Bjergmose vs. Maxidiaper ´42 ed.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            3 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 2/2 hits, 0,83 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            3 armour and 1 mech_infantry moved from Russia to Volgograd
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Russia to Tambov
            1 aaGun and 11 infantry moved from Russia to Bryansk
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            3 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,17
    Russians regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 2 destroyers, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 35 Sea Zone to 46 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            6 mech_infantrys moved from Kwangtung to Kwangsi
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery, 7 infantry and 3 mech_infantrys moved from French Indo China to Kwangsi
            1 bomber moved from Japan to Kwangsi
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from Yenisey to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Kazakhstan to Samara
                  Japanese take Samara from Russians
            2 fighters moved from 35 Sea Zone to Malaya
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 46 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 33 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 bomber, 7 infantry and 9 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 7 infantry and 9 mech_infantrys in Kwangsi, round 2 : 4/18 hits, 3,83 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 7 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Malaya
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 3/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            2 fighters moved from Malaya to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            2 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from 46 Sea Zone to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to Kwangsi
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            3 infantry moved from Jehol to Anhwe
            3 infantry moved from Manchuria to Jehol
            1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 bomber placed in Japan
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : -0,83
    Japanese regular : 3,83
    UK_Pacific regular : -0,50
    ANZAC regular : 0,50
    

    Savegame


  • 75 ipc til japanerne. Det kan jeg vel dårligt tillade mig at brokke mig over:)


  • @Maxiheimer og stadigvæk 2 felter fra Indien…kejseren er ikke imponeret!

  • '18 '17 '16 '15 '13 '11 '10

    til gengæld irriterer de tech terninger mig lidt…nu har jeg købt 16 uden succes.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 2,2 and gets 0 hits
            Americans removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 tactical_bomber moved from United Kingdom to Finland
            2 bombers moved from United Kingdom to Finland
            2 fighters moved from 110 Sea Zone to Finland
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Queensland to 56 Sea Zone
            1 destroyer moved from 47 Sea Zone to 46 Sea Zone
            3 fighters moved from 47 Sea Zone to 46 Sea Zone
            1 fighter moved from 47 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 56 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 3 : 1/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Holland Belgium
                Americans attack with 1 armour and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Finland
                Americans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                Germans defend with 4 infantry
                    Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Finland, round 2 : 3/5 hits, 3,00 expected hits
                    Germans roll dice for 4 infantry in Finland, round 2 : 2/4 hits, 1,33 expected hits
                    3 infantry owned by the Germans and 2 bombers owned by the Americans lost in Finland
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Finland, round 3 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Finland
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -22
                Casualties for Americans: 2 bombers and 1 fighter
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Finland to Norway
            3 infantry moved from Iceland to 123 Sea Zone
            1 armour moved from Iceland to 123 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
            3 infantry moved from 125 Sea Zone to Norway
            1 armour moved from 125 Sea Zone to Norway
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 armour and 1 infantry moved from 123 Sea Zone to Iceland
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 4 infantry moved from New Britain to 47 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 47 Sea Zone to 49 Sea Zone
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 49 Sea Zone to 54 Sea Zone
            1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 56 Sea Zone to South Australia
            2 carriers, 1 cruiser and 3 submarines moved from 47 Sea Zone to 54 Sea Zone
            4 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3,00
    Japanese regular : 0,67
    Germans regular : 1,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery, 1 fighter and 24 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 24 infantry
                Japanese defend with 1 artillery, 11 infantry and 9 mech_infantrys
                    Chinese roll dice for 1 artillery, 1 fighter and 24 infantry in Kwangsi, round 2 : 4/26 hits, 5,00 expected hits
                    Japanese roll dice for 1 artillery, 11 infantry and 9 mech_infantrys in Kwangsi, round 2 : 11/21 hits, 7,00 expected hits
                    4 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kwangsi
                1 fighter owned by the Chinese retreated
                13 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Yunnan
                Japanese win with 1 artillery, 7 infantry and 9 mech_infantrys remaining. Battle score for attacker is -21
                Casualties for Chinese: 11 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : 4,00
    

    Savegame


  • av av av det er alligevel en sjat ipc at smide efter det!! Prikken over i’et ville være hvis du så fik den og endte med radar:joy: :joy: :joy:

    Nej jeg syntes også de kinesere er irriterende stædige!! Kan de ikke bare erkende at de er undermennesker og give op!


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 6 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Western Germany to Holland Belgium
            2 infantry moved from France to Normandy Bordeaux
            1 tactical_bomber moved from Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            9 armour and 1 mech_infantry moved from Rostov to Volgograd
            1 bomber moved from Western Ukraine to Volgograd
            1 bomber moved from Novgorod to Volgograd
            1 fighter moved from Western Germany to 125 Sea Zone
            1 bomber moved from Western Germany to Caucasus
            3 armour moved from Novgorod to Archangel
            1 tactical_bomber moved from Western Germany to Belarus
            1 fighter moved from Western Ukraine to Belarus
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Southern France to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to 99 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport; Americans defend with 2 transports
                    1 transport owned by the British and 2 transports owned by the Americans lost in 125 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for British: 1 transport
                Casualties for Americans: 2 transports
            Battle in 99 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 2/3 hits, 0,83 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 armour and 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1,50 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Volgograd
                Germans attack with 9 armour, 2 bombers and 1 mech_infantry
                Russians defend with 6 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Germans roll dice for 9 armour, 2 bombers and 1 mech_infantry in Volgograd, round 2 : 9/12 hits, 6,00 expected hits
                    Russians roll dice for 6 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 5/8 hits, 3,67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 6 armour owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 armour and 2 bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 4 armour and 1 mech_infantry
                Casualties for Russians: 6 armour, 1 infantry and 1 mech_infantry
            Battle in Archangel
                Germans attack with 3 armour
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Ukraine
            2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            2 fighters moved from Western Ukraine to Ukraine
            2 bombers moved from Volgograd to Ukraine
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter moved from 125 Sea Zone to Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            2 infantry placed in France
            2 infantry and 3 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Russians regular : 2,33
    Germans regular : 2,50
    British regular : -0,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 bomber, 6 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Norway to Finland
                  British take Finland from Germans
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Holland Belgium
            1 infantry moved from Bulgaria to Romania
                  British take Romania from Germans
            3 infantry moved from Northwest Persia to Caucasus
            3 armour and 1 mech_infantry moved from Persia to Caucasus
            1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 fighters moved from Russia to Samara
            1 fighter moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Yunnan to French Indo China
            4 fighters and 1 tactical_bomber moved from India to French Indo China
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Samara
                British attack with 2 fighters
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters in Samara, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the British lost in Samara
                British win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
                    British roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 6/7 hits, 3,33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/5 hits, 2,17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
            Battle in Caucasus
                British attack with 3 armour, 1 fighter, 3 infantry and 1 mech_infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 3 armour, 1 fighter, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 3/8 hits, 2,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 3 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Samara to Russia
            1 fighter moved from Caucasus to Persia
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            4 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            1 bomber and 6 infantry placed in United Kingdom
            1 submarine placed in 80 Sea Zone
            1 armour and 1 artillery placed in Persia
    
        Turn Complete - British
            British collect 50 PUs; end with 52 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
            UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Japanese regular : -1,50
    Germans regular : -1,00
    British regular : 4,17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Germany to Romania
            1 mech_infantry moved from Northern Italy to Bulgaria
                  Italians take Bulgaria from British
            1 mech_infantry moved from Northern Italy to Romania
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from Albania to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry; French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Greece, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Greece, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Greece, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Greece, round 6 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Greece, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Greece
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for French: 1 infantry
            Battle in Romania
                Italians attack with 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 mech_infantrys in Romania, round 3 : 0/2 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 mech_infantrys in Romania, round 4 : 0/2 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 mech_infantrys in Romania, round 5 : 0/2 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 mech_infantrys in Romania, round 6 : 0/2 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Romania, round 6 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 mech_infantrys in Romania, round 7 : 1/2 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Romania, round 7 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Romania
                Italians win, taking Romania from British with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 artillery and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            4 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,67
    British regular : -2,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Queensland to South Australia
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from Queensland to South Australia
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 9 PUs; 
            Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Samara
                  Russians take Samara from Japanese
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Tambov
            1 artillery and 8 infantry moved from Bryansk to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 bomber, 1 factory_minor, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Urals to Samara
            2 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 bomber moved from Kwangtung to French Indo China
            4 fighters moved from 35 Sea Zone to French Indo China
            1 mech_infantry moved from Evenkiyskiy to Vologda
                  Japanese take Vologda from Russians
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Samara
                Japanese attack with 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Samara
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in French Indo China
                Japanese attack with 1 bomber, 4 fighters and 3 infantry
                British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 1 bomber, 4 fighters and 3 infantry in French Indo China, round 2 : 1/8 hits, 3,17 expected hits
                    UK_Pacific roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                    Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in French Indo China, round 3 : 6/7 hits, 3,00 expected hits
                    UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsi to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 bomber moved from French Indo China to Chahar
            1 infantry moved from Jehol to Chahar
            2 infantry moved from Jehol to Anhwe
            1 infantry moved from Anhwe to Hunan
            3 mech_infantrys moved from Manchuria to Anhwe
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            2 carriers moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            2 fighters moved from 42 Sea Zone to 35 Sea Zone
            4 fighters moved from French Indo China to 36 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from Japan to Chahar
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Western Australia: 1 infantry
            EDIT: Changing ownership of Northern Territory from ANZAC to Japanese
            EDIT: Adding units owned by Japanese to Northern Territory: 1 infantry
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Malaya
            Japanese undo move 1.
            1 factory_minor placed in Kiangsu
            3 artilleries placed in Kwangtung
            3 mech_infantrys placed in Manchuria
            Japanese undo move 2.
            2 artilleries and 1 mech_infantry placed in Kwangtung
            2 artilleries and 1 bomber placed in Japan
            2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship and 1 destroyer
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0,17
    UK_Pacific regular : -0,33
    ANZAC regular : -0,33
    Russians regular : 0,33
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 3,1 and gets 0 hits
            Americans removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from Queensland to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 54 Sea Zone to Java
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            2 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
            2 infantry moved from 4 Sea Zone to Soviet Far East
            1 fighter and 1 tactical_bomber moved from Queensland to Northern Territory
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Sumatra
            Battle in Malaya
            Battle in Java
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Americans win, taking Soviet Far East from Japanese, taking Sumatra from Japanese, taking Malaya from Japanese, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Northern Territory
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Territory, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Northern Territory
                Americans win, taking Northern Territory from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Northern Territory to Queensland
            1 carrier moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from South Australia to Queensland
            1 fighter moved from Queensland to 54 Sea Zone
            1 armour and 1 infantry moved from Iceland to 123 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
            1 armour moved from 109 Sea Zone to United Kingdom
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            1 fighter moved from 110 Sea Zone to Norway
            1 bomber and 2 fighters moved from Eastern United States to 110 Sea Zone
            1 tactical_bomber moved from Eastern United States to Iceland
            1 bomber moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
            Americans collect 58 PUs (4 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Japanese regular : 1,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Shensi
            1 infantry moved from Tsinghai to Shensi
            3 artilleries, 1 fighter and 16 infantry moved from Yunnan to Burma
    
        Combat - Chinese
            Battle in Burma
                Chinese attack with 3 artilleries, 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 16 infantry in Burma, round 2 : 7/20 hits, 4,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
                Chinese win, taking Burma from Japanese with 3 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
            1 infantry placed in Yunnan
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,83
    Japanese regular : 0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 6 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            2 armour moved from Smolensk to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Ukraine to Rostov
            2 fighters moved from Ukraine to Rostov
            3 bombers moved from Ukraine to Russia
            4 armour and 2 mech_infantrys moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
            3 armour moved from Novgorod to Bryansk
                  Germans take Belarus from Russians
            2 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Germany to Normandy Bordeaux
            1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to 99 Sea Zone
            1 armour moved from Ukraine to Bryansk
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame


  • En enkelt engelsk intercepter i Rusland?

  • '18 '17 '16 '15 '13 '11 '10

    det blir et nej herfra


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 6 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            2 armour moved from Smolensk to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Ukraine to Rostov
            2 fighters moved from Ukraine to Rostov
            3 bombers moved from Ukraine to Russia
            4 armour and 2 mech_infantrys moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
            3 armour moved from Novgorod to Bryansk
                  Germans take Belarus from Russians
            2 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Germany to Normandy Bordeaux
            1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to 99 Sea Zone
            1 armour moved from Ukraine to Bryansk
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/3 hits, 0,50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
                Bombing raid in Russia causes 9 damage total. 
            Battle in 99 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 artillery and 3 infantry
                    Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/7 hits, 2,83 expected hits
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 1/6 hits, 2,67 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for British: 1 artillery and 3 infantry
            Battle in Bryansk
                Germans attack with 10 armour and 2 mech_infantrys
                Russians defend with 1 aaGun and 1 infantry
                    Germans roll dice for 10 armour and 2 mech_infantrys in Bryansk, round 2 : 2/12 hits, 5,33 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from Rostov to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            5 armour moved from Volgograd to Bryansk
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 mech_infantry moved from Germany to Baltic States
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to France
            2 bombers moved from Russia to Eastern Poland
            1 tactical_bomber moved from Western Germany to Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 infantry placed in Novgorod
            3 infantry placed in Volgograd
            Germans undo move 2.
            3 armour placed in Novgorod
            2 infantry and 2 mech_infantrys placed in Western Germany
            4 infantry placed in Germany
            Germans undo move 3.
            Germans undo move 4.
            3 infantry placed in Novgorod
            3 armour and 1 infantry placed in Germany
            Germans undo move 5.
            3 armour placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,00
    Germans regular : -3,50
    British regular : 0,33
    Russians AA : 0,50
    

    Savegame

Suggested Topics

  • 1
  • 8
  • 10
  • 8
  • 57
  • 35
  • 103
  • 354
Axis & Allies Boardgaming Custom Painted Miniatures

138

Online

17.5k

Users

40.0k

Topics

1.7m

Posts