TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Volgograd to Samara
1 bomber moved from Volgograd to Samara
2 infantry moved from Belarus to Smolensk
3 infantry moved from Ukraine to Bryansk
1 bomber moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Smolensk
1 artillery and 1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,17 expected hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 2/2 hits, 0,83 expected hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 0/4 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 bomber and 3 infantry in Samara, round 3 : 0/4 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 bomber and 2 infantry in Samara, round 4 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 4 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 bomber and 2 infantry in Samara, round 5 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 5 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Samara
retreated to Samara
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Sikang
1 artillery owned by the Germans retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Szechwan to Burma
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 bomber moved from Samara to Yugoslavia
1 bomber moved from Bryansk to Yugoslavia
1 bomber moved from Smolensk to Caucasus
1 aaGun and 1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 aaGun and 6 artilleries moved from Volgograd to Caucasus
1 artillery moved from Kansu to Tsinghai
8 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
4 mech_infantrys moved from Caucasus to Ukraine
6 armour and 16 mech_infantrys moved from Northwest Persia to Trans-Jordan
9 armour, 4 fighters, 22 mech_infantrys and 3 tactical_bombers moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
2 armour placed in Iraq
1 submarine placed in 80 Sea Zone
1 bomber and 2 fighters placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,2
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Volgograd to Samara
1 bomber moved from Volgograd to Samara
2 infantry moved from Belarus to Smolensk
3 infantry moved from Ukraine to Bryansk
1 bomber moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Smolensk
1 artillery and 1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,17 expected hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 2/2 hits, 0,83 expected hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 0/4 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 bomber and 3 infantry in Samara, round 3 : 0/4 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 bomber and 2 infantry in Samara, round 4 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 4 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 bomber and 2 infantry in Samara, round 5 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 5 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Samara
retreated to Samara
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Sikang
1 artillery owned by the Germans retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Szechwan to Burma
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 bomber moved from Samara to Yugoslavia
1 bomber moved from Bryansk to Yugoslavia
1 bomber moved from Smolensk to Caucasus
1 aaGun and 1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 aaGun and 6 artilleries moved from Volgograd to Caucasus
1 artillery moved from Kansu to Tsinghai
8 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
4 mech_infantrys moved from Caucasus to Ukraine
6 armour and 16 mech_infantrys moved from Northwest Persia to Trans-Jordan
9 armour, 4 fighters, 22 mech_infantrys and 3 tactical_bombers moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
2 armour placed in Iraq
1 submarine placed in 80 Sea Zone
1 bomber and 2 fighters placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,2
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Total
1 was rolled 262 times
2 was rolled 258 times
3 was rolled 233 times
4 was rolled 234 times
5 was rolled 248 times
6 was rolled 248 times
Average roll : 3,467
Median : 3,000
Variance : 0,481
Standard Deviation : 0,694
Total rolls : 1483
Germans Combat
1 was rolled 65 times
2 was rolled 70 times
3 was rolled 57 times
4 was rolled 58 times
5 was rolled 73 times
6 was rolled 65 times
Average roll : 3,513
Median : 4,000
Variance : 0,520
Standard Deviation : 0,721
Total rolls : 388
British Combat
1 was rolled 21 times
2 was rolled 19 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 20 times
6 was rolled 24 times
Average roll : 3,585
Median : 4,000
Variance : 0,212
Standard Deviation : 0,460
Total rolls : 130
Italians Combat
1 was rolled 18 times
2 was rolled 25 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3,378
Median : 3,000
Variance : 0,559
Standard Deviation : 0,748
Total rolls : 111
French Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3,188
Median : 3,000
Variance : 0,817
Standard Deviation : 0,904
Total rolls : 32
Americans Combat
1 was rolled 17 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3,542
Median : 4,000
Variance : 0,423
Standard Deviation : 0,650
Total rolls : 107
ANZAC Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2,433
Median : 2,000
Variance : 2,414
Standard Deviation : 1,554
Total rolls : 30
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,545
Median : 3,000
Variance : 0,883
Standard Deviation : 0,940
Total rolls : 11
Chinese Combat
1 was rolled 21 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 16 times
Average roll : 3,313
Median : 3,000
Variance : 1,205
Standard Deviation : 1,098
Total rolls : 83
UK_Pacific Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,545
Median : 4,000
Variance : 1,083
Standard Deviation : 1,041
Total rolls : 11
Russians Combat
1 was rolled 51 times
2 was rolled 52 times
3 was rolled 57 times
4 was rolled 57 times
5 was rolled 43 times
6 was rolled 54 times
Average roll : 3,481
Median : 3,000
Variance : 0,432
Standard Deviation : 0,658
Total rolls : 314
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3,000
Median : 2,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6
Japanese Combat
1 was rolled 46 times
2 was rolled 44 times
3 was rolled 37 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 46 times
Average roll : 3,535
Median : 4,000
Variance : 0,538
Standard Deviation : 0,733
Total rolls : 260
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
6 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Sakha to Buryatia
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
12 artilleries and 16 infantry moved from Tambov to Volgograd
1 artillery moved from Samara to Volgograd
1 armour moved from Tambov to Bryansk
6 infantry moved from Russia to Bryansk
10 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits, 3,83 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
6 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
2 aaGuns and 15 infantry moved from Sakha to Buryatia
1 infantry moved from Tambov to Rostov
2 aaGuns, 1 armour and 1 mech_infantry moved from Tambov to Volgograd
Place Units - Russians
1 artillery, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
@Sovietishcat hey you rolled awesome most of the time in russian defence.
