L20 #1 cyanight (X) vs trulpen (A+16) BM3

  • '14 Customizer

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Western Australia to New South Wales
            2 fighters moved from Western Australia to New South Wales
            2 tactical_bombers moved from Western Australia to New South Wales
            2 tactical_bombers moved from Western Australia to New South Wales
            1 bomber moved from Western Australia to West India
            3 infantry moved from Eastern Persia to West India
            1 infantry moved from India to West India
            3 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 armour and 5 fighters moved from Germany to Holland Belgium
            3 bombers moved from Germany to Holland Belgium
    
        Combat - Germans
            Battle in New South Wales
                Germans attack with 1 armour, 2 fighters and 4 tactical_bombers
                ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters and 4 tactical_bombers in New South Wales, round 2 : 5/7 hits, 4.00 expected hits
                    ANZAC roll dice for 1 infantry in New South Wales, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in New South Wales
                Germans destroys 7PUs while taking ANZAC capital
                Germans win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Germans: 1 tactical_bomber
                Casualties for Americans: 1 infantry
            Battle in West India
                Germans attack with 1 bomber and 4 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber and 4 infantry in West India, round 2 : 2/5 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in West India
                Germans win, taking West India from UK_Pacific with 1 bomber and 4 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 armour, 3 bombers, 6 fighters and 3 infantry
                Americans defend with 3 infantry
                    Germans roll dice for 1 armour, 3 bombers, 6 fighters and 3 infantry in Holland Belgium, round 2 : 5/13 hits, 6.00 expected hits
                    Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour, 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 55 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 bombers moved from Holland Belgium to Germany
            6 fighters moved from Holland Belgium to Germany
            2 aaGuns and 15 infantry moved from Western Germany to Germany
            1 armour moved from Eastern Persia to India
            1 carrier moved from 56 Sea Zone to 63 Sea Zone
            1 destroyer moved from 56 Sea Zone to 54 Sea Zone
            1 transport moved from 56 Sea Zone to 35 Sea Zone
            4 tactical_bombers moved from Western Australia to India
            1 bomber moved from West India to India
            2 tactical_bombers moved from New South Wales to 56 Sea Zone
            2 fighters moved from New South Wales to South Australia
            1 tactical_bomber moved from New South Wales to South Australia
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to 63 Sea Zone: 2 fighters
            EDIT: Removing units owned by Germans from South Australia: 2 fighters
            EDIT: Adding units owned by Germans to 56 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,5,2,6,4,4,4,2,6,3,3,2,2,6,6,1,3,4,6,4,5,6,3,3,4,3,6,4,2,6,1,1,6,1,5,4,3,3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
            Germans collect 25 PUs (4 lost to blockades); end with 25 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    UK_Pacific regular : -0.67
    ANZAC regular : 0.67
    Germans regular : 0.67
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Western Australia to New South Wales
            2 fighters moved from Western Australia to New South Wales
            2 tactical_bombers moved from Western Australia to New South Wales
            2 tactical_bombers moved from Western Australia to New South Wales
            1 bomber moved from Western Australia to West India
            3 infantry moved from Eastern Persia to West India
            1 infantry moved from India to West India
            3 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 armour and 5 fighters moved from Germany to Holland Belgium
            3 bombers moved from Germany to Holland Belgium
    
