OOL in sz97?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 carriers moved from 54 Sea Zone to 37 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Hawaiian Islands to 49 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Java
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 3 transports in 37 Sea Zone, round 4 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -5
Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser and 4 tactical_bombers
2 fighters owned by the Japanese forced to land in Siam
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Siam: 2 fighters
EDIT: Turning off Edit Mode
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 49 Sea Zone to Queensland
1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
1 battleship and 1 carrier placed in 10 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
6 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 3 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 4 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 5 : 2/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 aaGun, 1 fighter and 5 infantry; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 battleship moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from India to 37 Sea Zone
1 artillery and 2 infantry moved from Burma to Shan State
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Morocco to Algeria
2 fighters moved from 92 Sea Zone to Algeria
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Algeria, round 2 : 1/5 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 37 Sea Zone
British attack with 1 battleship and 3 fighters
Japanese defend with 2 battleships, 1 cruiser and 3 transports
British roll dice for 1 battleship and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 2 battleships, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the British
2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
British roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
1 battleship owned by the British and 1 fighter owned by the British lost in 37 Sea Zone
Japanese win with 2 battleships and 3 transports remaining. Battle score for attacker is -38
Casualties for British: 1 battleship and 3 fighters
Casualties for Japanese: 1 cruiser
Non Combat Move - British
1 aaGun and 9 infantry moved from India to Burma
1 aaGun moved from Burma to Shan State
1 fighter moved from Algeria to Gibraltar
2 fighters moved from Algeria to 92 Sea Zone
1 tactical_bomber moved from Persia to India
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery and 1 infantry moved from Persia to Eastern Persia
3 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Tanganyika Territory to Belgian Congo
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in Union of South Africa
1 aaGun and 2 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
British collect 27 PUs (2 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -2,00
Americans regular : -1,17
Italians regular : -0,33
Japanese regular : -3,83
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 fighters moved from Trans-Jordan to Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Persia
1 bomber moved from Egypt to Persia
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 factory_minor and 2 infantry
British roll AA dice in Persia : 1/3 hits, 0.50 expected hits
1 fighter owned by the Italians lost in Persia
Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Persia, round 2 : 4/6 hits, 2.50 expected hits
British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Persia to Iraq
3 fighters moved from Southern Italy to Egypt
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Belarus
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
British AA : 0.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 2 battleships and 3 transports
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 47
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 2 battleships and 3 transports
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from Queensland to Java
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 2 battleships and 3 transports
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 47
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 2 battleships and 3 transports
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from Queensland to Java
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
8 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from Bryansk to Tambov
17 mech_infantrys moved from Bryansk to Volgograd
8 armour and 7 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Iraq to Tambov
1 bomber, 3 fighters and 4 tactical_bombers moved from Iraq to Eastern Persia
1 submarine moved from 124 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Eastern Persia
Germans attack with 1 bomber, 3 fighters and 4 tactical_bombers
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Eastern Persia, round 2 : 3/8 hits, 4.67 expected hits
British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Eastern Persia
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 8 armour and 24 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 8 armour and 24 mech_infantrys in Volgograd, round 2 : 8/32 hits, 8.00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour and 21 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 mech_infantrys in Archangel, round 2 : 1/8 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Tambov to Rostov
1 armour moved from Rostov to Belarus
9 infantry moved from Novgorod to Belarus
5 artilleries and 27 infantry moved from Bryansk to Rostov
1 bomber, 3 fighters and 3 tactical_bombers moved from Eastern Persia to Caucasus
2 aaGuns moved from Western Germany to Northern Italy
4 armour moved from Germany to Eastern Poland
6 armour and 2 mech_infantrys moved from Western Germany to Poland
1 artillery and 2 infantry moved from France to Northern Italy
1 transport moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
Germans undo move 3.
3 armour and 7 mech_infantrys placed in Western Germany
Germans undo move 3.
3 mech_infantrys placed in France
2 armour and 2 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -2.00
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
6 infantry moved from Tsinghai to Kansu
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
retreated to Bryansk
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 5 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
2 aaGuns and 11 infantry moved from Novosibirsk to Kansu
Place Units - Russians
1 artillery, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Italians regular : 0,67
Germans regular : -2,00
Russians regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Korea to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone
2 fighters moved from Siam to 37 Sea Zone
2 fighters moved from Siam to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 artillery, 6 infantry and 1 marine moved from Siam to Shan State
3 armour, 2 artilleries and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 bombers moved from Shensi to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 4 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 4 infantry and 1 mech_infantry in Amur, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 3 infantry and 1 mech_infantry in Amur, round 3 : 0/4 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 4 : 1/2 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 mech_infantry in Amur, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Amur, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Amur
Russians win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 4 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Shan State
Japanese attack with 3 armour, 3 artilleries, 8 infantry and 1 marine
British defend with 1 aaGun, 1 artillery and 2 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 3 armour, 3 artilleries, 8 infantry and 1 marine in Shan State, round 2 : 4/15 hits, 4.50 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery, 2 fighters and 2 infantry in Shan State, round 2 : 2/5 hits, 2.33 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 3 artilleries, 6 infantry and 1 marine in Shan State, round 3 : 5/13 hits, 4.17 expected hits
UK_Pacific roll dice for 2 fighters in Shan State, round 3 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour, 3 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 26
Casualties for Japanese: 3 infantry
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Casualties for ANZAC: 2 fighters
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship, 1 cruiser, 1 submarine and 1 transport
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
1 aaGun moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
3 armour moved from Kwangtung to Hunan
1 mech_infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Sikang
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Hopei
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Jehol to Manchuria
1 artillery moved from Shensi to Hopei
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Hopei
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Anhwe to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to Japan
2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to Malaya
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 armour placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -0.83
UK_Pacific regular : -0.67
ANZAC regular : 0.50
Russians regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 battleship, 1 carrier and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to Java
Place Units - Americans
1 battleship, 1 carrier and 4 submarines placed in 101 Sea Zone
1 airfield placed in Java
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 battleship, 1 carrier and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to Java
Place Units - Americans
1 battleship, 1 carrier and 4 submarines placed in 101 Sea Zone
1 airfield placed in Java
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 3 carriers, 1 cruiser, 2 fighters and 3 transports
EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 carriers, 1 cruiser and 2 fighters
EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 infantry moved from Algeria to Morocco
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 aaGuns, 2 artilleries and 23 infantry moved from Burma to India
2 fighters moved from Gibraltar to 92 Sea Zone
Place Units - British
1 destroyer and 2 transports placed in 106 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
British collect 28 PUs (2 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : -0,33
Japanese regular : 0,33
sorry for the edits
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
1 armour moved from Caucasus to Samara
Italians take Samara from Russians
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 2 fighters moved from Iraq to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber, 5 fighters and 1 infantry
British defend with 1 artillery and 3 infantry
Italians roll dice for 1 artillery, 1 bomber, 5 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits, 3.83 expected hits
British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits
1 artillery owned by the British, 1 artillery owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 1 bomber and 5 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Italians
1 bomber and 5 fighters moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Iraq
1 fighter moved from Southern Italy to Egypt
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
Place Units - Italians
3 infantry placed in Egypt
3 mech_infantrys placed in Persia
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Tambov
1 bomber, 3 fighters and 3 tactical_bombers moved from Caucasus to Tambov
1 infantry moved from Rostov to Tambov
1 bomber moved from Rostov to Vologda
1 bomber moved from Tambov to Vologda
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Archangel to Vologda
Combat - Germans
Battle in Tambov
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 : 5/8 hits, 3.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Vologda, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Novgorod
5 artilleries and 26 infantry moved from Rostov to Bryansk
8 armour and 19 mech_infantrys moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
4 armour moved from Eastern Poland to Bryansk
1 armour and 9 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
6 armour and 2 mech_infantrys moved from Poland to Belarus
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Western Germany to Poland
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
3 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
3 aaGuns and 3 mech_infantrys moved from France to Normandy Bordeaux
1 submarine moved from 119 Sea Zone to 124 Sea Zone
5 mech_infantrys moved from Archangel to Bryansk
1 mech_infantry moved from Northwest Persia to Volgograd
3 fighters and 3 tactical_bombers moved from Tambov to Volgograd
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
6 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Russia to Vologda
19 infantry moved from Kansu to Novosibirsk
5 fighters moved from Russia to Vologda
1 infantry moved from Amur to Korea
1 infantry moved from Ulaanbaatar to Buryatia
Combat - Russians
Battle in Novosibirsk
Russians attack with 19 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 19 infantry in Novosibirsk, round 2 : 4/19 hits, 3,17 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 18 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 5 fighters and 1 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 5 fighters and 1 infantry in Vologda, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Russians win with 5 fighters remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Korea
Russians attack with 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
Japanese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
5 fighters moved from Vologda to Russia
2 aaGuns moved from Kansu to Novosibirsk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 1,00
Russians regular : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Soviet Far East to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 42 Sea Zone to Java
1 fighter moved from Malaya to Java
6 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 armour moved from Hunan to Shensi
1 artillery moved from Sikang to Shensi
2 artilleries moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
1 armour moved from Hunan to Shensi
1 mech_infantry moved from Kweichow to Shensi
2 fighters and 1 tactical_bomber moved from Kweichow to Shensi
Combat - Japanese
Combat Hit Differential Summary :
scramble?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Soviet Far East to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 42 Sea Zone to Java
1 fighter moved from Malaya to Java
6 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 armour moved from Hunan to Shensi
1 artillery moved from Sikang to Shensi
2 artilleries moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
1 armour moved from Hunan to Shensi
1 mech_infantry moved from Kweichow to Shensi
2 fighters and 1 tactical_bomber moved from Kweichow to Shensi
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 4 transports
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 8 fighters and 4 transports in 42 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 8 fighters and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 5/11 hits, 5.00 expected hits
Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 2.00 expected hits
5 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 7/11 hits, 5.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Chinese: 6 infantry
Battle in Midway
Battle in Java
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 2 fighters and 1 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Java, round 2 : 6/10 hits, 3.83 expected hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 2 : 4/5 hits, 2.67 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the Americans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Java
Japanese win, taking Midway from Americans, taking Java from Americans with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
8 fighters moved from 42 Sea Zone to Malaya
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Szechwan to Anhwe
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 armour moved from Kwangtung to Hunan
2 armour moved from Kwangtung to Yunnan
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Amur
2 fighters and 1 tactical_bomber moved from Shensi to Szechwan
2 bombers and 3 mech_infantrys moved from French Indo China to Shan State
2 bombers moved from Shan State to Malaya
Place Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 artilleries, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : 1.83
Japanese regular : 5.50