@fasthard ok
Snigg(x) vs. DannyDuck716(Allies+18) BM3
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@Snigg The desperate ANZAC defense failed. I’ll need luck now.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Ukraine to Rostov 3 tactical_bombers moved from Western Ukraine to Rostov Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Rostov Germans attack with 1 mech_infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 3 tactical_bombers in Rostov, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov 3 tactical_bombers owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 3 tactical_bombers moved from Rostov to Bryansk 2 infantry moved from Bessarabia to Ukraine 3 aaGuns, 10 armour, 14 artilleries, 17 infantry and 16 mech_infantrys moved from Western Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Belarus 5 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Germany to Baltic States 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 2 infantry moved from Norway to Finland 1 artillery moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from Holland Belgium to France 1 artillery and 2 infantry moved from Holland Belgium to Western Germany 2 fighters moved from Western Germany to Bryansk Place Units - Germans 3 armour placed in Ukraine 1 artillery, 1 bomber and 3 infantry placed in Western Germany 2 mech_infantrys placed in Germany Germans undo move 3. 2 mech_infantrys placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 1 harbour, 9 infantry and 2 mech_infantrys Germany : 1 factory_major Belarus : 1 flag, 1 mech_infantry Karelia : 1 flag, 1 infantry Baltic States : 1 flag, 1 mech_infantry Bryansk : 3 aaGuns, 10 armour, 14 artilleries, 2 fighters, 17 infantry, 21 mech_infantrys and 3 tactical_bombers Eastern Poland : 3 mech_infantrys Bessarabia : 1 flag Ukraine : 1 flag, 3 armour, 1 factory_minor and 2 infantry Western Ukraine : 1 flag Smolensk : 1 flag, 1 infantry 125 Sea Zone : 1 submarine Bulgaria : 1 flag 109 Sea Zone : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 2 artilleries and 6 infantry
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@DannyDuck716 Queensland was knocked down enough I’ll have to concentrate on 1 target, and the incoming Brits are going to have to be dealt with some how…while keeping the Americans at bay.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Smolensk 2 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Belarus Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 2 artilleries and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 3/7 hits, 2.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 aaGun, 3 artilleries and 8 infantry moved from Archangel to Vologda 2 fighters moved from Belarus to Russia 2 tactical_bombers moved from Belarus to Russia 6 infantry moved from Samara to Russia 2 infantry moved from Novosibirsk to Samara Place Units - Russians 3 artilleries and 7 infantry placed in Russia 1 artillery placed in Novgorod Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 1.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries moved from Queensland to New South Wales 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone 1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales 1 bomber moved from Philippines to New South Wales 2 destroyers moved from 33 Sea Zone to 26 Sea Zone 1 carrier and 2 fighters moved from 33 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from French Indo China to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in New South Wales Japanese attack with 4 artilleries, 1 bomber and 3 infantry ANZAC defend with 1 aaGun, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll AA dice in New South Wales : 0/1 hits, 0.17 expected hits Japanese roll dice for 4 artilleries, 1 bomber and 3 infantry in New South Wales, round 2 : 1/8 hits, 3.00 expected hits ANZAC roll dice for 1 aaGun, 3 armour, 1 artillery and 1 infantry in New South Wales, round 2 : 4/5 hits, 2.17 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the ANZAC lost in New South Wales Japanese roll dice for 3 artilleries and 1 bomber in New South Wales, round 3 : 3/4 hits, 1.67 expected hits ANZAC roll dice for 3 armour, 1 artillery and 1 infantry in New South Wales, round 3 : 2/5 hits, 2.17 expected hits 1 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales Japanese roll dice for 1 artillery and 1 bomber in New South Wales, round 4 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 2 armour in New South Wales, round 4 : 2/2 hits, 1.00 expected hits 2 armour owned by the ANZAC, 1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in New South Wales ANZAC win with no units remaining. Battle score for attacker is -7 Casualties for Japanese: 4 artilleries, 1 bomber and 3 infantry Casualties for ANZAC: 1 aaGun, 3 armour, 1 artillery and 1 infantry Battle in 26 Sea Zone Japanese attack with 1 carrier, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/7 hits, 3.17 expected hits Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits 2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 3/7 hits, 3.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for Japanese: 1 carrier and 1 fighter Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/11 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter could not land in 26 Sea Zone and was removed 3 transports moved from 54 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Kwangsi to 6 Sea Zone 1 fighter moved from Caroline Islands to Japan 1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 aaGun moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China 2 fighters moved from Caroline Islands to French Indo China Place Units - Japanese 2 carriers placed in 6 Sea Zone 3 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -2.00 Japanese regular : -1.83 ANZAC AA : -0.17 ANZAC regular : 2.67
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 5 infantry Jehol : 1 flag Manchuria : 1 flag, 4 infantry Hainan : 1 harbour Yunnan : 1 flag, 1 aaGun, 1 artillery, 4 infantry and 3 mech_infantrys Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 4 infantry and 3 mech_infantrys Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Queensland : 1 flag, 1 airfield and 1 harbour New Guinea : 1 flag Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 bomber, 1 factory_minor, 5 fighters, 3 infantry and 2 tactical_bombers Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 37 Sea Zone : 1 flag 35 Sea Zone : 3 transports 26 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 2 fighters and 2 submarines 6 Sea Zone : 2 carriers and 2 tactical_bombers 54 Sea Zone : 1 flag 62 Sea Zone : 2 transports
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@DannyDuck716 and luck you shall have…that changes things a bit
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@Snigg phew, yea. I’ve been needing the luck.
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 4 transports moved from 107 Sea Zone to 101 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 4 transports moved from 107 Sea Zone to 101 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Battle in 125 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Gibraltar Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 26 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 26 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated 1 battleship owned by the Americans retreated to 12 Sea Zone Japanese win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is -18 Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine Casualties for Japanese: 2 submarines Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Gibraltar to French West Africa 1 bomber moved from 125 Sea Zone to Novgorod 2 fighters moved from 125 Sea Zone to Novgorod Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,4,5,1,6,5 Americans collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : 2.00 Italians regular : 0.33 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 4 infantry moved from Shensi to Kweichow 4 infantry moved from Shensi to Hopei 3 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.67
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Italians 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 armour moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from French West Africa to Nigeria British take Nigeria from Italians 1 armour moved from Nigeria to French Equatorial Africa British take French Equatorial Africa from Italians 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from India to Burma 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 1 battleship moved from 39 Sea Zone to 42 Sea Zone 1 carrier moved from 39 Sea Zone to 41 Sea Zone 1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 4 transports moved from 107 Sea Zone to 101 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Battle in 125 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Gibraltar Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 26 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 26 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated 1 battleship owned by the Americans retreated to 12 Sea Zone Japanese win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is -18 Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine Casualties for Japanese: 2 submarines Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Gibraltar to French West Africa 1 bomber moved from 125 Sea Zone to Novgorod 2 fighters moved from 125 Sea Zone to Novgorod Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,4,5,1,6,5 Americans collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 4 infantry moved from Shensi to Kweichow 4 infantry moved from Shensi to Hopei 3 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British repair damage of 2x factory_major, 3x factory_minor; Remaining resources: 27 PUs; British buy 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Italians 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 armour moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from French West Africa to Nigeria British take Nigeria from Italians 1 armour moved from Nigeria to French Equatorial Africa British take French Equatorial Africa from Italians 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from India to Burma 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 1 battleship moved from 39 Sea Zone to 42 Sea Zone 1 carrier moved from 39 Sea Zone to 41 Sea Zone 1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 cruiser moved from 39 Sea Zone to 42 Sea Zone Combat - British Battle in Java Battle in Sumatra Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 infantry and 2 mech_infantrys Italians defend with 1 armour British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Anglo Egyptian Sudan British win, taking Java from Japanese, taking Sumatra from Japanese, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Trans-Jordan British attack with 2 armour, 1 artillery and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Iraq to Russia 1 fighter and 1 tactical_bomber moved from India to Burma 1 aaGun moved from India to Burma Place Units - British 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.17 Japanese regular : 1.33 Italians regular : 0.17 Germans regular : -0.17 British regular : 2.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 4 transports moved from 107 Sea Zone to 101 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Battle in 125 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Gibraltar Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 26 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 26 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated 1 battleship owned by the Americans retreated to 12 Sea Zone Japanese win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is -18 Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine Casualties for Japanese: 2 submarines Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Gibraltar to French West Africa 1 bomber moved from 125 Sea Zone to Novgorod 2 fighters moved from 125 Sea Zone to Novgorod Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,4,5,1,6,5 Americans collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 4 infantry moved from Shensi to Kweichow 4 infantry moved from Shensi to Hopei 3 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British repair damage of 2x factory_major, 3x factory_minor; Remaining resources: 27 PUs; British buy 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Italians 