@Adam514 scramble opportunities?
Tanios (allies +15) vs aagamerz13 bm3 rematch
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@tanios said in Tanios (allies +15) vs aagamerz13 bm3 rematch:
British roll dice for 3 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Burma, round 2 : 4/7 hits, 3.00 expected hits
Burma keeps going badly for the attacker. FYI I had a ~70% chance of winning my attack, and because I scored higher on my first round I did an assumed max defense, even though that meant taking off 2 strategic bombers. Everything went downhill for me after that.
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Burma/India. But you have India for free now.
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@tanios finally. Japan actually had an 84% chance to take it on their attack but your defense held. defenses are rolling well this game
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 3 armour and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British 1 artillery moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 2 infantry moved from Egypt to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 2 fighters moved from Egypt to 81 Sea Zone 1 fighter moved from Southern Italy to 81 Sea Zone 1 submarine moved from 98 Sea Zone to 81 Sea Zone 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 mech_infantry moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from French 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 2 cruisers moved from 98 Sea Zone to 96 Sea Zone Combat - Italians Battle in Libya Battle in Syria Battle in Tobruk Italians attack with 2 infantry Americans defend with 1 mech_infantry Italians roll dice for 2 cruisers in Tobruk, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tobruk Italians win, taking Libya from French, taking Syria from French, taking Tobruk from French with 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 81 Sea Zone Italians attack with 3 fighters and 1 submarine British defend with 1 cruiser and 1 transport; French defend with 1 destroyer Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 fighters in 81 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Italians lost in 81 Sea Zone Italians roll dice for 3 fighters in 81 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 81 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the French and 2 fighters owned by the Italians lost in 81 Sea Zone Italians roll dice for 1 fighter in 81 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 fighter in 81 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 81 Sea Zone 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 2 fighters and 1 submarine Casualties for French: 1 destroyer Casualties for British: 1 cruiser and 1 transport Non Combat Move - Italians 1 fighter moved from 81 Sea Zone to Egypt 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - Italians 3 armour placed in Egypt 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3 Italians collect 20 PUs (2 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -1.33 British regular : 0.33
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TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from New Guinea to 35 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
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Scramble in sz 35?
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@tanios no scramble
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from New Guinea to 35 Sea Zone Combat - ANZAC Battle in Philippines ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 fighter and 1 harbour ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Philippines, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone Place Units - ANZAC 1 armour and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from New Guinea to 35 Sea Zone Combat - ANZAC Battle in Philippines ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 fighter and 1 harbour ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Philippines, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone Place Units - ANZAC 1 armour and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 5 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Smolensk 1 infantry moved from Belarus to Smolensk 1 bomber moved from Western Germany to 91 Sea Zone 1 submarine moved from 119 Sea Zone to 104 Sea Zone 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Samara 3 bombers moved from Bryansk to Russia 7 fighters moved from Bryansk to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Bryansk to Russia 2 tactical_bombers moved from Bryansk to Smolensk 2 bombers moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Samara Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@aagamerz13 intercept?
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no intercept.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 5 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Smolensk 1 infantry moved from Belarus to Smolensk 1 bomber moved from Western Germany to 91 Sea Zone 1 submarine moved from 119 Sea Zone to 104 Sea Zone 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Samara 3 bombers moved from Bryansk to Russia 7 fighters moved from Bryansk to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Bryansk to Russia 2 tactical_bombers moved from Bryansk to Smolensk 2 bombers moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Samara Combat - Germans Air Battle in Russia Germans attacks with 12 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 3,6,7 and causes: 12 damage to unit: factory_major Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Russia causes 15 damage total. Damaged units is as follows: factory_major = 12, airfield = 3 Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 104 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Smolensk Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 bombers and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 mech_infantry moved from Volgograd to Bryansk 2 bombers moved from Caucasus to Novgorod 3 armour moved from Novgorod to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 bomber moved from Samara to Novgorod 2 tactical_bombers moved from Smolensk to Novgorod 1 aaGun and 1 artillery moved from Northern Italy to Western Germany 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from Western Germany to Bryansk 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 3 bombers, 6 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 bomber moved from 104 Sea Zone to Western Germany 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 bomber moved from 91 Sea Zone to Southern France 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 2 mech_infantrys placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Western Ukraine 3 tactical_bombers placed in Novgorod 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.00 Germans regular : -0.17 Russians AA : -0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 6 PUs; Russians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 2 infantry moved from Kansu to Timguska 1 armour moved from Russia to Urals Russians take Vologda from Germans 1 tactical_bomber moved from Russia to Urals 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Tambov 3 fighters moved from Russia to Timguska 1 armour moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 fighter moved from Russia to Tambov 8 artilleries moved from Russia to Samara 10 infantry moved from Russia to Samara 1 armour moved from Russia to Samara 1 armour moved from Russia to Samara Combat - Russians Battle in Timguska Russians attack with 3 fighters and 2 infantry Japanese defend with 1 artillery and 2 infantry Russians roll dice for 3 fighters and 2 infantry in Timguska, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Timguska, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Russians win, taking Timguska from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Urals Russians attack with 1 armour and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 armour and 1 tactical_bomber in Urals, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Tambov Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Tambov, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Samara Russians attack with 3 armour, 8 artilleries and 13 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 armour, 8 artilleries and 13 infantry in Samara, round 2 : 9/24 hits, 7.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 armour, 8 artilleries and 13 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Samara 2 fighters moved from Tambov to Samara 4 aaGuns moved from Russia to Samara 15 infantry moved from Russia to Samara 5 armour moved from Russia to Samara 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 5 armour and 3 fighters moved from Samara to Novosibirsk 3 fighters moved from Timguska to Novosibirsk 1 tactical_bomber moved from Urals to Novosibirsk Place Units - Russians 1 armour placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : 0.33 Russians regular : 3.00
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@tanios when germany takes moscow thats 8 Europe vcs
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@aagamerz13 Yeah, it’s probably game, but you do have to hold the VCs for a turn before it’s a victory. Probably over based on the income/unit disparity alone. I messed up by trying to take advantage of a weak Japan and neglected the European theater. I was wanting to play it out a bit longer, but I’m ok calling it if you don’t want to.
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 39 Sea Zone to 79 Sea Zone 3 armour moved from Yunnan to India 1 infantry moved from Olgiy to Kansu Japanese take Kansu from Chinese 1 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Anhwe to Hunan 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangtung to Philippines 1 armour, 1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangtung to Hunan 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from Burma to Hunan 1 tactical_bomber moved from French Indo China to Hunan 1 bomber moved from Hunan to Suiyuyan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 3 armour British defend with 1 aaGun; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour 1 aaGun owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 armour remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine and 1 transport
Combat Hit Differential Summary :
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@tanios you can continue to play. Letting you know it was close so it’s not a surprise.
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@aagamerz13 defend or submerge with sub?
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submerge