tanios (x) vs Giallo (allies + 10) bm3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 4 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Germany to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Novgorod to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in Holland Belgium
                Germans attack with 3 mech_infantrys
                Americans defend with 1 artillery
                    Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            2 mech_infantrys moved from Germany to France
            2 mech_infantrys moved from Poland to Western Germany
            2 aaGuns, 9 artilleries and 18 infantry moved from Tambov to Rostov
            1 mech_infantry moved from Smolensk to Rostov
            3 armour moved from Western Ukraine to Rostov
            1 aaGun and 2 artilleries moved from Bryansk to Rostov
            2 bombers, 3 fighters and 1 tactical_bomber moved from Ukraine to Germany
            4 bombers moved from Volgograd to Germany
            1 aaGun moved from Germany to Western Germany
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Belarus to Archangel
            1 fighter and 3 tactical_bombers moved from Volgograd to Slovakia Hungary
    
        Place Units - Germans
            3 infantry placed in France
            1 infantry and 2 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Novgorod
            1 bomber and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans regular : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Novosibirsk to Samara
            2 fighters moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Italians
            1 infantry moved from Russia to Samara
            4 fighters moved from Russia to Samara
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Samara
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in Samara
                Russians attack with 6 fighters and 2 infantry
                Italians defend with 1 artillery and 2 infantry
                    Russians roll dice for 6 fighters and 2 infantry in Samara, round 2 : 4/8 hits, 3,33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Samara
                Russians win with 6 fighters remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Vologda
                Russians attack with 3 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 3/4 hits, 1,67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters moved from Vologda to Russia
            6 fighters moved from Samara to Russia
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,00
    Germans regular : -0,33
    Russians regular : 2,00
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yunnan to Hopei
                  Japanese take Kweichow from Chinese
            1 bomber moved from French Indo China to Hopei
            1 mech_infantry moved from Malaya to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 armour moved from Yunnan to Hunan
                  Japanese take Hunan from Chinese
            1 submarine moved from 36 Sea Zone to 55 Sea Zone
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 armour moved from Hunan to Anhwe
            1 artillery moved from Kwangsi to Hunan
    
        Combat - Japanese
            Battle in Hopei
                Japanese attack with 1 armour and 1 bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 bomber in Hopei, round 2 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 marine moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            1 battleship and 1 marine moved from 36 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            1 cruiser moved from 39 Sea Zone to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 armour moved from Malaya to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from 39 Sea Zone to Ceylon
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Malaya to French Indo China
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from Shan State to 37 Sea Zone
            2 tactical_bombers moved from Shan State to French Indo China
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from French Indo China to 37 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to French Indo China
            2 fighters moved from French Indo China to 36 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 destroyer moved from 21 Sea Zone to 36 Sea Zone
            1 bomber moved from Hopei to French Indo China
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Malaya to Shan State
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Anhwe to French Indo China
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            2 armour and 1 infantry placed in French Indo China
            Japanese undo move 2.
            1 artillery and 1 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            Japanese undo move 3.
            Japanese undo move 2.
            1 armour and 1 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            1 armour and 1 artillery placed in Malaya
            1 destroyer placed in 37 Sea Zone
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 3 fighters, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 91 Sea Zone to Southern France
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
            3 fighters moved from 110 Sea Zone to France
            1 fighter moved from 110 Sea Zone to France
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            2 carriers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            2 fighters moved from Hawaiian Islands to Wake Island
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
                    Americans roll dice for 2 artilleries in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in France
                Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 5 infantry and 2 mech_infantrys
                    Americans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in France, round 2 : 5/8 hits, 3,33 expected hits
                    Germans roll dice for 5 infantry and 2 mech_infantrys in France, round 2 : 1/7 hits, 2,33 expected hits
                    5 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans retreated to Normandy Bordeaux
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 1 infantry
                Casualties for Germans: 5 infantry
            Battle in Southern France
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 2 : 0/5 hits, 2,17 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery and 3 fighters in Southern France, round 3 : 3/4 hits, 1,83 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Southern France
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 3 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Wake Island
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Wake Island, round 2 : 4/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Southern France to Normandy Bordeaux
            2 fighters moved from France to 110 Sea Zone
            2 fighters moved from France to 110 Sea Zone
            1 carrier moved from 10 Sea Zone to 31 Sea Zone
            1 carrier moved from 26 Sea Zone to 32 Sea Zone
            2 fighters moved from Wake Island to 31 Sea Zone
            1 fighter moved from 25 Sea Zone to 32 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 32 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            3 fighters moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            3 artilleries and 3 infantry placed in Central United States
            3 fighters placed in 110 Sea Zone
            5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4,17
    Italians regular : 0,00
    Japanese regular : 0,17
    Germans regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            3 infantry moved from Szechwan to Yunnan
            3 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 infantry in Kweichow, round 5 : 2/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kansu from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 4 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Japanese regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 3 fighters, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 91 Sea Zone to Southern France
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
            3 fighters moved from 110 Sea Zone to France
            1 fighter moved from 110 Sea Zone to France
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            2 carriers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            2 fighters moved from Hawaiian Islands to Wake Island
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
                    Americans roll dice for 2 artilleries in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in France
                Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 5 infantry and 2 mech_infantrys
                    Americans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in France, round 2 : 5/8 hits, 3,33 expected hits
                    Germans roll dice for 5 infantry and 2 mech_infantrys in France, round 2 : 1/7 hits, 2,33 expected hits
                    5 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans retreated to Normandy Bordeaux
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 1 infantry
                Casualties for Germans: 5 infantry
            Battle in Southern France
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 2 : 0/5 hits, 2,17 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery and 3 fighters in Southern France, round 3 : 3/4 hits, 1,83 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Southern France
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 3 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Wake Island
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Wake Island, round 2 : 4/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Southern France to Normandy Bordeaux
            2 fighters moved from France to 110 Sea Zone
            2 fighters moved from France to 110 Sea Zone
            1 carrier moved from 10 Sea Zone to 31 Sea Zone
            1 carrier moved from 26 Sea Zone to 32 Sea Zone
            2 fighters moved from Wake Island to 31 Sea Zone
            1 fighter moved from 25 Sea Zone to 32 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 32 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            3 fighters moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            3 artilleries and 3 infantry placed in Central United States
            3 fighters placed in 110 Sea Zone
            5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            3 infantry moved from Szechwan to Yunnan
            3 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 infantry in Kweichow, round 5 : 2/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kansu from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 4 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 3 infantry moved from Rhodesia to Belgian Congo
            2 mech_infantrys moved from Tanganyika Territory to Belgian Congo
            1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
            2 infantry moved from Persia to Northwest Persia
            3 fighters moved from Persia to Northwest Persia
    
        Combat - British
            Battle in Northwest Persia
                British attack with 3 fighters and 2 infantry
                Italians defend with 1 armour
                    British roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 : 2/5 hits, 1,83 expected hits
                    Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            3 fighters moved from Northwest Persia to Persia
            4 transports moved from 112 Sea Zone to 110 Sea Zone
            3 aaGuns and 5 infantry moved from United Kingdom to 110 Sea Zone
            3 aaGuns and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 artillery and 2 infantry placed in Persia
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,1,6,2,4,6,2,6,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Americans regular : 4,17
    Italians regular : 0,50
    Japanese regular : 0,50
    Germans regular : 0,00
    British regular : 0,17
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Egypt to Trans-Jordan
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 armour moved from Kazakhstan to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 mech_infantry moved from Kazakhstan to Novosibirsk
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 armour moved from Volgograd to Northwest Persia
            1 armour moved from Kazakhstan to Turkmenistan
                  Italians take Turkmenistan from Russians
            1 armour moved from Turkmenistan to Eastern Persia
                  Italians take Eastern Persia from British
            1 artillery moved from Western Germany to Holland Belgium
            2 fighters moved from Southern Italy to Holland Belgium
            1 armour moved from Libya to Tunisia
                  Italians take Tunisia from Americans
            1 armour moved from Tunisia to Algeria
                  Italians take Algeria from British
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 armour and 1 mech_infantry moved from Novosibirsk to Urals
                  Italians take Urals from Russians
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 3 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 artillery and 2 fighters
                Americans defend with 1 artillery
                    Italians roll dice for 1 artillery and 2 fighters in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery
                Casualties for Americans: 1 artillery
            Battle in Tambov
                Italians attack with 3 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tambov
                    Italians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tambov
                    Italians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tambov
                Russians win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Italians: 3 infantry
            Battle in Northwest Persia
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 armour, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Trans-Jordan to Southern Italy
            2 fighters moved from Holland Belgium to Western Germany
            1 battleship moved from 95 Sea Zone to 98 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone
            1 aaGun moved from Volgograd to Caucasus
            2 armour moved from Volgograd to Caucasus
            2 infantry moved from Volgograd to Caucasus
            1 infantry moved from Rostov to Caucasus
            1 aaGun moved from Volgograd to Rostov
            1 fighter moved from Southern Italy to Egypt
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            2 infantry placed in Southern France
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 34 PUs; end with 34 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : -2.00
    Russians regular : 1.00
    British regular : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            4 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 mech_infantrys moved from France to Normandy Bordeaux
            7 bombers, 3 fighters and 1 tactical_bomber moved from Germany to Normandy Bordeaux
            1 mech_infantry moved from Nenetsia to Vologda
            1 infantry moved from Archangel to Vologda
            1 mech_infantry moved from Archangel to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in Smolensk
                Germans attack with 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 2 mech_infantrys
            Battle in Vologda
                Germans attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 7 bombers, 3 fighters, 6 mech_infantrys and 1 tactical_bomber
                British defend with 3 aaGuns and 5 infantry; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
                    British roll AA dice in Normandy Bordeaux : 0/9 hits, 1.50 expected hits
                    Germans roll dice for 7 bombers, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/17 hits, 7.83 expected hits
                    Americans roll dice for 3 aaGuns, 1 armour, 1 artillery, 3 fighters and 6 infantry in Normandy Bordeaux, round 2 : 6/11 hits, 4.83 expected hits
                    3 aaGuns owned by the British, 6 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 7 bombers, 3 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 8/11 hits, 6.83 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 3 : 3/6 hits, 3.17 expected hits
                    3 fighters owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win with 7 bombers and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Germans: 3 fighters and 6 mech_infantrys
                Casualties for British: 3 aaGuns and 5 infantry
                Casualties for Americans: 1 armour, 1 artillery, 3 fighters and 1 infantry
    
        Non Combat Move - Germans
            7 bombers moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to France
            1 fighter moved from Slovakia Hungary to Western Germany
            1 tactical_bomber moved from Slovakia Hungary to Western Germany
            1 tactical_bomber moved from Slovakia Hungary to Western Germany
            2 mech_infantrys moved from Germany to Western Germany
            1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
            1 aaGun moved from Rostov to Volgograd
            3 armour moved from Rostov to Volgograd
            2 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Volgograd
            1 tactical_bomber moved from Western Ukraine to Ukraine
            1 infantry moved from Rostov to Volgograd
            2 infantry moved from Rostov to Caucasus
            1 aaGun, 11 artilleries and 15 infantry moved from Rostov to Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Novgorod to Finland
    
        Place Units - Germans
            1 factory_minor placed in Western Ukraine
            3 artilleries placed in France
            3 mech_infantrys placed in Western Germany
            2 armour and 1 mech_infantry placed in Novgorod
            1 infantry and 4 mech_infantrys placed in Germany
            Germans undo move 5.
            1 infantry and 4 mech_infantrys placed in Germany
            Germans undo move 4.
            Germans undo move 4.
            2 armour and 1 infantry placed in Novgorod
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
            Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    British AA : -1.50
    Russians regular : 1.00
    Germans regular : 1.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Vologda
            3 fighters moved from Russia to Vologda
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Rostov
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Russia to Samara
                  Russians take Samara from Italians
            1 artillery and 1 infantry moved from Russia to Vologda
            6 fighters moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 infantry
                Italians defend with 1 aaGun
                    1 aaGun owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
            Battle in Bryansk
                Russians attack with 6 fighters and 2 infantry
                Italians defend with 3 infantry
                    Russians roll dice for 6 fighters and 2 infantry in Bryansk, round 2 : 4/8 hits, 3,33 expected hits
                    Italians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1,00 expected hits
                    1 fighter owned by the Russians, 2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bryansk
                Russians win with 5 fighters remaining. Battle score for attacker is -7
                Casualties for Russians: 1 fighter and 2 infantry
                Casualties for Italians: 3 infantry
            Battle in Vologda
                Russians attack with 1 artillery, 3 fighters and 2 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Vologda, round 2 : 2/6 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters moved from Vologda to Russia
            5 fighters moved from Bryansk to Russia
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2,00
    Germans regular : 0,33
    Russians regular : 0,33
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Shan State to Yunnan
            1 armour moved from Malaya to Yunnan
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
            1 bomber moved from French Indo China to 55 Sea Zone
            2 fighters moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Yunnan
            3 tactical_bombers moved from French Indo China to Yunnan
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            2 tactical_bombers moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 10/12 hits, 6.17 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 armour moved from French Indo China to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 tactical_bombers moved from French Indo China to 39 Sea Zone
            1 fighter moved from 42 Sea Zone to Ceylon
            2 carriers, 2 fighters and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
            3 fighters moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from 55 Sea Zone to Malaya
            2 bombers moved from Yunnan to French Indo China
            2 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
            1 armour moved from Anhwe to Yunnan
            1 fighter moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from 36 Sea Zone to French Indo China
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
            1 armour moved from 39 Sea Zone to Ceylon
            1 artillery moved from 39 Sea Zone to Ceylon
            2 infantry moved from 39 Sea Zone to Ceylon
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 carrier placed in 36 Sea Zone
            1 infantry and 1 mech_infantry placed in French Indo China
            3 infantry placed in Shantung
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 1 infantry placed in Japan
            Japanese undo move 6.
            Japanese undo move 4.
            1 artillery and 2 infantry placed in Shantung
            2 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.50
    Japanese regular : 3.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 aaGuns, 1 carrier, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from Wake Island to 31 Sea Zone
            1 artillery and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 battleship and 3 cruisers moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 3 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 2 : 1/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
            3 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
            2 destroyers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
            5 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 110 Sea Zone to Gibraltar
            6 transports moved from 110 Sea Zone to 102 Sea Zone
            1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to Gibraltar
            1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 tactical_bomber placed in Western United States
            2 aaGuns and 3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,50
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            4 infantry moved from Kweichow to Shensi
            1 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 aaGuns, 1 carrier, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from Wake Island to 31 Sea Zone
            1 artillery and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 battleship and 3 cruisers moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 3 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 2 : 1/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
            3 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
            2 destroyers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
            5 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 110 Sea Zone to Gibraltar
            6 transports moved from 110 Sea Zone to 102 Sea Zone
            1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to Gibraltar
            1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 tactical_bomber placed in Western United States
            2 aaGuns and 3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            4 infantry moved from Kweichow to Shensi
            1 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 infantry moved from Belgian Congo to French Equatorial Africa
            1 artillery moved from Belgian Congo to French Equatorial Africa
            2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Persia to Eastern Persia
            2 fighters moved from Persia to Northwest Persia
            1 fighter moved from Persia to Eastern Persia
            1 artillery moved from Persia to Eastern Persia
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 armour
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Eastern Persia
                British win, taking Eastern Persia from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in French Equatorial Africa
                British attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in French Equatorial Africa, round 2 : 0/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in French Equatorial Africa, round 3 : 2/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Italians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Northwest Persia
                British attack with 2 fighters and 1 infantry
                Italians defend with 1 armour
                    British roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            2 fighters moved from Northwest Persia to Persia
            1 fighter moved from Eastern Persia to Persia
            6 infantry moved from United Kingdom to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            3 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            2 infantry placed in Union of South Africa
            British undo move 1.
            1 aaGun and 2 infantry placed in Persia
            1 infantry placed in Union of South Africa
            1 artillery placed in United Kingdom
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,4,1
            British collect 30 PUs (4 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,1,4,1,3,2,4,1,3,4,5
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -2,50
    Italians regular : -1,67
    Japanese regular : 0,67
    British regular : 1,67
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 10 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Urals to Evenkiyskiy
                  Italians take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Italians take Yenisey from Russians
            1 mech_infantry moved from Urals to Kansu
                  Italians take Kansu from Chinese
            1 mech_infantry moved from Volgograd to Tsinghai
                  Italians take Tsinghai from Chinese
            2 armour moved from Volgograd to Northwest Persia
            2 armour moved from Caucasus to Northwest Persia
            3 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Ukraine to Smolensk
                  Italians take Smolensk from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 armour and 1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 armour and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 bomber moved from Southern Italy to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Rostov
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Italians attack with 4 armour and 3 infantry
                British defend with 1 infantry
                    Italians roll dice for 4 armour and 3 infantry in Northwest Persia, round 2 : 3/7 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 4 armour and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Caucasus to Northwest Persia
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Algeria to Libya
            2 fighters moved from Western Germany to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Southern France to Northern Italy
            1 fighter moved from Egypt to Southern Italy
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 marine placed in Southern Italy
            2 infantry placed in Southern Italy
            2 infantry and 1 mech_infantry placed in Volgograd
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 36 PUs; end with 36 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.50
    Russians regular : 0.67
    British regular : 1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 destroyer, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            1 infantry moved from Volgograd to Samara
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            1 tactical_bomber moved from Ukraine to Samara
            1 mech_infantry moved from Volgograd to Sikang
                  Germans take Sikang from Chinese
            1 infantry moved from Holland Belgium to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Samara
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Caucasus to Northwest Persia
            2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
            5 mech_infantrys moved from Eastern Poland to Ukraine
            2 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            2 artilleries and 2 infantry moved from Ukraine to Rostov
            5 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Novgorod to Finland
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from Samara to Volgograd
            1 mech_infantry moved from Finland to Novgorod
            1 mech_infantry moved from Western Germany to Southern Italy
            1 mech_infantry moved from Western Germany to Southern Italy
            3 mech_infantrys moved from Western Germany to Poland
            1 tactical_bomber moved from France to Western Germany
            1 tactical_bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 artilleries placed in Western Ukraine
            1 artillery and 2 infantry placed in Novgorod
            2 artilleries placed in France
            3 mech_infantrys placed in Western Germany
            1 infantry placed in France
            3 infantry placed in Germany
            1 destroyer and 1 transport placed in 113 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Italians
            1 artillery moved from Vologda to Russia
            1 infantry moved from Russia to Samara
            4 fighters moved from Russia to Samara
            4 fighters moved from Russia to Smolensk
            1 infantry moved from Archangel to Smolensk
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -10
                Casualties for Russians: 1 cruiser and 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Smolensk
                Russians attack with 4 fighters and 1 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 4 fighters and 1 infantry in Smolensk, round 2 : 3/5 hits, 2,17 expected hits
                    Italians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Samara
                Russians attack with 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters and 1 infantry in Samara, round 2 : 2/5 hits, 2,17 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            4 fighters moved from Smolensk to Russia
            4 fighters moved from Samara to Russia
            11 infantry moved from Russia to Tambov
            10 artilleries moved from Russia to Tambov
            7 infantry moved from Russia to Tambov
            4 artilleries moved from Russia to Tambov
            2 artilleries and 4 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            2 artilleries moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : 1,67
    Russians regular : 0,83
    

    Savegame

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