I don’t really understand why Germany didn’t take Gibraltar.
L20 #1 cyanight (X) vs trulpen (A+16) BM3
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The shot at Finland heavily fizzled. Screwed up UK’s turn quite a lot. Don’t like shuffling up that air into the wilderness, but can’t see I have much choice unless I’m prepared to expend the russian air-force.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour and 1 mech_infantry moved from Tobruk to Egypt Italians take Alexandria from British 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Northern Italy to Egypt 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Albania to Yugoslavia 1 armour moved from Albania to Yugoslavia 2 fighters moved from Southern Italy to Normandy Bordeaux 1 armour moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour and 2 fighters French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 2 : 3/3 hits, 1.50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French, 1 fighter owned by the Italians and 1 artillery owned by the French lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from French with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 1 fighter Casualties for French: 1 artillery and 1 infantry Battle in Yugoslavia Italians attack with 1 armour, 2 artilleries and 4 infantry Neutral_Allies defend with 5 infantry Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Yugoslavia, round 2 : 5/7 hits, 2.17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry British defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 5/7 hits, 2.67 expected hits British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Egypt, round 2 : 1/6 hits, 2.17 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 2 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 2 infantry and 1 mech_infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 2 infantry moved from Tobruk to Alexandria 1 bomber moved from Egypt to Tobruk 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 2 aaGuns moved from Northern Italy to Yugoslavia Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 18 PUs; end with 21 PUs
Combat Hit Differential Summary :
French regular : 0.33 Italians regular : 6.00 Neutral_Allies regular : 1.33 British regular : -1.17
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Meh…
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Sumatra 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Sumatra 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Malaya: 1 infantry EDIT: Adding units owned by ANZAC to Shan State: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Sumatra 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Malaya: 1 infantry EDIT: Adding units owned by ANZAC to Shan State: 1 infantry EDIT: Turning off Edit Mode Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 cruiser moved from 110 Sea Zone to 118 Sea Zone 1 fighter moved from United Kingdom to Karelia 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 3 artilleries moved from Poland to Baltic States 7 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 3 infantry moved from Poland to Baltic States 6 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Slovakia Hungary to Eastern Poland 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 infantry moved from Eastern Poland to Belarus 2 tactical_bombers moved from Poland to Belarus 1 mech_infantry moved from Poland to Belarus 3 mech_infantrys moved from Poland to Baltic States 5 armour moved from Germany to Baltic States Combat - Germans Battle in Belarus Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 5 armour, 3 artilleries, 11 infantry and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 5 armour, 3 artilleries, 11 infantry and 3 mech_infantrys in Baltic States, round 2 : 7/22 hits, 6.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 5 armour, 3 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Poland to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 2 fighters moved from Western Germany to Egypt 1 fighter moved from Southern Italy to Egypt 2 tactical_bombers moved from Western Germany to Eastern Poland 2 tactical_bombers moved from Belarus to Eastern Poland 2 fighters moved from Poland to Western Germany 2 bombers moved from Germany to Western Germany 1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone 3 infantry moved from Finland to Norway 2 submarines moved from 91 Sea Zone to 105 Sea Zone 1 battleship moved from 113 Sea Zone to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 artillery moved from France to Western Germany 3 armour moved from France to Germany 5 infantry moved from Bulgaria to Romania Place Units - Germans 3 mech_infantrys placed in Germany 3 bombers placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 41 PUs (1 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Karelia to Belarus 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 125 Sea Zone to 110 Sea Zone EDIT: 1 submarine moved from 124 Sea Zone to 125 Sea Zone 6 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Belarus to Karelia 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0,50 Russians regular : 1,67
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Might set up differently in Finland. Have to check some things first.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Karelia to Belarus 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 125 Sea Zone to 110 Sea Zone EDIT: 1 submarine moved from 124 Sea Zone to 125 Sea Zone 6 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Belarus to Karelia 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 123 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,50 Russians regular : 1,67
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Hunan to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 bombers, 8 fighters and 5 tactical_bombers Chinese defend with 1 fighter and 10 infantry Japanese roll dice for 2 bombers, 8 fighters and 5 tactical_bombers in Szechwan, round 2 : 10/15 hits, 8.67 expected hits Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 3/11 hits, 4.00 expected hits 3 fighters owned by the Japanese and 10 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Szechwan, round 3 : 5/12 hits, 7.17 expected hits Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 4 fighters Casualties for Chinese: 1 fighter and 10 infantry Non Combat Move - Japanese 5 tactical_bombers moved from Szechwan to Kwangsi 2 bombers moved from Szechwan to Kwangsi 4 fighters moved from Szechwan to Kwangsi 2 artilleries moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 battleships moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kiangsi to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 2 fighters moved from Kwangsi to 36 Sea Zone 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 6 infantry moved from Manchuria to Jehol 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 2 artilleries and 2 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.50
