Test summary from TripleA, engine version: 2.6.14744, time: 11:08:38 PM
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axis-dominion vs ksmckay (allies+18) bm3
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters moved from Hawaiian Islands to 46 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 5 fighters, 1 submarine and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to Central United States 1 bomber moved from Western United States to Gibraltar 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 fighters moved from Eastern United States to Gibraltar 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 10 infantry in Suiyuyan, round 2 : 1/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 1 marine, 2 submarines and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 submarines moved from 81 Sea Zone to 97 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 3 fighters and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone 1 fighter moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from India to Burma Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber Germans defend with 2 fighters; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine British roll dice for 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 2 destroyers owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 3 submarines owned by the British lost in 97 Sea Zone retreated to 97 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is -40 Casualties for British: 1 cruiser, 2 destroyers and 3 submarines Casualties for Italians: 1 submarine Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Syria 1 bomber moved from 97 Sea Zone to Syria 1 fighter moved from 96 Sea Zone to Trans-Jordan 1 bomber moved from Syria to Trans-Jordan 1 aaGun and 1 infantry moved from Algeria to Morocco 1 fighter moved from United Kingdom to 92 Sea Zone 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from Algeria to Morocco 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 4 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from Belgian Congo to Kenya Place Units - British 2 submarines placed in 81 Sea Zone 1 marine placed in Egypt 1 artillery placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : 1.50 Italians regular : 1.83 Japanese regular : 0.00 British regular : -2.83
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@axis-dominion would you have scrambled if I hadnt forgotten the last sub? Probably dont want to know. damn it.
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@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
@axis-dominion would you have scrambled if I hadnt forgotten the last sub? Probably dont want to know. damn it.
ouch!!!
my reasoning for scrambling was that I’d be at around 15% odds and a lower average tuv loss, versus 0% odds and a significantly higher tuv loss. with you adding one more sub, that would’ve brought it down closer to 5% odds and the tuv loss gap would’ve been reduced, but still it’d be significant, enough for me to probably scramble in that case too. another point in my reasoning was that, well those ships are doomed, may as well give the best fight I can and take whatever I can down with me. yes losing a few air can hurt, but idk, after that disastrous G1 naval round, I felt I was owed something :)
btw I had no idea you had forgotten that sub, or I may have said something! I was wondering about it, but then figured maybe you were expecting me to not scramble, and so you would use that sub for 93 (which would’ve been a greedy move of course). or if not for 93, maybe you were wanting it available for the Atlantic/110, etc.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. Combat - Italians Non Combat Move - Italians 1 aaGun, 2 armour, 2 artilleries and 1 mech_infantry moved from Romania to Bessarabia 2 armour moved from Eastern Poland to Bessarabia 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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this battle calc shit is getting out of hand. do you know if anyone else has reported it yet?
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@axis-dominion just the exact case I had described a post before, didn’t run in local mode so didn’t catch the mistake there and didn’t double check odds with battle calc cuz it always freezes, just a stupid mistake and then combined with awful dice. New version does nothing but piss me off…
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@axis-dominion not sure. Even when I finally take the time to report bugs feels like a waste of time.
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@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
@axis-dominion just the exact case I had described a post before, didn’t run in local mode so didn’t catch the mistake there and didn’t double check odds with battle calc cuz it always freezes, just a stupid mistake and then combined with awful dice. New version does nothing but piss me off…
yah man, had I known about this particular bug, which is a major issue for sure, I would’ve gone with 1.9. but damn it, I have been using the 2.x version for all my games for a while and had no such issues! like wtf is wrong with our particular game? perhaps it was a very recent incremental build… I bet that’s what it was. I’m going to see if I can go back to an earlier 2.x build. but then again, maybe by having started the game with the latest, it might be too late, maybe the bug is somewhere in the save game. but I don’t know…
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@simon33 any idea why our game keeps getting hung whenever we do a naval battle calc (so far it’s only been naval I think, at least for me)??? it’s killing us… we tried the latest version and then we switched to the pre-release, but it’s the same issue.
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@axis-dominion I don’t think it helps. I think only starting version matters
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Yeah now I have to load up 1.9 and do shit there. Going to get really annoying in Pacific. Not sure what to do.
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@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
Yeah now I have to load up 1.9 and do shit there. Going to get really annoying in Pacific. Not sure what to do.
You’re able to load it up in 1.9? Thought the file was not backwards compatible
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No I have to load up a blank game and manually input everything to use the calc there
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In my game against cyanight, I have already had 3 rule issues with client not treating subs properly and we are only in turn 2.
I guess its a bit of a crapshoot with versions, but my experience with 2+ has been nothing but frustration.
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@ksmckay which version of TripleA are you using?
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 10:14:30 AM
Savegame -
alright still happening with the older version 2.1.20365. I checked my team game with Adam, and that game was created using 2.1.20625, which doesn’t have the hang issue. So I figured 2.1.x should work, but apparently not. Maybe it’s as you said, it matters more which version the game was created with.
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but just in case, I’m going to see if I can find 2.1.20625 specifically.
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nope, still happening with 2.1.20625 as well, which tells me that it’s more to do with the version that created the game.
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2.2.20868 is what i have been using. But i had issues with 2.1. something too.