        Combat - Germans
            Battle in New South Wales
                Germans attack with 1 armour, 2 fighters and 4 tactical_bombers
                ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters and 4 tactical_bombers in New South Wales, round 2 : 5/7 hits, 4.00 expected hits
                    ANZAC roll dice for 1 infantry in New South Wales, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in New South Wales
                Germans destroys 7PUs while taking ANZAC capital
                Germans win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Germans: 1 tactical_bomber
                Casualties for Americans: 1 infantry
            Battle in West India
                Germans attack with 1 bomber and 4 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber and 4 infantry in West India, round 2 : 2/5 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in West India
                Germans win, taking West India from UK_Pacific with 1 bomber and 4 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 armour, 3 bombers, 6 fighters and 3 infantry
                Americans defend with 3 infantry
                    Germans roll dice for 1 armour, 3 bombers, 6 fighters and 3 infantry in Holland Belgium, round 2 : 5/13 hits, 6.00 expected hits
                    Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour, 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 55 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 bombers moved from Holland Belgium to Germany
            6 fighters moved from Holland Belgium to Germany
            2 aaGuns and 15 infantry moved from Western Germany to Germany
            1 armour moved from Eastern Persia to India
            1 carrier moved from 56 Sea Zone to 63 Sea Zone
            1 destroyer moved from 56 Sea Zone to 54 Sea Zone
            1 transport moved from 56 Sea Zone to 35 Sea Zone
            4 tactical_bombers moved from Western Australia to India
            1 bomber moved from West India to India
            2 tactical_bombers moved from New South Wales to 56 Sea Zone
            2 fighters moved from New South Wales to South Australia
            1 tactical_bomber moved from New South Wales to South Australia
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to 63 Sea Zone: 2 fighters
            EDIT: Removing units owned by Germans from South Australia: 2 fighters
            EDIT: Adding units owned by Germans to 56 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,5,2,6,4,4,4,2,6,3,3,2,2,6,6,1,3,4,6,4,5,6,3,3,4,3,6,4,2,6,1,1,6,1,5,4,3,3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
            Germans collect 25 PUs (4 lost to blockades); end with 25 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    UK_Pacific regular : -0.67
    ANZAC regular : 0.67
    Germans regular : 0.67
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Western Australia to New South Wales
            2 fighters moved from Western Australia to New South Wales
            2 tactical_bombers moved from Western Australia to New South Wales
            2 tactical_bombers moved from Western Australia to New South Wales
            1 bomber moved from Western Australia to West India
            3 infantry moved from Eastern Persia to West India
            1 infantry moved from India to West India
            3 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 armour and 5 fighters moved from Germany to Holland Belgium
            3 bombers moved from Germany to Holland Belgium
    
        Combat - Germans
            Battle in New South Wales
                Germans attack with 1 armour, 2 fighters and 4 tactical_bombers
                ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters and 4 tactical_bombers in New South Wales, round 2 : 5/7 hits, 4.00 expected hits
                    ANZAC roll dice for 1 infantry in New South Wales, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in New South Wales
                Germans destroys 7PUs while taking ANZAC capital
                Germans win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Germans: 1 tactical_bomber
                Casualties for Americans: 1 infantry
            Battle in West India
                Germans attack with 1 bomber and 4 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber and 4 infantry in West India, round 2 : 2/5 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in West India
                Germans win, taking West India from UK_Pacific with 1 bomber and 4 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 armour, 3 bombers, 6 fighters and 3 infantry
                Americans defend with 3 infantry
                    Germans roll dice for 1 armour, 3 bombers, 6 fighters and 3 infantry in Holland Belgium, round 2 : 5/13 hits, 6.00 expected hits
                    Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour, 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 55 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 bombers moved from Holland Belgium to Germany
            6 fighters moved from Holland Belgium to Germany
            2 aaGuns and 15 infantry moved from Western Germany to Germany
            1 armour moved from Eastern Persia to India
            1 carrier moved from 56 Sea Zone to 63 Sea Zone
            1 destroyer moved from 56 Sea Zone to 54 Sea Zone
            1 transport moved from 56 Sea Zone to 35 Sea Zone
            4 tactical_bombers moved from Western Australia to India
            1 bomber moved from West India to India
            2 tactical_bombers moved from New South Wales to 56 Sea Zone
            2 fighters moved from New South Wales to South Australia
            1 tactical_bomber moved from New South Wales to South Australia
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to 63 Sea Zone: 2 fighters
            EDIT: Removing units owned by Germans from South Australia: 2 fighters
            EDIT: Adding units owned by Germans to 56 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,5,2,6,4,4,4,2,6,3,3,2,2,6,6,1,3,4,6,4,5,6,3,3,4,3,6,4,2,6,1,1,6,1,5,4,3,3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
            Germans collect 25 PUs (4 lost to blockades); end with 25 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from South Australia: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Australia: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    UK_Pacific regular : -0.67
    ANZAC regular : 0.67
    Germans regular : 0.67
    

    Savegame


  • @trulpenplay Please use latest file.

  • '19

    @trulpen This game is over. Just concede and be done with it. You have no chance to reclaim any cities before germany’s next turn. So the decent thing to do would be to either play it out to its inevitable conclusion or concede.

    you drag out games when you get behind and just start new ones. I doubt you would appreciate it if the same was always done to you.