I am not complaining, just saying.
It would have been sooner over for the Allies, but this is also a good learning exp. to not Tage everthing for granted!
@aequitas-et-veritas Hopefully the game is not over yet, Germany is expected to take Russia or Cairo at some point, I mean if I quited after every time Germany takes Moscow or Cairo I would not play long, and I think you are a very good player and I know you can have success with Japan and or Germany… the thing is the allies cannot put real pressure at Japan and Germany at the same time, I probably wished I did Taranto just to leave the Italian navy out of it… As long as I have success in one board I can always spend more or the other side later on, hopefully it does not get out of hand for me…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Yunnan to Sikang
2 bombers moved from Shan State to Sikang
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
Combat - Japanese
Battle in West India
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
retreated to 44 Sea Zone
ANZAC win, taking West India from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sikang
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Sikang to Burma
6 armour and 6 mech_infantrys moved from Yunnan to Burma
6 artilleries, 13 infantry and 1 marine moved from Shan State to Burma
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Anhwe to Shensi
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
2 tactical_bombers moved from Shan State to 35 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
5 carriers moved from 37 Sea Zone to 35 Sea Zone
5 fighters moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from Malaya to 37 Sea Zone
1 aaGun and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 aaGun moved from 35 Sea Zone to Philippines
2 battleships moved from 37 Sea Zone to 35 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from 37 Sea Zone to Burma
1 fighter moved from Shan State to Burma
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 fighter moved from Iraq to Trans-Jordan
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Kiangsi
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
10 fighters moved from 42 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 bomber moved from India to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in 43 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 10 fighters and 1 submarine in 43 Sea Zone, round 2 : 7/11 hits, 5,33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 10 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
10 fighters moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 carriers and 4 fighters moved from 54 Sea Zone to 44 Sea Zone
2 artilleries, 1 battleship, 6 carriers, 1 cruiser, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
1 carrier moved from 30 Sea Zone to 63 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Egypt to Gibraltar
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 carrier, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 armour, 5 infantry and 4 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
2 carriers placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 artilleries and 16 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 artilleries and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 16 infantry in Chahar, round 2 : 3/18 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to 79 Sea Zone
12 artilleries and 23 infantry moved from India to West India
Combat - British
British creates battle in territory 80 Sea Zone
Battle in 79 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 79 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 80 Sea Zone
British attack with 2 submarines
Germans defend with 1 submarine
British roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 2 submarines in 80 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 2 submarines in 80 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 80 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in West India
British attack with 12 artilleries and 23 infantry
Japanese defend with 1 infantry
British roll dice for 12 artilleries and 23 infantry in West India, round 2 : 15/35 hits, 9,83 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 12 artilleries and 22 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to West India
1 battleship, 3 carriers and 2 fighters moved from 42 Sea Zone to 44 Sea Zone
3 fighters moved from Java to 44 Sea Zone
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
7 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Egypt to Anglo Egyptian Sudan
1 marine moved from Egypt to Anglo Egyptian Sudan
5 fighters moved from Egypt to Bryansk
4 fighters moved from Egypt to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 79 Sea Zone to Tanganyika Territory
2 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to Egypt
Place Units - British
1 armour and 2 fighters placed in Egypt
2 armour placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by Germans to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 27 PUs (1 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 marine placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 marine
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 1,67
Japanese regular : 1,00
Japanese AA : 0,83
Germans regular : -0,50
British regular : 4,17
@Sovietishcat would you be so kind and reinstall my German Sub? Thank you.
I did not intend to fight your subs in sz 80 but to deny the Russian and UK Pac NO.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
2 cruisers and 1 marine moved from 95 Sea Zone to 99 Sea Zone
1 battleship moved from 95 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 artillery, 1 marine and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 marine moved from 99 Sea Zone to Crete
1 fighter moved from 95 Sea Zone to Crete
1 mech_infantry moved from Caucasus to Sikang
Italians take Sikang from Chinese
1 armour moved from Szechwan to Sikang
Combat - Italians
Battle in Cyprus
Battle in Crete
Italians attack with 1 artillery, 1 fighter and 1 marine
British defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 marine in Crete, round 2 : 0/3 hits, 1,17 expected hits
British roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Crete
Italians roll dice for 1 fighter and 1 marine in Crete, round 3 : 1/2 hits, 0,83 expected hits
British roll dice for 1 armour in Crete, round 3 : 1/1 hits, 0,50 expected hits
1 marine owned by the Italians and 1 armour owned by the British lost in Crete
Italians win, taking Cyprus from British with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 marine
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from Crete to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 44 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters and 1 submarine in 37 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters and 1 submarine in 37 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 8 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Burma to India
1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Archangel to Vologda
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 armour and 1 mech_infantry moved from Iraq to Egypt
16 armour, 4 fighters, 38 mech_infantrys and 3 tactical_bombers moved from Trans-Jordan to Egypt
1 fighter moved from 99 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
2 bombers moved from Yugoslavia to Egypt
7 bombers moved from Western Germany to Egypt
2 fighters moved from Western Germany to 104 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 80 Sea Zone to 71 Sea Zone
1 bomber moved from Caucasus to Egypt
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Egypt
Germans attack with 18 armour, 10 bombers, 7 fighters, 39 mech_infantrys and 4 tactical_bombers
British defend with 1 airfield, 2 armour, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll dice for 18 armour, 10 bombers, 7 fighters, 39 mech_infantrys and 4 tactical_bombers in Egypt, round 2 : 32/78 hits, 28,33 expected hits
British roll dice for 2 armour, 4 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits, 5,00 expected hits
1 mech_infantry owned by the British, 5 mech_infantrys owned by the Germans, 3 infantry owned by the British, 4 fighters owned by the British and 2 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 18 armour, 10 bombers, 7 fighters, 34 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 5 mech_infantrys
Casualties for British: 2 armour, 4 fighters, 3 infantry and 1 mech_infantry
Battle in Novosibirsk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 1 fighter
Germans roll dice for 2 armour and 2 mech_infantrys in India, round 2 : 1/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 fighter and 1 marine in India, round 2 : 1/2 hits, 1,00 expected hits
1 marine owned by the British and 1 mech_infantry owned by the Germans lost in India
Germans roll dice for 2 armour and 1 mech_infantry in India, round 3 : 0/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 fighter in India, round 3 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in India
Germans roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in India
Germans captures 5PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 marine
Casualties for Russians: 1 fighter
triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Germans
1 artillery moved from Szechwan to Yunnan
1 aaGun and 5 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Novgorod to Eastern Poland
1 aaGun, 1 armour, 3 artilleries, 3 infantry and 11 mech_infantrys moved from Ukraine to Bessarabia
1 armour and 5 mech_infantrys moved from Bessarabia to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
7 fighters and 4 tactical_bombers moved from Egypt to Trans-Jordan
10 bombers moved from Egypt to Trans-Jordan
1 mech_infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns, 7 artilleries, 2 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from 104 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 transport placed in 112 Sea Zone
2 artilleries placed in Novgorod
10 mech_infantrys placed in Germany
3 infantry placed in Iraq
3 infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,5,3
Germans collect 71 PUs (4 lost to blockades); end with 76 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
16 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 fighters moved from Bryansk to Belarus
1 fighter moved from Bryansk to Samara
2 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Belarus
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters and 3 infantry in Belarus, round 2 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 3 fighters and 3 infantry in Belarus, round 3 : 2/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
1 aaGun moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 aaGun, 13 artilleries, 12 infantry and 1 mech_infantry moved from Volgograd to Rostov
2 aaGuns, 1 armour and 9 infantry moved from Bryansk to Rostov
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
3 fighters moved from Belarus to Russia
2 aaGuns moved from Buryatia to Yakut S.S.R.
Place Units - Russians
6 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 52 PUs; 6 SuicideAttackTokens;
Japanese buy 1 bomber, 1 fighter and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Burma to 43 Sea Zone
1 bomber moved from Burma to 37 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 submarine moved from 75 Sea Zone to 41 Sea Zone
1 submarine moved from 77 Sea Zone to 39 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Combat - Japanese
Battle in Queensland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 52 PUs; 6 SuicideAttackTokens;
Japanese buy 1 bomber, 1 fighter and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Burma to 43 Sea Zone
1 bomber moved from Burma to 37 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 submarine moved from 75 Sea Zone to 41 Sea Zone
1 submarine moved from 77 Sea Zone to 39 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Combat - Japanese
Battle in Queensland
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers in 43 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking Queensland from ANZAC, taking 43 Sea Zone from Neutral with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters, 1 submarine and 3 tactical_bombers in 45 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
retreated to 37 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 43 Sea Zone to Philippines
1 bomber moved from 37 Sea Zone to Philippines
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
6 armour, 6 artilleries, 15 infantry, 1 marine and 5 mech_infantrys moved from Burma to India
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Burma to Szechwan
2 armour and 1 mech_infantry moved from Burma to Yunnan
3 armour and 2 mech_infantrys moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Kiangsi to Hunan
6 infantry moved from Anhwe to Hunan
1 fighter moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to Philippines
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 submarines placed in 37 Sea Zone
2 submarines placed in 36 Sea Zone
1 bomber and 1 fighter placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Japanese collect 50 PUs (6 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Egypt: 1 fighter
EDIT: Removing units owned by Japanese from Trans-Jordan: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from French Indo China to Shan State
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to Nigeria
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Southern Italy to 94 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
6 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
9 armour moved from Western Ukraine to Ukraine
3 infantry moved from Karelia to Novgorod
1 armour and 3 infantry moved from Vyborg to Novgorod
5 infantry moved from Baltic States to Belarus
4 infantry moved from Eastern Poland to Belarus
1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 94 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Germans lost in 91 Sea Zone
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Novgorod
Germans attack with 1 armour and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 6 infantry in Novgorod, round 2 : 1/7 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 9 infantry
Russians defend with 2 infantry
Germans roll dice for 9 infantry in Belarus, round 2 : 2/9 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 9 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 10 armour, 6 artilleries, 3 infantry and 11 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 10 armour, 6 artilleries, 3 infantry and 11 mech_infantrys in Ukraine, round 2 : 10/30 hits, 10,33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 10 armour, 6 artilleries, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
5 artilleries and 10 mech_infantrys moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
7 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from France to Normandy Bordeaux
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 94 Sea Zone to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
1 aaGun moved from Karelia to Novgorod
1 infantry moved from Western Ukraine to Ukraine
Place Units - Germans
1 infantry placed in Normandy Bordeaux
10 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 27 PUs;
Italians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Tunisia, round 2 : 2/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
1 infantry owned by the Americans lost in Tunisia
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Albania to 99 Sea Zone
1 transport moved from 99 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Northern Italy
2 infantry moved from Crete to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 armour and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 2,6
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Round: 4
Purchase Units - Italians
Italians buy 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Romania to Bulgaria
1 bomber moved from Eastern Poland to Southern Italy
2 armour, 1 artillery and 1 mech_infantry moved from Morocco to Algeria
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Italians
2 infantry and 1 tactical_bomber placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Kazakhstan to Samara
4 infantry moved from Kazakhstan to Samara
1 aaGun and 5 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Vologda
4 infantry moved from Novosibirsk to Samara
1 infantry moved from Kansu to Timguska
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Russia
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Russia to Samara
6 artilleries moved from Russia to Samara
20 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Sure, no problem on both items. If it’s an obvious no-intercept situation, feel free to do as you did to keep things moving.
Also, no worries with the AA gun adjustment. I’ve actually got an NCM adjustment I need to make with Italy. I intended to land that bomber in Yugoslavia, but somehow forgot and stuck it in Novgorod. If you’re OK with it, I’ll make the edit on Germany’s turn.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 10 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
Combat - Germans
Non Combat Move - Germans
13 armour, 20 artilleries, 46 infantry and 12 mech_infantrys moved from Smolensk to Bryansk
1 aaGun, 17 armour, 5 artilleries, 11 infantry and 17 mech_infantrys moved from Kursk to Bryansk
2 artilleries and 5 infantry moved from Novgorod to Smolensk
3 armour moved from Leningrad to Southern Belarus
3 mech_infantrys moved from Eastern Poland to Southern Belarus
1 armour moved from Eastern Poland to Southern Belarus
3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Kursk to Western Germany
1 bomber moved from Leningrad to Western Germany
1 tactical_bomber moved from Germany to Leningrad
1 fighter moved from Western Germany to Leningrad
1 artillery and 3 infantry moved from Leningrad to Novgorod
1 tactical_bomber moved from Western Germany to Leningrad
1 tactical_bomber moved from Western Germany to Leningrad
1 mech_infantry moved from Bryansk to Southern Belarus
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Leningrad
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Switzerland to Northern Italy
1 infantry moved from Western Germany to Switzerland
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Western Germany to France
1 fighter moved from France to Western Germany
1 tactical_bomber moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 artillery and 4 infantry placed in Germany
3 tactical_bombers placed in Leningrad
2 infantry placed in Western Germany
Germans undo move 1.
1 artillery and 1 infantry placed in France
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit Mode
Germans undo move 5.
1 artillery placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,6,5,2,4,3,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs