@Avner sub missed, keep Cr or Dd?
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axis-dominion vs ghost (allies+20) bm3
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 51 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to 63 Sea Zone: 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to New Zealand: 1 infantry EDIT: Turning off Edit Mode ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from 110 Sea Zone to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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interesting choice that you went for borneo, and not Sumatra, since you won’t be benefiting from that income
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 63 PUs; Germans buy 1 carrier, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 3 infantry moved from Bryansk to Ukraine 3 armour and 3 mech_infantrys moved from Bryansk to Ukraine 11 artilleries and 6 infantry moved from Bryansk to Rostov 4 armour and 4 mech_infantrys moved from Bryansk to Rostov 1 bomber moved from Bryansk to Archangel 1 fighter moved from Bryansk to Archangel 2 armour and 2 mech_infantrys moved from Bryansk to Ukraine Combat - Germans Battle in Ukraine Germans attack with 5 armour, 3 infantry and 5 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 5 armour, 3 infantry and 5 mech_infantrys in Ukraine, round 2 : 3/13 hits, 3.83 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 4 armour, 11 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour; Russians defend with 1 aaGun and 1 infantry Germans roll dice for 4 armour, 11 artilleries, 6 infantry and 4 mech_infantrys in Rostov, round 2 : 10/25 hits, 9.00 expected hits Russians roll dice for 1 aaGun, 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 armour owned by the British lost in Rostov Germans win, taking Rostov from Russians with 4 armour, 11 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 1 aaGun moved from Bryansk to Rostov 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 fighter moved from Archangel to Novgorod 1 bomber moved from Archangel to Germany 1 bomber moved from Bryansk to Yunnan 1 aaGun moved from Western Germany to Germany 6 fighters and 2 tactical_bombers moved from Bryansk to Germany 2 fighters moved from Western Germany to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 13 mech_infantrys moved from Bryansk to Rostov Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 3 infantry placed in Novgorod 2 fighters and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 63 PUs; Germans buy 1 carrier, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 3 infantry moved from Bryansk to Ukraine 3 armour and 3 mech_infantrys moved from Bryansk to Ukraine 11 artilleries and 6 infantry moved from Bryansk to Rostov 4 armour and 4 mech_infantrys moved from Bryansk to Rostov 1 bomber moved from Bryansk to Archangel 1 fighter moved from Bryansk to Archangel 2 armour and 2 mech_infantrys moved from Bryansk to Ukraine Combat - Germans Battle in Ukraine Germans attack with 5 armour, 3 infantry and 5 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 5 armour, 3 infantry and 5 mech_infantrys in Ukraine, round 2 : 3/13 hits, 3.83 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 4 armour, 11 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour; Russians defend with 1 aaGun and 1 infantry Germans roll dice for 4 armour, 11 artilleries, 6 infantry and 4 mech_infantrys in Rostov, round 2 : 10/25 hits, 9.00 expected hits Russians roll dice for 1 aaGun, 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 armour owned by the British lost in Rostov Germans win, taking Rostov from Russians with 4 armour, 11 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 1 aaGun moved from Bryansk to Rostov 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 fighter moved from Archangel to Novgorod 1 bomber moved from Archangel to Germany 1 bomber moved from Bryansk to Yunnan 1 aaGun moved from Western Germany to Germany 6 fighters and 2 tactical_bombers moved from Bryansk to Germany 2 fighters moved from Western Germany to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 13 mech_infantrys moved from Bryansk to Rostov Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 3 infantry placed in Novgorod 2 fighters and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 1 aaGun EDIT: Adding units owned by Germans to Western Ukraine: 1 aaGun EDIT: Removing units owned by Germans from Rostov: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Ukraine: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery and 2 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 1 submarine moved from 92 Sea Zone to 97 Sea Zone Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 5 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 2 : 1/6 hits, 1.33 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Smolensk to Russia 1 infantry moved from Russia to Bryansk 1 aaGun moved from Tambov to Volgograd 12 artilleries and 39 infantry moved from Russia to Tambov 1 aaGun moved from Russia to Smolensk 2 armour moved from Russia to Tambov 1 infantry moved from Volgograd to Caucasus Place Units - Russians 1 infantry placed in Volgograd 2 infantry and 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Germans regular : 0.00 Russians regular : -1.