  • There’s always a chance.

    I don’t give up readily. Playing more or less lost positions is a lot more challenging than won ones. It’s like in chess.

    I don’t stall games for the sake of it, but I try to find the best possible continuation. It’s also challenging on a mental basis when looking at a position and feeling like throwing up.


  • And I usually don’t mind when my opponents take their time.

  • '19

    17 days and counting for a single round seems hard to justify


  • My opponent was ill. And I’ve looked a lot at the position, trying to figure it out. Of course I’m aware that I’ve most certainly lost. When the fat lady sings.


  • This last bump, however, I was lost in life. Forgot to move in time. Don’t mind the bump either.


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 bomber, 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
                Russians converts factory_major into different units
            1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
                  Russians take Turkmenistan from Germans
            1 armour moved from Northwest Persia to Iraq
                  Russians take Iraq from Italians
            1 armour moved from Iraq to Persia
                  Russians take Persia from Germans
            1 infantry moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            1 infantry moved from Slovakia Hungary to Yugoslavia
                  Russians take Yugoslavia from Italians
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Germany
                  Russians take Greater Southern Germany from Germans
                  Russians take Western Germany from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 mech_infantrys moved from Slovakia Hungary to Western Germany
            1 artillery and 2 infantry moved from Poland to Slovakia Hungary
            1 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 aaGun and 3 infantry moved from Eastern Poland to Slovakia Hungary
            1 armour moved from Eastern Poland to Slovakia Hungary
            1 aaGun and 2 artilleries moved from Romania to Slovakia Hungary
            1 artillery and 2 infantry moved from Bessarabia to Romania
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Baltic States to Poland
            1 aaGun, 3 artilleries and 6 infantry moved from Northwest Persia to Persia
            1 mech_infantry moved from Northwest Persia to Persia
            4 infantry moved from Caucasus to Northwest Persia
            2 infantry moved from Samara to Kazakhstan
            1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 tactical_bomber moved from Eastern Poland to Novgorod
            1 tactical_bomber moved from Russia to Novgorod
            1 fighter moved from Ukraine to Novgorod
            1 aaGun moved from Slovakia Hungary to Poland
            1 aaGun moved from Slovakia Hungary to Greater Southern Germany
            2 infantry moved from Baltic States to Poland
    
        Place Units - Russians
            1 bomber, 1 fighter and 1 tactical_bomber placed in Volgograd
            2 fighters and 1 tactical_bomber placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 63 PUs; end with 63 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 66 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 68 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 70 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 4 fighters and 2 transports; Remaining resources: 1 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Shensi
            1 destroyer moved from 56 Sea Zone to 55 Sea Zone
            6 fighters moved from 56 Sea Zone to 55 Sea Zone
            4 fighters moved from 56 Sea Zone to 55 Sea Zone
            2 fighters moved from 56 Sea Zone to 61 Sea Zone
            1 tactical_bomber moved from Western Australia to 61 Sea Zone
            1 destroyer moved from 56 Sea Zone to 61 Sea Zone
            1 fighter moved from 63 Sea Zone to 50 Sea Zone
            1 fighter moved from 63 Sea Zone to 61 Sea Zone
            1 bomber moved from Western Australia to 61 Sea Zone
            1 bomber moved from Western Australia to 61 Sea Zone
            2 bombers moved from Western Australia to 61 Sea Zone
            1 bomber moved from Western Australia to 61 Sea Zone
            2 armour moved from Shan State to 37 Sea Zone
            1 armour and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 armour moved from 45 Sea Zone to Dutch New Guinea
            1 armour and 1 transport moved from 37 Sea Zone to 46 Sea Zone
            1 armour moved from 46 Sea Zone to New Guinea
    
        Combat - Japanese
            Battle in New Guinea
            Battle in 50 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 50 Sea Zone
                Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Dutch New Guinea
            Battle in Shensi
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Shensi
                Chinese win, taking Dutch New Guinea from Dutch with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in 61 Sea Zone
                Japanese attack with 5 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 5 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 61 Sea Zone, round 2 : 5/10 hits, 5.83 expected hits
                    Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 61 Sea Zone
                Japanese win with 5 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 10 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 10 fighters in 55 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Solomon Islands from ANZAC to Japanese
            EDIT: Changing ownership of New Britain from ANZAC to Japanese
            EDIT: Changing ownership of Caroline Islands from Americans to Japanese
            EDIT: Turning off Edit Mode
            5 bombers moved from 61 Sea Zone to New South Wales
            3 fighters moved from 61 Sea Zone to New South Wales
            1 tactical_bomber moved from 61 Sea Zone to New South Wales
            10 fighters moved from 55 Sea Zone to New South Wales
            1 fighter moved from 50 Sea Zone to New South Wales
            2 armour moved from Western Australia to New South Wales
            1 artillery moved from Western Australia to 56 Sea Zone
            1 artillery and 1 transport moved from 56 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 56 Sea Zone to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 transport moved from 56 Sea Zone to 55 Sea Zone
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 49 Sea Zone
            1 artillery moved from 49 Sea Zone to Solomon Islands
            2 battleships, 8 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 33 Sea Zone
            3 fighters moved from French Indo China to 33 Sea Zone
            3 fighters moved from Malaya to India
            1 armour moved from Kwangtung to Kiangsu
            1 armour moved from Kwangtung to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Shan State to Yunnan
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
    
        Place Units - Japanese
            2 carriers and 2 transports placed in 6 Sea Zone
            4 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6,2,3,3,5,3,1,2,5,2,1,5,2,4,2,5,5,3,1,3,5,1,4,5,3,5,3,1,2,3,3,4,4,5,3,2,1,4
            Japanese collect 68 PUs (1 lost to blockades); end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : 0.50
    Japanese regular : -3.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 cruisers moved from 62 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            10 fighters and 4 tactical_bombers moved from 62 Sea Zone to New South Wales
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Johnston Island to 54 Sea Zone
            1 tactical_bomber moved from Johnston Island to 49 Sea Zone
            1 fighter moved from Johnston Island to 46 Sea Zone
            1 submarine moved from 30 Sea Zone to 47 Sea Zone
            1 destroyer moved from 30 Sea Zone to 45 Sea Zone
            3 infantry moved from France to Holland Belgium
            1 bomber and 2 fighters moved from Slovakia Hungary to Holland Belgium
            1 artillery moved from Kenya to Belgian Congo
            2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Tobruk
            1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Libya to Tobruk
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 47 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Malta
            Battle in Tobruk
                Americans attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 4/9 hits, 3,33 expected hits
                    Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
                Americans win, taking Malta from Italians, taking Tobruk from Italians with 1 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 54 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in 63 Sea Zone
                Americans attack with 2 cruisers and 1 destroyer
                Germans defend with 1 carrier
                    Americans roll dice for 2 cruisers and 1 destroyer in 63 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 carrier in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Germans lost in 63 Sea Zone
                Americans win, taking 63 Sea Zone from Neutral with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 16
                Casualties for Germans: 1 carrier
            Battle in Holland Belgium
                Americans attack with 1 bomber, 2 fighters and 3 infantry
                Germans defend with 1 armour and 2 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2,17 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 2 infantry
            Battle in Belgian Congo
                Americans attack with 1 artillery
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 artillery in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Belgian Congo
                Americans win, taking Belgian Congo from Italians with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in New South Wales
                Americans attack with 1 artillery, 10 fighters, 1 infantry and 4 tactical_bombers
                Germans defend with 1 armour, 1 factory_minor and 1 harbour; Japanese defend with 2 armour, 5 bombers, 14 fighters and 1 tactical_bomber
                    Americans roll dice for 2 battleships in New South Wales, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery, 10 fighters, 1 infantry and 4 tactical_bombers in New South Wales, round 2 : 8/16 hits, 8,33 expected hits
                    Germans roll dice for 3 armour, 5 bombers, 14 fighters and 1 tactical_bomber in New South Wales, round 2 : 12/23 hits, 12,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 5 bombers owned by the Japanese, 2 armour owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 armour owned by the Germans, 9 fighters owned by the Americans and 1 artillery owned by the Americans lost in New South Wales
                    Americans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in New South Wales, round 3 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 13 fighters in New South Wales, round 3 : 12/13 hits, 8,67 expected hits
                    2 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in New South Wales
                Germans win with 11 fighters remaining. Battle score for attacker is -22
                Casualties for Americans: 1 artillery, 10 fighters, 1 infantry and 4 tactical_bombers
                Casualties for Japanese: 2 armour, 5 bombers, 3 fighters and 1 tactical_bomber
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans regular : 4,83
    Italians regular : 0,33
    Germans regular : 3,33
    

    Savegame


  • Sick, but gg.


