Forgot tech.
Ksmckay (X) v Cyanight(A+18) BM3
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 carriers, 1 destroyer, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 2 bombers moved from French Indo China to India 1 fighter moved from 35 Sea Zone to 32 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 32 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in India Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 3/7 hits, 3.00 expected hits UK_Pacific roll dice for 2 artilleries in India, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone 2 bombers moved from India to French Indo China 2 infantry moved from Yunnan to Burma 2 artilleries and 3 infantry moved from Shan State to Burma 2 mech_infantrys moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State 1 marine moved from Ceylon to 39 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 marine and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 3 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 1 infantry and 3 transports moved from 36 Sea Zone to 33 Sea Zone 3 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from Philippines to 35 Sea Zone 1 fighter moved from 32 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 fighter, 1 marine, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to Caroline Islands 2 fighters moved from French Indo China to Caroline Islands 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 3 tactical_bombers moved from French Indo China to Philippines 1 fighter moved from French Indo China to Japan 1 artillery and 1 infantry moved from Korea to Manchuria 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from French Indo China to Shan State 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 3 carriers, 1 destroyer and 2 submarines placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Kiangsu 3 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.67 Japanese : 0.67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 2 carriers, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 fighter moved from United Kingdom to Southern France Combat - Americans Battle in Southern France Americans attack with 5 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 3/7 hits, 2.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 battleship, 3 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Queensland to New South Wales 1 mech_infantry moved from Queensland to New South Wales 1 bomber moved from Queensland to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Southern France to 110 Sea Zone 3 fighters moved from Southern France to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to Morocco Place Units - Americans 3 armour placed in Normandy Bordeaux 2 carriers and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 artillery, 1 fighter and 13 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi Chinese undo move 2. Chinese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit Mode 1 infantry placed in Suiyuyan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 2 carriers, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 fighter moved from United Kingdom to Southern France Combat - Americans Battle in Southern France Americans attack with 5 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 3/7 hits, 2.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 battleship, 3 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Queensland to New South Wales 1 mech_infantry moved from Queensland to New South Wales 1 bomber moved from Queensland to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Southern France to 110 Sea Zone 3 fighters moved from Southern France to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to Morocco Place Units - Americans 3 armour placed in Normandy Bordeaux 2 carriers and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 artillery, 1 fighter and 13 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi Chinese undo move 2. Chinese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit Mode 1 infantry placed in Suiyuyan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 2 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from Persia to India 1 artillery moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Ethiopia to British Somaliland British take British Somaliland from Italians 1 armour moved from British Somaliland to Ethiopia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia British take Libya from Italians 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium Combat - British Battle in Holland Belgium British attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/7 hits, 3.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in Tunisia British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Battle in India British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in India British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in India, round 3 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - British 1 fighter moved from India to West India 1 tactical_bomber moved from India to West India 1 infantry moved from Persia to Northwest Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Belgian Congo to Persia 2 mech_infantrys moved from Rhodesia to Anglo Egyptian Sudan 1 artillery moved from Rhodesia to Belgian Congo 1 infantry moved from Tanganyika Territory to Kenya 4 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 aaGuns and 2 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns and 2 infantry EDIT: Turning off Edit Mode 2 armour and 1 infantry placed in Egypt 6 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1.33 Italians : -1.00 British : -1.17 Americans : 0.17 Japanese : -1.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 infantry, 2 marines, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 2 mech_infantrys moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 1 bomber moved from Romania to Southern France Combat - Italians Battle in Southern France Italians attack with 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 4/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 bomber moved from Southern France to Southern Italy 1 aaGun moved from Northern Italy to Western Germany 2 aaGuns moved from Southern Italy to Northern Italy 5 infantry moved from Southern Italy to Northern Italy 3 mech_infantrys moved from Northern Italy to Western Germany 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 aaGun moved from Ukraine to Rostov 2 armour moved from Rostov to Caucasus 1 armour moved from Bessarabia to Rostov 2 mech_infantrys moved from Romania to Ukraine Place Units - Italians 2 infantry, 2 marines and 1 mech_infantry placed in Northern Italy 1 submarine placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.83 Americans : 0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Java from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to New South Wales 2 fighters moved from 46 Sea Zone to 26 Sea Zone 1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Queensland to New South Wales 2 infantry moved from South Australia to New South Wales 1 aaGun moved from South Australia to New South Wales 1 aaGun moved from Queensland to New South Wales 1 artillery moved from South Australia to New South Wales Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Java from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to New South Wales 2 fighters moved from 46 Sea Zone to 26 Sea Zone 1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Queensland to New South Wales 2 infantry moved from South Australia to New South Wales 1 aaGun moved from South Australia to New South Wales 1 aaGun moved from Queensland to New South Wales 1 artillery moved from South Australia to New South Wales Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.67
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ill assume anzac air is on anzac carrier unless you say otherwise.
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and that french inf are on us transports (1 or 2?)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 bomber and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 116 Sea Zone to 120 Sea Zone 3 infantry moved from Ukraine to Bryansk 1 bomber moved from Novgorod to Bryansk 1 bomber moved from Western Germany to Bryansk 2 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 fighter moved from Western Germany to 94 Sea Zone Combat - Germans Battle in 94 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 94 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Northwest Persia Germans attack with 2 armour and 7 mech_infantrys British defend with 1 infantry Germans roll dice for 2 armour and 7 mech_infantrys in Northwest Persia, round 2 : 3/9 hits, 2.17 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 bombers moved from Bryansk to Novgorod 1 artillery moved from Vyborg to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from Western Germany to Novgorod 1 tactical_bomber moved from Germany to Western Germany 1 fighter moved from 94 Sea Zone to Southern Italy 1 tactical_bomber moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 1 aaGun, 3 artilleries and 2 infantry moved from Ukraine to Rostov 1 aaGun and 2 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Volgograd 8 mech_infantrys moved from Ukraine to Volgograd 3 infantry moved from Rostov to Volgograd Place Units - Germans 5 artilleries and 1 bomber placed in Western Germany 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in Germany 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Northern Italy: 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83 British : -0.33 Russians : 0.00
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@cyanight please see above notes about anzac ftrs and french inf. please confirm positions.
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@ksmckay Sorry for the late reply.
French on US TT,
ANZAC fighter one on US CV and one on ANZAC CV. -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 5 infantry moved from Amur to Manchuria 13 infantry moved from Amur to Korea 1 infantry moved from Smolensk to Bryansk 2 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Battle in Manchuria Russians attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 3 infantry in Manchuria, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Manchuria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Korea Russians attack with 13 infantry Japanese defend with 1 aaGun and 2 infantry Russians roll dice for 13 infantry in Korea, round 2 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Korea Russians roll dice for 13 infantry in Korea, round 3 : 1/13 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Korea Russians roll dice for 13 infantry in Korea, round 4 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 13 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in Bryansk Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Tambov to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Archangel to Smolensk 2 aaGuns moved from Amur to Korea Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,5,3,4,4,6,2,6,1 Russians collect 21 PUs (3 lost to blockades); end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -2.50 Japanese : -1.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 3 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone 3 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 3 artilleries and 5 infantry moved from 19 Sea Zone to Manchuria 1 cruiser and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 battleship moved from 33 Sea Zone to 25 Sea Zone 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from Shan State to 37 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry and 1 marine moved from 42 Sea Zone to Java 1 bomber moved from French Indo China to Java 1 bomber moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India 2 artilleries and 2 infantry moved from Burma to India 1 tactical_bomber moved from Philippines to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in 25 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Wake Island from Americans with 1 battleship, 1 cruiser, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 bomber, 2 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 marine in Java, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Manchuria Japanese attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Russians defend with 3 infantry Japanese roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/10 hits, 3.50 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in India Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Midway Non Combat Move - Japanese 3 carriers and 2 destroyers moved from 33 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone 2 fighters moved from Caroline Islands to 25 Sea Zone 3 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 carrier moved from 37 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from Philippines to Caroline Islands 1 bomber moved from Java to Shan State 2 infantry moved from Shan State to Burma 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Anhwe to Jehol 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Jehol 1 fighter and 1 tactical_bomber moved from India to Burma 1 bomber moved from India to French Indo China Place Units - Japanese 2 infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery, 2 fighters and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.33 Chinese : 0.00 UK_Pacific : -1.00 Japanese : -0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 1 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Normandy Bordeaux to Southern France 3 fighters moved from Normandy Bordeaux to Southern France 1 destroyer moved from 101 Sea Zone to 122 Sea Zone 1 fighter moved from Eastern United States to 122 Sea Zone 2 fighters moved from 110 Sea Zone to Southern France 1 fighter moved from 26 Sea Zone to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 122 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 122 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Southern France Americans attack with 5 fighters and 2 mech_infantrys Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 5 fighters and 2 mech_infantrys in Southern France, round 2 : 2/7 hits, 2.83 expected hits Italians roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Italians with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Casualties for Italians: 2 mech_infantrys Non Combat Move - Americans 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Southern France to Gibraltar 2 fighters moved from Southern France to 92 Sea Zone 2 fighters moved from Southern France to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Morocco 2 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from 122 Sea Zone to Quebec 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone Place Units - Americans 2 armour and 1 infantry placed in Normandy Bordeaux 1 destroyer placed in 101 Sea Zone 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.50 Italians : 0.33 Americans : -2.