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 armour moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from French West Africa to Nigeria British take Nigeria from Italians 1 armour moved from Nigeria to French Equatorial Africa British take French Equatorial Africa from Italians 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from India to Burma 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 1 battleship moved from 39 Sea Zone to 42 Sea Zone 1 carrier moved from 39 Sea Zone to 41 Sea Zone 1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 cruiser moved from 39 Sea Zone to 42 Sea Zone Combat - British Battle in Java Battle in Sumatra Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 infantry and 2 mech_infantrys Italians defend with 1 armour British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Anglo Egyptian Sudan British win, taking Java from Japanese, taking Sumatra from Japanese, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Trans-Jordan British attack with 2 armour, 1 artillery and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Iraq to Russia 1 fighter and 1 tactical_bomber moved from India to Burma 1 aaGun moved from India to Burma Place Units - British 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.17 Japanese regular : 1.33 Italians regular : 0.17 Germans regular : -0.17 British regular : 2.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Anglo Egyptian Sudan 1 carrier moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 harbour; Americans defend with 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Anglo Egyptian Sudan Italians attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry British defend with 1 armour, 2 infantry and 2 mech_infantrys Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/7 hits, 2.67 expected hits British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/6 hits, 2.50 expected hits British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 4 : 2/6 hits, 2.50 expected hits British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 17 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys Battle in Trans-Jordan Italians attack with 2 artilleries, 1 fighter and 3 infantry British defend with 2 armour, 1 artillery and 1 infantry Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 4/6 hits, 2.00 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 2 infantry Casualties for British: 2 armour, 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to 92 Sea Zone 1 infantry moved from Libya to Tobruk 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 3 armour placed in Egypt 1 fighter placed in Southern Italy 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : -2.17
Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 artilleries and 1 infantry Alexandria : 1 flag Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry Egypt : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour Cyprus : 1 flag Malta : 1 flag Anglo Egyptian Sudan : 1 flag, 2 artilleries and 2 infantry Morocco : 1 flag Algeria : 1 flag, 2 infantry Tunisia : 1 flag Tobruk : 1 infantry Northern Italy : 2 artilleries, 1 factory_major and 2 infantry Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Bryansk : 1 flag, 2 aaGuns and 1 armour Eastern Poland : 1 flag 95 Sea Zone : 3 transports Crete : 1 flag Greece : 1 flag 92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 transport
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 10 armour, 14 artilleries, 2 fighters, 17 infantry, 21 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 3 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 13 armour, 14 artilleries, 3 bombers, 2 fighters, 17 infantry, 21 mech_infantrys and 3 tactical_bombers British defend with 1 bomber; Russians defend with 2 aaGuns, 1 airfield, 5 armour, 10 artilleries, 1 factory_major, 3 fighters, 40 infantry, 3 mech_infantrys and 3 tactical_bombers Russians roll AA dice in Russia : 0/6 hits, 1.00 expected hits Germans roll dice for 13 armour, 14 artilleries, 3 bombers, 2 fighters, 17 infantry, 21 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 30/73 hits, 24.83 expected hits Russians roll dice for 2 aaGuns, 5 armour, 10 artilleries, 1 bomber, 3 fighters, 40 infantry, 3 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 17/65 hits, 23.83 expected hits 27 infantry owned by the Russians, 17 infantry owned by the Germans, 1 bomber owned by the British and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 13 armour, 14 artilleries, 3 bombers, 2 fighters, 21 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 20/56 hits, 22.00 expected hits Russians roll dice for 5 armour, 10 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 15/37 hits, 14.67 expected hits 3 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 4 artilleries owned by the Russians and 15 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 13 armour, 14 artilleries, 3 bombers, 2 fighters, 6 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 15/41 hits, 18.17 expected hits Russians roll dice for 5 armour, 6 artilleries, 3 fighters and 3 tactical_bombers in Russia, round 4 : 8/17 hits, 8.00 expected hits 3 tactical_bombers owned by the Russians, 1 fighter owned by the Russians, 5 armour owned by the Russians, 6 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Russia Germans roll dice for 13 armour, 6 artilleries, 3 bombers, 2 fighters, 6 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 15/33 hits, 15.50 expected hits Russians roll dice for 2 fighters in Russia, round 5 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Russians and 1 artillery owned by the Germans lost in Russia Germans captures 37PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour, 5 artilleries, 3 bombers, 2 fighters, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 140 Casualties for Germans: 9 artilleries, 17 infantry and 15 mech_infantrys Casualties for British: 1 bomber Casualties for Russians: 2 aaGuns, 5 armour, 10 artilleries, 3 fighters, 40 infantry, 3 mech_infantrys and 3 tactical_bombers triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 bombers moved from Russia to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Western Germany to Germany 1 artillery moved from Southern France to France 2 fighters and 3 tactical_bombers moved from Russia to Bryansk 3 aaGuns moved from Bryansk to Russia 2 infantry moved from Ukraine to Bryansk Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,2 Germans collect 49 PUs (3 lost to blockades); end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Russians regular : -6.83 Germans regular : -0.50 Russians AA : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 9 infantry Germany : 3 armour, 1 factory_major and 9 mech_infantrys Karelia : 1 flag Bryansk : 3 bombers, 2 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers Vyborg : 1 flag, 1 infantry Bessarabia : 1 flag Russia : 1 flag, 3 aaGuns, 1 airfield, 13 armour, 5 artilleries, 1 factory_minor and 6 mech_infantrys Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry Western Ukraine : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 2 artilleries and 6 infantry
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@Snigg Looks like the luck didn’t continue. I didn’t kill nearly as many as I needed to.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 artilleries and 3 infantry moved from Baltic States to Novgorod 3 infantry moved from Belarus to Novgorod 2 infantry moved from Smolensk to Archangel 1 aaGun, 3 artilleries and 8 infantry moved from Vologda to Archangel 2 infantry moved from Samara to Volgograd 1 infantry moved from Rostov to Volgograd 2 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 8 infantry moved from Buryatia to Amur Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 1 artillery, 4 infantry and 3 mech_infantrys moved from Yunnan to Burma 3 mech_infantrys moved from Hunan to Burma 2 fighters and 2 tactical_bombers moved from French Indo China to Burma 1 bomber and 1 fighter moved from French Indo China to Burma 2 fighters moved from French Indo China to Burma 1 destroyer moved from 26 Sea Zone to 12 Sea Zone 2 fighters moved from 26 Sea Zone to 12 Sea Zone Combat - Japanese Battle in 12 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 12 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in Burma Japanese attack with 1 artillery, 1 bomber, 5 fighters, 5 infantry, 6 mech_infantrys and 2 tactical_bombers British defend with 3 aaGuns, 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber British roll AA dice in Burma : 3/8 hits, 1.33 expected hits 3 fighters owned by the Japanese lost in Burma Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry, 6 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 8/17 hits, 5.33 expected hits UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Burma, round 2 : 3/13 hits, 4.83 expected hits 3 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 1/14 hits, 4.83 expected hits UK_Pacific roll dice for 5 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 3/8 hits, 3.17 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Burma, round 4 : 5/11 hits, 4.33 expected hits UK_Pacific roll dice for 5 artilleries, 1 fighter and 1 tactical_bomber in Burma, round 4 : 1/7 hits, 2.83 expected hits 1 mech_infantry owned by the Japanese and 5 artilleries owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Burma, round 5 : 6/10 hits, 4.17 expected hits UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in Burma, round 5 : 2/2 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 3 fighters, 5 infantry and 4 mech_infantrys Casualties for British: 3 aaGuns, 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 3 infantry moved from French Indo China to Yunnan 1 bomber moved from Burma to Yunnan 2 fighters moved from Burma to French Indo China 2 tactical_bombers moved from Burma to Yunnan 3 mech_infantrys moved from Kiangsu to Hunan 2 fighters moved from 12 Sea Zone to 26 Sea Zone 2 carriers and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 transport moved from 62 Sea Zone to 50 Sea Zone 3 transports moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 1 artillery and 5 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 2 artilleries and 4 infantry placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 2.00 British AA : 1.67 UK_Pacific regular : -3.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Korea : 1 artillery and 5 infantry Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry Jehol : 1 flag Manchuria : 1 flag, 4 infantry Hainan : 1 harbour Yunnan : 1 flag, 1 aaGun, 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 2 tactical_bombers Hunan : 1 flag, 4 infantry and 3 mech_infantrys Anhwe : 1 flag, 1 infantry Shan State : 1 flag Burma : 1 flag, 1 artillery and 2 mech_infantrys Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Queensland : 1 flag, 1 airfield and 1 harbour New Guinea : 1 flag Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 factory_minor, 2 fighters and 3 infantry Celebes : 1 flag Dutch New Guinea : 1 flag 49 Sea Zone : 1 transport 50 Sea Zone : 1 transport 37 Sea Zone : 1 flag 26 Sea Zone : 1 flag, 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers 6 Sea Zone : 1 carrier and 3 transports 54 Sea Zone : 1 flag