  • @trulpen Yep, never seen Russia with a 93 economy. Good Game sir!


  • Hmm, I forgot to try a very slim shot with UK. I’ll do that and make NCM with US if I live.


  • TripleA Manual Gamesave Post: British round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India
            2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
            1 battleship, 2 cruisers and 1 marine moved from 79 Sea Zone to 39 Sea Zone
                  UK_Pacific take 39 Sea Zone from Germans
            1 marine moved from 39 Sea Zone to India
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
            2 armour and 1 infantry moved from Kenya to 72 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone
            2 armour and 2 infantry moved from 79 Sea Zone to West India
            1 armour moved from Kenya to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Kenya to Ethiopia
            1 mech_infantry moved from Kenya to Ethiopia
            3 mech_infantrys moved from Kenya to French Equatorial Africa
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            4 infantry and 2 marines moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 battleship, 1 cruiser, 2 infantry, 2 marines and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            2 infantry and 2 marines moved from 99 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Greece
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • Can’t assume here, so scramble z39?


  • @trulpen No Scramble


  • TripleA Manual Gamesave Post: British round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India
            2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
            1 battleship, 2 cruisers and 1 marine moved from 79 Sea Zone to 39 Sea Zone
                  UK_Pacific take 39 Sea Zone from Germans
            1 marine moved from 39 Sea Zone to India
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
            2 armour and 1 infantry moved from Kenya to 72 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone
            2 armour and 2 infantry moved from 79 Sea Zone to West India
            1 armour moved from Kenya to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Kenya to Ethiopia
            1 mech_infantry moved from Kenya to Ethiopia
            3 mech_infantrys moved from Kenya to French Equatorial Africa
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            4 infantry and 2 marines moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 battleship, 1 cruiser, 2 infantry, 2 marines and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            2 infantry and 2 marines moved from 99 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Greece
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Combat - British
            Battle in Trans-Jordan
            Battle in Malta
            Battle in Greece
                British attack with 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Greece
                British win, taking Trans-Jordan from Italians, taking Malta from Italians, taking Greece from Italians with 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in French Equatorial Africa
                British attack with 3 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 3 mech_infantrys in French Equatorial Africa, round 2 : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in French Equatorial Africa
                    British roll dice for 2 mech_infantrys in French Equatorial Africa, round 3 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 mech_infantrys in French Equatorial Africa, round 4 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 mech_infantrys in French Equatorial Africa, round 5 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 mech_infantrys in French Equatorial Africa, round 6 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Italians with 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Ethiopia
                British attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Ethiopia, round 2 : 2/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in West India
                British attack with 2 armour and 2 infantry
                Germans defend with 4 infantry
                    British roll dice for 2 armour and 2 infantry in West India, round 2 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 4 infantry in West India, round 2 : 2/4 hits, 1,33 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in West India
                    British roll dice for 2 armour in West India, round 3 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 armour in West India, round 4 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in West India, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in West India
                British win, taking West India from Germans with 2 armour remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Germans: 4 infantry
            Battle in India
                British attack with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 1 airfield, 5 armour, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 4 tactical_bombers; Japanese defend with 3 fighters
                    British roll dice for 1 battleship and 2 cruisers in India, round 2 : 1/3 hits, 1,67 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in India, round 2 : 2/7 hits, 2,83 expected hits
                    Germans roll dice for 5 armour, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 10/14 hits, 7,00 expected hits
                    1 marine owned by the British, 1 tactical_bomber owned by the British, 1 infantry owned by the Germans, 1 bomber owned by the Germans, 1 armour owned by the Germans, 2 artilleries owned by the British, 2 infantry owned by the British and 1 fighter owned by the British lost in India
                Germans win with 4 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -17
                Casualties for British: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                Casualties for Germans: 1 armour, 1 bomber and 1 infantry
    
        Non Combat Move - British
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : 3,00
    British regular : 0,33
    

    Savegame

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