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Hunan to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 bombers, 8 fighters and 5 tactical_bombers Chinese defend with 1 fighter and 10 infantry Japanese roll dice for 2 bombers, 8 fighters and 5 tactical_bombers in Szechwan, round 2 : 10/15 hits, 8.67 expected hits Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 3/11 hits, 4.00 expected hits 3 fighters owned by the Japanese and 10 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Szechwan, round 3 : 5/12 hits, 7.17 expected hits Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 4 fighters Casualties for Chinese: 1 fighter and 10 infantry Non Combat Move - Japanese 5 tactical_bombers moved from Szechwan to Kwangsi 2 bombers moved from Szechwan to Kwangsi 4 fighters moved from Szechwan to Kwangsi 2 artilleries moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 battleships moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kiangsi to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 2 fighters moved from Kwangsi to 36 Sea Zone 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 6 infantry moved from Manchuria to Jehol 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 2 artilleries and 2 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.50
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@trulpenplay Please use latest file I changed a non combat move. I moved my DD back to seazone 6.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 28 Sea Zone to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States 1 fighter moved from 30 Sea Zone to Wake Island 1 carrier moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 54 Sea Zone to 63 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 marine placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 28 Sea Zone to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States 1 fighter moved from 30 Sea Zone to Wake Island 1 carrier moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 54 Sea Zone to 63 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 marine placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 2 infantry moved from Persia to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to Iraq 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 tactical_bomber moved from India to Iraq 1 tactical_bomber moved from 81 Sea Zone to Syria 1 infantry moved from Trans-Jordan to Syria 1 artillery moved from Trans-Jordan to Iraq 1 fighter moved from 81 Sea Zone to Syria 1 fighter moved from India to Iraq 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis Combat - British British creates battle in territory 106 Sea Zone Battle in French Madagascar Battle in Iraq British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 3/7 hits, 2,67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking 106 Sea Zone from Germans, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Syria British attack with 1 fighter, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 1/3 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Syria to Persia 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory 1 battleship and 1 cruiser moved from 39 Sea Zone to 75 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone 1 aaGun moved from Burma to India 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 2 aaGuns, 1 artillery and 8 infantry moved from Burma to India EDIT: 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone 1 bomber moved from Iceland to United Kingdom 2 battleships, 2 cruisers and 1 destroyer moved from 118 Sea Zone to 106 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,5,6,5 British collect 28 PUs (2 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 25 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,33 Neutral_Axis regular : -1,67 British regular : -0,67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Egypt 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 mech_infantry moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from French Combat - Italians Battle in Gibraltar Non Combat Move - Italians 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 bomber moved from Tobruk to Egypt 1 infantry moved from Alexandria to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Western Germany to Egypt 2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Romania 1 armour moved from Romania to Eastern Poland 1 armour moved from Normandy Bordeaux to Northern Italy Place Units - Italians 3 infantry placed in Egypt 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6,2 Italians collect 23 PUs (1 lost to blockades); end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 1 cruiser moved from 118 Sea Zone to 106 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Karelia: 1 fighter EDIT: Adding units owned by French to Russia: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Baltic States to Novgorod Germans take Novgorod from Russians 3 artilleries moved from Baltic States to Belarus 2 artilleries moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 4 armour and 5 infantry moved from Eastern Poland to Belarus 11 infantry moved from Baltic States to Belarus 2 infantry moved from Norway to Finland 2 infantry moved from Norway to Finland 5 bombers moved from Western Germany to Finland Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Finland Germans attack with 5 bombers and 4 infantry Russians defend with 1 infantry Germans roll dice for 5 bombers and 4 infantry in Finland, round 2 : 6/9 hits, 4.00 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking 125 Sea Zone from Russians, taking Finland from Russians with 5 bombers and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 4 armour, 5 artilleries and 16 infantry Russians defend with 2 infantry Germans roll dice for 4 armour, 5 artilleries and 16 infantry in Belarus, round 2 : 7/25 hits, 7.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 armour, 5 artilleries and 16 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Novgorod 3 mech_infantrys moved from Baltic States to Novgorod 4 armour moved from Baltic States to Novgorod 2 armour moved from Eastern Poland to Novgorod 2 aaGuns moved from Eastern Poland to Belarus 5 infantry moved from Romania to Eastern Poland 1 submarine moved from 105 Sea Zone to 87 Sea Zone 1 submarine moved from 105 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from Norway to Finland 5 bombers moved from Finland to Western Germany 1 artillery and 1 infantry moved from France to Western Germany 3 armour moved from Germany to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland Place Units - Germans 1 mech_infantry placed in Germany 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 1.83
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Karelia to Finland 2 fighters and 1 tactical_bomber moved from Karelia to Finland Combat - Russians Battle in Finland Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 aaGun and 4 infantry Germans roll AA dice in Finland : 1/3 hits, 0,50 expected hits 1 tactical_bomber owned by the Russians lost in Finland Russians roll dice for 2 fighters and 3 infantry in Finland, round 2 : 2/5 hits, 1,50 expected hits
Combat Hit Differential Summary :
Germans AA : 0,50 Russians regular : 0,50