Bjergmose vs. Maxidiaper ´42 ed.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            1 armour, 1 artillery and 3 infantry moved from West India to India
            1 fighter moved from Persia to India
            1 mech_infantry moved from Eastern Persia to India
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in India
                British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in India, round 2 : 2/7 hits, 2,17 expected hits
                    Japanese roll dice for 4 mech_infantrys in India, round 2 : 1/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in India, round 3 : 1/6 hits, 2,00 expected hits
                    Japanese roll dice for 2 mech_infantrys in India, round 3 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in India, round 4 : 0/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 mech_infantry in India, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in India, round 5 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 mech_infantry in India, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 3 infantry
                Casualties for Japanese: 4 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from India to West India
            1 artillery and 4 infantry moved from Eastern Persia to West India
            2 armour moved from Persia to West India
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Alexandria to Egypt
            1 submarine moved from 71 Sea Zone to 79 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - British
            4 infantry placed in United Kingdom
            1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
            British collect 36 PUs (1 lost to blockades); end with 36 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Germans regular : -0,33
    British regular : -3,17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Southern France to Holland Belgium
            1 mech_infantry moved from Northern Italy to Holland Belgium
            3 fighters moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Holland Belgium
                Italians attack with 3 fighters and 2 mech_infantrys
                British defend with 2 infantry
                    Italians roll dice for 3 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                    Italians roll dice for 3 fighters and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Gibraltar from British with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 2 mech_infantrys
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Holland Belgium to France
            3 infantry moved from Southern France to France
            1 infantry moved from Northern Italy to Southern France
            1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to France
            1 battleship and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            3 mech_infantrys placed in Northern Italy
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,50
    British regular : 1,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from New South Wales to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 bomber
                Japanese defend with 5 transports
                    5 transports owned by the Japanese lost in 26 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 35
                Casualties for Japanese: 5 transports
    
        Non Combat Move - ANZAC
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 airfield, 1 armour, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Poland to Slovakia Hungary
            2 infantry moved from Romania to Yugoslavia
            2 infantry moved from Romania to Bulgaria
            1 armour and 2 mech_infantrys moved from Volgograd to Sikang
            1 artillery and 4 infantry moved from Kazakhstan to Sikang
            1 armour and 1 mech_infantry moved from Chahar to Kiangsu
                  Chinese take Anhwe from Japanese
                  Chinese take Kiangsu from Japanese
            1 bomber moved from Ukraine to Bulgaria
            1 tactical_bomber moved from Ukraine to Yugoslavia
            1 infantry moved from Eastern Poland to Slovakia Hungary
            1 fighter moved from Russia to Sikang
    
        Combat - Russians
            Rocket attack in Germany does 6 damage to factory_major owned by Germans
                Rockets in Novgorod roll: 6
            Rocket attack in Western Germany does 6 damage to factory_major owned by Germans
                Rockets in Finland roll: 6
            Battle in Yugoslavia
                Russians attack with 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Bulgaria
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Bulgaria, round 2 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 bomber and 2 infantry in Bulgaria, round 3 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
                Russians win, taking Bulgaria from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Sikang
                Russians attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys
                Japanese defend with 1 artillery
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Sikang, round 2 : 0/9 hits, 2,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Sikang, round 3 : 1/9 hits, 2,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
            1 aaGun moved from Eastern Persia to West India
            1 fighter moved from Sikang to Turkmenistan
            1 mech_infantry moved from Russia to Urals
            1 bomber moved from Bulgaria to Russia
            1 tactical_bomber moved from Yugoslavia to Romania
            1 mech_infantry moved from Romania to Eastern Poland
            3 mech_infantrys moved from Eastern Poland to Romania
            1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
    
        Place Units - Russians
            1 airfield placed in Ukraine
            3 infantry placed in Ukraine
            1 infantry placed in Novgorod
            3 mech_infantrys placed in Volgograd
            Russians undo move 4.
            1 mech_infantry placed in Novgorod
            1 armour, 1 bomber and 2 mech_infantrys placed in Volgograd
            Russians undo move 5.
            1 armour, 1 bomber and 2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    Germans regular : 0,67
    Russians regular : -4,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 10 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 5 mech_infantrys moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
            2 mech_infantrys moved from Kwangtung to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            1 armour and 2 mech_infantrys moved from Malaya to Yunnan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 mech_infantry moved from Yunnan to Szechwan
            2 bombers moved from Wake Island to 25 Sea Zone
            1 tactical_bomber moved from Wake Island to 25 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier and 2 destroyers moved from 30 Sea Zone to 25 Sea Zone
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from Evenkiyskiy to Timguska
                  Japanese take Timguska from Russians
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Kiangsu
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 carrier
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in India
                Japanese attack with 1 armour and 6 mech_infantrys
                British defend with 1 armour, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour and 6 mech_infantrys in India, round 2 : 1/7 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery and 1 mech_infantry in India, round 2 : 2/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in India
                    Japanese roll dice for 1 armour and 4 mech_infantrys in India, round 3 : 1/5 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 armour and 1 artillery in India, round 3 : 2/2 hits, 0,83 expected hits
                    2 mech_infantrys owned by the Japanese and 1 artillery owned by the British lost in India
                    Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 4 : 1/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 5 mech_infantrys
                Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
            Battle in Midway
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            2 bombers moved from 25 Sea Zone to Japan
            1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from Ulaanbaatar to Central Mongolia
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Japan
            3 armour placed in Malaya
            3 armour placed in French Indo China
            3 armour placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : -0,33
    Japanese regular : 0,83
    UK_Pacific regular : 2,50
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 4 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 mech_infantry moved from Eastern Persia to India
            1 bomber moved from Persia to India
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from United Kingdom to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
            3 submarines moved from 10 Sea Zone to 25 Sea Zone
            3 bombers moved from Western United States to 25 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Southern France
                Americans attack with 4 fighters and 1 infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 4/5 hits, 2,17 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 3 bombers, 3 fighters and 3 submarines
                Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 3 bombers and 3 fighters in 25 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 5/8 hits, 3,67 expected hits
                    1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 2 bombers and 2 fighters in 25 Sea Zone, round 3 : 4/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 55
                Casualties for Americans: 2 bombers, 1 fighter and 3 submarines
                Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport
            Battle in India
                Americans attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 mech_infantry in India, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in India, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                    Americans roll dice for 1 bomber and 1 mech_infantry in India, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in India
                Americans win, taking India from Japanese with 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            1 fighter moved from 92 Sea Zone to Morocco
            2 fighters moved from Southern France to United Kingdom
            1 fighter moved from Southern France to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 infantry placed in Norway
            1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
            1 armour and 1 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 6,50
    Japanese regular : 0,17
    Italians regular : -0,33
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    game over man.jpg


  • Det må man sige, der er vist ikke mere at komme efter! Godt spillet!

Suggested Topics

  • 12
  • 13
  • 19
  • 25
  • 37
  • 27
  • 55
  • 56
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.4k

Users

39.9k

Topics

1.7m

Posts