Surfer (X) vs WindowWasher (L+10), BM3 rubber match

  • '21 '20

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Spain to Southern France
            1 bomber moved from Gibraltar to Southern France
            1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 15 fighters, 2 infantry, 16 submarines, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from Western United States to 6 Sea Zone
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Sardinia
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 3/3 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                Americans win, taking Sardinia from Italians, taking Southern France from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 17 fighters, 16 submarines, 3 tactical_bombers and 1 transport
                Japanese defend with 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters, 16 submarines and 4 tactical_bombers
                    Americans roll dice for 16 submarines in 6 Sea Zone, round 2 : 4/16 hits, 5.33 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 17 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 16/29 hits, 14.17 expected hits
                Units damaged: 5 carriers owned by the Japanese
                    Japanese roll dice for 16 submarines in 6 Sea Zone, round 2 : 2/16 hits, 2.67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 17/34 hits, 17.00 expected hits
                    3 submarines owned by the Americans, 11 submarines owned by the Japanese and 7 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 13 submarines in 6 Sea Zone, round 3 : 4/13 hits, 4.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 17 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 19/29 hits, 14.17 expected hits
                    Japanese roll dice for 5 submarines in 6 Sea Zone, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 13/34 hits, 17.00 expected hits
                    2 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 2 cruisers owned by the Americans, 5 destroyers owned by the Americans, 8 carriers owned by the Japanese, 6 destroyers owned by the Japanese, 5 submarines owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 9 submarines in 6 Sea Zone, round 4 : 6/9 hits, 3.00 expected hits
                    1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 destroyer, 17 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 11/22 hits, 11.50 expected hits
                    Japanese roll dice for 13 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 13/15 hits, 9.67 expected hits
                    2 tactical_bombers owned by the Japanese, 9 fighters owned by the Japanese and 13 fighters owned by the Americans lost in 6 Sea Zone
                9 submarines owned by the Americans Submerged
                    Americans roll dice for 1 battleship, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 4/9 hits, 5.00 expected hits
                    Japanese roll dice for 4 fighters in 6 Sea Zone, round 5 : 2/4 hits, 2.67 expected hits
                    4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 90
                Casualties for Americans: 9 carriers, 2 cruisers, 5 destroyers, 15 fighters and 7 submarines
                Casualties for Japanese: 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters, 16 submarines and 4 tactical_bombers
            Battle in Japan
                Americans attack with 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
                    Americans roll dice for 2 infantry in Japan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 aaGun and 1 tactical_bomber in Japan, round 2 : 0/1 hits, 0.50 expected hits
                    1 aaGun owned by the Japanese lost in Japan
                    Americans roll dice for 2 infantry in Japan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Japan, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 infantry in Japan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Japan, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 infantry in Japan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Japan, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 infantry in Japan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Japan, round 6 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 infantry in Japan, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Japan, round 7 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Japan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 aaGun
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 95 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Sardinia: 1 infantry
            EDIT: Changing ownership of Sardinia from Americans to Italians
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 7 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Southern France to Finland
            1 fighter moved from United Kingdom to Finland
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
            8 infantry placed in Eastern United States
            1 airfield placed in Spain
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Spain: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 6 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries and 3 infantry moved from Iraq to Turkey
            1 armour and 7 mech_infantrys moved from Persia to Turkey
            2 mech_infantrys moved from Saudi Arabia to Turkey
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery and 32 infantry moved from Eastern Persia to West India
            1 artillery moved from Afghanistan to West India
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            5 fighters moved from Spain to Finland
            4 fighters moved from United Kingdom to Finland
            2 armour and 1 mech_infantry moved from Portugal to Spain
            1 artillery and 1 infantry moved from Portugal to Spain
            1 bomber moved from Spain to Turkey
            2 fighters moved from Persia to Turkey
            4 infantry moved from Union of South Africa to Mozambique
    
        Combat - British
            Battle in Mozambique
                British attack with 4 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 4 infantry in Mozambique, round 2 : 0/4 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Mozambique
                    British roll dice for 3 infantry in Mozambique, round 3 : 1/3 hits, 0.50 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Mozambique
                    British roll dice for 3 infantry in Mozambique, round 4 : 0/3 hits, 0.50 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry in Mozambique, round 5 : 1/3 hits, 0.50 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Mozambique
                British win, taking Mozambique from Neutral_True with 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Turkey
                British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 9 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 9 mech_infantrys in Turkey, round 2 : 9/19 hits, 5.67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits
                    2 mech_infantrys owned by the British, 8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 3 infantry and 2 mech_infantrys
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 bomber and 2 fighters moved from Turkey to Persia
            4 aaGuns moved from Eastern Persia to West India
            2 tactical_bombers moved from Gibraltar to Spain
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Egypt
            1 artillery and 1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 7.67
    Japanese regular : -3.83
    Italians regular : -0.67
    Germans regular : -0.33
    Neutral_True regular : 1.33
    British regular : 3.17
    

    Savegame


  • @WindowWasher said in Surfer (X) vs WindowWasher (L+10), BM3 rubber match:

    Combat Hit Differential Summary :
    Chinese regular : -0.67
    Americans regular : 7.67
    Japanese regular : -3.83
    Italians regular : -0.67
    Germans regular : -0.33
    Neutral_True regular : 1.33
    British regular : 3.17

    that’s tough, sorry. I almost want to play LL

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from France to Southern France
            4 fighters moved from Southern Italy to Southern France
            1 bomber moved from France to Slovakia Hungary
            1 infantry moved from Greater Southern Germany to Slovakia Hungary
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 4 fighters and 1 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                4 fighters owned by the Italians retreated
                Americans win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Slovakia Hungary
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Slovakia Hungary
                Italians win, taking Slovakia Hungary from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Slovakia Hungary to France
            4 fighters moved from Southern France to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,4,6,5,3,6,4,5
            Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : -1.00
    Russians regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    Win some. Lose some. Looks like I’ll lose this one.

  • '21 '20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Fiji to 50 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone
            2 submarines moved from 63 Sea Zone to 26 Sea Zone
            3 armour and 5 mech_infantrys moved from South Australia to Queensland
            3 armour and 3 fighters moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Fiji to 50 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone
            2 submarines moved from 63 Sea Zone to 26 Sea Zone
            3 armour and 5 mech_infantrys moved from South Australia to Queensland
            3 armour and 3 fighters moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 72 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour and 11 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from France to Southern France
            2 infantry moved from France to Normandy Bordeaux
            2 bombers moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 bombers and 2 infantry
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Southern France
                Germans attack with 2 bombers and 1 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 bombers and 1 infantry in Southern France, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
                Germans win with 2 bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from Southern France to Northern Italy
            1 bomber moved from Northern Italy to Western Germany
            1 bomber moved from Southern France to Western Germany
            2 bombers moved from Normandy Bordeaux to Western Germany
            1 armour moved from Sweden to 114 Sea Zone
            2 infantry moved from Sweden to 114 Sea Zone
            1 aaGun moved from Sweden to 114 Sea Zone
            5 infantry moved from Western Germany to Germany
            3 infantry moved from Poland to Slovakia Hungary
            1 aaGun, 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 114 Sea Zone to 113 Sea Zone
            1 armour and 2 infantry moved from 113 Sea Zone to Germany
            1 aaGun moved from 113 Sea Zone to Germany
            5 artilleries and 32 infantry moved from Germany to Slovakia Hungary
            2 armour moved from Western Germany to Slovakia Hungary
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 tactical_bomber moved from Germany to Slovakia Hungary
            1 fighter moved from Germany to Slovakia Hungary
            1 bomber moved from Germany to Western Germany
            3 infantry moved from Western Germany to Germany
            2 artilleries moved from Western Germany to Germany
            4 infantry moved from Western Germany to France
            1 fighter moved from Western Germany to France
            1 mech_infantry moved from Albania to Slovakia Hungary
    
        Place Units - Germans
            2 armour and 8 infantry placed in Western Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,1,5,2,4,4,1,4
            Germans collect 37 PUs (2 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans regular : 0.17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            1 infantry moved from Romania to Yugoslavia
                  Russians take Yugoslavia from Germans
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            1 infantry moved from Finland to Norway
                  Russians take Norway from Germans
            13 artilleries and 13 infantry moved from Finland to Sweden
            9 artilleries and 12 infantry moved from Novgorod to Baltic States
            34 infantry moved from Eastern Poland to Baltic States
            3 infantry moved from Ukraine to Bessarabia
            4 artilleries and 2 infantry moved from Romania to Bessarabia
            1 armour and 3 mech_infantrys moved from Russia to Belarus
            2 artilleries moved from Archangel to Belarus
            1 artillery moved from Timguska to Yenisey
                  Russians take Yenisey from Japanese
            1 artillery moved from Timguska to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 mech_infantry moved from Timguska to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Bessarabia to Romania
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Tsinghai
            2 fighters and 1 tactical_bomber moved from Urals to Novgorod
            3 mech_infantrys moved from Novosibirsk to Smolensk
            5 mech_infantrys moved from Belarus to Novgorod
            5 mech_infantrys moved from Finland to Novgorod
    
        Combat - Russians
            Battle in Sweden
                Russians attack with 13 artilleries and 13 infantry
                Germans defend with 2 artilleries, 12 infantry and 1 mech_infantry
                    Russians roll dice for 13 artilleries and 13 infantry in Sweden, round 2 : 6/26 hits, 8.67 expected hits
                    Germans roll dice for 2 artilleries, 12 infantry and 1 mech_infantry in Sweden, round 2 : 5/15 hits, 5.00 expected hits
                    5 infantry owned by the Russians and 6 infantry owned by the Germans lost in Sweden
                    Russians roll dice for 13 artilleries and 8 infantry in Sweden, round 3 : 2/21 hits, 7.00 expected hits
                    Germans roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Sweden, round 3 : 2/9 hits, 3.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Sweden
                    Russians roll dice for 13 artilleries and 6 infantry in Sweden, round 4 : 8/19 hits, 6.33 expected hits
                    Germans roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Sweden, round 4 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Russians, 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Sweden
                Russians win, taking Sweden from Germans with 13 artilleries and 3 infantry remaining. Battle score for attacker is 18
                Casualties for Russians: 10 infantry
                Casualties for Germans: 2 artilleries, 12 infantry and 1 mech_infantry
            Battle in Shensi
                Russians attack with 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Timguska to Kansu
    
        Place Units - Russians
            8 mech_infantrys placed in Russia
            3 artilleries placed in Ukraine
            3 artilleries placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 47 PUs; end with 48 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -0.33
    Russians regular : -4.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from Japan to 7 Sea Zone
            1 bomber moved from French Indo China to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 6 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 battleship and 1 marine moved from 45 Sea Zone to 47 Sea Zone
            1 marine moved from 47 Sea Zone to New Britain
    
        Combat - Japanese
            Japanese creates battle in territory 44 Sea Zone
            Battle in New Guinea
                Japanese attack with 1 infantry
                ANZAC defend with 1 aaGun
                    1 aaGun owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 aaGun
            Battle in New Britain
            Battle in Solomon Islands
            Battle in 7 Sea Zone
                Japanese attack with 1 fighter and 2 tactical_bombers
                Americans defend with 1 carrier and 2 tactical_bombers
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    OOL? I assume the 2 ftrs, but LMK.

  • '21 '20

    1 fig, tip carrier, cant load the save for some reason, did you get a wonky error when posting it?

  • '21 '20

    if you keep rolling, leave carrier for last

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from Japan to 7 Sea Zone
            1 bomber moved from French Indo China to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 6 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 battleship and 1 marine moved from 45 Sea Zone to 47 Sea Zone
            1 marine moved from 47 Sea Zone to New Britain
    
        Combat - Japanese
            Japanese creates battle in territory 44 Sea Zone
            Battle in New Guinea
                Japanese attack with 1 infantry
                ANZAC defend with 1 aaGun
                    1 aaGun owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 aaGun
            Battle in New Britain
            Battle in Solomon Islands
            Battle in 7 Sea Zone
                Japanese attack with 1 fighter and 2 tactical_bombers
                Americans defend with 1 carrier and 2 tactical_bombers
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier and 2 tactical_bombers in 7 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 7 Sea Zone
                1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
                Americans win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 tactical_bomber
            Battle in 6 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                Americans defend with 1 battleship, 1 destroyer, 9 submarines and 1 transport
                9 submarines owned by the Americans submerged
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 battleship, 1 destroyer and 1 transport
                1 tactical_bomber owned by the Americans could not land and were killed
    
        Non Combat Move - Japanese
            1 carrier moved from 21 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            2 carriers and 2 destroyers moved from 45 Sea Zone to 47 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 39 Sea Zone to 36 Sea Zone
            3 mech_infantrys moved from Yunnan to India
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 aaGun and 1 artillery moved from Hopei to Anhwe
            1 infantry moved from Szechwan to Kweichow
            1 mech_infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Guam to 21 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 armour and 1 mech_infantry moved from Yunnan to India
            2 bombers moved from India to Philippines
            1 bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            2 carriers and 2 destroyers placed in 6 Sea Zone
            2 fighters placed in Japan
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            3 infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,3,1,6,3,5,4,4,2,5,5,1,3,1,4,3
            Japanese collect 58 PUs (11 lost to blockades); end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 24 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            1 carrier moved from 7 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from Spain to Northern Italy
                  Americans take Northern Italy from Italians
            1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
            1 bomber moved from Finland to Normandy Bordeaux
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 carrier and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to 30 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 49 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 bomber and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to Spain
            1 fighter moved from Finland to United Kingdom
            8 infantry moved from Eastern United States to 101 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Spain
    
        Place Units - Americans
            6 infantry placed in Eastern United States
            2 carriers placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Germans regular : -0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 24 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            1 carrier moved from 7 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from Spain to Northern Italy
                  Americans take Northern Italy from Italians
            1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
            1 bomber moved from Finland to Normandy Bordeaux
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 carrier and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to 30 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 49 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 bomber and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to Spain
            1 fighter moved from Finland to United Kingdom
            8 infantry moved from Eastern United States to 101 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Spain
    
        Place Units - Americans
            6 infantry placed in Eastern United States
            2 carriers placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British repair damage of 4x airfield; Remaining resources: 45 PUs; 
            British buy 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 tactical_bombers moved from Spain to Holland Belgium
            1 armour moved from Spain to Holland Belgium
            1 artillery moved from Turkey to Greece
                  British take Greece from Italians
            1 armour and 7 mech_infantrys moved from Turkey to Persia
            3 armour moved from Persia to West India
            3 mech_infantrys moved from Iraq to Eastern Persia
            3 armour moved from Egypt to Iraq
            1 fighter moved from Union of South Africa to Saudi Arabia
            1 artillery moved from Union of South Africa to Rhodesia
            3 infantry moved from Mozambique to Rhodesia
            2 fighters moved from Persia to West India
            1 mech_infantry moved from Spain to Holland Belgium
            9 fighters moved from Finland to 112 Sea Zone
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from Persia to Turkey
    
        Combat - British
            Battle in Denmark
            Battle in Holland Belgium
                British attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 infantry
                    British roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Denmark from Germans, taking Holland Belgium from Germans with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 tactical_bombers moved from Holland Belgium to United Kingdom
            9 fighters moved from 112 Sea Zone to United Kingdom
    
        Place Units - British
            1 fighter and 1 tactical_bomber placed in United Kingdom
            1 mech_infantry placed in United Kingdom
            3 mech_infantrys placed in Persia
            2 mech_infantrys placed in Egypt
            British undo move 4.
            2 mech_infantrys placed in United Kingdom
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Germans regular : 0.00
    British regular : 0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Southern Italy to Northern Italy
            1 infantry moved from Slovakia Hungary to Yugoslavia
            2 fighters moved from Southern Italy to Yugoslavia
            2 infantry moved from France to Holland Belgium
            1 bomber moved from France to Holland Belgium
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 2 fighters and 2 infantry
                Americans defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Yugoslavia
                Italians attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yugoslavia
                Italians win, taking Yugoslavia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 armour
                    Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to France
            2 fighters moved from Northern Italy to Southern Italy
            2 fighters moved from Yugoslavia to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,4,1,3,3,4,3,3
            Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 0.50
    Russians regular : -0.33
    British regular : -0.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from Queensland to 47 Sea Zone
            4 submarines moved from 26 Sea Zone to 47 Sea Zone
            1 bomber moved from Hawaiian Islands to 47 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
            1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
            2 armour moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Solomon Islands
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
                ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 47 Sea Zone
                ANZAC attack with 1 bomber, 4 fighters and 4 submarines
                Japanese defend with 1 battleship, 2 carriers and 2 destroyers
                    ANZAC roll dice for 4 submarines in 47 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
                    1 submarine owned by the ANZAC lost in 47 Sea Zone
                    ANZAC roll dice for 3 submarines in 47 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 3 : 0/5 hits, 2.00 expected hits
                    2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 1 bomber, 4 fighters and 3 submarines remaining. Battle score for attacker is 62
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 battleship, 2 carriers and 2 destroyers
    
        Non Combat Move - ANZAC
            1 bomber moved from 47 Sea Zone to Queensland
            4 fighters moved from 47 Sea Zone to 48 Sea Zone
            4 fighters moved from 48 Sea Zone to Gilbert Islands
    
        Place Units - ANZAC
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.33
    ANZAC regular : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from Queensland to 47 Sea Zone
            4 submarines moved from 26 Sea Zone to 47 Sea Zone
            1 bomber moved from Hawaiian Islands to 47 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
            1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
            2 armour moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Solomon Islands
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
                ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 47 Sea Zone
                ANZAC attack with 1 bomber, 4 fighters and 4 submarines
                Japanese defend with 1 battleship, 2 carriers and 2 destroyers
                    ANZAC roll dice for 4 submarines in 47 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
                    1 submarine owned by the ANZAC lost in 47 Sea Zone
                    ANZAC roll dice for 3 submarines in 47 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 3 : 0/5 hits, 2.00 expected hits
                    2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 1 bomber, 4 fighters and 3 submarines remaining. Battle score for attacker is 62
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 battleship, 2 carriers and 2 destroyers
    
        Non Combat Move - ANZAC
            1 bomber moved from 47 Sea Zone to Queensland
            4 fighters moved from 47 Sea Zone to 48 Sea Zone
            4 fighters moved from 48 Sea Zone to Gilbert Islands
    
        Place Units - ANZAC
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -2.33
    ANZAC regular : 0.67
    

    Savegame

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