Snigg(x) vs. DannyDuck716(Allies+18) BM3

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries moved from Queensland to New South Wales
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
            1 bomber moved from Philippines to New South Wales
            2 destroyers moved from 33 Sea Zone to 26 Sea Zone
            1 carrier and 2 fighters moved from 33 Sea Zone to 26 Sea Zone
            1 destroyer and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            2 infantry moved from French Indo China to Yunnan
            1 bomber moved from Kwangsi to Yunnan
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 2 infantry moved from Hunan to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in New South Wales
                Japanese attack with 4 artilleries, 1 bomber and 3 infantry
                ANZAC defend with 1 aaGun, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    ANZAC roll AA dice in New South Wales : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 4 artilleries, 1 bomber and 3 infantry in New South Wales, round 2 : 1/8 hits, 3.00 expected hits
                    ANZAC roll dice for 1 aaGun, 3 armour, 1 artillery and 1 infantry in New South Wales, round 2 : 4/5 hits, 2.17 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 3 artilleries and 1 bomber in New South Wales, round 3 : 3/4 hits, 1.67 expected hits
                    ANZAC roll dice for 3 armour, 1 artillery and 1 infantry in New South Wales, round 3 : 2/5 hits, 2.17 expected hits
                    1 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 artillery and 1 bomber in New South Wales, round 4 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 2 armour in New South Wales, round 4 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the ANZAC, 1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in New South Wales
                ANZAC win with no units remaining. Battle score for attacker is -7
                Casualties for Japanese: 4 artilleries, 1 bomber and 3 infantry
                Casualties for ANZAC: 1 aaGun, 3 armour, 1 artillery and 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 carrier, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/7 hits, 3.17 expected hits
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 3/7 hits, 3.17 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 50
                Casualties for Japanese: 1 carrier and 1 fighter
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/11 hits, 3.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter could not land in 26 Sea Zone and was removed
            3 transports moved from 54 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            2 tactical_bombers moved from Kwangsi to 6 Sea Zone
            1 fighter moved from Caroline Islands to Japan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 aaGun moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Anhwe to Hunan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
            2 fighters moved from Caroline Islands to French Indo China
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            3 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -2.00
    Japanese regular : -1.83
    ANZAC AA : -0.17
    ANZAC regular : 2.67
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 4 infantry
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 aaGun, 1 artillery, 4 infantry and 3 mech_infantrys
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 4 infantry and 3 mech_infantrys
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
    Queensland : 1 flag, 1 airfield and 1 harbour
    New Guinea : 1 flag
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 bomber, 1 factory_minor, 5 fighters, 3 infantry and 2 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    37 Sea Zone : 1 flag
    35 Sea Zone : 3 transports
    26 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 2 fighters and 2 submarines
    6 Sea Zone : 2 carriers and 2 tactical_bombers
    54 Sea Zone : 1 flag
    62 Sea Zone : 2 transports
    

    Savegame


  • @DannyDuck716 and luck you shall have…that changes things a bit


  • @Snigg phew, yea. I’ve been needing the luck.


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 26 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
                1 battleship owned by the Americans retreated to 12 Sea Zone
                Japanese win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is -18
                Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Gibraltar to French West Africa
            1 bomber moved from 125 Sea Zone to Novgorod
            2 fighters moved from 125 Sea Zone to Novgorod
    
        Place Units - Americans
            3 artilleries and 2 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,4,5,1,6,5
            Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.17
    Japanese regular : 2.00
    Italians regular : 0.33
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            4 infantry moved from Shensi to Kweichow
            4 infantry moved from Shensi to Hopei
            3 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.67
    

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            2 armour moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
            2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from French West Africa to Nigeria
                  British take Nigeria from Italians
            1 armour moved from Nigeria to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            1 infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 transport moved from 87 Sea Zone to 82 Sea Zone
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from India to Burma
            2 destroyers moved from 39 Sea Zone to 42 Sea Zone
            1 battleship moved from 39 Sea Zone to 42 Sea Zone
            1 carrier moved from 39 Sea Zone to 41 Sea Zone
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 cruiser moved from 39 Sea Zone to 42 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 26 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
                1 battleship owned by the Americans retreated to 12 Sea Zone
                Japanese win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is -18
                Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Gibraltar to French West Africa
            1 bomber moved from 125 Sea Zone to Novgorod
            2 fighters moved from 125 Sea Zone to Novgorod
    
        Place Units - Americans
            3 artilleries and 2 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,4,5,1,6,5
            Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            4 infantry moved from Shensi to Kweichow
            4 infantry moved from Shensi to Hopei
            3 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major, 3x factory_minor; Remaining resources: 27 PUs; 
            British buy 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            2 armour moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
            2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from French West Africa to Nigeria
                  British take Nigeria from Italians
            1 armour moved from Nigeria to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            1 infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 transport moved from 87 Sea Zone to 82 Sea Zone
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from India to Burma
            2 destroyers moved from 39 Sea Zone to 42 Sea Zone
            1 battleship moved from 39 Sea Zone to 42 Sea Zone
            1 carrier moved from 39 Sea Zone to 41 Sea Zone
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 cruiser moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - British
            Battle in Java
            Battle in Sumatra
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 2 infantry and 2 mech_infantrys
                Italians defend with 1 armour
                    British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Java from Japanese, taking Sumatra from Japanese, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Trans-Jordan
                British attack with 2 armour, 1 artillery and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/5 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Iraq to Russia
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 aaGun moved from India to Burma
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 2.17
    Japanese regular : 1.33
    Italians regular : 0.17
    Germans regular : -0.17
    British regular : 2.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 26 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
                1 battleship owned by the Americans retreated to 12 Sea Zone
                Japanese win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is -18
                Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Gibraltar to French West Africa
            1 bomber moved from 125 Sea Zone to Novgorod
            2 fighters moved from 125 Sea Zone to Novgorod
    
        Place Units - Americans
            3 artilleries and 2 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,4,5,1,6,5
            Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            4 infantry moved from Shensi to Kweichow
            4 infantry moved from Shensi to Hopei
            3 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major, 3x factory_minor; Remaining resources: 27 PUs; 
            British buy 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            2 armour moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
            2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from French West Africa to Nigeria
                  British take Nigeria from Italians
            1 armour moved from Nigeria to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            1 infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 transport moved from 87 Sea Zone to 82 Sea Zone
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from India to Burma
            2 destroyers moved from 39 Sea Zone to 42 Sea Zone
            1 battleship moved from 39 Sea Zone to 42 Sea Zone
            1 carrier moved from 39 Sea Zone to 41 Sea Zone
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 cruiser moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - British
            Battle in Java
            Battle in Sumatra
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 2 infantry and 2 mech_infantrys
                Italians defend with 1 armour
                    British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Java from Japanese, taking Sumatra from Japanese, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Trans-Jordan
                British attack with 2 armour, 1 artillery and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/5 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Iraq to Russia
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 aaGun moved from India to Burma
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 2.17
    Japanese regular : 1.33
    Italians regular : 0.17
    Germans regular : -0.17
    British regular : 2.00
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
            2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
            1 carrier moved from 95 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 harbour; Americans defend with 1 artillery
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Anglo Egyptian Sudan
                Italians attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
                British defend with 1 armour, 2 infantry and 2 mech_infantrys
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/7 hits, 2.67 expected hits
                    British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/6 hits, 2.50 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 4 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 17
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys
            Battle in Trans-Jordan
                Italians attack with 2 artilleries, 1 fighter and 3 infantry
                British defend with 2 armour, 1 artillery and 1 infantry
                    Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 4/6 hits, 2.00 expected hits
                    British roll dice for 2 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
                Casualties for Italians: 2 infantry
                Casualties for British: 2 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to 92 Sea Zone
            1 infantry moved from Libya to Tobruk
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Italians
            3 armour placed in Egypt
            1 fighter placed in Southern Italy
            2 transports placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : -2.17
    

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 artilleries and 1 infantry
    Alexandria : 1 flag
    Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
    Egypt : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
    Cyprus : 1 flag
    Malta : 1 flag
    Anglo Egyptian Sudan : 1 flag, 2 artilleries and 2 infantry
    Morocco : 1 flag
    Algeria : 1 flag, 2 infantry
    Tunisia : 1 flag
    Tobruk : 1 infantry
    Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
    Bryansk : 1 flag, 2 aaGuns and 1 armour
    Eastern Poland : 1 flag
    95 Sea Zone : 3 transports
    Crete : 1 flag
    Greece : 1 flag
    92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 transport
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
            10 armour, 14 artilleries, 2 fighters, 17 infantry, 21 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            3 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 13 armour, 14 artilleries, 3 bombers, 2 fighters, 17 infantry, 21 mech_infantrys and 3 tactical_bombers
                British defend with 1 bomber; Russians defend with 2 aaGuns, 1 airfield, 5 armour, 10 artilleries, 1 factory_major, 3 fighters, 40 infantry, 3 mech_infantrys and 3 tactical_bombers
                    Russians roll AA dice in Russia : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 13 armour, 14 artilleries, 3 bombers, 2 fighters, 17 infantry, 21 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 30/73 hits, 24.83 expected hits
                    Russians roll dice for 2 aaGuns, 5 armour, 10 artilleries, 1 bomber, 3 fighters, 40 infantry, 3 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 17/65 hits, 23.83 expected hits
                    27 infantry owned by the Russians, 17 infantry owned by the Germans, 1 bomber owned by the British and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 13 armour, 14 artilleries, 3 bombers, 2 fighters, 21 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 20/56 hits, 22.00 expected hits
                    Russians roll dice for 5 armour, 10 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 15/37 hits, 14.67 expected hits
                    3 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 4 artilleries owned by the Russians and 15 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 14 artilleries, 3 bombers, 2 fighters, 6 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 15/41 hits, 18.17 expected hits
                    Russians roll dice for 5 armour, 6 artilleries, 3 fighters and 3 tactical_bombers in Russia, round 4 : 8/17 hits, 8.00 expected hits
                    3 tactical_bombers owned by the Russians, 1 fighter owned by the Russians, 5 armour owned by the Russians, 6 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 6 artilleries, 3 bombers, 2 fighters, 6 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 15/33 hits, 15.50 expected hits
                    Russians roll dice for 2 fighters in Russia, round 5 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Russians and 1 artillery owned by the Germans lost in Russia
                Germans captures 37PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 13 armour, 5 artilleries, 3 bombers, 2 fighters, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 140
                Casualties for Germans: 9 artilleries, 17 infantry and 15 mech_infantrys
                Casualties for British: 1 bomber
                Casualties for Russians: 2 aaGuns, 5 armour, 10 artilleries, 3 fighters, 40 infantry, 3 mech_infantrys and 3 tactical_bombers
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 bombers moved from Russia to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Western Germany to Germany
            1 artillery moved from Southern France to France
            2 fighters and 3 tactical_bombers moved from Russia to Bryansk
            3 aaGuns moved from Bryansk to Russia
            2 infantry moved from Ukraine to Bryansk
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,2
            Germans collect 49 PUs (3 lost to blockades); end with 86 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -6.83
    Germans regular : -0.50
    Russians AA : -1.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
    Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 9 infantry
    Germany : 3 armour, 1 factory_major and 9 mech_infantrys
    Karelia : 1 flag
    Bryansk : 3 bombers, 2 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
    Vyborg : 1 flag, 1 infantry
    Bessarabia : 1 flag
    Russia : 1 flag, 3 aaGuns, 1 airfield, 13 armour, 5 artilleries, 1 factory_minor and 6 mech_infantrys
    Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    Western Ukraine : 1 flag
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 2 artilleries and 6 infantry
    

    Savegame


  • @Snigg Looks like the luck didn’t continue. I didn’t kill nearly as many as I needed to.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 artilleries and 3 infantry moved from Baltic States to Novgorod
            3 infantry moved from Belarus to Novgorod
            2 infantry moved from Smolensk to Archangel
            1 aaGun, 3 artilleries and 8 infantry moved from Vologda to Archangel
            2 infantry moved from Samara to Volgograd
            1 infantry moved from Rostov to Volgograd
            2 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 8 infantry moved from Buryatia to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Burma
            1 artillery, 4 infantry and 3 mech_infantrys moved from Yunnan to Burma
            3 mech_infantrys moved from Hunan to Burma
            2 fighters and 2 tactical_bombers moved from French Indo China to Burma
            1 bomber and 1 fighter moved from French Indo China to Burma
            2 fighters moved from French Indo China to Burma
            1 destroyer moved from 26 Sea Zone to 12 Sea Zone
            2 fighters moved from 26 Sea Zone to 12 Sea Zone
    
        Combat - Japanese
            Battle in 12 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 battleship
                    Japanese roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 12 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 battleship
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 5 fighters, 5 infantry, 6 mech_infantrys and 2 tactical_bombers
                British defend with 3 aaGuns, 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                    British roll AA dice in Burma : 3/8 hits, 1.33 expected hits
                    3 fighters owned by the Japanese lost in Burma
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry, 6 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 8/17 hits, 5.33 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Burma, round 2 : 3/13 hits, 4.83 expected hits
                    3 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 1/14 hits, 4.83 expected hits
                    UK_Pacific roll dice for 5 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 3/8 hits, 3.17 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Burma, round 4 : 5/11 hits, 4.33 expected hits
                    UK_Pacific roll dice for 5 artilleries, 1 fighter and 1 tactical_bomber in Burma, round 4 : 1/7 hits, 2.83 expected hits
                    1 mech_infantry owned by the Japanese and 5 artilleries owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Burma, round 5 : 6/10 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in Burma, round 5 : 2/2 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 3 fighters, 5 infantry and 4 mech_infantrys
                Casualties for British: 3 aaGuns, 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 bomber moved from Burma to Yunnan
            2 fighters moved from Burma to French Indo China
            2 tactical_bombers moved from Burma to Yunnan
            3 mech_infantrys moved from Kiangsu to Hunan
            2 fighters moved from 12 Sea Zone to 26 Sea Zone
            2 carriers and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 transport moved from 62 Sea Zone to 49 Sea Zone
            1 transport moved from 62 Sea Zone to 50 Sea Zone
            3 transports moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 5 infantry moved from Japan to 6 Sea Zone
            1 artillery and 5 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            2 artilleries and 4 infantry placed in Japan
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 2.00
    British AA : 1.67
    UK_Pacific regular : -3.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 artillery and 5 infantry
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 4 infantry
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 aaGun, 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
    Hunan : 1 flag, 4 infantry and 3 mech_infantrys
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag
    Burma : 1 flag, 1 artillery and 2 mech_infantrys
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Queensland : 1 flag, 1 airfield and 1 harbour
    New Guinea : 1 flag
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
    Celebes : 1 flag
    Dutch New Guinea : 1 flag
    49 Sea Zone : 1 transport
    50 Sea Zone : 1 transport
    37 Sea Zone : 1 flag
    26 Sea Zone : 1 flag, 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers
    6 Sea Zone : 1 carrier and 3 transports
    54 Sea Zone : 1 flag
    

    Savegame


  • @DannyDuck716 Yeah…I got a really good first strike. Avg said I should have lost another 7 units, which could have made it a lot closer for a shot at retake.


  • @Snigg Yea, I thought about it too late to get those American aircraft in there that would have made the odds more favorable and unfortunately my odds of a retake if lost went out the window as well. I’m thinking the overall odds of a comeback don’t look good in Europe. UK Indian ocean fleet appears too far out of position and good rolls on the Italian turn destroyed my staging force. I’m thinking two turns and the last two Russian cities will fall.


  • @Snigg After looking at the map, the Allies are done for. Japan can be held at most to 3 turns out from victory but outproduce combined allied might while Germany is certainly two turns out from victory with a massive production power and Italy is a force in the med/middle east. Not to mention i’ve sacrificed too much and current TUV vastly favors the Axis. I will concede this round. Well done.


  • @DannyDuck716 I just looked back, and didn’t realize the TUV swing on that Moscow battle till now. Yeah, that with the lack of Russia production now, it’ll probably be possible for Germany to hold the beaches in Europe and I think Japan can get (or come close) to Hawaii and India next round. They’re not making nearly as much, now that you’ve broken my hold on money isles, but Japan’s recklessness early with some big 60-80% battles that went my way really turned things around. Your initial KGF focus to pull everything from Pacific made really be aggressive to keep Germany from overwhelmed quickly once US got in the war.

    Would you care for another game? Same? Swap sides same bid? Re-bid? I hope you enjoyed the game, as I did.

    Sincerely,
    Snigg

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