japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Bjergmose vs. Maxidiaper ´42 ed.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - British British buy 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 armour, 1 artillery and 3 infantry moved from West India to India 1 fighter moved from Persia to India 1 mech_infantry moved from Eastern Persia to India Combat - British Battle in Holland Belgium British attack with 1 fighter and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in India British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in India, round 2 : 2/7 hits, 2,17 expected hits Japanese roll dice for 4 mech_infantrys in India, round 2 : 1/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in India, round 3 : 1/6 hits, 2,00 expected hits Japanese roll dice for 2 mech_infantrys in India, round 3 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in India, round 4 : 0/4 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in India, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in India, round 5 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in India, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 3 infantry Casualties for Japanese: 4 mech_infantrys Non Combat Move - British 1 fighter moved from India to West India 1 artillery and 4 infantry moved from Eastern Persia to West India 2 armour moved from Persia to West India 1 artillery and 1 infantry moved from Persia to Eastern Persia 3 artilleries and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Alexandria to Egypt 1 submarine moved from 71 Sea Zone to 79 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 125 Sea Zone to 110 Sea Zone Place Units - British 4 infantry placed in United Kingdom 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1 British collect 36 PUs (1 lost to blockades); end with 36 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 Germans regular : -0,33 British regular : -3,17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Southern France to Holland Belgium 1 mech_infantry moved from Northern Italy to Holland Belgium 3 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Gibraltar Battle in Holland Belgium Italians attack with 3 fighters and 2 mech_infantrys British defend with 2 infantry Italians roll dice for 3 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium Italians roll dice for 3 fighters and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits, 1,67 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium Italians win, taking Gibraltar from British with 3 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 2 mech_infantrys Casualties for British: 2 infantry Non Combat Move - Italians 3 fighters moved from Holland Belgium to France 3 infantry moved from Southern France to France 1 infantry moved from Northern Italy to Southern France 1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to France 1 battleship and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0,50 British regular : 1,00
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from New South Wales to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone Americans loiter and taunt; ANZAC attack with 1 bomber Japanese defend with 5 transports 5 transports owned by the Japanese lost in 26 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 35 Casualties for Japanese: 5 transports Non Combat Move - ANZAC 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 airfield, 1 armour, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 1 infantry moved from Poland to Slovakia Hungary 2 infantry moved from Romania to Yugoslavia 2 infantry moved from Romania to Bulgaria 1 armour and 2 mech_infantrys moved from Volgograd to Sikang 1 artillery and 4 infantry moved from Kazakhstan to Sikang 1 armour and 1 mech_infantry moved from Chahar to Kiangsu Chinese take Anhwe from Japanese Chinese take Kiangsu from Japanese 1 bomber moved from Ukraine to Bulgaria 1 tactical_bomber moved from Ukraine to Yugoslavia 1 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Russia to Sikang Combat - Russians Rocket attack in Germany does 6 damage to factory_major owned by Germans Rockets in Novgorod roll: 6 Rocket attack in Western Germany does 6 damage to factory_major owned by Germans Rockets in Finland roll: 6 Battle in Yugoslavia Russians attack with 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Bulgaria Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Bulgaria, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 bomber and 2 infantry in Bulgaria, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys Japanese defend with 1 artillery Russians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Sikang, round 2 : 0/9 hits, 2,50 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Sikang, round 3 : 1/9 hits, 2,50 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 aaGun moved from Eastern Persia to West India 1 fighter moved from Sikang to Turkmenistan 1 mech_infantry moved from Russia to Urals 1 bomber moved from Bulgaria to Russia 1 tactical_bomber moved from Yugoslavia to Romania 1 mech_infantry moved from Romania to Eastern Poland 3 mech_infantrys moved from Eastern Poland to Romania 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Novgorod to Baltic States 1 artillery and 2 infantry moved from Ukraine to Bessarabia Place Units - Russians 1 airfield placed in Ukraine 3 infantry placed in Ukraine 1 infantry placed in Novgorod 3 mech_infantrys placed in Volgograd Russians undo move 4. 1 mech_infantry placed in Novgorod 1 armour, 1 bomber and 2 mech_infantrys placed in Volgograd Russians undo move 5. 1 armour, 1 bomber and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 Germans regular : 0,67 Russians regular : -4,67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 10 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 armour and 5 mech_infantrys moved from Burma to India 1 mech_infantry moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu 2 mech_infantrys moved from Kwangtung to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Malaya to Yunnan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from Yunnan to Szechwan 2 bombers moved from Wake Island to 25 Sea Zone 1 tactical_bomber moved from Wake Island to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier and 2 destroyers moved from 30 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 26 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 carrier Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in India Japanese attack with 1 armour and 6 mech_infantrys British defend with 1 armour, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour and 6 mech_infantrys in India, round 2 : 1/7 hits, 1,50 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 1 mech_infantry in India, round 2 : 2/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in India Japanese roll dice for 1 armour and 4 mech_infantrys in India, round 3 : 1/5 hits, 1,17 expected hits UK_Pacific roll dice for 1 armour and 1 artillery in India, round 3 : 2/2 hits, 0,83 expected hits 2 mech_infantrys owned by the Japanese and 1 artillery owned by the British lost in India Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 4 : 1/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 5 mech_infantrys Casualties for British: 1 armour, 1 artillery and 1 mech_infantry Battle in Midway Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 2 bombers moved from 25 Sea Zone to Japan 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Ulaanbaatar to Central Mongolia Place Units - Japanese 2 transports placed in 6 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Japan 3 armour placed in Malaya 3 armour placed in French Indo China 3 armour placed in Kwangtung Turn Complete - Japanese Japanese collect 66 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,33 Japanese regular : 0,83 UK_Pacific regular : 2,50
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 4 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 mech_infantry moved from Eastern Persia to India 1 bomber moved from Persia to India 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to Southern France 1 fighter moved from 110 Sea Zone to Southern France 3 submarines moved from 10 Sea Zone to 25 Sea Zone 3 bombers moved from Western United States to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in Denmark Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Southern France Americans attack with 4 fighters and 1 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 4/5 hits, 2,17 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Italians: 1 infantry Battle in 25 Sea Zone Americans attack with 3 bombers, 3 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 3 bombers and 3 fighters in 25 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 5/8 hits, 3,67 expected hits 1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 25 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 25 Sea Zone, round 3 : 4/4 hits, 2,33 expected hits Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 55 Casualties for Americans: 2 bombers, 1 fighter and 3 submarines Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport Battle in India Americans attack with 1 bomber and 1 mech_infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 bomber and 1 mech_infantry in India, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in India, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese lost in India Americans roll dice for 1 bomber and 1 mech_infantry in India, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win, taking India from Japanese with 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Americans: 1 bomber Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to Morocco 2 fighters moved from Southern France to United Kingdom 1 fighter moved from Southern France to 110 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 bomber moved from 25 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 infantry placed in Norway 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States 1 armour and 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 6,50 Japanese regular : 0,17 Italians regular : -0,33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
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