@simon33
goodness, looks like the Siberians got delayed a turn in Yakut and I don’t Drink!
Ghostglider vs Giallo (allies+12) BM3
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AC, 1 CRU, 2 t.FTR
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 carriers moved from 54 Sea Zone to 37 Sea Zone 2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone 1 battleship moved from 54 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Hawaiian Islands to 49 Sea Zone 1 submarine moved from 30 Sea Zone to 49 Sea Zone 2 mech_infantrys moved from Western United States to Central United States 1 carrier moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 95 Sea Zone to 96 Sea Zone Combat - Americans Battle in Java Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 49 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits 2 carriers owned by the Americans lost in 37 Sea Zone Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits 2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 3 transports in 37 Sea Zone, round 4 : 2/5 hits, 2,67 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits 2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone Japanese win with 2 battleships, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -5 Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 3 carriers, 1 cruiser and 4 tactical_bombers 2 fighters owned by the Japanese forced to land in Siam Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Siam: 2 fighters EDIT: Turning off Edit Mode 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to 92 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 49 Sea Zone to Queensland 1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 infantry placed in Central United States 1 battleship and 1 carrier placed in 10 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -1,17 Japanese regular : -4,00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 6 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Kansu, round 3 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Kansu, round 4 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Kansu, round 5 : 2/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00 Japanese regular : -1,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 carriers moved from 54 Sea Zone to 37 Sea Zone 2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone 1 battleship moved from 54 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Hawaiian Islands to 49 Sea Zone 1 submarine moved from 30 Sea Zone to 49 Sea Zone 2 mech_infantrys moved from Western United States to Central United States 1 carrier moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 95 Sea Zone to 96 Sea Zone Combat - Americans Battle in Java Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 49 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits 2 carriers owned by the Americans lost in 37 Sea Zone Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits 2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 3 transports in 37 Sea Zone, round 4 : 2/5 hits, 2,67 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits 2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone Japanese win with 2 battleships, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -5 Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 3 carriers, 1 cruiser and 4 tactical_bombers 2 fighters owned by the Japanese forced to land in Siam Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Siam: 2 fighters EDIT: Turning off Edit Mode 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to 92 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 49 Sea Zone to Queensland 1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 infantry placed in Central United States 1 battleship and 1 carrier placed in 10 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 6 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Kansu, round 3 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Kansu, round 4 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Kansu, round 5 : 2/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 aaGun, 1 fighter and 5 infantry; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 battleship moved from 54 Sea Zone to 37 Sea Zone 3 fighters moved from India to 37 Sea Zone 1 artillery and 2 infantry moved from Burma to Shan State 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from Morocco to Algeria 2 fighters moved from 92 Sea Zone to Algeria 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians Combat - British Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria British attack with 3 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Algeria, round 2 : 1/5 hits, 1,83 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria British win, taking Algeria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 37 Sea Zone British attack with 1 battleship and 3 fighters Japanese defend with 2 battleships, 1 cruiser and 3 transports British roll dice for 1 battleship and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits Units damaged: 1 battleship owned by the British 2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone British roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 1 battleship owned by the British and 1 fighter owned by the British lost in 37 Sea Zone Japanese win with 2 battleships and 3 transports remaining. Battle score for attacker is -38 Casualties for British: 1 battleship and 3 fighters Casualties for Japanese: 1 cruiser Non Combat Move - British 1 aaGun and 9 infantry moved from India to Burma 1 aaGun moved from Burma to Shan State 1 fighter moved from Algeria to Gibraltar 2 fighters moved from Algeria to 92 Sea Zone 1 tactical_bomber moved from Persia to India 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 artillery and 1 infantry moved from Persia to Eastern Persia 3 infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Tanganyika Territory to Belgian Congo 2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Union of South Africa 1 aaGun and 2 infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6 British collect 27 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -2,00 Americans regular : -1,17 Italians regular : -0,33 Japanese regular : -3,83 British regular : -1,00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 fighters moved from Trans-Jordan to Persia 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Persia 1 bomber moved from Egypt to Persia 1 armour moved from Bryansk to Caucasus Italians take Caucasus from Russians Combat - Italians Battle in Persia Italians attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry British defend with 1 aaGun, 1 factory_minor and 2 infantry British roll AA dice in Persia : 1/3 hits, 0.50 expected hits 1 fighter owned by the Italians lost in Persia Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Persia, round 2 : 4/6 hits, 2.50 expected hits British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians win, taking Persia from British with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter and 1 infantry Casualties for British: 1 aaGun and 2 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Persia to Iraq 3 fighters moved from Southern Italy to Egypt 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Trans-Jordan to Iraq 1 aaGun moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 1 armour moved from Western Ukraine to Belarus Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy 1 factory_minor placed in Egypt Turn Complete - Italians Italians collect 27 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 British AA : 0.50 British regular : 0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 2 battleships and 3 transports ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits 1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 37 Sea Zone 3 transports owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 47 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 2 battleships and 3 transports Non Combat Move - ANZAC 2 fighters moved from 37 Sea Zone to Shan State 1 fighter moved from Queensland to Java Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 2 battleships and 3 transports ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits 1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 37 Sea Zone 3 transports owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 47 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 2 battleships and 3 transports Non Combat Move - ANZAC 2 fighters moved from 37 Sea Zone to Shan State 1 fighter moved from Queensland to Java Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 8 mech_infantrys moved from Eastern Poland to Archangel 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians 2 infantry moved from Bryansk to Tambov 17 mech_infantrys moved from Bryansk to Volgograd 8 armour and 7 mech_infantrys moved from Rostov to Volgograd 1 bomber moved from Iraq to Tambov 1 bomber, 3 fighters and 4 tactical_bombers moved from Iraq to Eastern Persia 1 submarine moved from 124 Sea Zone to 119 Sea Zone Combat - Germans Battle in Eastern Persia Germans attack with 1 bomber, 3 fighters and 4 tactical_bombers British defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Eastern Persia, round 2 : 3/8 hits, 4.67 expected hits British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Eastern Persia Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 artillery and 2 infantry Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 8 armour and 24 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 8 armour and 24 mech_infantrys in Volgograd, round 2 : 8/32 hits, 8.00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 8 armour and 21 mech_infantrys remaining. Battle score for attacker is -3 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 mech_infantrys in Archangel, round 2 : 1/8 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Bryansk to Smolensk 1 bomber moved from Tambov to Rostov 1 armour moved from Rostov to Belarus 9 infantry moved from Novgorod to Belarus 5 artilleries and 27 infantry moved from Bryansk to Rostov 1 bomber, 3 fighters and 3 tactical_bombers moved from Eastern Persia to Caucasus 2 aaGuns moved from Western Germany to Northern Italy 4 armour moved from Germany to Eastern Poland 6 armour and 2 mech_infantrys moved from Western Germany to Poland 1 artillery and 2 infantry moved from France to Northern Italy 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 armour and 7 mech_infantrys placed in Germany Germans undo move 3. 3 armour and 7 mech_infantrys placed in Western Germany Germans undo move 3. 3 mech_infantrys placed in France 2 armour and 2 mech_infantrys placed in Western Germany 1 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -2.00 British regular : 0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 6 infantry moved from Tsinghai to Kansu 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Ulaanbaatar 2 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Ulaanbaatar to Amur 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter and 1 infantry moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk retreated to Bryansk Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Amur Russians attack with 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 5 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Tambov to Russia 2 aaGuns and 11 infantry moved from Novosibirsk to Kansu Place Units - Russians 1 artillery, 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 Italians regular : 0,67 Germans regular : -2,00 Russians regular : -1,83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Korea to Amur 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 3 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone 2 fighters moved from Siam to 37 Sea Zone 2 fighters moved from Siam to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 artillery, 6 infantry and 1 marine moved from Siam to Shan State 3 armour, 2 artilleries and 2 infantry moved from French Indo China to Shan State 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 2 bombers moved from Shensi to 37 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 4 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 4 infantry and 1 mech_infantry in Amur, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Amur Japanese roll dice for 3 infantry and 1 mech_infantry in Amur, round 3 : 0/4 hits, 0.67 expected hits Russians roll dice for 2 infantry in Amur, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Amur Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 4 : 1/2 hits, 0.33 expected hits Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese roll dice for 1 mech_infantry in Amur, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 6 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Amur Russians win with 1 infantry remaining. Battle score for attacker is -13 Casualties for Japanese: 4 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers, 1 fighter and 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Battle in Shan State Japanese attack with 3 armour, 3 artilleries, 8 infantry and 1 marine British defend with 1 aaGun, 1 artillery and 2 infantry; ANZAC defend with 2 fighters Japanese roll dice for 3 armour, 3 artilleries, 8 infantry and 1 marine in Shan State, round 2 : 4/15 hits, 4.50 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery, 2 fighters and 2 infantry in Shan State, round 2 : 2/5 hits, 2.33 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State Japanese roll dice for 3 armour, 3 artilleries, 6 infantry and 1 marine in Shan State, round 3 : 5/13 hits, 4.17 expected hits UK_Pacific roll dice for 2 fighters in Shan State, round 3 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 armour, 3 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 26 Casualties for Japanese: 3 infantry Casualties for British: 1 aaGun, 1 artillery and 2 infantry Casualties for ANZAC: 2 fighters Battle in 42 Sea Zone Japanese attack with 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 47 Casualties for Japanese: 1 submarine Casualties for Americans: 1 battleship, 1 cruiser, 1 submarine and 1 transport Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 37 Sea Zone to French Indo China 1 bomber moved from 37 Sea Zone to French Indo China 1 aaGun moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Hunan to Yunnan 3 armour moved from Kwangtung to Hunan 1 mech_infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Sikang 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Hopei 1 mech_infantry moved from Hopei to Kweichow 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Szechwan 1 infantry moved from Jehol to Manchuria 1 artillery moved from Shensi to Hopei 1 artillery moved from Shensi to Sikang 1 artillery moved from Shensi to Hopei 2 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 37 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Anhwe to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from Anhwe to Japan 2 fighters and 1 tactical_bomber moved from Shensi to Kweichow 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to Malaya 2 fighters moved from 42 Sea Zone to Malaya Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 armour placed in Kwangtung 3 mech_infantrys placed in French Indo China 3 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.83 UK_Pacific regular : -0.67 ANZAC regular : 0.50 Russians regular : 2.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 carrier and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to Java Place Units - Americans 1 battleship, 1 carrier and 4 submarines placed in 101 Sea Zone 1 airfield placed in Java Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -0,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 6 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 carrier and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to Java Place Units - Americans 1 battleship, 1 carrier and 4 submarines placed in 101 Sea Zone 1 airfield placed in Java Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 6 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to 92 Sea Zone: 3 carriers, 1 cruiser, 2 fighters and 3 transports EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from 91 Sea Zone: 3 carriers, 1 cruiser and 2 fighters EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians 1 infantry moved from Algeria to Morocco 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 2 aaGuns, 2 artilleries and 23 infantry moved from Burma to India 2 fighters moved from Gibraltar to 92 Sea Zone Place Units - British 1 destroyer and 2 transports placed in 106 Sea Zone 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 British collect 28 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,33 Japanese regular : 0,33
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sorry for the edits
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 armour moved from Belarus to Nenetsia Italians take Nenetsia from Russians 1 armour moved from Caucasus to Samara Italians take Samara from Russians 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber and 2 fighters moved from Iraq to Anglo Egyptian Sudan 3 fighters moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery, 1 bomber, 5 fighters and 1 infantry British defend with 1 artillery and 3 infantry Italians roll dice for 1 artillery, 1 bomber, 5 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the British, 1 artillery owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win with 1 bomber and 5 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Italians 1 bomber and 5 fighters moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Iraq 1 fighter moved from Southern Italy to Egypt 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Rostov Place Units - Italians 3 infantry placed in Egypt 3 mech_infantrys placed in Persia 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Kazakhstan to Tambov 1 bomber, 3 fighters and 3 tactical_bombers moved from Caucasus to Tambov 1 infantry moved from Rostov to Tambov 1 bomber moved from Rostov to Vologda 1 bomber moved from Tambov to Vologda 1 mech_infantry moved from Archangel to Vologda 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 mech_infantry moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 mech_infantry moved from Archangel to Vologda Combat - Germans Battle in Tambov Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 : 5/8 hits, 3.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Vologda, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Novgorod 5 artilleries and 26 infantry moved from Rostov to Bryansk 8 armour and 19 mech_infantrys moved from Volgograd to Bryansk 3 artilleries moved from Ukraine to Bryansk 4 armour moved from Eastern Poland to Bryansk 1 armour and 9 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 6 armour and 2 mech_infantrys moved from Poland to Belarus 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 armour and 2 mech_infantrys moved from Western Germany to Poland 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 3 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy 3 aaGuns and 3 mech_infantrys moved from France to Normandy Bordeaux 1 submarine moved from 119 Sea Zone to 124 Sea Zone 5 mech_infantrys moved from Archangel to Bryansk 1 mech_infantry moved from Northwest Persia to Volgograd 3 fighters and 3 tactical_bombers moved from Tambov to Volgograd Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 6 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 1.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Russia to Vologda 19 infantry moved from Kansu to Novosibirsk 5 fighters moved from Russia to Vologda 1 infantry moved from Amur to Korea 1 infantry moved from Ulaanbaatar to Buryatia Combat - Russians Battle in Novosibirsk Russians attack with 19 infantry Germans defend with 1 mech_infantry Russians roll dice for 19 infantry in Novosibirsk, round 2 : 4/19 hits, 3,17 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 18 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 5 fighters and 1 infantry Germans defend with 2 mech_infantrys Russians roll dice for 5 fighters and 1 infantry in Vologda, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda Russians win with 5 fighters remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Korea Russians attack with 1 infantry Japanese defend with 1 aaGun and 1 infantry Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea Japanese win with 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 aaGun Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 5 fighters moved from Vologda to Russia 2 aaGuns moved from Kansu to Novosibirsk Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : 1,00 Russians regular : 1,00
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 2 tactical_bombers moved from Japan to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from Soviet Far East to Amur Japanese take Amur from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone 3 artilleries and 1 infantry moved from Shan State to 37 Sea Zone 1 armour and 1 infantry moved from Shan State to 37 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 42 Sea Zone to Java 1 fighter moved from Malaya to Java 6 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone 2 fighters moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Java 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 armour moved from Hunan to Shensi 1 artillery moved from Sikang to Shensi 2 artilleries moved from Hopei to Shensi 1 armour moved from Kweichow to Shensi 1 armour moved from Hunan to Shensi 1 mech_infantry moved from Kweichow to Shensi 2 fighters and 1 tactical_bomber moved from Kweichow to Shensi Combat - Japanese
Combat Hit Differential Summary :