gl & hf
scramble decision, submerge, ool
ok yeah i went through italy fast. and yep about DNG. ill check again later too, but i was pretty thorough thru UK. TUV is off due to bombers being 12 not 14, btw.
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
ok yeah i went through italy fast. and yep about DNG. ill check again later too, but i was pretty thorough thru UK. TUV is off due to bombers being 12 not 14, btw.
do you want your inf in DNG or NG btw?
yeah yet another move that didnt get done right on Anz2.
Shouldnt be able to complain from here on out though.
But I am still really sore about the sub thing earlier. If I had just been diced, it would have been easier to deal with. Thought 94% was good enough to avoid scramble. But mixing the dicing with the mistake is hard to deal with. Good news is I no longer feel about you getting hosed on g1. But my whole strategy was predicated on clearing the italians that turn and with it falling apart things are going to be rough.
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
yeah yet another move that didnt get done right on Anz2.
Shouldnt be able to complain from here on out though.
But I am still really sore about the sub thing earlier. If I had just been diced, it would have been easier to deal with. Thought 94% was good enough to avoid scramble. But mixing the dicing with the mistake is hard to deal with. Good news is I no longer feel about you getting hosed on g1. But my whole strategy was predicated on clearing the italians that turn and with it falling apart things are going to be rough.
that dicing was hard for you, undoubtedly, but does help compensate for g1 for sure. and I see you went for my ca ;) that’s always a tough call, as losing a sub for nothing can be a slap in the face. but I would’ve probably gone for it too
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Albania: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Cleaning up during movement phase
2 fighters moved from 55 Sea Zone to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
EDIT: 2 armour moved from Eastern Poland to Bessarabia
EDIT: 2 armour, 2 artilleries and 1 mech_infantry moved from Romania to Bessarabia
EDIT: 1 aaGun moved from Romania to Bessarabia
EDIT: 1 armour and 2 mech_infantrys moved from Northern Italy to Romania
EDIT: 1 infantry moved from Albania to Northern Italy
EDIT: 4 infantry moved from Albania to Southern Italy
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 battleship, 2 cruisers and 1 destroyer
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 2 cruisers and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.17
ok corrected. you may do France whenever you’re ready
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Albania: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Cleaning up during movement phase
2 fighters moved from 55 Sea Zone to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
EDIT: 2 armour moved from Eastern Poland to Bessarabia
EDIT: 2 armour, 2 artilleries and 1 mech_infantry moved from Romania to Bessarabia
EDIT: 1 aaGun moved from Romania to Bessarabia
EDIT: 1 armour and 2 mech_infantrys moved from Northern Italy to Romania
EDIT: 1 infantry moved from Albania to Northern Italy
EDIT: 4 infantry moved from Albania to Southern Italy
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 battleship, 2 cruisers and 1 destroyer
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 2 cruisers and 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Morocco to Algeria
EDIT: 2 infantry moved from Trans-Jordan to Iraq
EDIT: 1 infantry moved from Dutch New Guinea to New Guinea
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 7 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry moved from Western Ukraine to Ukraine
1 aaGun, 9 armour, 5 artilleries, 17 infantry and 7 mech_infantrys moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Belarus
2 mech_infantrys moved from Poland to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Vyborg to Novgorod
1 bomber moved from Belarus to Novgorod
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Southern France to France
1 submarine moved from 112 Sea Zone to 124 Sea Zone
2 infantry moved from Vyborg to Finland
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
8 mech_infantrys placed in Germany
Germans undo move 4.
1 mech_infantry placed in Western Germany
7 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : -0.33
i had no business taking anzac turn until I rethought things. Entire plan needed to be scrapped and rethought out and instead I took anzac/france carelessly.
trying to get game swapped over and dealing with the dicing made me forget that whole point of having anzac and french ftr in the area was to block italians and then defend bry.
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
trying to get game swapped over and dealing with the dicing made me forget that whole point of having anzac and french ftr in the area was to block italians and then defend bry.
Oh, I’m ok if you need to adjust your franzac air
that would be great. I was just focused on getting game swapped and rushed anzac. knew what needed to be done in pacific so just did it and then later realized didnt even do france so just did something quick and posted.
I need some more time to think things through. Minimal combat with Germany, we can just edit that battle and you can completely redo it.
Well I don’t think I need to redo G do I? If you’re just moving your franzac figs around I’m ok with it, I don’t think it’ll affect my turn. I’ve already figured that you’ll make a successful stand at Bryansk.
ok i dont even know yet. but wanted to have franzac air to help block italians but then be able to move them safely before germany. But my guess is you could potentially reposition some german air to hold bry. But I havent looked closely yet.
threaten bry
Yes I thought about moving my air in range to place maximal pressure on bry, but decided against it as I felt Italy needed the air defense more, and plus I wanted my air to help defend the western front. So I believe you could even make the stand at bry without the franz air but yah arrange them as needed. My move should still stand.
ok either way ill give you chance to adjust. But as I said I need another day before Im ready to do anything.
Sure no rush
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 7 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry moved from Western Ukraine to Ukraine
1 aaGun, 9 armour, 5 artilleries, 17 infantry and 7 mech_infantrys moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Belarus
2 mech_infantrys moved from Poland to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Vyborg to Novgorod
1 bomber moved from Belarus to Novgorod
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Southern France to France
1 submarine moved from 112 Sea Zone to 124 Sea Zone
2 infantry moved from Vyborg to Finland
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
8 mech_infantrys placed in Germany
Germans undo move 4.
1 mech_infantry placed in Western Germany
7 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Rostov: 1 fighter
EDIT: Adding units owned by French to Rostov: 1 fighter
EDIT: Removing units owned by French from Syria: 1 fighter
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Russians : -0.33
@axis-dominion ok allies have revised war plans. French and Anzac ftr moved to Rostov. Russia is ready and easy, but want to make sure you dont have anything you want to change based on the two ftrs in Rostov.
Thanks for the fix.