Surfer (X) vs WindowWasher (L+10), BM3 rubber match

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            2 infantry moved from France to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber, 3 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            11 infantry moved from Western Germany to Germany
            1 mech_infantry moved from Romania to Germany
            3 infantry moved from France to Western Germany
            2 artilleries moved from France to Western Germany
            2 fighters moved from Germany to 114 Sea Zone
    
        Place Units - Germans
            3 infantry placed in France
            Germans undo move 1.
            1 fighter and 2 infantry placed in France
            1 armour and 9 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,6,6,4,6
            Germans collect 39 PUs (2 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : 0.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    Oops for got to move the north troops

  • '21 '20

    @surfer yeah, was confused about that

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            2 infantry moved from France to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber, 3 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            11 infantry moved from Western Germany to Germany
            1 mech_infantry moved from Romania to Germany
            3 infantry moved from France to Western Germany
            2 artilleries moved from France to Western Germany
            2 fighters moved from Germany to 114 Sea Zone
    
        Place Units - Germans
            3 infantry placed in France
            Germans undo move 1.
            1 fighter and 2 infantry placed in France
            1 armour and 9 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,6,6,4,6
            Germans collect 39 PUs (2 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Sweden from Neutral_True to Germans
            EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
            EDIT: Adding units owned by Germans to Sweden: 6 infantry
            EDIT: Adding units owned by Germans to Sweden: 1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
            EDIT: Changing PUs for Germans from 44 to 47
            EDIT: Removing units owned by Germans from Finland: 1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
            EDIT: Removing units owned by Germans from Germany: 1 tactical_bomber
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Changing ownership of Switzerland from Neutral_True to Germans
            EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
            EDIT: Adding units owned by Germans to Switzerland: 3 infantry
            EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
            EDIT: Adding units owned by Germans to Albania: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : 0.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    Ok. My edit was rather extensive since I forgot about the Neutrals as well…
    Took Sweden and Switzerland
    Moved mech to Albania (started in Romania, I had moved it to Germany)
    Added fighter to defend fleet.

  • '21 '20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            13 artilleries, 13 infantry and 5 mech_infantrys moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Vyborg to Finland
            1 infantry moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            6 artilleries and 3 infantry moved from Belarus to Novgorod
            4 artilleries and 4 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            2 fighters and 1 tactical_bomber moved from Novgorod to Timguska
            2 artilleries, 2 infantry and 2 mech_infantrys moved from Novosibirsk to Timguska
            1 infantry moved from Urals to Timguska
            1 fighter moved from Russia to Timguska
            2 artilleries moved from Nenetsia to Archangel
            3 mech_infantrys moved from Russia to Novosibirsk
            2 infantry moved from Szechwan to Sikang
            3 infantry moved from Shensi to Tsinghai
            5 mech_infantrys moved from Russia to Belarus
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 2 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 armour and 1 mech_infantry; Japanese defend with 1 aaGun and 4 infantry
                    Japanese roll AA dice in Timguska : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Russians lost in Timguska
                    Russians roll dice for 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 2 : 5/10 hits, 3.50 expected hits
                    Japanese roll dice for 1 aaGun, 2 armour, 4 infantry and 1 mech_infantry in Timguska, round 2 : 3/7 hits, 2.67 expected hits
                    4 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Timguska
                    Russians roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 3 : 6/7 hits, 3.00 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Timguska, round 3 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Timguska
                Russians win, taking Timguska from Japanese with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 fighter, 3 infantry and 1 mech_infantry
                Casualties for Japanese: 1 aaGun and 4 infantry
                Casualties for Italians: 2 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Timguska to Urals
            1 aaGun moved from Novosibirsk to Timguska
            3 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Eastern Poland
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 artilleries placed in Novgorod
            1 armour and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Shensi: 2 aaGuns
            EDIT: Adding units owned by Russians to Tsinghai: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Japanese AA : 0.50
    Russians regular : 4.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters, 7 infantry and 2 transports; Remaining resources: 9 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from 6 Sea Zone to Guam
            1 tactical_bomber moved from Philippines to Guam
            1 battleship and 1 marine moved from 42 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
            1 bomber moved from Java to Celebes
            1 infantry moved from India to West India
            2 bombers moved from French Indo China to West India
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 bomber moved from Anhwe to Suiyuyan
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in West India
                Japanese attack with 2 bombers and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in West India, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in West India
                Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Guam
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 mech_infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Celebes
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/7 hits, 3.33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from Guam to 21 Sea Zone
            1 tactical_bomber moved from Guam to 21 Sea Zone
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 bomber moved from Suiyuyan to French Indo China
            2 bombers moved from West India to India
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Philippines to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 carrier and 2 destroyers moved from 42 Sea Zone to 45 Sea Zone
            1 carrier moved from 42 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 tactical_bombers moved from Celebes to 45 Sea Zone
            2 fighters moved from Celebes to 45 Sea Zone
            1 bomber moved from Celebes to Java
            1 armour and 1 mech_infantry moved from Kweichow to Yunnan
            1 aaGun moved from Chahar to Hopei
    
        Place Units - Japanese
            1 carrier and 2 fighters placed in 6 Sea Zone
            1 transport placed in 36 Sea Zone
            2 infantry placed in French Indo China
            1 transport placed in 39 Sea Zone
            Japanese undo move 4.
            1 infantry placed in Kiangsu
            3 infantry placed in India
            Japanese undo move 5.
            2 infantry placed in India
            1 transport placed in 39 Sea Zone
            2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 82 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.00
    Japanese regular : -1.50
    ANZAC regular : 0.33
    

    Savegame

  • '21 '20

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Spain to Southern France
            1 bomber moved from Gibraltar to Southern France
            1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 15 fighters, 2 infantry, 16 submarines, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from Western United States to 6 Sea Zone
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    Scramble? make sure you note that im naval invading, ive missed that before

  • 2024 2023 '22 '21 '20

    Scramble 2 ftrs. Leave the tac to defend.

  • '21 '20

    @surfer alrighty ool incoming!

  • '21 '20

    oh crap, forgot you could scram from italy, ill just undo the move later with edits

  • 2024 2023 '22 '21 '20

    All Kami’s attack 2 against BB, 2 against 2 CAs, 2 against 2 DDs

  • '21 '20

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Spain to Southern France
            1 bomber moved from Gibraltar to Southern France
            1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 15 fighters, 2 infantry, 16 submarines, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from Western United States to 6 Sea Zone
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Sardinia
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 3/3 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                Americans win, taking Sardinia from Italians, taking Southern France from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 17 fighters, 16 submarines, 3 tactical_bombers and 1 transport
                Japanese defend with 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters, 16 submarines and 4 tactical_bombers
                    Americans roll dice for 16 submarines in 6 Sea Zone, round 2 : 4/16 hits, 5.33 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 17 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 16/29 hits, 14.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2.50
    Italians regular : -0.67
    Germans regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    I doubt I’ll need an OOL. Max Defend will be the order of the day. If I don’t hit with the kamikazis, you will have an advantage
    But let’s see how this plays

  • 2024 2023 '22 '21 '20

    Interesting. I can’t load the saved game

  • '21 '20

    @surfer it had an error when i posted, never seen it before, leme try again

  • '21 '20

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Spain to Southern France
            1 bomber moved from Gibraltar to Southern France
            1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 15 fighters, 2 infantry, 16 submarines, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from Western United States to 6 Sea Zone
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Sardinia
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 3/3 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                Americans win, taking Sardinia from Italians, taking Southern France from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 17 fighters, 16 submarines, 3 tactical_bombers and 1 transport
                Japanese defend with 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters, 16 submarines and 4 tactical_bombers
                    Americans roll dice for 16 submarines in 6 Sea Zone, round 2 : 4/16 hits, 5.33 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 17 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 16/29 hits, 14.17 expected hits
                Units damaged: 5 carriers owned by the Japanese
                    Japanese roll dice for 16 submarines in 6 Sea Zone, round 2 : 2/16 hits, 2.67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 17/34 hits, 17.00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2.50
    Japanese regular : -0.67
    Italians regular : -0.67
    Germans regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    Um. CA=cruiser. Not carrier.

  • 2024 2023 '22 '21 '20

    CV=carrier

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