@Adam514 scramble opportunities?
Tanios (allies +15) vs aagamerz13 bm3 rematch
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@tanios no scramble
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from New Guinea to 35 Sea Zone Combat - ANZAC Battle in Philippines ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 fighter and 1 harbour ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Philippines, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone Place Units - ANZAC 1 armour and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from New Guinea to 35 Sea Zone Combat - ANZAC Battle in Philippines ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 fighter and 1 harbour ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Philippines, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone Place Units - ANZAC 1 armour and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 5 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Smolensk 1 infantry moved from Belarus to Smolensk 1 bomber moved from Western Germany to 91 Sea Zone 1 submarine moved from 119 Sea Zone to 104 Sea Zone 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Samara 3 bombers moved from Bryansk to Russia 7 fighters moved from Bryansk to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Bryansk to Russia 2 tactical_bombers moved from Bryansk to Smolensk 2 bombers moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Samara Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@aagamerz13 intercept?
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no intercept.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 5 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Smolensk 1 infantry moved from Belarus to Smolensk 1 bomber moved from Western Germany to 91 Sea Zone 1 submarine moved from 119 Sea Zone to 104 Sea Zone 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Samara 3 bombers moved from Bryansk to Russia 7 fighters moved from Bryansk to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Bryansk to Russia 2 tactical_bombers moved from Bryansk to Smolensk 2 bombers moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Samara Combat - Germans Air Battle in Russia Germans attacks with 12 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 3,6,7 and causes: 12 damage to unit: factory_major Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Russia causes 15 damage total. Damaged units is as follows: factory_major = 12, airfield = 3 Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 104 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Smolensk Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 bombers and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 mech_infantry moved from Volgograd to Bryansk 2 bombers moved from Caucasus to Novgorod 3 armour moved from Novgorod to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 bomber moved from Samara to Novgorod 2 tactical_bombers moved from Smolensk to Novgorod 1 aaGun and 1 artillery moved from Northern Italy to Western Germany 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from Western Germany to Bryansk 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 3 bombers, 6 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 bomber moved from 104 Sea Zone to Western Germany 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 bomber moved from 91 Sea Zone to Southern France 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 2 mech_infantrys placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Western Ukraine 3 tactical_bombers placed in Novgorod 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.00 Germans regular : -0.17 Russians AA : -0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 6 PUs; Russians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 2 infantry moved from Kansu to Timguska 1 armour moved from Russia to Urals Russians take Vologda from Germans 1 tactical_bomber moved from Russia to Urals 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Tambov 3 fighters moved from Russia to Timguska 1 armour moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 fighter moved from Russia to Tambov 8 artilleries moved from Russia to Samara 10 infantry moved from Russia to Samara 1 armour moved from Russia to Samara 1 armour moved from Russia to Samara Combat - Russians Battle in Timguska Russians attack with 3 fighters and 2 infantry Japanese defend with 1 artillery and 2 infantry Russians roll dice for 3 fighters and 2 infantry in Timguska, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Timguska, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Russians win, taking Timguska from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Urals Russians attack with 1 armour and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 armour and 1 tactical_bomber in Urals, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Tambov Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Tambov, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Samara Russians attack with 3 armour, 8 artilleries and 13 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 armour, 8 artilleries and 13 infantry in Samara, round 2 : 9/24 hits, 7.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 armour, 8 artilleries and 13 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Samara 2 fighters moved from Tambov to Samara 4 aaGuns moved from Russia to Samara 15 infantry moved from Russia to Samara 5 armour moved from Russia to Samara 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 5 armour and 3 fighters moved from Samara to Novosibirsk 3 fighters moved from Timguska to Novosibirsk 1 tactical_bomber moved from Urals to Novosibirsk Place Units - Russians 1 armour placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : 0.33 Russians regular : 3.00
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@tanios when germany takes moscow thats 8 Europe vcs
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@aagamerz13 Yeah, it’s probably game, but you do have to hold the VCs for a turn before it’s a victory. Probably over based on the income/unit disparity alone. I messed up by trying to take advantage of a weak Japan and neglected the European theater. I was wanting to play it out a bit longer, but I’m ok calling it if you don’t want to.
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 39 Sea Zone to 79 Sea Zone 3 armour moved from Yunnan to India 1 infantry moved from Olgiy to Kansu Japanese take Kansu from Chinese 1 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Anhwe to Hunan 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangtung to Philippines 1 armour, 1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangtung to Hunan 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from Burma to Hunan 1 tactical_bomber moved from French Indo China to Hunan 1 bomber moved from Hunan to Suiyuyan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 3 armour British defend with 1 aaGun; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour 1 aaGun owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 armour remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine and 1 transport
Combat Hit Differential Summary :
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@tanios you can continue to play. Letting you know it was close so it’s not a surprise.
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@aagamerz13 defend or submerge with sub?
