Surfer (X) vs WindowWasher (L+10), BM3 rubber match

  • '21 '20

    there is 900 german TUV concentrated in like 3 spaces

  • '21 '20

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Vyborg
                  Russians take Vyborg from Germans
            13 artilleries moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            13 infantry moved from Novgorod to Karelia
            5 mech_infantrys moved from Archangel to Karelia
            2 infantry moved from Archangel to Nenetsia
            3 infantry moved from Vologda to Nenetsia
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Italians
            1 infantry moved from Ukraine to Western Ukraine
                  Russians take Western Ukraine from Germans
            4 artilleries and 4 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            35 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            3 artilleries moved from Vologda to Nenetsia
            1 infantry moved from Vologda to Nenetsia
            2 artilleries moved from Vologda to Novosibirsk
            2 mech_infantrys moved from Russia to Novosibirsk
            1 infantry moved from Kazakhstan to Novosibirsk
            6 artilleries and 3 infantry moved from Smolensk to Belarus
            2 fighters and 1 tactical_bomber moved from Russia to Novgorod
            1 submarine moved from 105 Sea Zone to 125 Sea Zone
            2 infantry moved from Shensi to Szechwan
    
        Combat - Russians
            Battle in Szechwan
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Russians win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Nenetsia
                Russians attack with 3 artilleries and 6 infantry
                Germans defend with 1 aaGun and 5 infantry
                    Russians roll dice for 3 artilleries and 6 infantry in Nenetsia, round 2 : 1/9 hits, 2.50 expected hits
                    Germans roll dice for 1 aaGun and 5 infantry in Nenetsia, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Nenetsia
                    Russians roll dice for 3 artilleries and 3 infantry in Nenetsia, round 3 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 5 infantry in Nenetsia, round 3 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Nenetsia
                    Russians roll dice for 3 artilleries in Nenetsia, round 4 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 3 infantry in Nenetsia, round 4 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Nenetsia
                    Russians roll dice for 2 artilleries in Nenetsia, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Nenetsia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Nenetsia
                Russians win, taking Nenetsia from Germans with 2 artilleries remaining. Battle score for attacker is -2
                Casualties for Russians: 1 artillery and 6 infantry
                Casualties for Germans: 1 aaGun and 5 infantry
            Battle in Eastern Poland
                Russians attack with 36 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 36 infantry in Eastern Poland, round 2 : 5/36 hits, 6.00 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 35 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Archangel to Novgorod
            1 aaGun moved from Vologda to Novosibirsk
    
        Place Units - Russians
            8 mech_infantrys placed in Russia
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Germans regular : 3.00
    Russians regular : -1.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 2 carriers, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Philippines to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            2 infantry moved from Olgiy to Kansu
                  Japanese take Kansu from Chinese
            2 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Tsagaan Olom to Suiyuyan
            1 bomber moved from French Indo China to Suiyuyan
            1 artillery and 2 infantry moved from Chahar to Hopei
            1 bomber moved from French Indo China to Hopei
            4 infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Kweichow
            2 mech_infantrys moved from Hunan to Kweichow
            1 marine moved from Ceylon to 39 Sea Zone
            1 battleship and 1 marine moved from 39 Sea Zone to 42 Sea Zone
            1 bomber moved from Philippines to 54 Sea Zone
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 2 fighters, 1 marine and 2 tactical_bombers
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                    ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 25 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Kweichow
                Japanese attack with 1 armour, 4 infantry and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/7 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kweichow, round 3 : 0/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kweichow, round 4 : 0/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kweichow, round 5 : 2/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 3 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 4 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Hopei, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Suiyuyan to Anhwe
            1 bomber moved from Hopei to French Indo China
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Yunnan to Anhwe
            1 mech_infantry moved from Yunnan to Hunan
            1 mech_infantry moved from India to Yunnan
            1 armour moved from India to Yunnan
            4 infantry moved from India to 39 Sea Zone
            4 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
            2 carriers moved from 37 Sea Zone to 42 Sea Zone
            2 destroyers moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to Philippines
            1 bomber moved from 54 Sea Zone to Java
            2 infantry moved from Evenkiyskiy to Timguska
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            1 aaGun moved from Olgiy to Timguska
    
        Place Units - Japanese
            3 infantry placed in India
            3 infantry placed in Kiangsu
            1 bomber and 2 infantry placed in French Indo China
            2 carriers, 2 fighters and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.33
    Japanese regular : -2.67
    ANZAC regular : -0.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 bomber and 1 fighter moved from Normandy Bordeaux to Southern France
            1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Spain
            4 artilleries and 9 infantry moved from Normandy Bordeaux to Spain
            1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Spain
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 3 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 4 artilleries, 15 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 4 artilleries, 15 infantry and 2 mech_infantrys in Spain, round 2 : 5/22 hits, 5.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 4 artilleries, 14 infantry and 2 mech_infantrys in Spain, round 3 : 3/21 hits, 5.17 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Southern France to Gibraltar
            1 bomber moved from Southern France to Gibraltar
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery and 5 infantry placed in Central United States
            3 transports placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Germans regular : -1.00
    Neutral_True regular : -1.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : 1.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 bomber and 1 fighter moved from Normandy Bordeaux to Southern France
            1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Spain
            4 artilleries and 9 infantry moved from Normandy Bordeaux to Spain
            1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Spain
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 3 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 4 artilleries, 15 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 4 artilleries, 15 infantry and 2 mech_infantrys in Spain, round 2 : 5/22 hits, 5.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 4 artilleries, 14 infantry and 2 mech_infantrys in Spain, round 3 : 3/21 hits, 5.17 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Southern France to Gibraltar
            1 bomber moved from Southern France to Gibraltar
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery and 5 infantry placed in Central United States
            3 transports placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British repair damage of 16x factory_major; Remaining resources: 30 PUs; 
            British buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
                British converts factory_major into different units
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                  British take Northern Italy from Italians
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            2 armour and 1 mech_infantry moved from Normandy Bordeaux to Portugal
            1 artillery and 14 infantry moved from Normandy Bordeaux to Spain
            3 carriers, 3 cruisers, 3 destroyers, 2 tactical_bombers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Normandy Bordeaux to Spain
            2 tactical_bombers moved from 91 Sea Zone to Spain
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Portugal
            3 mech_infantrys moved from Egypt to Saudi Arabia
            1 infantry moved from Iraq to Saudi Arabia
            1 artillery and 3 infantry moved from Eastern Persia to Afghanistan
            1 fighter moved from Persia to Afghanistan
            1 fighter moved from Persia to Saudi Arabia
            3 artilleries and 3 infantry moved from Persia to Iraq
            1 armour and 4 mech_infantrys moved from Eastern Persia to Persia
            1 artillery and 3 infantry moved from Persia to Eastern Persia
            4 fighters moved from Normandy Bordeaux to 95 Sea Zone
            1 fighter moved from Normandy Bordeaux to 95 Sea Zone
            4 fighters moved from Normandy Bordeaux to United Kingdom
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from Spain to Gibraltar
            1 tactical_bomber moved from Spain to Gibraltar
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 5 fighters and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 5 fighters in 95 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 95 Sea Zone
                British win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Saudi Arabia
                British attack with 1 fighter, 1 infantry and 3 mech_infantrys
                Neutral_True defend with 2 infantry
                    British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Saudi Arabia, round 2 : 0/5 hits, 1.17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Saudi Arabia, round 3 : 2/5 hits, 1.17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Afghanistan
                British attack with 1 artillery, 1 fighter and 3 infantry
                Neutral_True defend with 4 infantry
                    British roll dice for 1 artillery, 1 fighter and 3 infantry in Afghanistan, round 2 : 2/5 hits, 1.50 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Afghanistan, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Afghanistan, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Afghanistan
                    British roll dice for 1 artillery and 1 fighter in Afghanistan, round 4 : 2/2 hits, 0.83 expected hits
                    Neutral_True roll dice for 1 infantry in Afghanistan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Afghanistan
                British win, taking Afghanistan from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 3 infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Portugal
                British attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 3 cruisers in Portugal, round 2 : 3/3 hits, 1.50 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
                British win, taking Portugal from Neutral_True with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            5 fighters moved from 95 Sea Zone to Spain
            4 aaGuns moved from Normandy Bordeaux to Spain
            1 aaGun moved from Persia to Eastern Persia
            1 fighter moved from Afghanistan to Persia
            1 fighter moved from Saudi Arabia to Persia
    
        Place Units - British
            1 mech_infantry placed in Persia
            3 mech_infantrys placed in Egypt
            2 mech_infantrys placed in Persia
            1 infantry placed in United Kingdom
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : -2.67
    Italians regular : -0.33
    Japanese regular : 1.00
    Germans regular : -1.00
    Neutral_True regular : 0.33
    British regular : 1.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 infantry moved from France to Northern Italy
            2 fighters moved from Southern Italy to Northern Italy
            2 infantry moved from France to Southern France
            1 bomber moved from Western Germany to Southern France
            1 fighter moved from France to Southern France
            1 infantry moved from France to Northern Italy
            1 infantry moved from France to Southern France
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Southern France
                Italians attack with 1 bomber, 1 fighter and 3 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Southern France, round 2 : 4/5 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Northern Italy to Southern Italy
            1 fighter moved from Southern France to Southern Italy
            1 bomber moved from Southern France to France
            1 armour and 3 mech_infantrys moved from France to Southern Italy
            1 infantry moved from Slovakia Hungary to Greater Southern Germany
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4,3,3,6,5
            Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : 2.00
    British regular : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to South Australia
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from Queensland to South Australia
            1 mech_infantry moved from New South Wales to South Australia
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 submarine moved from 55 Sea Zone to 63 Sea Zone
            1 submarine moved from 46 Sea Zone to 63 Sea Zone
            3 fighters moved from Caroline Islands to New South Wales
            1 infantry moved from Eastern Persia to West India
                  ANZAC take West India from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 armour, 1 infantry and 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 50 Sea Zone: 1 armour, 1 infantry and 1 transport
            EDIT: Turning off Edit Mode
            1 armour and 1 infantry moved from 50 Sea Zone to Fiji
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to South Australia
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from Queensland to South Australia
            1 mech_infantry moved from New South Wales to South Australia
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 submarine moved from 55 Sea Zone to 63 Sea Zone
            1 submarine moved from 46 Sea Zone to 63 Sea Zone
            3 fighters moved from Caroline Islands to New South Wales
            1 infantry moved from Eastern Persia to West India
                  ANZAC take West India from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 armour, 1 infantry and 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 50 Sea Zone: 1 armour, 1 infantry and 1 transport
            EDIT: Turning off Edit Mode
            1 armour and 1 infantry moved from 50 Sea Zone to Fiji
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            2 infantry moved from France to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber, 3 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            11 infantry moved from Western Germany to Germany
            1 mech_infantry moved from Romania to Germany
            3 infantry moved from France to Western Germany
            2 artilleries moved from France to Western Germany
            2 fighters moved from Germany to 114 Sea Zone
    
        Place Units - Germans
            3 infantry placed in France
            Germans undo move 1.
            1 fighter and 2 infantry placed in France
            1 armour and 9 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,6,6,4,6
            Germans collect 39 PUs (2 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : 0.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    Oops for got to move the north troops

  • '21 '20

    @surfer yeah, was confused about that

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            2 infantry moved from France to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber, 3 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            11 infantry moved from Western Germany to Germany
            1 mech_infantry moved from Romania to Germany
            3 infantry moved from France to Western Germany
            2 artilleries moved from France to Western Germany
            2 fighters moved from Germany to 114 Sea Zone
    
        Place Units - Germans
            3 infantry placed in France
            Germans undo move 1.
            1 fighter and 2 infantry placed in France
            1 armour and 9 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,6,6,4,6
            Germans collect 39 PUs (2 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Sweden from Neutral_True to Germans
            EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
            EDIT: Adding units owned by Germans to Sweden: 6 infantry
            EDIT: Adding units owned by Germans to Sweden: 1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
            EDIT: Changing PUs for Germans from 44 to 47
            EDIT: Removing units owned by Germans from Finland: 1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
            EDIT: Removing units owned by Germans from Germany: 1 tactical_bomber
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Changing ownership of Switzerland from Neutral_True to Germans
            EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
            EDIT: Adding units owned by Germans to Switzerland: 3 infantry
            EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
            EDIT: Adding units owned by Germans to Albania: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : 0.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    Ok. My edit was rather extensive since I forgot about the Neutrals as well…
    Took Sweden and Switzerland
    Moved mech to Albania (started in Romania, I had moved it to Germany)
    Added fighter to defend fleet.

