Scramble from Manila?
axis-dominion vs ksmckay (allies+18) bm3
-
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
@axis-dominion would you have scrambled if I hadnt forgotten the last sub? Probably dont want to know. damn it.
ouch!!!
my reasoning for scrambling was that I’d be at around 15% odds and a lower average tuv loss, versus 0% odds and a significantly higher tuv loss. with you adding one more sub, that would’ve brought it down closer to 5% odds and the tuv loss gap would’ve been reduced, but still it’d be significant, enough for me to probably scramble in that case too. another point in my reasoning was that, well those ships are doomed, may as well give the best fight I can and take whatever I can down with me. yes losing a few air can hurt, but idk, after that disastrous G1 naval round, I felt I was owed something :)
btw I had no idea you had forgotten that sub, or I may have said something! I was wondering about it, but then figured maybe you were expecting me to not scramble, and so you would use that sub for 93 (which would’ve been a greedy move of course). or if not for 93, maybe you were wanting it available for the Atlantic/110, etc.
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. Combat - Italians Non Combat Move - Italians 1 aaGun, 2 armour, 2 artilleries and 1 mech_infantry moved from Romania to Bessarabia 2 armour moved from Eastern Poland to Bessarabia 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
this battle calc shit is getting out of hand. do you know if anyone else has reported it yet?
-
@axis-dominion just the exact case I had described a post before, didn’t run in local mode so didn’t catch the mistake there and didn’t double check odds with battle calc cuz it always freezes, just a stupid mistake and then combined with awful dice. New version does nothing but piss me off…
-
@axis-dominion not sure. Even when I finally take the time to report bugs feels like a waste of time.
-
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
@axis-dominion just the exact case I had described a post before, didn’t run in local mode so didn’t catch the mistake there and didn’t double check odds with battle calc cuz it always freezes, just a stupid mistake and then combined with awful dice. New version does nothing but piss me off…
yah man, had I known about this particular bug, which is a major issue for sure, I would’ve gone with 1.9. but damn it, I have been using the 2.x version for all my games for a while and had no such issues! like wtf is wrong with our particular game? perhaps it was a very recent incremental build… I bet that’s what it was. I’m going to see if I can go back to an earlier 2.x build. but then again, maybe by having started the game with the latest, it might be too late, maybe the bug is somewhere in the save game. but I don’t know…
-
@simon33 any idea why our game keeps getting hung whenever we do a naval battle calc (so far it’s only been naval I think, at least for me)??? it’s killing us… we tried the latest version and then we switched to the pre-release, but it’s the same issue.
-
@axis-dominion I don’t think it helps. I think only starting version matters
-
Yeah now I have to load up 1.9 and do shit there. Going to get really annoying in Pacific. Not sure what to do.
-
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
Yeah now I have to load up 1.9 and do shit there. Going to get really annoying in Pacific. Not sure what to do.
You’re able to load it up in 1.9? Thought the file was not backwards compatible
-
No I have to load up a blank game and manually input everything to use the calc there
-
In my game against cyanight, I have already had 3 rule issues with client not treating subs properly and we are only in turn 2.
I guess its a bit of a crapshoot with versions, but my experience with 2+ has been nothing but frustration.
-
@ksmckay which version of TripleA are you using?
-
Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 10:14:30 AM
Savegame -
alright still happening with the older version 2.1.20365. I checked my team game with Adam, and that game was created using 2.1.20625, which doesn’t have the hang issue. So I figured 2.1.x should work, but apparently not. Maybe it’s as you said, it matters more which version the game was created with.
-
but just in case, I’m going to see if I can find 2.1.20625 specifically.
-
nope, still happening with 2.1.20625 as well, which tells me that it’s more to do with the version that created the game.
-
2.2.20868 is what i have been using. But i had issues with 2.1. something too.
-
I noticed it has to do with an attacking sub. when I do the same battle without the attacking sub, it works.
-
yep, i have seen 3 different issues with sub rules this version, and the battle calc cant handle subs in certain circumstances. Though sometimes when I restart it works, sometimes it doesnt.