L20 Snigg(x) vs Dawgoneit (Allies +19) BM3


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 3 destroyers and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 carriers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 101 Sea Zone to 88 Sea Zone
                  Americans take 101 Sea Zone from Germans
            2 fighters moved from 101 Sea Zone to 88 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
    
        Combat - Americans
            Battle in Philippines
            Battle in West Indies
            Battle in 88 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 battleship and 1 transport
                    Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 88 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 88 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 transport owned by the Germans lost in 88 Sea Zone
                Americans win, taking Philippines from Japanese, taking West Indies from Germans with 2 fighters remaining. Battle score for attacker is 21
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 battleship and 1 transport
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 carrier, 3 destroyers and 1 submarine moved from 101 Sea Zone to 89 Sea Zone
            2 fighters moved from 88 Sea Zone to 89 Sea Zone
            2 infantry moved from Southeast Mexico to Central United States
    
        Place Units - Americans
            1 cruiser, 2 destroyers and 3 transports placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            Americans undo move 2.
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -1.00
    Germans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 3 destroyers and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 carriers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 101 Sea Zone to 88 Sea Zone
                  Americans take 101 Sea Zone from Germans
            2 fighters moved from 101 Sea Zone to 88 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
    
        Combat - Americans
            Battle in Philippines
            Battle in West Indies
            Battle in 88 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 battleship and 1 transport
                    Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 88 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 88 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 transport owned by the Germans lost in 88 Sea Zone
                Americans win, taking Philippines from Japanese, taking West Indies from Germans with 2 fighters remaining. Battle score for attacker is 21
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 battleship and 1 transport
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 carrier, 3 destroyers and 1 submarine moved from 101 Sea Zone to 89 Sea Zone
            2 fighters moved from 88 Sea Zone to 89 Sea Zone
            2 infantry moved from Southeast Mexico to Central United States
    
        Place Units - Americans
            1 cruiser, 2 destroyers and 3 transports placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            Americans undo move 2.
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            2 fighters and 1 tactical_bomber moved from India to Burma
            3 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 armour moved from West India to India
            1 artillery and 3 infantry moved from Eastern Persia to West India
            1 armour moved from Persia to West India
            1 infantry moved from Northwest Persia to Caucasus
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to Egypt
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter moved from Suriname to French Central Africa
            3 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Egypt to West India
            1 fighter moved from Egypt to Eastern Persia
            1 tactical_bomber moved from Egypt to Eastern Persia
            1 fighter moved from Egypt to Eastern Persia
            1 infantry moved from Northwest Persia to Caucasus
    
        Place Units - British
            1 fighter and 1 infantry placed in Egypt
            1 armour, 1 artillery and 1 infantry placed in Persia
            1 destroyer placed in 106 Sea Zone
            British undo move 3.
            1 destroyer placed in 106 Sea Zone
            1 artillery placed in Egypt
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -1.67
    Germans regular : 0.33
    British regular : 0.83
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Romania to Bessarabia
            2 aaGuns and 1 armour moved from Eastern Poland to Western Ukraine
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    British regular : -0.33
    

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
    Algeria : 1 flag
    Tunisia : 1 flag
    Tobruk : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 infantry
    Western Ukraine : 2 aaGuns and 1 armour
    95 Sea Zone : 1 destroyer and 2 transports
    Greece : 1 flag
    97 Sea Zone : 1 flag
    98 Sea Zone : 1 submarine
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 artilleries moved from New South Wales to South Australia
            2 infantry moved from Queensland to South Australia
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Guam
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 artilleries moved from New South Wales to South Australia
            2 infantry moved from Queensland to South Australia
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Guam
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Belarus
            2 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 artillery and 3 infantry moved from Novgorod to Belarus
            2 infantry moved from Bessarabia to Ukraine
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Belarus
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Ukraine
            10 armour, 14 artilleries, 15 infantry and 20 mech_infantrys moved from Western Ukraine to Bryansk
            9 mech_infantrys moved from Eastern Poland to Bryansk
            1 bomber moved from Southern France to United Kingdom
            1 bomber moved from Southern France to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in United Kingdom causes 9 damage total.  Damaged units is as follows: factory_major = 6, airfield = 3
            Battle in Bryansk
                Germans attack with 10 armour, 14 artilleries, 15 infantry and 29 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 10 armour, 14 artilleries, 15 infantry and 29 mech_infantrys in Bryansk, round 2 : 16/68 hits, 19.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 10 armour, 14 artilleries, 14 infantry and 29 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Ukraine, round 3 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Ukraine, round 4 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 fighter owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Western Ukraine to Bryansk
            2 tactical_bombers moved from Ukraine to Western Ukraine
            1 fighter and 2 tactical_bombers moved from Belarus to Western Ukraine
            7 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            5 submarines moved from 93 Sea Zone to 92 Sea Zone
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in France
            1 bomber and 3 infantry placed in Western Germany
            3 submarines placed in 93 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
            Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Russians regular : -0.67
    Germans regular : -5.83
    

    Territory Summary for Germans :

    Morocco : 1 flag, 1 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
    Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 3 infantry
    Germany : 1 factory_major
    Belarus : 1 flag, 1 artillery and 4 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 3 aaGuns, 10 armour, 14 artilleries, 14 infantry and 29 mech_infantrys
    Vyborg : 1 flag
    Archangel : 1 flag, 2 infantry
    Eastern Poland : 7 mech_infantrys
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 1 infantry
    Western Ukraine : 1 flag, 1 fighter and 4 tactical_bombers
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    106 Sea Zone : 1 flag
    93 Sea Zone : 3 submarines
    Bulgaria : 1 flag
    92 Sea Zone : 6 submarines
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Timguska
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from 6 Sea Zone to Guam
            1 fighter moved from 6 Sea Zone to Guam
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from 42 Sea Zone to Celebes
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Yunnan to Burma
            1 bomber moved from Shan State to India
            1 bomber moved from Yunnan to India
            1 fighter moved from Shan State to India
            2 tactical_bombers moved from Shan State to Burma
            1 tactical_bomber moved from Kweichow to Burma
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from 6 Sea Zone to Guam
            1 fighter moved from 6 Sea Zone to Guam
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from 42 Sea Zone to Celebes
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Yunnan to Burma
            1 bomber moved from Shan State to India
            1 bomber moved from Yunnan to India
            1 fighter moved from Shan State to India
            2 tactical_bombers moved from Shan State to Burma
            1 tactical_bomber moved from Kweichow to Burma
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
    

    Savegame

  • '22 '21 '20 '17 '15

    @dawgoneit Intercept in Calcutta?


  • @Snigg no

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from 6 Sea Zone to Guam
            1 fighter moved from 6 Sea Zone to Guam
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from 42 Sea Zone to Celebes
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Yunnan to Burma
            1 bomber moved from Shan State to India
            1 bomber moved from Yunnan to India
            1 fighter moved from Shan State to India
            2 tactical_bombers moved from Shan State to Burma
            1 tactical_bomber moved from Kweichow to Burma
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 3 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 5,3 and causes: 8 damage to unit: factory_major
                Bombing raid in India causes 8 damage total. 
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 2 : 1/9 hits, 3.83 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 3 : 4/9 hits, 3.83 expected hits
                    Americans roll dice for 1 mech_infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Guam
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield; ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 3 : 4/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 2 infantry and 3 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone
            3 carriers moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
            2 fighters moved from 55 Sea Zone to 35 Sea Zone
            2 fighters moved from Celebes to 35 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from Guam to 21 Sea Zone
            1 fighter moved from Kweichow to 35 Sea Zone
            3 tactical_bombers moved from Burma to Shan State
            1 fighter moved from India to Shan State
            2 bombers moved from India to Shan State
            1 aaGun moved from Yunnan to Shan State
            1 armour and 2 artilleries moved from Yunnan to Shan State
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in French Indo China
            1 artillery placed in Japan
            6 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : -0.00
    UK_Pacific AA : -0.33
    UK_Pacific regular : 0.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 2 infantry
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 2 infantry and 3 mech_infantrys
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 3 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 3 infantry
    Shan State : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers
    Burma : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
    Guam : 1 flag, 1 airfield and 1 artillery
    French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
    Celebes : 1 flag, 1 artillery and 1 infantry
    Java : 1 flag
    Sumatra : 1 flag, 2 infantry
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 flag, 1 submarine and 1 transport
    37 Sea Zone : 1 flag
    35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 8 fighters, 4 tactical_bombers and 2 transports
    34 Sea Zone : 1 destroyer
    25 Sea Zone : 1 destroyer
    21 Sea Zone : 1 carrier, 1 tactical_bomber and 1 transport
    6 Sea Zone : 1 destroyer and 6 submarines
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from West Indies to 89 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 armour, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Morocco
                Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 0/8 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 3 : 3/8 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Morocco
                Americans win, taking Morocco from Germans with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 aaGun moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 30 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 cruiser moved from 54 Sea Zone to 30 Sea Zone
            1 aaGun and 3 infantry moved from 30 Sea Zone to Johnston Island
    
        Place Units - Americans
            2 artilleries placed in Eastern United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 carrier and 3 destroyers placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : -0.33
    Japanese regular : 0.83
    Germans regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from West Indies to 89 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 armour, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Morocco
                Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 0/8 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 3 : 3/8 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Morocco
                Americans win, taking Morocco from Germans with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 aaGun moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 30 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 cruiser moved from 54 Sea Zone to 30 Sea Zone
            1 aaGun and 3 infantry moved from 30 Sea Zone to Johnston Island
    
        Place Units - Americans
            2 artilleries placed in Eastern United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 carrier and 3 destroyers placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 bomber moved from West India to Burma
            1 armour, 1 artillery and 3 infantry moved from West India to India
            2 fighters and 1 tactical_bomber moved from Eastern Persia to India
            1 artillery and 3 infantry moved from Eastern Persia to West India
            1 armour moved from Persia to West India
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            2 fighters moved from Egypt to Eastern Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 fighter moved from French Central Africa to Egypt
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from India to Burma
            2 fighters moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 6/9 hits, 4.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber, 4 fighters and 2 tactical_bombers moved from Burma to India
            3 aaGuns, 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry moved from India to Burma
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Persia
            1 armour, 1 artillery and 1 infantry placed in Egypt
            British undo move 2.
            British undo move 1.
            3 armour placed in Persia
            2 artilleries and 1 infantry placed in Egypt
            1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
            British collect 36 PUs (3 lost to blockades); end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : -0.33
    Japanese regular : 0.50
    Germans regular : -0.67
    British regular : 1.67
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
            2 fighters moved from Southern Italy to Malta
            2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
            2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in Malta
                Italians attack with 2 artilleries, 2 fighters and 2 infantry
                British defend with 1 armour, 1 artillery and 2 infantry
                    Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Malta, round 2 : 1/6 hits, 2.33 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 0/4 hits, 1.50 expected hits
                    1 infantry owned by the British lost in Malta
                    Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Malta, round 3 : 3/6 hits, 2.33 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Malta, round 3 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Malta
                Italians win, taking Malta from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
                Casualties for British: 1 armour, 1 artillery and 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Malta to Tobruk
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bessarabia: 1 infantry
            EDIT: Adding units owned by Italians to Ukraine: 1 infantry
            EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns and 1 armour
            EDIT: Removing units owned by Italians from Western Ukraine: 2 aaGuns and 1 armour
            EDIT: Turning off Edit Mode
            1 fighter and 2 infantry placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -1.67
    

    Territory Summary for Italians :

    Malta : 1 flag, 2 artilleries and 1 infantry
    Algeria : 1 flag
    Tunisia : 1 flag
    Tobruk : 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
    Bryansk : 2 aaGuns and 1 armour
    Eastern Poland : 1 flag
    Ukraine : 1 infantry
    96 Sea Zone : 2 transports
    95 Sea Zone : 1 destroyer
    Greece : 1 flag
    97 Sea Zone : 1 flag
    92 Sea Zone : 1 destroyer
    98 Sea Zone : 1 submarine
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries and 2 infantry moved from South Australia to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries and 2 infantry moved from South Australia to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Tambov
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
            3 tactical_bombers moved from Western Ukraine to Rostov
            3 submarines moved from 93 Sea Zone to 91 Sea Zone
            6 submarines moved from 92 Sea Zone to 91 Sea Zone
            3 bombers moved from Western Germany to 91 Sea Zone
    

    Savegame

  • '22 '21 '20 '17 '15

    @dawgoneit OOL for sz 91? Sub stay or submerge?


  • @Snigg max"D" sub stays

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