brxxx (+12) Allies vs dawgoneit Axis


  • Yeah, I relaxed a little bit. Hope, you had fun too.


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 4 destroyers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 42 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 carrier moved from 36 Sea Zone to 34 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 carrier moved from 6 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
            1 transport moved from 6 Sea Zone to 34 Sea Zone
            1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
            2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kansu
            2 infantry moved from Shan State to Burma
            1 artillery moved from Yunnan to Burma
            1 mech_infantry moved from Yunnan to Burma
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Hunan to Shensi
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Hopei to Shensi
            1 armour moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Sakha to Siberia
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Yunnan to Szechwan
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 11 fighters, 5 tactical_bombers and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 11 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 11 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 12 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 13 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 13 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
            Battle in Burma
                Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 6 artilleries, 2 bombers, 3 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 1 fighter and 19 infantry; Russians defend with 2 aaGuns and 5 infantry
                    Russians roll AA dice in Kansu : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Kansu
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 2 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Kansu, round 2 : 10/23 hits, 9.33 expected hits
                    Chinese roll dice for 2 aaGuns, 1 fighter and 24 infantry in Kansu, round 2 : 7/25 hits, 8.67 expected hits
                    7 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 7 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kansu, round 3 : 9/16 hits, 7.50 expected hits
                    Chinese roll dice for 1 fighter and 16 infantry in Kansu, round 3 : 8/17 hits, 6.00 expected hits
                    1 infantry owned by the Japanese, 4 infantry owned by the Russians, 6 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Kansu, round 4 : 6/8 hits, 4.83 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 4 : 4/8 hits, 3.00 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Kansu, round 5 : 2/4 hits, 2.50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Japanese: 1 armour, 6 artilleries, 3 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
                Casualties for Chinese: 1 fighter and 19 infantry
                Casualties for Russians: 2 aaGuns and 5 infantry
            Battle in Paulau Island
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 armour moved from Kwangtung to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kansu to Suiyuyan
            2 bombers moved from Kansu to Yunnan
    
        Place Units - Japanese
            4 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.83
    Japanese regular : 1.17
    ANZAC regular : -0.33
    UK_Pacific regular : 0.00
    Russians AA : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 bomber, 2 fighters, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 16 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
            3 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            2 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Germany
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
            2 fighters moved from 112 Sea Zone to Southern France
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 mech_infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in Celebes
            Battle in 17 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 carrier
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Celebes from Japanese, taking 17 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in 22 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/6 hits, 2,50 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 1/5 hits, 2,33 expected hits
                    Neutral_Axis roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 2 infantry
                Casualties for Neutral_Axis: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
            1 bomber moved from Germany to Normandy Bordeaux
            1 carrier, 1 cruiser and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            1 marine moved from Finland to Norway
            1 destroyer moved from 107 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            3 fighters moved from 22 Sea Zone to 33 Sea Zone
            4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Norway
            4 infantry placed in Eastern United States
            1 bomber, 2 fighters and 2 infantry placed in Western United States
            3 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 fighters, 6 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            9 artilleries and 17 infantry moved from India to Burma
            1 bomber and 3 fighters moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 9 artilleries, 1 bomber, 3 fighters and 17 infantry
                Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                    British roll dice for 9 artilleries, 1 bomber, 3 fighters and 17 infantry in Burma, round 2 : 5/30 hits, 9,50 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 9 artilleries, 1 bomber, 3 fighters and 17 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber and 3 fighters moved from Burma to India
            2 armour and 1 mech_infantry moved from Eastern Persia to India
            1 armour moved from Persia to West India
            1 artillery and 3 infantry moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 aaGun and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 aaGun moved from 98 Sea Zone to Egypt
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from United Kingdom to Normandy Bordeaux
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            2 fighters and 6 infantry placed in United Kingdom
            2 transports placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -3,67
    Japanese regular : -1,67
    Germans AA : 0,67
    Neutral_Axis regular : 1,00
    British regular : -4,50
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Northern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 fighter
                Americans defend with 1 infantry
                    Italians roll dice for 1 fighter in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Holland Belgium
                Americans win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5,1,1,5,1
            Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Persia to Eastern Persia
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 46 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @brxxx this game is over. i think it goes on 2020 season. what do you think?


  • @dawgoneit I think the allies should win this.

    Good game and thank you for playing.


  • @brxxx i think it goes on 2020 season. what do you think?


  • @dawgoneit I dont know what you mean by that.
    I guess, it should count in the saison 2020 ?! That should be correct.


  • @brxxx another?


  • @dawgoneit Sure. Shall we change anything?
    What site do you prefere to play?


  • @brxxx any thing you want to change? any side is ok with me


  • I dont mind aswell. So we still say 12 IPC as Bid? I will try Allies again.


  • @brxxx ok bid placement please


  • @dawgoneit Again 1 sub sz 98, 1 tank egy

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