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 bombers moved from Kwangsi to Borneo 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 marine moved from Malaya to 37 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Borneo 1 fighter moved from Malaya to 43 Sea Zone 1 fighter moved from Caroline Islands to 45 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 battleship, 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/8 hits, 4.33 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Dutch New Guinea, round 2 : 5/7 hits, 3.33 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 2 fighters moved from Dutch New Guinea to 45 Sea Zone 2 carriers moved from 37 Sea Zone to 45 Sea Zone 2 carriers moved from 37 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from Borneo to 43 Sea Zone 1 fighter moved from 43 Sea Zone to Philippines 1 fighter moved from 45 Sea Zone to Philippines 1 battleship moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 cruiser moved from 37 Sea Zone to 43 Sea Zone 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 5 fighters moved from Caroline Islands to Philippines 2 bombers moved from Borneo to Philippines 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone 1 carrier moved from 72 Sea Zone to 80 Sea Zone 1 carrier moved from 72 Sea Zone to 81 Sea Zone 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Trans-Jordan to Persia 1 fighter moved from 72 Sea Zone to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Persia 2 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 artillery moved from Szechwan to Yunnan 1 artillery moved from Hunan to Yunnan 1 armour moved from Hunan to Yunnan 1 tactical_bomber moved from Japan to Philippines 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from Kweichow to Szechwan 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Philippines 1 armour moved from Kwangsi to Yunnan 1 armour moved from Yunnan to Szechwan 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 72 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 3 submarines placed in 37 Sea Zone 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : 0.33 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans French take French Central Africa from British French take Algeria from British French take French West Africa from British 1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from United Kingdom to Holland Belgium 3 fighters moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Southern France 2 bombers moved from Normandy Bordeaux to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in Holland Belgium Americans attack with 5 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 5 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/5 hits, 2.17 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 46 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 4 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 5 transports moved from 102 Sea Zone to 101 Sea Zone 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France 1 bomber moved from Southern France to Gibraltar 1 bomber moved from Northern Italy to Gibraltar 1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone Place Units - Americans 4 artilleries and 6 infantry placed in Central United States 2 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : 0.33 Italians regular : -0.67 Germans regular : -0.33 Italians AA : 0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans French take French Central Africa from British French take Algeria from British French take French West Africa from British 1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from United Kingdom to Holland Belgium 3 fighters moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Southern France 2 bombers moved from Normandy Bordeaux to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in Holland Belgium Americans attack with 5 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 5 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/5 hits, 2.17 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 46 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 4 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 5 transports moved from 102 Sea Zone to 101 Sea Zone 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France 1 bomber moved from Southern France to Gibraltar 1 bomber moved from Northern Italy to Gibraltar 1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone Place Units - Americans 4 artilleries and 6 infantry placed in Central United States 2 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 carrier and 6 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Northern Italy Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Northern Italy causes 6 damage total. Non Combat Move - British 1 bomber moved from Northern Italy to France 3 aaGuns, 8 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to France 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 6 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter and 1 tactical_bomber moved from Union of South Africa to French West Africa 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus Place Units - British 1 carrier placed in 110 Sea Zone 6 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : 0.33 Italians regular : -0.67 Germans regular : -0.33 Italians AA : 0.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Eastern Persia to West India Italians take West India from UK_Pacific 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 infantry moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Western Germany to Southern France 1 bomber moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 2 fighters and 3 infantry French defend with 1 factory_minor and 1 harbour; Americans defend with 2 infantry Italians roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 1/5 hits, 1.50 expected hits French roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 2/4 hits, 1.33 expected hits French roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Western Germany 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 submarine moved from 81 Sea Zone to 71 Sea Zone 1 artillery and 3 infantry moved from Persia to Eastern Persia 1 artillery and 2 infantry moved from Iraq to Persia 3 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Holland Belgium to Egypt 1 armour moved from Western Ukraine to Ukraine 1 armour moved from Belarus to Novgorod 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 3 transports moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 80 Sea Zone to 81 Sea Zone Place Units - Italians 1 factory_minor placed in Persia 2 infantry and 1 mech_infantry placed in Egypt 1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 32 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 French regular : 1.00 Italians regular : 1.17
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to South Australia 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to South Australia 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from France to Holland Belgium 3 infantry moved from France to Southern France Combat - French Battle in Holland Belgium French attack with 1 fighter and 1 infantry Italians defend with 1 infantry French roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern France French attack with 3 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry French roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France French win, taking Southern France from Italians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Holland Belgium to France Turn Complete - French French collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 French regular : 0.83 Germans regular : -0.33
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Rostov to Volgograd 1 artillery moved from Rostov to Volgograd 1 fighter moved from Novgorod to Archangel 2 infantry moved from Novgorod to Archangel 9 artilleries moved from Rostov to Caucasus 2 infantry moved from Rostov to Caucasus 4 armour moved from Rostov to Caucasus 4 mech_infantrys moved from Rostov to Caucasus 2 artilleries, 4 fighters, 5 infantry, 2 marines and 1 mech_infantry moved from Western Germany to France 1 bomber, 6 fighters and 2 tactical_bombers moved from Germany to France 7 fighters and 3 tactical_bombers moved from 112 Sea Zone to France 1 infantry moved from Novgorod to Archangel 1 infantry moved from Rostov to Caucasus Combat - Germans Battle in Volgograd Germans attack with 2 artilleries and 2 infantry Russians defend with 1 aaGun, 1 factory_minor and 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 1 infantry Battle in Caucasus Germans attack with 4 armour, 9 artilleries, 3 infantry and 4 mech_infantrys British defend with 2 artilleries and 1 infantry; Russians defend with 1 infantry Germans roll dice for 4 armour, 9 artilleries, 3 infantry and 4 mech_infantrys in Caucasus, round 2 : 5/20 hits, 7.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour, 9 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for British: 2 artilleries and 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter and 3 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in France Germans attack with 2 artilleries, 1 bomber, 17 fighters, 5 infantry, 2 marines, 1 mech_infantry and 5 tactical_bombers British defend with 3 aaGuns, 1 bomber, 8 infantry, 1 marine and 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 1 fighter; Americans defend with 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys British roll AA dice in France : 3/9 hits, 1.50 expected hits 3 fighters owned by the Germans lost in France Germans roll dice for 2 artilleries, 1 bomber, 14 fighters, 5 infantry, 2 marines, 1 mech_infantry and 5 tactical_bombers in France, round 2 : 14/30 hits, 13.33 expected hits
Combat Hit Differential Summary :
British AA : 1.50 Russians regular : 2.00 Germans regular : -1.00
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casualties? ool ?
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Rostov to Volgograd 1 artillery moved from Rostov to Volgograd 1 fighter moved from Novgorod to Archangel 2 infantry moved from Novgorod to Archangel 9 artilleries moved from Rostov to Caucasus 2 infantry moved from Rostov to Caucasus 4 armour moved from Rostov to Caucasus 4 mech_infantrys moved from Rostov to Caucasus 2 artilleries, 4 fighters, 5 infantry, 2 marines and 1 mech_infantry moved from Western Germany to France 1 bomber, 6 fighters and 2 tactical_bombers moved from Germany to France 7 fighters and 3 tactical_bombers moved from 112 Sea Zone to France 1 infantry moved from Novgorod to Archangel 1 infantry moved from Rostov to Caucasus Combat - Germans Battle in Volgograd Germans attack with 2 artilleries and 2 infantry Russians defend with 1 aaGun, 1 factory_minor and 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 1 infantry Battle in Caucasus Germans attack with 4 armour, 9 artilleries, 3 infantry and 4 mech_infantrys British defend with 2 artilleries and 1 infantry; Russians defend with 1 infantry Germans roll dice for 4 armour, 9 artilleries, 3 infantry and 4 mech_infantrys in Caucasus, round 2 : 5/20 hits, 7.