axis-dominion vs francofish bm3


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 2 fighters moved from Southern Italy to France
            1 armour moved from Northwest Persia to Iraq
                  Italians take Iraq from British
            1 armour moved from Iraq to Persia
                  Italians take Persia from British
    
        Combat - Italians
            Battle in France
                Italians attack with 1 armour and 2 fighters
                British defend with 1 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry
                    Italians roll dice for 1 armour and 2 fighters in France, round 2 : 2/3 hits, 1.50 expected hits
                    French roll dice for 5 infantry in France, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the French lost in France
                    Italians roll dice for 1 armour and 2 fighters in France, round 3 : 3/3 hits, 1.50 expected hits
                    French roll dice for 3 infantry in France, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the French, 1 fighter owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in France
                Italians win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for French: 4 infantry
                Casualties for Italians: 1 armour and 1 fighter
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from France to Western Germany
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1
            Italians collect 14 PUs (6 lost to blockades); end with 14 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Italians regular : 2.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from South Australia to Queensland
            1 artillery moved from South Australia to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from South Australia to Queensland
            1 artillery moved from South Australia to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
                French converts factory_major into different units
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 infantry moved from Southern France to Northern Italy
                  French take Northern Italy from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 artillery moved from Southern France to France
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 cruiser moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from South Australia to Queensland
            1 artillery moved from South Australia to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
                French converts factory_major into different units
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 infantry moved from Southern France to Northern Italy
                  French take Northern Italy from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 artillery moved from Southern France to France
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 cruiser moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from Normandy Bordeaux: 1 fighter
            EDIT: Adding units owned by French to Holland Belgium: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Forgot to move my fighter. Use latest.


  • ok, time to have some fun Karl-style, with BALLS!!!


  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 14x factory_major; Remaining resources: 56 PUs; 
            Germans buy 1 airfield, 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
            2 fighters moved from Russia to Western Ukraine
            1 armour moved from Russia to Western Ukraine
                  Germans take Bryansk from Russians
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Russia to Archangel
                  Germans take Archangel from Russians
            3 artilleries, 6 bombers, 1 fighter, 19 infantry, 1 marine, 6 mech_infantrys and 4 tactical_bombers moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Germany to Holland Belgium
            4 fighters moved from 113 Sea Zone to Holland Belgium
            1 mech_infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from British
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 armour, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 3 artilleries, 6 bombers, 5 fighters, 19 infantry, 1 marine, 8 mech_infantrys and 4 tactical_bombers
                British defend with 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 6 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 fighter and 2 infantry; Americans defend with 4 armour, 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys
                    British roll AA dice in Holland Belgium : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Germans lost in Holland Belgium
                    Germans roll dice for 3 artilleries, 6 bombers, 3 fighters, 19 infantry, 1 marine, 8 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 2 : 13/44 hits, 14.17 expected hits
                    Americans roll dice for 2 aaGuns, 5 armour, 3 artilleries, 2 bombers, 7 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 14/38 hits, 15.67 expected hits
                    2 aaGuns owned by the British, 14 infantry owned by the Germans, 1 bomber owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 7 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 3 artilleries, 6 bombers, 3 fighters, 5 infantry, 1 marine, 8 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 3 : 9/30 hits, 11.83 expected hits
                    Americans roll dice for 5 armour, 3 artilleries, 7 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 3 : 16/27 hits, 12.33 expected hits
                    2 artilleries owned by the Germans, 5 infantry owned by the Germans, 5 infantry owned by the Americans, 8 mech_infantrys owned by the Germans, 2 infantry owned by the British, 1 marine owned by the Germans and 2 mech_infantrys owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 6 bombers, 3 fighters and 4 tactical_bombers in Holland Belgium, round 4 : 5/14 hits, 8.33 expected hits
                    Americans roll dice for 5 armour, 3 artilleries, 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 4 : 9/18 hits, 9.33 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 bomber owned by the Germans, 3 fighters owned by the Germans, 1 artillery owned by the Americans, 4 tactical_bombers owned by the Germans, 2 artilleries owned by the British and 1 mech_infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 5 bombers in Holland Belgium, round 5 : 2/5 hits, 3.33 expected hits
                    Americans roll dice for 5 armour, 7 fighters and 1 tactical_bomber in Holland Belgium, round 5 : 11/13 hits, 7.67 expected hits
                    5 bombers owned by the Germans and 2 armour owned by the Americans lost in Holland Belgium
                Americans win with 3 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -150
                Casualties for Germans: 3 artilleries, 6 bombers, 5 fighters, 19 infantry, 1 marine, 8 mech_infantrys and 4 tactical_bombers
                Casualties for Americans: 2 armour, 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys
                Casualties for British: 2 aaGuns, 2 artilleries, 1 bomber, 9 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
    

    Combat Hit Differential Summary :

    Americans regular : 5.00
    British AA : 1.00
    Russians regular : 0.67
    Germans regular : -9.33
    

    Savegame

  • '20

    @axis-dominion said in axis-dominion vs francofish bm3:

    Battle score for attacker is -150

    Am I reading that right?


  • Holy shit Mark, you can’t catch a break. This game of chess is straight ridic


  • lmao the dicing is relentless. after literally hundreds of games online, I will have to declare you the king of luck… I have never had a single opponent who had this much like against me all concentrated within a couple games… I would say Karl7 probably had similar luck against me, but man this takes the cake

    Screen Shot 2020-11-05 at 10.30.04 AM.png


  • @FrancoFan said in axis-dominion vs francofish bm3:

    Holy shit Mark, you can’t catch a break. This game of chess is straight ridic

    haha well I never said this is like chess and that dice can’t play a factor, just that NORMALLY this much bad luck doesn’t happen all in one game, all in large crit battles like this.

    gg in any case. I did have fun


  • the swings in like 4 major critical battles within two games is like astronomical. just hasn’t been my experience at all, until now with you, the very person I tried to prove was not mostly a luck-based game haha


  • Hell yeah, number 1 baby. I was ok with losing Belgium to kill all your ground units and most your air force. This just feel dirty lol.

    I mean I should have been able to take West Germany if rolls went expected.


  • yah well tbh I was hoping to catch some luck and do better than average this time, given I felt owed something by MARTI lmao… she can be an especially cruel bitch at times

    I had some interesting plans… for example I was going to make a rush for s.africa with Japan, and there’d not be much you could’ve done about that… once that was taken, africa would get swallowed up, with even Egypt getting threatened. or at the very least, you’d have to divert some attention over there.


  • maybe I just have really bad luck against Karls lol… like I said, the only other guy I’ve had massive dicing like this is a Karl7 who plays in the league


  • You can’t snarl the Karls

  • '20

    Karl has epic luck vs me too.

  • '20

    However, this game vs you might be worse than anything I’ve experienced.


  • @tanios said in axis-dominion vs francofish bm3:

    However, this game vs you might be worse than anything I’ve experienced.

    honestly I normally would never go with even 75% odds like that, even with it showing a positive average… I decided to go for it for two reasons, a) I felt kinda desperate to make something big happen and b) I was super curious if the tragic luck streak would remain consistent to the end.


  • I suppose I never really could recover from this early epic failure… which allowed US’s involvement in Europe to be a lot bigger than it would otherwise be possible.

    Screen Shot 2020-11-05 at 10.45.39 AM.png Screen Shot 2020-11-05 at 10.46.04 AM.png

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