No scramble
Surfer (X) vs WindowWasher (L+10), BM3 rubber match
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Spain to Southern France 1 bomber moved from Gibraltar to Southern France 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 15 fighters, 2 infantry, 16 submarines, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 2 fighters moved from Western United States to 6 Sea Zone 1 infantry moved from Spain to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,6 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Battle in Sardinia Battle in Southern France Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 3/3 hits, 1.33 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France Americans win, taking Sardinia from Italians, taking Southern France from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 6 Sea Zone Americans attack with 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 17 fighters, 16 submarines, 3 tactical_bombers and 1 transport Japanese defend with 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters, 16 submarines and 4 tactical_bombers Americans roll dice for 16 submarines in 6 Sea Zone, round 2 : 4/16 hits, 5.33 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 17 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 16/29 hits, 14.17 expected hits Units damaged: 5 carriers owned by the Japanese Japanese roll dice for 16 submarines in 6 Sea Zone, round 2 : 2/16 hits, 2.67 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 17/34 hits, 17.00 expected hits 3 submarines owned by the Americans, 11 submarines owned by the Japanese and 7 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 13 submarines in 6 Sea Zone, round 3 : 4/13 hits, 4.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 17 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 19/29 hits, 14.17 expected hits Japanese roll dice for 5 submarines in 6 Sea Zone, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 13/34 hits, 17.00 expected hits 2 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 2 cruisers owned by the Americans, 5 destroyers owned by the Americans, 8 carriers owned by the Japanese, 6 destroyers owned by the Japanese, 5 submarines owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 9 submarines in 6 Sea Zone, round 4 : 6/9 hits, 3.00 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 destroyer, 17 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 11/22 hits, 11.50 expected hits Japanese roll dice for 13 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 13/15 hits, 9.67 expected hits 2 tactical_bombers owned by the Japanese, 9 fighters owned by the Japanese and 13 fighters owned by the Americans lost in 6 Sea Zone 9 submarines owned by the Americans Submerged Americans roll dice for 1 battleship, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 4/9 hits, 5.00 expected hits Japanese roll dice for 4 fighters in 6 Sea Zone, round 5 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 90 Casualties for Americans: 9 carriers, 2 cruisers, 5 destroyers, 15 fighters and 7 submarines Casualties for Japanese: 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters, 16 submarines and 4 tactical_bombers Battle in Japan Americans attack with 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber Americans roll dice for 2 infantry in Japan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Japan, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Japanese lost in Japan Americans roll dice for 2 infantry in Japan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in Japan, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 infantry in Japan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in Japan, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 infantry in Japan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in Japan, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 infantry in Japan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in Japan, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Japan Americans roll dice for 1 infantry in Japan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Japan, round 7 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Japan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 aaGun Casualties for Americans: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 95 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Sardinia: 1 infantry EDIT: Changing ownership of Sardinia from Americans to Italians EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Southern France to Finland 1 fighter moved from United Kingdom to Finland 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 3 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 8 infantry placed in Eastern United States 1 airfield placed in Spain Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Spain: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 6 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 3 infantry moved from Iraq to Turkey 1 armour and 7 mech_infantrys moved from Persia to Turkey 2 mech_infantrys moved from Saudi Arabia to Turkey 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 32 infantry moved from Eastern Persia to West India 1 artillery moved from Afghanistan to West India 1 submarine moved from 95 Sea Zone to 97 Sea Zone 5 fighters moved from Spain to Finland 4 fighters moved from United Kingdom to Finland 2 armour and 1 mech_infantry moved from Portugal to Spain 1 artillery and 1 infantry moved from Portugal to Spain 1 bomber moved from Spain to Turkey 2 fighters moved from Persia to Turkey 4 infantry moved from Union of South Africa to Mozambique Combat - British Battle in Mozambique British attack with 4 infantry Neutral_True defend with 2 infantry British roll dice for 4 infantry in Mozambique, round 2 : 0/4 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Mozambique British roll dice for 3 infantry in Mozambique, round 3 : 1/3 hits, 0.50 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British roll dice for 3 infantry in Mozambique, round 4 : 0/3 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Mozambique, round 5 : 1/3 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British win, taking Mozambique from Neutral_True with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 9 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 9 mech_infantrys in Turkey, round 2 : 9/19 hits, 5.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits 2 mech_infantrys owned by the British, 8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 3 infantry and 2 mech_infantrys Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Turkey to Persia 4 aaGuns moved from Eastern Persia to West India 2 tactical_bombers moved from Gibraltar to Spain Place Units - British 3 armour placed in Persia 3 armour placed in Egypt 1 artillery and 1 fighter placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 7.67 Japanese regular : -3.83 Italians regular : -0.67 Germans regular : -0.33 Neutral_True regular : 1.33 British regular : 3.17
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@WindowWasher said in Surfer (X) vs WindowWasher (L+10), BM3 rubber match:
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 7.67
Japanese regular : -3.83
Italians regular : -0.67
Germans regular : -0.33
Neutral_True regular : 1.33
British regular : 3.17that’s tough, sorry. I almost want to play LL
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Southern France 4 fighters moved from Southern Italy to Southern France 1 bomber moved from France to Slovakia Hungary 1 infantry moved from Greater Southern Germany to Slovakia Hungary Combat - Italians Battle in Southern France Italians attack with 4 fighters and 1 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France 4 fighters owned by the Italians retreated Americans win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Slovakia Hungary Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Slovakia Hungary to France 4 fighters moved from Southern France to Southern Italy 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,4,6,5,3,6,4,5 Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -1.00 Russians regular : -0.33
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Win some. Lose some. Looks like I’ll lose this one.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Fiji to 50 Sea Zone 1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone 2 submarines moved from 63 Sea Zone to 26 Sea Zone 3 armour and 5 mech_infantrys moved from South Australia to Queensland 3 armour and 3 fighters moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Fiji to 50 Sea Zone 1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone 2 submarines moved from 63 Sea Zone to 26 Sea Zone 3 armour and 5 mech_infantrys moved from South Australia to Queensland 3 armour and 3 fighters moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour and 11 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from France to Southern France 2 infantry moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 bombers and 2 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Southern France Germans attack with 2 bombers and 1 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 bombers and 1 infantry in Southern France, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France Germans win with 2 bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 1 bomber moved from Southern France to Northern Italy 1 bomber moved from Northern Italy to Western Germany 1 bomber moved from Southern France to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 1 armour moved from Sweden to 114 Sea Zone 2 infantry moved from Sweden to 114 Sea Zone 1 aaGun moved from Sweden to 114 Sea Zone 5 infantry moved from Western Germany to Germany 3 infantry moved from Poland to Slovakia Hungary 1 aaGun, 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 114 Sea Zone to 113 Sea Zone 1 armour and 2 infantry moved from 113 Sea Zone to Germany 1 aaGun moved from 113 Sea Zone to Germany 5 artilleries and 32 infantry moved from Germany to Slovakia Hungary 2 armour moved from Western Germany to Slovakia Hungary 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 tactical_bomber moved from Germany to Slovakia Hungary 1 fighter moved from Germany to Slovakia Hungary 1 bomber moved from Germany to Western Germany 3 infantry moved from Western Germany to Germany 2 artilleries moved from Western Germany to Germany 4 infantry moved from Western Germany to France 1 fighter moved from Western Germany to France 1 mech_infantry moved from Albania to Slovakia Hungary Place Units - Germans 2 armour and 8 infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,1,5,2,4,4,1,4 Germans collect 37 PUs (2 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 0.17
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 6 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 infantry moved from Romania to Yugoslavia Russians take Yugoslavia from Germans 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 infantry moved from Finland to Norway Russians take Norway from Germans 13 artilleries and 13 infantry moved from Finland to Sweden 9 artilleries and 12 infantry moved from Novgorod to Baltic States 34 infantry moved from Eastern Poland to Baltic States 3 infantry moved from Ukraine to Bessarabia 4 artilleries and 2 infantry moved from Romania to Bessarabia 1 armour and 3 mech_infantrys moved from Russia to Belarus 2 artilleries moved from Archangel to Belarus 1 artillery moved from Timguska to Yenisey Russians take Yenisey from Japanese 1 artillery moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 mech_infantry moved from Timguska to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Bessarabia to Romania 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Tsinghai 2 fighters and 1 tactical_bomber moved from Urals to Novgorod 3 mech_infantrys moved from Novosibirsk to Smolensk 5 mech_infantrys moved from Belarus to Novgorod 5 mech_infantrys moved from Finland to Novgorod Combat - Russians Battle in Sweden Russians attack with 13 artilleries and 13 infantry Germans defend with 2 artilleries, 12 infantry and 1 mech_infantry Russians roll dice for 13 artilleries and 13 infantry in Sweden, round 2 : 6/26 hits, 8.67 expected hits Germans roll dice for 2 artilleries, 12 infantry and 1 mech_infantry in Sweden, round 2 : 5/15 hits, 5.00 expected hits 5 infantry owned by the Russians and 6 infantry owned by the Germans lost in Sweden Russians roll dice for 13 artilleries and 8 infantry in Sweden, round 3 : 2/21 hits, 7.00 expected hits Germans roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Sweden, round 3 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Sweden Russians roll dice for 13 artilleries and 6 infantry in Sweden, round 4 : 8/19 hits, 6.33 expected hits Germans roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Sweden, round 4 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Sweden Russians win, taking Sweden from Germans with 13 artilleries and 3 infantry remaining. Battle score for attacker is 18 Casualties for Russians: 10 infantry Casualties for Germans: 2 artilleries, 12 infantry and 1 mech_infantry Battle in Shensi Russians attack with 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Timguska to Kansu Place Units - Russians 8 mech_infantrys placed in Russia 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod Turn Complete - Russians Russians collect 47 PUs; end with 48 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 74 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : -4.50
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from Japan to 7 Sea Zone 1 bomber moved from French Indo China to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 6 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain Combat - Japanese Japanese creates battle in territory 44 Sea Zone Battle in New Guinea Japanese attack with 1 infantry ANZAC defend with 1 aaGun 1 aaGun owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 aaGun Battle in New Britain Battle in Solomon Islands Battle in 7 Sea Zone Japanese attack with 1 fighter and 2 tactical_bombers Americans defend with 1 carrier and 2 tactical_bombers Japanese roll dice for 1 fighter and 2 tactical_bombers in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.33
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OOL? I assume the 2 ftrs, but LMK.
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1 fig, tip carrier, cant load the save for some reason, did you get a wonky error when posting it?
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if you keep rolling, leave carrier for last
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from Japan to 7 Sea Zone 1 bomber moved from French Indo China to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 6 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain Combat - Japanese Japanese creates battle in territory 44 Sea Zone Battle in New Guinea Japanese attack with 1 infantry ANZAC defend with 1 aaGun 1 aaGun owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 aaGun Battle in New Britain Battle in Solomon Islands Battle in 7 Sea Zone Japanese attack with 1 fighter and 2 tactical_bombers Americans defend with 1 carrier and 2 tactical_bombers Japanese roll dice for 1 fighter and 2 tactical_bombers in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 2 tactical_bombers in 7 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 7 Sea Zone 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated Americans win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 tactical_bomber Battle in 6 Sea Zone Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers Americans defend with 1 battleship, 1 destroyer, 9 submarines and 1 transport 9 submarines owned by the Americans submerged Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 battleship, 1 destroyer and 1 transport 1 tactical_bomber owned by the Americans could not land and were killed Non Combat Move - Japanese 1 carrier moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 2 carriers and 2 destroyers moved from 45 Sea Zone to 47 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 39 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from Yunnan to India 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hopei 1 aaGun and 1 artillery moved from Hopei to Anhwe 1 infantry moved from Szechwan to Kweichow 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Guam to 21 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 mech_infantry moved from Yunnan to India 2 bombers moved from India to Philippines 1 bomber moved from 6 Sea Zone to Japan Place Units - Japanese 2 carriers and 2 destroyers placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,3,1,6,3,5,4,4,2,5,5,1,3,1,4,3 Japanese collect 58 PUs (11 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 26 Sea Zone to 49 Sea Zone 1 carrier moved from 7 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Spain to Northern Italy Americans take Northern Italy from Italians 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 1 bomber moved from Finland to Normandy Bordeaux 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Americans Battle in 49 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Spain 1 fighter moved from Finland to United Kingdom 8 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain Place Units - Americans 6 infantry placed in Eastern United States 2 carriers placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Germans regular : -0.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Kansu Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 26 Sea Zone to 49 Sea Zone 1 carrier moved from 7 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Spain to Northern Italy Americans take Northern Italy from Italians 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 1 bomber moved from Finland to Normandy Bordeaux 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Americans Battle in 49 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Spain 1 fighter moved from Finland to United Kingdom 8 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain Place Units - Americans 6 infantry placed in Eastern United States 2 carriers placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Kansu Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British repair damage of 4x airfield; Remaining resources: 45 PUs; British buy 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 2 tactical_bombers moved from Spain to Holland Belgium 1 armour moved from Spain to Holland Belgium 1 artillery moved from Turkey to Greece British take Greece from Italians 1 armour and 7 mech_infantrys moved from Turkey to Persia 3 armour moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 3 armour moved from Egypt to Iraq 1 fighter moved from Union of South Africa to Saudi Arabia 1 artillery moved from Union of South Africa to Rhodesia 3 infantry moved from Mozambique to Rhodesia 2 fighters moved from Persia to West India 1 mech_infantry moved from Spain to Holland Belgium 9 fighters moved from Finland to 112 Sea Zone 1 infantry moved from Spain to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Persia to Turkey Combat - British Battle in Denmark Battle in Holland Belgium British attack with 1 armour, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 infantry British roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium British win, taking Denmark from Germans, taking Holland Belgium from Germans with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 tactical_bombers moved from Holland Belgium to United Kingdom 9 fighters moved from 112 Sea Zone to United Kingdom Place Units - British 1 fighter and 1 tactical_bomber placed in United Kingdom 1 mech_infantry placed in United Kingdom 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt British undo move 4. 2 mech_infantrys placed in United Kingdom Turn Complete - British British collect 47 PUs; end with 47 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.50 Germans regular : 0.00 British regular : 0.17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Southern Italy to Northern Italy 1 infantry moved from Slovakia Hungary to Yugoslavia 2 fighters moved from Southern Italy to Yugoslavia 2 infantry moved from France to Holland Belgium 1 bomber moved from France to Holland Belgium Combat - Italians Battle in Northern Italy Italians attack with 2 fighters and 2 infantry Americans defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Yugoslavia Italians attack with 2 fighters and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yugoslavia Italians win, taking Yugoslavia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Italians attack with 1 bomber and 2 infantry British defend with 1 armour Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 bomber moved from Holland Belgium to France 2 fighters moved from Northern Italy to Southern Italy 2 fighters moved from Yugoslavia to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,4,1,3,3,4,3,3 Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.50 Russians regular : -0.33 British regular : -0.50
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from Queensland to 47 Sea Zone 4 submarines moved from 26 Sea Zone to 47 Sea Zone 1 bomber moved from Hawaiian Islands to 47 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands 2 armour moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 47 Sea Zone ANZAC attack with 1 bomber, 4 fighters and 4 submarines Japanese defend with 1 battleship, 2 carriers and 2 destroyers ANZAC roll dice for 4 submarines in 47 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits 1 submarine owned by the ANZAC lost in 47 Sea Zone ANZAC roll dice for 3 submarines in 47 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 3 : 0/5 hits, 2.00 expected hits 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 47 Sea Zone ANZAC win with 1 bomber, 4 fighters and 3 submarines remaining. Battle score for attacker is 62 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 battleship, 2 carriers and 2 destroyers Non Combat Move - ANZAC 1 bomber moved from 47 Sea Zone to Queensland 4 fighters moved from 47 Sea Zone to 48 Sea Zone 4 fighters moved from 48 Sea Zone to Gilbert Islands Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33 ANZAC regular : 0.67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from Queensland to 47 Sea Zone 4 submarines moved from 26 Sea Zone to 47 Sea Zone 1 bomber moved from Hawaiian Islands to 47 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands 2 armour moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 47 Sea Zone ANZAC attack with 1 bomber, 4 fighters and 4 submarines Japanese defend with 1 battleship, 2 carriers and 2 destroyers ANZAC roll dice for 4 submarines in 47 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits 1 submarine owned by the ANZAC lost in 47 Sea Zone ANZAC roll dice for 3 submarines in 47 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 3 : 0/5 hits, 2.00 expected hits 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 47 Sea Zone ANZAC win with 1 bomber, 4 fighters and 3 submarines remaining. Battle score for attacker is 62 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 battleship, 2 carriers and 2 destroyers Non Combat Move - ANZAC 1 bomber moved from 47 Sea Zone to Queensland 4 fighters moved from 47 Sea Zone to 48 Sea Zone 4 fighters moved from 48 Sea Zone to Gilbert Islands Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2.33 ANZAC regular : 0.67