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submerge
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 39 Sea Zone to 79 Sea Zone 3 armour moved from Yunnan to India 1 infantry moved from Olgiy to Kansu Japanese take Kansu from Chinese 1 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Anhwe to Hunan 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangtung to Philippines 1 armour, 1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangtung to Hunan 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from Burma to Hunan 1 tactical_bomber moved from French Indo China to Hunan 1 bomber moved from Hunan to Suiyuyan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 3 armour British defend with 1 aaGun; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour 1 aaGun owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 armour remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC submerged 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 carrier and 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangtung to Japan 4 infantry moved from Siberia to Amur 2 infantry moved from Soviet Far East to Siberia 1 fighter moved from 37 Sea Zone to French Indo China 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from Suiyuyan to Chahar 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter moved from Hunan to 36 Sea Zone 1 bomber moved from Philippines to French Indo China Place Units - Japanese 1 carrier and 2 destroyers placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 1 airfield placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6 Japanese collect 70 PUs (2 lost to blockades); end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.17 Japanese regular : -0.83 ANZAC regular : 0.83
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to 109 Sea Zone 2 fighters moved from 111 Sea Zone to 109 Sea Zone 2 fighters moved from 111 Sea Zone to 109 Sea Zone 1 infantry moved from Scotland to 111 Sea Zone 1 infantry and 1 transport moved from 111 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 1 cruiser moved from 111 Sea Zone to 109 Sea Zone 2 infantry moved from Morocco to Algeria 2 carriers moved from 111 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 5 bombers moved from Eastern United States to 109 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Wake Island to 54 Sea Zone 1 carrier moved from 63 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 carriers, 2 cruisers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from Caroline Islands to Philippines 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from Morocco to Algeria Combat - Americans Battle in Norway Battle in 35 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers and 1 transport; ANZAC loiter and taunt Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans win, taking Norway from Germans, taking 35 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports EDIT: Turning off Edit Mode Battle in 54 Sea Zone ANZAC loiter and taunt; Americans attack with 1 carrier, 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Philippines Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 mech_infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Philippines, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Philippines Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 armour in Philippines, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in 109 Sea Zone Americans attack with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 transport moved from 111 Sea Zone to 109 Sea Zone 1 artillery and 2 infantry moved from Scotland to United Kingdom 5 bombers moved from 109 Sea Zone to United Kingdom 1 fighter moved from 109 Sea Zone to United Kingdom 2 fighters moved from 109 Sea Zone to United Kingdom 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries, 1 fighter and 2 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 4 transports placed in 101 Sea Zone 1 fighter and 4 infantry placed in Central United States Americans undo move 2. 1 fighter placed in Eastern United States 4 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.50 Germans regular : -0.17
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FYI I decided not to attack your transports in sz 35 after realizing you’d be able to use suicide tokens. Didn’t feel like redoing everything for it, so I selected none and edited your transports back after.
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to 109 Sea Zone 2 fighters moved from 111 Sea Zone to 109 Sea Zone 2 fighters moved from 111 Sea Zone to 109 Sea Zone 1 infantry moved from Scotland to 111 Sea Zone 1 infantry and 1 transport moved from 111 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 1 cruiser moved from 111 Sea Zone to 109 Sea Zone 2 infantry moved from Morocco to Algeria 2 carriers moved from 111 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 5 bombers moved from Eastern United States to 109 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Wake Island to 54 Sea Zone 1 carrier moved from 63 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 carriers, 2 cruisers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from Caroline Islands to Philippines 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from Morocco to Algeria Combat - Americans Battle in Norway Battle in 35 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers and 1 transport; ANZAC loiter and taunt Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans win, taking Norway from Germans, taking 35 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports EDIT: Turning off Edit Mode Battle in 54 Sea Zone ANZAC loiter and taunt; Americans attack with 1 carrier, 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Philippines Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 mech_infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Philippines, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Philippines Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 armour in Philippines, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in 109 Sea Zone Americans attack with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 transport moved from 111 Sea Zone to 109 Sea Zone 1 artillery and 2 infantry moved from Scotland to United Kingdom 5 bombers moved from 109 Sea Zone to United Kingdom 1 fighter moved from 109 Sea Zone to United Kingdom 2 fighters moved from 109 Sea Zone to United Kingdom 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries, 1 fighter and 2 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 4 transports placed in 101 Sea Zone 1 fighter and 4 infantry placed in Central United States Americans undo move 2. 1 fighter placed in Eastern United States 4 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 fighter moved from Persia to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 2 fighters moved from Russia to Kazakhstan 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 fighters moved from Persia to Trans-Jordan Combat - British Battle in Kazakhstan British attack with 1 armour, 2 fighters and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Trans-Jordan British attack with 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan 2 fighters owned by the British retreated Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in 79 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 cruiser British roll dice for 1 destroyer and 1 fighter in 79 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 79 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 79 Sea Zone British win, taking 79 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - British 2 fighters moved from Trans-Jordan to Persia 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 fighter moved from 79 Sea Zone to 80 Sea Zone 2 fighters moved from Kazakhstan to Persia 2 aaGuns, 1 fighter and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 transport placed in 109 Sea Zone 1 fighter placed in United Kingdom 2 infantry placed in Persia British undo move 3. 1 artillery and 1 infantry placed in Persia 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 British collect 25 PUs (1 lost to blockades); end with 25 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : 1.50 Italians regular : 0.67 Japanese regular : 0.67 Germans regular : -0.50 British regular : 1.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from British 1 artillery moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Egypt to Belgian Congo Italians take Belgian Congo from British 1 fighter moved from Egypt to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport EDIT: Removing units owned by Italians from Southern France: 1 infantry EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun EDIT: Changing ownership of Gibraltar from British to Italians EDIT: Adding units owned by Italians to Gibraltar: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Syria to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 81 Sea Zone to Egypt 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Trans-Jordan to Syria Place Units - Italians 3 armour placed in Egypt 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,1 Italians collect 23 PUs (2 lost to blockades); end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :