I used barnstorming over St Lo. Also, during the combat move phase some kind of weird corruption happened so I had to edit in the fighters after opening a new file. The German AA missed south of St Lo.
axis-dominion vs francofish bm3
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 5 artilleries, 2 destroyers, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Germany 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in 16 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to 26 Sea Zone 1 bomber moved from 26 Sea Zone to 49 Sea Zone 1 bomber moved from 49 Sea Zone to Queensland 1 bomber moved from Germany to Holland Belgium 1 fighter moved from Morocco to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 5 transports moved from 91 Sea Zone to 90 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 5 transports moved from 90 Sea Zone to 101 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 3 armour EDIT: Adding units owned by Americans to Holland Belgium: 3 armour EDIT: Turning off Edit Mode 3 armour placed in Normandy Bordeaux 2 destroyers and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.67 Germans AA : -0.17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Anhwe 1 artillery moved from Kweichow to Anhwe 1 fighter moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 5 artilleries, 2 destroyers, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Germany 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in 16 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to 26 Sea Zone 1 bomber moved from 26 Sea Zone to 49 Sea Zone 1 bomber moved from 49 Sea Zone to Queensland 1 bomber moved from Germany to Holland Belgium 1 fighter moved from Morocco to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 5 transports moved from 91 Sea Zone to 90 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 5 transports moved from 90 Sea Zone to 101 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 3 armour EDIT: Adding units owned by Americans to Holland Belgium: 3 armour EDIT: Turning off Edit Mode 3 armour placed in Normandy Bordeaux 2 destroyers and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Anhwe 1 artillery moved from Kweichow to Anhwe 1 fighter moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 5 artilleries, 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Libya to Tunisia British take Tunisia from Italians 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 infantry moved from 94 Sea Zone to Algeria 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans French take Syria from British French take Tunisia from British 1 artillery moved from Greece to 97 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 artillery and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery moved from 94 Sea Zone to Algeria 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 1 battleship moved from 97 Sea Zone to 94 Sea Zone 1 fighter moved from 97 Sea Zone to Algeria 1 fighter moved from 97 Sea Zone to Algeria 1 fighter moved from 97 Sea Zone to Algeria 1 tactical_bomber moved from 97 Sea Zone to Algeria 1 infantry moved from Albania to Yugoslavia British take Yugoslavia from Germans 1 bomber moved from Holland Belgium to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Algeria British attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber Italians defend with 2 artilleries, 1 bomber and 1 fighter British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Algeria, round 2 : 1/9 hits, 3.67 expected hits Italians roll dice for 2 artilleries, 1 bomber and 1 fighter in Algeria, round 2 : 3/4 hits, 1.50 expected hits 1 bomber owned by the Italians, 1 artillery owned by the Italians and 3 infantry owned by the British lost in Algeria British roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in Algeria, round 3 : 5/6 hits, 2.83 expected hits Italians roll dice for 1 artillery and 1 fighter in Algeria, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 artillery owned by the British lost in Algeria British win, taking Algeria from Italians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 1 artillery and 3 infantry Casualties for Italians: 2 artilleries, 1 bomber and 1 fighter Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger British Liberation France Liberated French West Africa 3 Infantry Place: French has 1 infantry placed in French West Africa Trigger British Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone Trigger British Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France Trigger British Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France Trigger British Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French West Africa 3: French captures territory French West Africa Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger British Liberation France Liberated French West Africa 3 Infantry Place activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Infantry Remove Trigger British Liberation France Liberated French West Africa 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Central Africa 3: French captures territory French Central Africa Trigger British Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger British Liberation France Liberated Fleet 3 Destroyer Remove Trigger British Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Artillery Remove Trigger British Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger British Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Infantry Remove Trigger British Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France Trigger British Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger British Liberation France Liberated Fleet 3 Cruiser Remove Trigger British Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Southern France 3: French captures territory Southern France Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 carrier moved from 97 Sea Zone to 94 Sea Zone 1 carrier moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 fighter moved from Algeria to 94 Sea Zone 1 fighter moved from Algeria to 94 Sea Zone 1 fighter moved from Algeria to 94 Sea Zone 1 tactical_bomber moved from Algeria to 94 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia 1 infantry moved from Alexandria to Tobruk 1 artillery and 6 infantry moved from Egypt to Trans-Jordan 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 aaGun moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to Holland Belgium 2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 6 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Germany to Holland Belgium 1 tactical_bomber moved from Greece to Holland Belgium 1 fighter moved from Greece to Holland Belgium 1 fighter moved from Greece to Holland Belgium 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 aaGun, 1 artillery and 10 infantry moved from Burma to India 1 infantry moved from Yunnan to Burma Place Units - British 1 mech_infantry placed in Egypt 1 artillery placed in Egypt 4 artilleries, 1 bomber and 5 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 0.67 Italians regular : 1.50 Japanese regular : 0.00 Germans AA : -0.33 British regular : -0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 fighters moved from Southern Italy to France 1 armour moved from Northwest Persia to Iraq Italians take Iraq from British 1 armour moved from Iraq to Persia Italians take Persia from British Combat - Italians Battle in France Italians attack with 1 armour and 2 fighters British defend with 1 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry Italians roll dice for 1 armour and 2 fighters in France, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 5 infantry in France, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the French lost in France Italians roll dice for 1 armour and 2 fighters in France, round 3 : 3/3 hits, 1.50 expected hits French roll dice for 3 infantry in France, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the French, 1 fighter owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in France Italians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for French: 4 infantry Casualties for Italians: 1 armour and 1 fighter Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from France to Western Germany Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1 Italians collect 14 PUs (6 lost to blockades); end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : -0.67 Italians regular : 2.00
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French French converts factory_major into different units Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from Southern France to Northern Italy French take Northern Italy from Italians Combat - French Non Combat Move - French 1 artillery moved from Southern France to France 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 cruiser moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from French West Africa to French Central Africa Turn Complete - French French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French French converts factory_major into different units Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from Southern France to Northern Italy French take Northern Italy from Italians Combat - French Non Combat Move - French 1 artillery moved from Southern France to France 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 cruiser moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from French West Africa to French Central Africa Turn Complete - French French collect 21 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by French from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by French to Holland Belgium: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Forgot to move my fighter. Use latest.
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ok, time to have some fun Karl-style, with BALLS!!!
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 14x factory_major; Remaining resources: 56 PUs; Germans buy 1 airfield, 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Russia to Western Ukraine 1 armour moved from Russia to Western Ukraine Germans take Bryansk from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Russia to Archangel Germans take Archangel from Russians 3 artilleries, 6 bombers, 1 fighter, 19 infantry, 1 marine, 6 mech_infantrys and 4 tactical_bombers moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Germany to Holland Belgium 4 fighters moved from 113 Sea Zone to Holland Belgium 1 mech_infantry moved from Romania to Bulgaria Germans take Bulgaria from British Combat - Germans Battle in Western Ukraine Germans attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 3 artilleries, 6 bombers, 5 fighters, 19 infantry, 1 marine, 8 mech_infantrys and 4 tactical_bombers British defend with 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 6 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 fighter and 2 infantry; Americans defend with 4 armour, 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys British roll AA dice in Holland Belgium : 2/6 hits, 1.00 expected hits 2 fighters owned by the Germans lost in Holland Belgium Germans roll dice for 3 artilleries, 6 bombers, 3 fighters, 19 infantry, 1 marine, 8 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 2 : 13/44 hits, 14.17 expected hits Americans roll dice for 2 aaGuns, 5 armour, 3 artilleries, 2 bombers, 7 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 14/38 hits, 15.67 expected hits 2 aaGuns owned by the British, 14 infantry owned by the Germans, 1 bomber owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 7 infantry owned by the British lost in Holland Belgium Germans roll dice for 3 artilleries, 6 bombers, 3 fighters, 5 infantry, 1 marine, 8 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 3 : 9/30 hits, 11.83 expected hits Americans roll dice for 5 armour, 3 artilleries, 7 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 3 : 16/27 hits, 12.33 expected hits 2 artilleries owned by the Germans, 5 infantry owned by the Germans, 5 infantry owned by the Americans, 8 mech_infantrys owned by the Germans, 2 infantry owned by the British, 1 marine owned by the Germans and 2 mech_infantrys owned by the Americans lost in Holland Belgium Germans roll dice for 1 artillery, 6 bombers, 3 fighters and 4 tactical_bombers in Holland Belgium, round 4 : 5/14 hits, 8.33 expected hits Americans roll dice for 5 armour, 3 artilleries, 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 4 : 9/18 hits, 9.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 bomber owned by the Germans, 3 fighters owned by the Germans, 1 artillery owned by the Americans, 4 tactical_bombers owned by the Germans, 2 artilleries owned by the British and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans roll dice for 5 bombers in Holland Belgium, round 5 : 2/5 hits, 3.33 expected hits Americans roll dice for 5 armour, 7 fighters and 1 tactical_bomber in Holland Belgium, round 5 : 11/13 hits, 7.67 expected hits 5 bombers owned by the Germans and 2 armour owned by the Americans lost in Holland Belgium Americans win with 3 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -150 Casualties for Germans: 3 artilleries, 6 bombers, 5 fighters, 19 infantry, 1 marine, 8 mech_infantrys and 4 tactical_bombers Casualties for Americans: 2 armour, 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys Casualties for British: 2 aaGuns, 2 artilleries, 1 bomber, 9 infantry and 1 mech_infantry Casualties for French: 2 infantry Non Combat Move - Germans
Combat Hit Differential Summary :
Americans regular : 5.00 British AA : 1.00 Russians regular : 0.67 Germans regular : -9.33
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@axis-dominion said in axis-dominion vs francofish bm3:
Battle score for attacker is -150
Am I reading that right?
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Holy shit Mark, you can’t catch a break. This game of chess is straight ridic
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lmao the dicing is relentless. after literally hundreds of games online, I will have to declare you the king of luck… I have never had a single opponent who had this much like against me all concentrated within a couple games… I would say Karl7 probably had similar luck against me, but man this takes the cake
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@FrancoFan said in axis-dominion vs francofish bm3:
Holy shit Mark, you can’t catch a break. This game of chess is straight ridic
haha well I never said this is like chess and that dice can’t play a factor, just that NORMALLY this much bad luck doesn’t happen all in one game, all in large crit battles like this.
gg in any case. I did have fun
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the swings in like 4 major critical battles within two games is like astronomical. just hasn’t been my experience at all, until now with you, the very person I tried to prove was not mostly a luck-based game haha
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Hell yeah, number 1 baby. I was ok with losing Belgium to kill all your ground units and most your air force. This just feel dirty lol.
I mean I should have been able to take West Germany if rolls went expected.
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yah well tbh I was hoping to catch some luck and do better than average this time, given I felt owed something by MARTI lmao… she can be an especially cruel bitch at times
I had some interesting plans… for example I was going to make a rush for s.africa with Japan, and there’d not be much you could’ve done about that… once that was taken, africa would get swallowed up, with even Egypt getting threatened. or at the very least, you’d have to divert some attention over there.
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maybe I just have really bad luck against Karls lol… like I said, the only other guy I’ve had massive dicing like this is a Karl7 who plays in the league
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You can’t snarl the Karls
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Karl has epic luck vs me too.