@Adam514 scramble opportunities?
Tanios (allies +15) vs aagamerz13 bm3 rematch
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@aagamerz13 Yeah, it’s probably game, but you do have to hold the VCs for a turn before it’s a victory. Probably over based on the income/unit disparity alone. I messed up by trying to take advantage of a weak Japan and neglected the European theater. I was wanting to play it out a bit longer, but I’m ok calling it if you don’t want to.
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 39 Sea Zone to 79 Sea Zone 3 armour moved from Yunnan to India 1 infantry moved from Olgiy to Kansu Japanese take Kansu from Chinese 1 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Anhwe to Hunan 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangtung to Philippines 1 armour, 1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangtung to Hunan 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from Burma to Hunan 1 tactical_bomber moved from French Indo China to Hunan 1 bomber moved from Hunan to Suiyuyan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 3 armour British defend with 1 aaGun; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour 1 aaGun owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 armour remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine and 1 transport
Combat Hit Differential Summary :
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@tanios you can continue to play. Letting you know it was close so it’s not a surprise.
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@aagamerz13 defend or submerge with sub?
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submerge
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 39 Sea Zone to 79 Sea Zone 3 armour moved from Yunnan to India 1 infantry moved from Olgiy to Kansu Japanese take Kansu from Chinese 1 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Anhwe to Hunan 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangtung to Philippines 1 armour, 1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangtung to Hunan 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from Burma to Hunan 1 tactical_bomber moved from French Indo China to Hunan 1 bomber moved from Hunan to Suiyuyan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 3 armour British defend with 1 aaGun; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour 1 aaGun owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 armour remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC submerged 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 carrier and 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangtung to Japan 4 infantry moved from Siberia to Amur 2 infantry moved from Soviet Far East to Siberia 1 fighter moved from 37 Sea Zone to French Indo China 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from Suiyuyan to Chahar 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter moved from Hunan to 36 Sea Zone 1 bomber moved from Philippines to French Indo China Place Units - Japanese 1 carrier and 2 destroyers placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 1 airfield placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6 Japanese collect 70 PUs (2 lost to blockades); end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.17 Japanese regular : -0.83 ANZAC regular : 0.83
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to 109 Sea Zone 2 fighters moved from 111 Sea Zone to 109 Sea Zone 2 fighters moved from 111 Sea Zone to 109 Sea Zone 1 infantry moved from Scotland to 111 Sea Zone 1 infantry and 1 transport moved from 111 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 1 cruiser moved from 111 Sea Zone to 109 Sea Zone 2 infantry moved from Morocco to Algeria 2 carriers moved from 111 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 5 bombers moved from Eastern United States to 109 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Wake Island to 54 Sea Zone 1 carrier moved from 63 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 carriers, 2 cruisers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from Caroline Islands to Philippines 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from Morocco to Algeria Combat - Americans Battle in Norway Battle in 35 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers and 1 transport; ANZAC loiter and taunt Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans win, taking Norway from Germans, taking 35 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports EDIT: Turning off Edit Mode Battle in 54 Sea Zone ANZAC loiter and taunt; Americans attack with 1 carrier, 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Philippines Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 mech_infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Philippines, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Philippines Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 armour in Philippines, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in 109 Sea Zone Americans attack with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 transport moved from 111 Sea Zone to 109 Sea Zone 1 artillery and 2 infantry moved from Scotland to United Kingdom 5 bombers moved from 109 Sea Zone to United Kingdom 1 fighter moved from 109 Sea Zone to United Kingdom 2 fighters moved from 109 Sea Zone to United Kingdom 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries, 1 fighter and 2 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 4 transports placed in 101 Sea Zone 1 fighter and 4 infantry placed in Central United States Americans undo move 2. 1 fighter placed in Eastern United States 4 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.50 Germans regular : -0.17
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FYI I decided not to attack your transports in sz 35 after realizing you’d be able to use suicide tokens. Didn’t feel like redoing everything for it, so I selected none and edited your transports back after.
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to 109 Sea Zone 2 fighters moved from 111 Sea Zone to 109 Sea Zone 2 fighters moved from 111 Sea Zone to 109 Sea Zone 1 infantry moved from Scotland to 111 Sea Zone 1 infantry and 1 transport moved from 111 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 1 cruiser moved from 111 Sea Zone to 109 Sea Zone 2 infantry moved from Morocco to Algeria 2 carriers moved from 111 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 5 bombers moved from Eastern United States to 109 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Wake Island to 54 Sea Zone 1 carrier moved from 63 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 carriers, 2 cruisers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from Caroline Islands to Philippines 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from Morocco to Algeria Combat - Americans Battle in Norway Battle in 35 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers and 1 transport; ANZAC loiter and taunt Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans win, taking Norway from Germans, taking 35 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports EDIT: Turning off Edit Mode Battle in 54 Sea Zone ANZAC loiter and taunt; Americans attack with 1 carrier, 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Philippines Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 mech_infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Philippines, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Philippines Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 armour in Philippines, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in 109 Sea Zone Americans attack with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 transport moved from 111 Sea Zone to 109 Sea Zone 1 artillery and 2 infantry moved from Scotland to United Kingdom 5 bombers moved from 109 Sea Zone to United Kingdom 1 fighter moved from 109 Sea Zone to United Kingdom 2 fighters moved from 109 Sea Zone to United Kingdom 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries, 1 fighter and 2 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 4 transports placed in 101 Sea Zone 1 fighter and 4 infantry placed in Central United States Americans undo move 2. 1 fighter placed in Eastern United States 4 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 fighter moved from Persia to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 2 fighters moved from Russia to Kazakhstan 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 fighters moved from Persia to Trans-Jordan Combat - British Battle in Kazakhstan British attack with 1 armour, 2 fighters and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Trans-Jordan British attack with 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan 2 fighters owned by the British retreated Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in 79 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 cruiser British roll dice for 1 destroyer and 1 fighter in 79 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 79 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 79 Sea Zone British win, taking 79 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - British 2 fighters moved from Trans-Jordan to Persia 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 fighter moved from 79 Sea Zone to 80 Sea Zone 2 fighters moved from Kazakhstan to Persia 2 aaGuns, 1 fighter and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 transport placed in 109 Sea Zone 1 fighter placed in United Kingdom 2 infantry placed in Persia British undo move 3. 1 artillery and 1 infantry placed in Persia 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 British collect 25 PUs (1 lost to blockades); end with 25 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : 1.50 Italians regular : 0.67 Japanese regular : 0.67 Germans regular : -0.50 British regular : 1.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from British 1 artillery moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Egypt to Belgian Congo Italians take Belgian Congo from British 1 fighter moved from Egypt to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport EDIT: Removing units owned by Italians from Southern France: 1 infantry EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun EDIT: Changing ownership of Gibraltar from British to Italians EDIT: Adding units owned by Italians to Gibraltar: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Syria to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 81 Sea Zone to Egypt 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Trans-Jordan to Syria Place Units - Italians 3 armour placed in Egypt 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,1 Italians collect 23 PUs (2 lost to blockades); end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
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@aagamerz13 FYI I won’t be able to post until Sunday night or Monday. Traveling for Christmas without a computer.
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@tanios alright. enjoy the holidays
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 35 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 37 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 2 fighters moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 infantry placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 35 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 37 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 2 fighters moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 infantry placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 fighter and 9 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Russia 2 infantry moved from Western Germany to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 bomber moved from Southern France to Norway 1 fighter moved from Normandy Bordeaux to Norway 2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone 2 infantry moved from 126 Sea Zone to Norway 1 bomber moved from Western Germany to 126 Sea Zone 1 mech_infantry moved from Volgograd to Kazakhstan 10 artilleries moved from Bryansk to Tambov 1 mech_infantry moved from Volgograd to Tambov 19 armour moved from Bryansk to Tambov 2 mech_infantrys moved from Bryansk to Tambov 13 infantry moved from Bryansk to Tambov 3 armour moved from Ukraine to Tambov 3 armour moved from Western Ukraine to Tambov 3 bombers moved from Bryansk to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Bryansk to Russia 3 fighters moved from Bryansk to Russia 3 fighters moved from Bryansk to Smolensk 1 bomber moved from Novgorod to Norway 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 1 submarine moved from 104 Sea Zone to 112 Sea Zone Combat - Germans Battle in 126 Sea Zone Germans attack with 1 bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 126 Sea Zone Germans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 113 Sea Zone Germans attack with 1 submarine Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Germans submerged Battle in Norway Germans attack with 2 bombers, 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Norway, round 2 : 4/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Germans winRussians winRussians win with 1 cruiser and 1 submarine remaining with 1 cruiser and 1 submarine remaining, taking Norway from Americans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 25 armour, 10 artilleries, 14 infantry and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 25 armour, 10 artilleries, 14 infantry and 3 mech_infantrys in Tambov, round 2 : 25/52 hits, 20.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 25 armour, 10 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 3 bombers and 2 mech_infantrys British defend with 1 armour and 1 mech_infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans roll dice for 3 bombers and 2 mech_infantrys in Kazakhstan, round 3 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Russia Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 armour and 1 factory_major Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Russia, round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 14PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 bombers moved from Kazakhstan to Bryansk 2 fighters moved from Bryansk to Novgorod 2 fighters moved from Novgorod to Western Germany 1 fighter moved from Norway to Finland 2 tactical_bombers moved from Novgorod to Western Germany 3 fighters moved from Smolensk to Novgorod 3 fighters moved from Russia to Novgorod 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Western Ukraine to Bryansk 2 bombers moved from Norway to Western Germany 1 bomber moved from 126 Sea Zone to Western Germany 1 infantry moved from Greece to Albania 1 tactical_bomber moved from Russia to Novgorod Place Units - Germans 1 infantry placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Western Ukraine 3 armour placed in Novgorod 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 81 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.83 Germans regular : 8.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - Russians 3 armour, 8 artilleries and 28 infantry moved from Samara to Tambov 5 armour, 6 fighters and 1 tactical_bomber moved from Novosibirsk to Tambov 1 armour moved from Urals to Russia 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Tambov Russians attack with 8 armour, 8 artilleries, 6 fighters, 28 infantry and 1 tactical_bomber Germans defend with 25 armour, 10 artilleries, 13 infantry and 3 mech_infantrys Russians roll dice for 8 armour, 8 artilleries, 6 fighters, 28 infantry and 1 tactical_bomber in Tambov, round 2 : 18/51 hits, 16.33 expected hits Germans roll dice for 25 armour, 10 artilleries, 13 infantry and 3 mech_infantrys in Tambov, round 2 : 20/51 hits, 21.17 expected hits 20 infantry owned by the Russians, 2 artilleries owned by the Germans, 13 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 8 armour, 8 artilleries, 6 fighters, 8 infantry and 1 tactical_bomber in Tambov, round 3 : 14/31 hits, 13.00 expected hits Germans roll dice for 25 armour and 8 artilleries in Tambov, round 3 : 13/33 hits, 15.17 expected hits 8 infantry owned by the Russians, 8 artilleries owned by the Germans, 5 artilleries owned by the Russians and 6 armour owned by the Germans lost in Tambov Russians roll dice for 8 armour, 3 artilleries, 6 fighters and 1 tactical_bomber in Tambov, round 4 : 10/18 hits, 8.67 expected hits Germans roll dice for 19 armour in Tambov, round 4 : 7/19 hits, 9.50 expected hits 4 armour owned by the Russians, 3 artilleries owned by the Russians and 10 armour owned by the Germans lost in Tambov Russians roll dice for 4 armour, 6 fighters and 1 tactical_bomber in Tambov, round 5 : 6/11 hits, 5.67 expected hits Germans roll dice for 9 armour in Tambov, round 5 : 3/9 hits, 4.50 expected hits 3 armour owned by the Russians and 6 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Tambov, round 6 : 6/8 hits, 4.17 expected hits Germans roll dice for 3 armour in Tambov, round 6 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians and 3 armour owned by the Germans lost in Tambov Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 67 Casualties for Russians: 8 armour, 8 artilleries, 1 fighter and 28 infantry Casualties for Germans: 25 armour, 10 artilleries, 13 infantry and 3 mech_infantrys Battle in Russia Russians attack with 1 armour Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Russia Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Tambov to Novosibirsk Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -6.17 Russians regular : 5.67
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@aagamerz13 good game. I’m going to post. Somehow I missed that you had a transport to retake Norway with. I did a for fun desperation battle with Russia (17% chance) and won, but it was much too late and that meant neglecting the victory cities.
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@tanios Hi Tanios. good fast paced game. germany was a little behind due to sea battles and had to strat bomb to catch up. Catch you later.