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour, 9 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for British: 2 artilleries and 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter and 3 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in France Germans attack with 2 artilleries, 1 bomber, 17 fighters, 5 infantry, 2 marines, 1 mech_infantry and 5 tactical_bombers British defend with 3 aaGuns, 1 bomber, 8 infantry, 1 marine and 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 1 fighter; Americans defend with 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys British roll AA dice in France : 3/9 hits, 1.50 expected hits 3 fighters owned by the Germans lost in France Germans roll dice for 2 artilleries, 1 bomber, 14 fighters, 5 infantry, 2 marines, 1 mech_infantry and 5 tactical_bombers in France, round 2 : 14/30 hits, 13.33 expected hits French roll dice for 3 aaGuns, 3 armour, 1 artillery, 1 bomber, 1 fighter, 11 infantry, 1 marine and 3 mech_infantrys in France, round 2 : 7/21 hits, 7.67 expected hits 3 aaGuns owned by the British, 5 infantry owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the Americans, 8 infantry owned by the British and 2 marines owned by the Germans lost in France Germans roll dice for 2 artilleries, 1 bomber, 14 fighters, 1 mech_infantry and 5 tactical_bombers in France, round 3 : 11/23 hits, 12.00 expected hits French roll dice for 3 armour, 1 artillery, 1 fighter, 1 infantry, 1 marine and 3 mech_infantrys in France, round 3 : 3/10 hits, 4.17 expected hits 1 mech_infantry owned by the British, 1 marine owned by the British, 2 artilleries owned by the Germans, 3 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the French, 1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in France Germans win with 1 bomber, 14 fighters and 5 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Germans: 2 artilleries, 3 fighters, 5 infantry, 2 marines and 1 mech_infantry Casualties for Americans: 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys Casualties for British: 3 aaGuns, 1 bomber, 8 infantry, 1 marine and 1 mech_infantry Casualties for French: 1 fighter Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of France from French to Germans EDIT: Changing PUs for French from 16 to 0 EDIT: Adding units owned by Germans to France: 1 artillery EDIT: Removing units owned by Germans from France: 1 fighter EDIT: Turning off Edit Mode 7 fighters moved from France to 112 Sea Zone 3 tactical_bombers moved from France to 112 Sea Zone 1 bomber, 6 fighters and 2 tactical_bombers moved from France to Western Germany 2 mech_infantrys moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 11 mech_infantrys moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 1 fighter moved from Archangel to Germany 1 aaGun moved from Belarus to Archangel 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 artilleries and 2 infantry placed in Western Germany 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Germans collect 50 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
French regular : -1.83 British AA : 1.50 Russians regular : 2.00 Germans regular : -2.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Tambov to Volgograd 2 armour, 12 artilleries and 37 infantry moved from Tambov to Rostov 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 artillery and 1 infantry moved from Smolensk to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 artillery moved from Bryansk to Rostov 4 mech_infantrys moved from Russia to Archangel 2 mech_infantrys moved from Russia to Archangel 1 mech_infantry moved from Russia to Archangel 1 mech_infantry moved from Russia to Rostov 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 artilleries, 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in Rostov Russians attack with 2 armour, 13 artilleries, 37 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 13 artilleries, 37 infantry and 1 mech_infantry in Rostov, round 2 : 14/53 hits, 13.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 armour, 13 artilleries, 37 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery, 1 infantry and 7 mech_infantrys Germans defend with 1 aaGun and 2 infantry Russians roll dice for 1 artillery, 1 infantry and 7 mech_infantrys in Archangel, round 2 : 1/9 hits, 1.83 expected hits Germans roll dice for 1 aaGun and 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 7 mech_infantrys in Archangel, round 3 : 3/8 hits, 1.67 expected hits Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 2 infantry moved from Bryansk to Rostov 1 aaGun moved from Smolensk to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Rostov Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 airfield, 1 fighter, 1 harbour, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery moved from Eastern Persia to 80 Sea Zone 2 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland 2 infantry moved from 76 Sea Zone to Italian Somaliland Combat - Japanese Battle in British Somaliland Battle in Italian Somaliland Non Combat Move - Japanese 1 armour moved from Szechwan to Tsinghai 1 armour moved from Yunnan to Sikang 1 mech_infantry moved from Shensi to Kansu 1 mech_infantry moved from Anhwe to Shensi 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 7 infantry moved from Manchuria to Korea 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 fighter moved from Manchuria to Japan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kweichow to Szechwan 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 45 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 submarines moved from 37 Sea Zone to 42 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 80 Sea Zone to 76 Sea Zone 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from Persia to Anglo Egyptian Sudan 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Szechwan to Anhwe 1 fighter moved from Japan to Philippines 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to Java 2 fighters moved from Philippines to Java 1 tactical_bomber moved from 80 Sea Zone to 42 Sea Zone 1 fighter moved from 80 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Java Place Units - Japanese 1 airfield and 1 harbour placed in Java 2 submarines placed in 37 Sea Zone 1 infantry placed in Malaya 3 mech_infantrys placed in Kiangsu 1 fighter placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 3 PUs; Combat Move - Americans 4 fighters moved from 54 Sea Zone to New Guinea 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - Americans Battle in New Guinea Americans attack with 4 fighters and 2 infantry Japanese defend with 1 artillery Americans roll dice for 4 fighters and 2 infantry in New Guinea, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 4 fighters moved from New Guinea to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from United Kingdom to Southern France 3 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 3 PUs; Combat Move - Americans 4 fighters moved from 54 Sea Zone to New Guinea 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - Americans Battle in New Guinea Americans attack with 4 fighters and 2 infantry Japanese defend with 1 artillery Americans roll dice for 4 fighters and 2 infantry in New Guinea, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 4 fighters moved from New Guinea to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from United Kingdom to Southern France 3 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 10 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to France 3 fighters moved from 110 Sea Zone to France 1 infantry moved from Belgian Congo to French Equatorial Africa 1 fighter and 1 tactical_bomber moved from French West Africa to French Equatorial Africa 1 infantry moved from India to West India 1 fighter moved from India to West India 5 artilleries and 17 infantry moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in West India British attack with 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in West India, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in West India, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in West India, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in West India, round 5 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in West India, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in West India, round 6 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in West India, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in West India British win, taking West India from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Equatorial Africa British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Equatorial Africa, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Equatorial Africa, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in French Equatorial Africa British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Burma British attack with 5 artilleries and 18 infantry Japanese defend with 1 infantry British roll dice for 5 artilleries and 18 infantry in Burma, round 2 : 8/23 hits, 5.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 5 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France British attack with 3 fighters and 1 infantry Germans defend with 1 airfield, 1 artillery and 1 factory_minor British roll dice for 3 fighters and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery in France, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in France British win with 3 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - British 3 fighters moved from France to Southern France 6 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 4 fighters moved from 110 Sea Zone to 92 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 armour, 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Rhodesia 1 artillery, 1 infantry, 1 marine and 9 mech_infantrys moved from Belgian Congo to Rhodesia 9 mech_infantrys moved from Rhodesia to Union of South Africa 5 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from West India to India 1 aaGun moved from India to Burma 1 aaGun moved from India to Burma 1 infantry moved from India to Burma Place Units - British 9 infantry placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,5 British collect 25 PUs; end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -1.33 Japanese regular : -0.67 Germans regular : 0.67 British regular : -2.17
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UK troops on 3 US TRNs
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Eastern Persia to Turkmenistan Italians take Turkmenistan from Russians 2 infantry moved from Eastern Persia to West India 1 bomber moved from Egypt to West India 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa Italians take French Central Africa from French 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium Combat - Italians Battle in West India Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in West India, round 2 : 2/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Italians win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Italians attack with 2 fighters and 2 infantry French defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Italians win, taking Holland Belgium from French with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Southern Italy 1 aaGun and 4 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Germany to Northern Italy 1 armour, 2 artilleries, 2 infantry and 3 marines moved from Anglo Egyptian Sudan to Egypt 2 cruisers, 1 destroyer and 3 transports moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 80 Sea Zone to 81 Sea Zone 1 bomber moved from West India to Eastern Persia 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 1 armour moved from Novgorod to Eastern Poland Place Units - Italians 2 artilleries and 1 fighter placed in Southern Italy 1 destroyer and 1 submarine placed in 98 Sea Zone Italians undo move 2. 1 destroyer and 1 submarine placed in 98 Sea Zone 1 fighter placed in Egypt 3 infantry placed in Persia Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 fighter EDIT: Adding units owned by Italians to 81 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 30 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 1.67 UK_Pacific regular : -0.33