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 artillery moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 16 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 16 infantry Japanese defend with 1 infantry Chinese roll dice for 16 infantry in Kweichow, round 2 : 3/16 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 1 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Normandy Bordeaux to Southern France 3 fighters moved from Normandy Bordeaux to Southern France 1 destroyer moved from 101 Sea Zone to 122 Sea Zone 1 fighter moved from Eastern United States to 122 Sea Zone 2 fighters moved from 110 Sea Zone to Southern France 1 fighter moved from 26 Sea Zone to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 122 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 122 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Southern France Americans attack with 5 fighters and 2 mech_infantrys Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 5 fighters and 2 mech_infantrys in Southern France, round 2 : 2/7 hits, 2.83 expected hits Italians roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Italians with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Casualties for Italians: 2 mech_infantrys Non Combat Move - Americans 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Southern France to Gibraltar 2 fighters moved from Southern France to 92 Sea Zone 2 fighters moved from Southern France to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Morocco 2 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from 122 Sea Zone to Quebec 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone Place Units - Americans 2 armour and 1 infantry placed in Normandy Bordeaux 1 destroyer placed in 101 Sea Zone 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 artillery moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 16 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 16 infantry Japanese defend with 1 infantry Chinese roll dice for 16 infantry in Kweichow, round 2 : 3/16 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 95 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode British buy 2 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Egypt to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 1 bomber, 1 fighter and 1 infantry moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from West India to Northwest Persia 7 infantry moved from West India to India Combat - British Battle in Holland Belgium British attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in India British attack with 7 infantry Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 7 infantry in India, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in India British roll dice for 7 infantry in India, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 2 artilleries in India, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 6 infantry in India, round 4 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in India, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 6 infantry in India, round 5 : 4/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in India, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 6 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for British: 1 infantry Battle in Northwest Persia British attack with 1 armour, 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour and 7 mech_infantrys British roll dice for 1 armour, 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 3/9 hits, 3.83 expected hits Germans roll dice for 2 armour and 7 mech_infantrys in Northwest Persia, round 2 : 6/9 hits, 3.33 expected hits 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 1 bomber owned by the British, 3 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia retreated to Northwest Persia Germans win with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -28 Casualties for British: 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Germans: 3 mech_infantrys Non Combat Move - British 3 fighters moved from Northwest Persia to Iraq 2 armour moved from Egypt to Iraq 3 aaGuns moved from West India to India 1 armour moved from Ethiopia to Egypt 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Italian Somaliland to Ethiopia 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 4 fighters moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 6 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 92 Sea Zone 6 infantry moved from 92 Sea Zone to Gibraltar Place Units - British 2 transports placed in 106 Sea Zone 2 armour and 1 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1.83 Italians : 0.33 British : 1.83 Americans : -2.33 Chinese : 0.33 Japanese : -2.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to 95 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone 1 destroyer and 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 battleship and 2 cruisers moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Caucasus to Persia Italians take Persia from British Combat - Italians Battle in Trans-Jordan Battle in 96 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win, taking Trans-Jordan from British with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 95 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 95 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Americans lost in 95 Sea Zone Italians win with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Southern France Italians attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 artillery, 4 infantry, 2 marines and 1 mech_infantry moved from Northern Italy to Southern Italy 1 fighter moved from 95 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 2 mech_infantrys moved from Western Germany to Southern Italy 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from Western Germany to France 1 armour moved from Caucasus to Volgograd 1 aaGun and 1 armour moved from Rostov to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Volgograd: 1 aaGun EDIT: Adding units owned by Italians to Rostov: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.67 British : -0.33 Americans : 0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 63 Sea Zone 1 submarine moved from 46 Sea Zone to 63 Sea Zone 2 aaGuns moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 3 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 63 Sea Zone 1 submarine moved from 46 Sea Zone to 63 Sea Zone 2 aaGuns moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 3 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to 92 Sea Zone 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :