Snigg(x) vs. DannyDuck716(Allies+18) BM3


  • @Snigg The desperate ANZAC defense failed. I’ll need luck now.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 mech_infantry moved from Ukraine to Rostov
            3 tactical_bombers moved from Western Ukraine to Rostov
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Rostov
                Germans attack with 1 mech_infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 mech_infantry and 3 tactical_bombers in Rostov, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                3 tactical_bombers owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            3 tactical_bombers moved from Rostov to Bryansk
            2 infantry moved from Bessarabia to Ukraine
            3 aaGuns, 10 armour, 14 artilleries, 17 infantry and 16 mech_infantrys moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Belarus
            5 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Germany to Baltic States
            3 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 2 infantry moved from Norway to Finland
            1 artillery moved from Normandy Bordeaux to Southern France
                  Germans take Southern France from Neutral_Axis
            1 infantry moved from Holland Belgium to France
            1 artillery and 2 infantry moved from Holland Belgium to Western Germany
            2 fighters moved from Western Germany to Bryansk
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 artillery, 1 bomber and 3 infantry placed in Western Germany
            2 mech_infantrys placed in Germany
            Germans undo move 3.
            2 mech_infantrys placed in Western Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
            Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -1.67
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
    Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 1 harbour, 9 infantry and 2 mech_infantrys
    Germany : 1 factory_major
    Belarus : 1 flag, 1 mech_infantry
    Karelia : 1 flag, 1 infantry
    Baltic States : 1 flag, 1 mech_infantry
    Bryansk : 3 aaGuns, 10 armour, 14 artilleries, 2 fighters, 17 infantry, 21 mech_infantrys and 3 tactical_bombers
    Eastern Poland : 3 mech_infantrys
    Bessarabia : 1 flag
    Ukraine : 1 flag, 3 armour, 1 factory_minor and 2 infantry
    Western Ukraine : 1 flag
    Smolensk : 1 flag, 1 infantry
    125 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    109 Sea Zone : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 2 artilleries and 6 infantry
    

    Savegame


  • @DannyDuck716 Queensland was knocked down enough I’ll have to concentrate on 1 target, and the incoming Brits are going to have to be dealt with some how…while keeping the Americans at bay.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to Smolensk
            2 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 artillery moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Baltic States
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 3/7 hits, 2.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 aaGun, 3 artilleries and 8 infantry moved from Archangel to Vologda
            2 fighters moved from Belarus to Russia
            2 tactical_bombers moved from Belarus to Russia
            6 infantry moved from Samara to Russia
            2 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            1 artillery placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 1.17
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries moved from Queensland to New South Wales
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
            1 bomber moved from Philippines to New South Wales
            2 destroyers moved from 33 Sea Zone to 26 Sea Zone
            1 carrier and 2 fighters moved from 33 Sea Zone to 26 Sea Zone
            1 destroyer and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            2 infantry moved from French Indo China to Yunnan
            1 bomber moved from Kwangsi to Yunnan
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 2 infantry moved from Hunan to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in New South Wales
                Japanese attack with 4 artilleries, 1 bomber and 3 infantry
                ANZAC defend with 1 aaGun, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    ANZAC roll AA dice in New South Wales : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 4 artilleries, 1 bomber and 3 infantry in New South Wales, round 2 : 1/8 hits, 3.00 expected hits
                    ANZAC roll dice for 1 aaGun, 3 armour, 1 artillery and 1 infantry in New South Wales, round 2 : 4/5 hits, 2.17 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 3 artilleries and 1 bomber in New South Wales, round 3 : 3/4 hits, 1.67 expected hits
                    ANZAC roll dice for 3 armour, 1 artillery and 1 infantry in New South Wales, round 3 : 2/5 hits, 2.17 expected hits
                    1 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 artillery and 1 bomber in New South Wales, round 4 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 2 armour in New South Wales, round 4 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the ANZAC, 1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in New South Wales
                ANZAC win with no units remaining. Battle score for attacker is -7
                Casualties for Japanese: 4 artilleries, 1 bomber and 3 infantry
                Casualties for ANZAC: 1 aaGun, 3 armour, 1 artillery and 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 carrier, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/7 hits, 3.17 expected hits
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 3/7 hits, 3.17 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 50
                Casualties for Japanese: 1 carrier and 1 fighter
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/11 hits, 3.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter could not land in 26 Sea Zone and was removed
            3 transports moved from 54 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            2 tactical_bombers moved from Kwangsi to 6 Sea Zone
            1 fighter moved from Caroline Islands to Japan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 aaGun moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Anhwe to Hunan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
            2 fighters moved from Caroline Islands to French Indo China
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            3 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -2.00
    Japanese regular : -1.83
    ANZAC AA : -0.17
    ANZAC regular : 2.67
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 4 infantry
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 aaGun, 1 artillery, 4 infantry and 3 mech_infantrys
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 4 infantry and 3 mech_infantrys
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
    Queensland : 1 flag, 1 airfield and 1 harbour
    New Guinea : 1 flag
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 bomber, 1 factory_minor, 5 fighters, 3 infantry and 2 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    37 Sea Zone : 1 flag
    35 Sea Zone : 3 transports
    26 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 2 fighters and 2 submarines
    6 Sea Zone : 2 carriers and 2 tactical_bombers
    54 Sea Zone : 1 flag
    62 Sea Zone : 2 transports
    

    Savegame


  • @DannyDuck716 and luck you shall have…that changes things a bit


  • @Snigg phew, yea. I’ve been needing the luck.


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 26 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
                1 battleship owned by the Americans retreated to 12 Sea Zone
                Japanese win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is -18
                Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Gibraltar to French West Africa
            1 bomber moved from 125 Sea Zone to Novgorod
            2 fighters moved from 125 Sea Zone to Novgorod
    
        Place Units - Americans
            3 artilleries and 2 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,4,5,1,6,5
            Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.17
    Japanese regular : 2.00
    Italians regular : 0.33
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            4 infantry moved from Shensi to Kweichow
            4 infantry moved from Shensi to Hopei
            3 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.67
    

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            2 armour moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
            2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from French West Africa to Nigeria
                  British take Nigeria from Italians
            1 armour moved from Nigeria to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            1 infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 transport moved from 87 Sea Zone to 82 Sea Zone
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from India to Burma
            2 destroyers moved from 39 Sea Zone to 42 Sea Zone
            1 battleship moved from 39 Sea Zone to 42 Sea Zone
            1 carrier moved from 39 Sea Zone to 41 Sea Zone
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 cruiser moved from 39 Sea Zone to 42 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 26 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
                1 battleship owned by the Americans retreated to 12 Sea Zone
                Japanese win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is -18
                Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Gibraltar to French West Africa
            1 bomber moved from 125 Sea Zone to Novgorod
            2 fighters moved from 125 Sea Zone to Novgorod
    
        Place Units - Americans
            3 artilleries and 2 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,4,5,1,6,5
            Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            4 infantry moved from Shensi to Kweichow
            4 infantry moved from Shensi to Hopei
            3 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major, 3x factory_minor; Remaining resources: 27 PUs; 
            British buy 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            2 armour moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
            2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from French West Africa to Nigeria
                  British take Nigeria from Italians
            1 armour moved from Nigeria to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            1 infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 transport moved from 87 Sea Zone to 82 Sea Zone
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from India to Burma
            2 destroyers moved from 39 Sea Zone to 42 Sea Zone
            1 battleship moved from 39 Sea Zone to 42 Sea Zone
            1 carrier moved from 39 Sea Zone to 41 Sea Zone
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 cruiser moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - British
            Battle in Java
            Battle in Sumatra
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 2 infantry and 2 mech_infantrys
                Italians defend with 1 armour
                    British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Java from Japanese, taking Sumatra from Japanese, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Trans-Jordan
                British attack with 2 armour, 1 artillery and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/5 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Iraq to Russia
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 aaGun moved from India to Burma
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 2.17
    Japanese regular : 1.33
    Italians regular : 0.17
    Germans regular : -0.17
    British regular : 2.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 26 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
                1 battleship owned by the Americans retreated to 12 Sea Zone
                Japanese win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is -18
                Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Gibraltar to French West Africa
            1 bomber moved from 125 Sea Zone to Novgorod
            2 fighters moved from 125 Sea Zone to Novgorod
    
        Place Units - Americans
            3 artilleries and 2 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,4,5,1,6,5
            Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            4 infantry moved from Shensi to Kweichow
            4 infantry moved from Shensi to Hopei
            3 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major, 3x factory_minor; Remaining resources: 27 PUs; 
            British buy 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            2 armour moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
            2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from French West Africa to Nigeria
                  British take Nigeria from Italians
            1 armour moved from Nigeria to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            1 infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 transport moved from 87 Sea Zone to 82 Sea Zone
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from India to Burma
            2 destroyers moved from 39 Sea Zone to 42 Sea Zone
            1 battleship moved from 39 Sea Zone to 42 Sea Zone
            1 carrier moved from 39 Sea Zone to 41 Sea Zone
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 cruiser moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - British
            Battle in Java
            Battle in Sumatra
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 2 infantry and 2 mech_infantrys
                Italians defend with 1 armour
                    British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Java from Japanese, taking Sumatra from Japanese, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Trans-Jordan
                British attack with 2 armour, 1 artillery and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/5 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Iraq to Russia
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 aaGun moved from India to Burma
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 2.17
    Japanese regular : 1.33
    Italians regular : 0.17
    Germans regular : -0.17
    British regular : 2.00
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
            2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
            1 carrier moved from 95 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 harbour; Americans defend with 1 artillery
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Anglo Egyptian Sudan
                Italians attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
                British defend with 1 armour, 2 infantry and 2 mech_infantrys
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/7 hits, 2.67 expected hits
                    British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/6 hits, 2.50 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 4 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 17
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys
            Battle in Trans-Jordan
                Italians attack with 2 artilleries, 1 fighter and 3 infantry
                British defend with 2 armour, 1 artillery and 1 infantry
                    Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 4/6 hits, 2.00 expected hits
                    British roll dice for 2 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
                Casualties for Italians: 2 infantry
                Casualties for British: 2 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to 92 Sea Zone
            1 infantry moved from Libya to Tobruk
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Italians
            3 armour placed in Egypt
            1 fighter placed in Southern Italy
            2 transports placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : -2.17
    

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 artilleries and 1 infantry
    Alexandria : 1 flag
    Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
    Egypt : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
    Cyprus : 1 flag
    Malta : 1 flag
    Anglo Egyptian Sudan : 1 flag, 2 artilleries and 2 infantry
    Morocco : 1 flag
    Algeria : 1 flag, 2 infantry
    Tunisia : 1 flag
    Tobruk : 1 infantry
    Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
    Bryansk : 1 flag, 2 aaGuns and 1 armour
    Eastern Poland : 1 flag
    95 Sea Zone : 3 transports
    Crete : 1 flag
    Greece : 1 flag
    92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 transport
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
            10 armour, 14 artilleries, 2 fighters, 17 infantry, 21 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            3 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 13 armour, 14 artilleries, 3 bombers, 2 fighters, 17 infantry, 21 mech_infantrys and 3 tactical_bombers
                British defend with 1 bomber; Russians defend with 2 aaGuns, 1 airfield, 5 armour, 10 artilleries, 1 factory_major, 3 fighters, 40 infantry, 3 mech_infantrys and 3 tactical_bombers
                    Russians roll AA dice in Russia : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 13 armour, 14 artilleries, 3 bombers, 2 fighters, 17 infantry, 21 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 30/73 hits, 24.83 expected hits
                    Russians roll dice for 2 aaGuns, 5 armour, 10 artilleries, 1 bomber, 3 fighters, 40 infantry, 3 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 17/65 hits, 23.83 expected hits
                    27 infantry owned by the Russians, 17 infantry owned by the Germans, 1 bomber owned by the British and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 13 armour, 14 artilleries, 3 bombers, 2 fighters, 21 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 20/56 hits, 22.00 expected hits
                    Russians roll dice for 5 armour, 10 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 15/37 hits, 14.67 expected hits
                    3 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 4 artilleries owned by the Russians and 15 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 14 artilleries, 3 bombers, 2 fighters, 6 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 15/41 hits, 18.17 expected hits
                    Russians roll dice for 5 armour, 6 artilleries, 3 fighters and 3 tactical_bombers in Russia, round 4 : 8/17 hits, 8.00 expected hits
                    3 tactical_bombers owned by the Russians, 1 fighter owned by the Russians, 5 armour owned by the Russians, 6 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 6 artilleries, 3 bombers, 2 fighters, 6 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 15/33 hits, 15.50 expected hits
                    Russians roll dice for 2 fighters in Russia, round 5 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Russians and 1 artillery owned by the Germans lost in Russia
                Germans captures 37PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 13 armour, 5 artilleries, 3 bombers, 2 fighters, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 140
                Casualties for Germans: 9 artilleries, 17 infantry and 15 mech_infantrys
                Casualties for British: 1 bomber
                Casualties for Russians: 2 aaGuns, 5 armour, 10 artilleries, 3 fighters, 40 infantry, 3 mech_infantrys and 3 tactical_bombers
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 bombers moved from Russia to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Western Germany to Germany
            1 artillery moved from Southern France to France
            2 fighters and 3 tactical_bombers moved from Russia to Bryansk
            3 aaGuns moved from Bryansk to Russia
            2 infantry moved from Ukraine to Bryansk
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,2
            Germans collect 49 PUs (3 lost to blockades); end with 86 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -6.83
    Germans regular : -0.50
    Russians AA : -1.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
    Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 9 infantry
    Germany : 3 armour, 1 factory_major and 9 mech_infantrys
    Karelia : 1 flag
    Bryansk : 3 bombers, 2 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
    Vyborg : 1 flag, 1 infantry
    Bessarabia : 1 flag
    Russia : 1 flag, 3 aaGuns, 1 airfield, 13 armour, 5 artilleries, 1 factory_minor and 6 mech_infantrys
    Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    Western Ukraine : 1 flag
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 2 artilleries and 6 infantry
    

    Savegame


  • @Snigg Looks like the luck didn’t continue. I didn’t kill nearly as many as I needed to.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 artilleries and 3 infantry moved from Baltic States to Novgorod
            3 infantry moved from Belarus to Novgorod
            2 infantry moved from Smolensk to Archangel
            1 aaGun, 3 artilleries and 8 infantry moved from Vologda to Archangel
            2 infantry moved from Samara to Volgograd
            1 infantry moved from Rostov to Volgograd
            2 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 8 infantry moved from Buryatia to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Burma
            1 artillery, 4 infantry and 3 mech_infantrys moved from Yunnan to Burma
            3 mech_infantrys moved from Hunan to Burma
            2 fighters and 2 tactical_bombers moved from French Indo China to Burma
            1 bomber and 1 fighter moved from French Indo China to Burma
            2 fighters moved from French Indo China to Burma
            1 destroyer moved from 26 Sea Zone to 12 Sea Zone
            2 fighters moved from 26 Sea Zone to 12 Sea Zone
    
        Combat - Japanese
            Battle in 12 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 battleship
                    Japanese roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 12 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 battleship
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 5 fighters, 5 infantry, 6 mech_infantrys and 2 tactical_bombers
                British defend with 3 aaGuns, 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                    British roll AA dice in Burma : 3/8 hits, 1.33 expected hits
                    3 fighters owned by the Japanese lost in Burma
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry, 6 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 8/17 hits, 5.33 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Burma, round 2 : 3/13 hits, 4.83 expected hits
                    3 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 1/14 hits, 4.83 expected hits
                    UK_Pacific roll dice for 5 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 3/8 hits, 3.17 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Burma, round 4 : 5/11 hits, 4.33 expected hits
                    UK_Pacific roll dice for 5 artilleries, 1 fighter and 1 tactical_bomber in Burma, round 4 : 1/7 hits, 2.83 expected hits
                    1 mech_infantry owned by the Japanese and 5 artilleries owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Burma, round 5 : 6/10 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in Burma, round 5 : 2/2 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 3 fighters, 5 infantry and 4 mech_infantrys
                Casualties for British: 3 aaGuns, 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 bomber moved from Burma to Yunnan
            2 fighters moved from Burma to French Indo China
            2 tactical_bombers moved from Burma to Yunnan
            3 mech_infantrys moved from Kiangsu to Hunan
            2 fighters moved from 12 Sea Zone to 26 Sea Zone
            2 carriers and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 transport moved from 62 Sea Zone to 49 Sea Zone
            1 transport moved from 62 Sea Zone to 50 Sea Zone
            3 transports moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 5 infantry moved from Japan to 6 Sea Zone
            1 artillery and 5 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            2 artilleries and 4 infantry placed in Japan
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 2.00
    British AA : 1.67
    UK_Pacific regular : -3.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 artillery and 5 infantry
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 4 infantry
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 aaGun, 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
    Hunan : 1 flag, 4 infantry and 3 mech_infantrys
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag
    Burma : 1 flag, 1 artillery and 2 mech_infantrys
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Queensland : 1 flag, 1 airfield and 1 harbour
    New Guinea : 1 flag
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
    Celebes : 1 flag
    Dutch New Guinea : 1 flag
    49 Sea Zone : 1 transport
    50 Sea Zone : 1 transport
    37 Sea Zone : 1 flag
    26 Sea Zone : 1 flag, 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers
    6 Sea Zone : 1 carrier and 3 transports
    54 Sea Zone : 1 flag
    

    Savegame

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