Sub chickens out, and so do fighters
Royal navy is screwed, happy hunting
will have to check changelog. but maybe.
yes, latest pre-release fixed it!
I’m going with it
never mind, spoke too soon… it seemed to fix one of the battles, then it happened in a different one. how odd
I loaded the tournament game Adam and I are playing against trumpet and peon, and tested out a few calcs without a problem, using the latest. so I think it’s something about our file in particular. but not sure why.
@axis-dominion said in axis-dominion vs ksmckay (allies+18) bm3:
I loaded the tournament game Adam and I are playing against trumpet and peon, and tested out a few calcs without a problem, using the latest. so I think it’s something about our file in particular. but not sure why.
damn autocorrect lol
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Combat Move - British
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Combat Hit Differential Summary :
scramble 97?
@axis-dominion said in axis-dominion vs ksmckay (allies+18) bm3:
@axis-dominion said in axis-dominion vs ksmckay (allies+18) bm3:
I loaded the tournament game Adam and I are playing against trumpet and peon, and tested out a few calcs without a problem, using the latest. so I think it’s something about our file in particular. but not sure why.
damn autocorrect lol
ha.
i will try the newest release. new version is causing me to make stupid mistakes re-executing turn and skip checks because I get sick of battle calc crashing. other than the fact that the game file loading interface is slightly cleaner, I see no improvements to the new version.
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
scramble 97?
yah I may as well scramble and get something out of those ships. 2 ita and 1 G fig
i forgot a sub, probably why you scrambled. damn that sucked.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters, 1 submarine and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 bomber moved from Western United States to Gibraltar
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from Eastern United States to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 10 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 10 infantry in Suiyuyan, round 2 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 marine, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
British roll dice for 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
2 destroyers owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 3 submarines owned by the British lost in 97 Sea Zone
retreated to 97 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is -40
Casualties for British: 1 cruiser, 2 destroyers and 3 submarines
Casualties for Italians: 1 submarine
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Syria
1 bomber moved from 97 Sea Zone to Syria
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 bomber moved from Syria to Trans-Jordan
1 aaGun and 1 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to 92 Sea Zone
1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Algeria to Morocco
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Belgian Congo to Kenya
Place Units - British
2 submarines placed in 81 Sea Zone
1 marine placed in Egypt
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Americans regular : 1.50
Italians regular : 1.83
Japanese regular : 0.00
British regular : -2.83
@axis-dominion would you have scrambled if I hadnt forgotten the last sub? Probably dont want to know. damn it.
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
@axis-dominion would you have scrambled if I hadnt forgotten the last sub? Probably dont want to know. damn it.
ouch!!!
my reasoning for scrambling was that I’d be at around 15% odds and a lower average tuv loss, versus 0% odds and a significantly higher tuv loss. with you adding one more sub, that would’ve brought it down closer to 5% odds and the tuv loss gap would’ve been reduced, but still it’d be significant, enough for me to probably scramble in that case too. another point in my reasoning was that, well those ships are doomed, may as well give the best fight I can and take whatever I can down with me. yes losing a few air can hurt, but idk, after that disastrous G1 naval round, I felt I was owed something :)
btw I had no idea you had forgotten that sub, or I may have said something! I was wondering about it, but then figured maybe you were expecting me to not scramble, and so you would use that sub for 93 (which would’ve been a greedy move of course). or if not for 93, maybe you were wanting it available for the Atlantic/110, etc.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
Combat - Italians
Non Combat Move - Italians
1 aaGun, 2 armour, 2 artilleries and 1 mech_infantry moved from Romania to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
this battle calc shit is getting out of hand. do you know if anyone else has reported it yet?
@axis-dominion just the exact case I had described a post before, didn’t run in local mode so didn’t catch the mistake there and didn’t double check odds with battle calc cuz it always freezes, just a stupid mistake and then combined with awful dice. New version does nothing but piss me off…
@axis-dominion not sure. Even when I finally take the time to report bugs feels like a waste of time.
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
@axis-dominion just the exact case I had described a post before, didn’t run in local mode so didn’t catch the mistake there and didn’t double check odds with battle calc cuz it always freezes, just a stupid mistake and then combined with awful dice. New version does nothing but piss me off…
yah man, had I known about this particular bug, which is a major issue for sure, I would’ve gone with 1.9. but damn it, I have been using the 2.x version for all my games for a while and had no such issues! like wtf is wrong with our particular game? perhaps it was a very recent incremental build… I bet that’s what it was. I’m going to see if I can go back to an earlier 2.x build. but then again, maybe by having started the game with the latest, it might be too late, maybe the bug is somewhere in the save game. but I don’t know…
@simon33 any idea why our game keeps getting hung whenever we do a naval battle calc (so far it’s only been naval I think, at least for me)??? it’s killing us… we tried the latest version and then we switched to the pre-release, but it’s the same issue.