  • '21 '20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            13 artilleries, 13 infantry and 5 mech_infantrys moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Vyborg to Finland
            1 infantry moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            6 artilleries and 3 infantry moved from Belarus to Novgorod
            4 artilleries and 4 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            2 fighters and 1 tactical_bomber moved from Novgorod to Timguska
            2 artilleries, 2 infantry and 2 mech_infantrys moved from Novosibirsk to Timguska
            1 infantry moved from Urals to Timguska
            1 fighter moved from Russia to Timguska
            2 artilleries moved from Nenetsia to Archangel
            3 mech_infantrys moved from Russia to Novosibirsk
            2 infantry moved from Szechwan to Sikang
            3 infantry moved from Shensi to Tsinghai
            5 mech_infantrys moved from Russia to Belarus
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 2 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 armour and 1 mech_infantry; Japanese defend with 1 aaGun and 4 infantry
                    Japanese roll AA dice in Timguska : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Russians lost in Timguska
                    Russians roll dice for 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 2 : 5/10 hits, 3.50 expected hits
                    Japanese roll dice for 1 aaGun, 2 armour, 4 infantry and 1 mech_infantry in Timguska, round 2 : 3/7 hits, 2.67 expected hits
                    4 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Timguska
                    Russians roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 3 : 6/7 hits, 3.00 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Timguska, round 3 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Timguska
                Russians win, taking Timguska from Japanese with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 fighter, 3 infantry and 1 mech_infantry
                Casualties for Japanese: 1 aaGun and 4 infantry
                Casualties for Italians: 2 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Timguska to Urals
            1 aaGun moved from Novosibirsk to Timguska
            3 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Eastern Poland
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 artilleries placed in Novgorod
            1 armour and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Shensi: 2 aaGuns
            EDIT: Adding units owned by Russians to Tsinghai: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Japanese AA : 0.50
    Russians regular : 4.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters, 7 infantry and 2 transports; Remaining resources: 9 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from 6 Sea Zone to Guam
            1 tactical_bomber moved from Philippines to Guam
            1 battleship and 1 marine moved from 42 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
            1 bomber moved from Java to Celebes
            1 infantry moved from India to West India
            2 bombers moved from French Indo China to West India
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 bomber moved from Anhwe to Suiyuyan
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in West India
                Japanese attack with 2 bombers and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in West India, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in West India
                Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Guam
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 mech_infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Celebes
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/7 hits, 3.33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from Guam to 21 Sea Zone
            1 tactical_bomber moved from Guam to 21 Sea Zone
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 bomber moved from Suiyuyan to French Indo China
            2 bombers moved from West India to India
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Philippines to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 carrier and 2 destroyers moved from 42 Sea Zone to 45 Sea Zone
            1 carrier moved from 42 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 tactical_bombers moved from Celebes to 45 Sea Zone
            2 fighters moved from Celebes to 45 Sea Zone
            1 bomber moved from Celebes to Java
            1 armour and 1 mech_infantry moved from Kweichow to Yunnan
            1 aaGun moved from Chahar to Hopei
    
        Place Units - Japanese
            1 carrier and 2 fighters placed in 6 Sea Zone
            1 transport placed in 36 Sea Zone
            2 infantry placed in French Indo China
            1 transport placed in 39 Sea Zone
            Japanese undo move 4.
            1 infantry placed in Kiangsu
            3 infantry placed in India
            Japanese undo move 5.
            2 infantry placed in India
            1 transport placed in 39 Sea Zone
            2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 82 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.00
    Japanese regular : -1.50
    ANZAC regular : 0.33
    

    Savegame

  • '21 '20

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Spain to Southern France
            1 bomber moved from Gibraltar to Southern France
            1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 15 fighters, 2 infantry, 16 submarines, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from Western United States to 6 Sea Zone
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    Scramble? make sure you note that im naval invading, ive missed that before

  • 2024 2023 '22 '21 '20

    Scramble 2 ftrs. Leave the tac to defend.

  • '21 '20

    @surfer alrighty ool incoming!

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