4 subs: 106,110,111 and Egypt sz
2 fighter in russia to reach yunnan
1 inf yunnan
we agreed to do without bump and not claim victory before three months of inactivity
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 mech_infantry moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
2 infantry moved from Bulgaria to Greece
3 fighters moved from Southern Italy to Greece
2 fighters moved from Germany to Northern Italy
2 mech_infantrys moved from Germany to Northern Italy
Combat - Italians
Battle in Greece
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 marine
Italians roll dice for 3 fighters and 2 infantry in Greece, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 marine in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for Americans: 1 marine
Battle in Northern Italy
Italians attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Northern Italy
Italians roll dice for 2 fighters and 1 mech_infantry in Northern Italy, round 3 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 mech_infantry in Northern Italy, round 4 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 mech_infantry in Northern Italy, round 5 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 mech_infantry in Northern Italy, round 6 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
3 fighters moved from Greece to Southern Italy
3 fighters moved from Egypt to Southern Italy
Place Units - Italians
2 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,5,3,2,3,1,4,5,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,3,2,4
Italians collect 11 PUs (11 lost to blockades); end with 11 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -5.83
@trulpen Bump #2, Will you please continue this game?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to Victoria
Combat - ANZAC
Battle in Victoria
ANZAC attack with 2 fighters
Japanese defend with 1 armour
ANZAC roll dice for 2 fighters in Victoria, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Victoria, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Victoria
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
2 fighters moved from Victoria to 62 Sea Zone
1 transport moved from 30 Sea Zone to 10 Sea Zone
Turn Complete - ANZAC
ANZAC collect 4 PUs; end with 4 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to Victoria
Combat - ANZAC
Battle in Victoria
ANZAC attack with 2 fighters
Japanese defend with 1 armour
ANZAC roll dice for 2 fighters in Victoria, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Victoria, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Victoria
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
2 fighters moved from Victoria to 62 Sea Zone
1 transport moved from 30 Sea Zone to 10 Sea Zone
Turn Complete - ANZAC
ANZAC collect 4 PUs; end with 4 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 7 PUs
Combat Move - French
2 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
Combat - French
Battle in Northern Italy
French attack with 3 infantry
Italians defend with 1 factory_minor and 1 mech_infantry
French roll dice for 3 infantry in Northern Italy, round 2 : 1/3 hits, 0,50 expected hits
Italians roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Northern Italy
French win, taking Northern Italy from Italians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
French regular : 0,50
Japanese regular : -0,50
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Western Australia to New South Wales
2 fighters moved from Western Australia to New South Wales
2 tactical_bombers moved from Western Australia to New South Wales
2 tactical_bombers moved from Western Australia to New South Wales
1 bomber moved from Western Australia to West India
3 infantry moved from Eastern Persia to West India
1 infantry moved from India to West India
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 armour and 5 fighters moved from Germany to Holland Belgium
3 bombers moved from Germany to Holland Belgium
Combat - Germans
Battle in New South Wales
Germans attack with 1 armour, 2 fighters and 4 tactical_bombers
ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 4 tactical_bombers in New South Wales, round 2 : 5/7 hits, 4.00 expected hits
ANZAC roll dice for 1 infantry in New South Wales, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in New South Wales
Germans destroys 7PUs while taking ANZAC capital
Germans win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in West India
Germans attack with 1 bomber and 4 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 4 infantry in West India, round 2 : 2/5 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 1 bomber and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 3 bombers, 6 fighters and 3 infantry
Americans defend with 3 infantry
Germans roll dice for 1 armour, 3 bombers, 6 fighters and 3 infantry in Holland Belgium, round 2 : 5/13 hits, 6.00 expected hits
Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from Holland Belgium to Germany
6 fighters moved from Holland Belgium to Germany
2 aaGuns and 15 infantry moved from Western Germany to Germany
1 armour moved from Eastern Persia to India
1 carrier moved from 56 Sea Zone to 63 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 transport moved from 56 Sea Zone to 35 Sea Zone
4 tactical_bombers moved from Western Australia to India
1 bomber moved from West India to India
2 tactical_bombers moved from New South Wales to 56 Sea Zone
2 fighters moved from New South Wales to South Australia
1 tactical_bomber moved from New South Wales to South Australia
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 63 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from South Australia: 2 fighters
EDIT: Adding units owned by Germans to 56 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,5,2,6,4,4,4,2,6,3,3,2,2,6,6,1,3,4,6,4,5,6,3,3,4,3,6,4,2,6,1,1,6,1,5,4,3,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Germans collect 25 PUs (4 lost to blockades); end with 25 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 30 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
UK_Pacific regular : -0.67
ANZAC regular : 0.67
Germans regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Western Australia to New South Wales
2 fighters moved from Western Australia to New South Wales
2 tactical_bombers moved from Western Australia to New South Wales
2 tactical_bombers moved from Western Australia to New South Wales
1 bomber moved from Western Australia to West India
3 infantry moved from Eastern Persia to West India
1 infantry moved from India to West India
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 armour and 5 fighters moved from Germany to Holland Belgium
3 bombers moved from Germany to Holland Belgium
Combat - Germans
Battle in New South Wales
Germans attack with 1 armour, 2 fighters and 4 tactical_bombers
ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 4 tactical_bombers in New South Wales, round 2 : 5/7 hits, 4.00 expected hits
ANZAC roll dice for 1 infantry in New South Wales, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in New South Wales
Germans destroys 7PUs while taking ANZAC capital
Germans win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in West India
Germans attack with 1 bomber and 4 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 4 infantry in West India, round 2 : 2/5 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 1 bomber and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 3 bombers, 6 fighters and 3 infantry
Americans defend with 3 infantry
Germans roll dice for 1 armour, 3 bombers, 6 fighters and 3 infantry in Holland Belgium, round 2 : 5/13 hits, 6.00 expected hits
Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from Holland Belgium to Germany
6 fighters moved from Holland Belgium to Germany
2 aaGuns and 15 infantry moved from Western Germany to Germany
1 armour moved from Eastern Persia to India
1 carrier moved from 56 Sea Zone to 63 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 transport moved from 56 Sea Zone to 35 Sea Zone
4 tactical_bombers moved from Western Australia to India
1 bomber moved from West India to India
2 tactical_bombers moved from New South Wales to 56 Sea Zone
2 fighters moved from New South Wales to South Australia
1 tactical_bomber moved from New South Wales to South Australia
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 63 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from South Australia: 2 fighters
EDIT: Adding units owned by Germans to 56 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,5,2,6,4,4,4,2,6,3,3,2,2,6,6,1,3,4,6,4,5,6,3,3,4,3,6,4,2,6,1,1,6,1,5,4,3,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Germans collect 25 PUs (4 lost to blockades); end with 25 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 30 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00
UK_Pacific regular : -0.67
ANZAC regular : 0.67
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Western Australia to New South Wales
2 fighters moved from Western Australia to New South Wales
2 tactical_bombers moved from Western Australia to New South Wales
2 tactical_bombers moved from Western Australia to New South Wales
1 bomber moved from Western Australia to West India
3 infantry moved from Eastern Persia to West India
1 infantry moved from India to West India
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 armour and 5 fighters moved from Germany to Holland Belgium
3 bombers moved from Germany to Holland Belgium
Combat - Germans
Battle in New South Wales
Germans attack with 1 armour, 2 fighters and 4 tactical_bombers
ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 4 tactical_bombers in New South Wales, round 2 : 5/7 hits, 4.00 expected hits
ANZAC roll dice for 1 infantry in New South Wales, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in New South Wales
Germans destroys 7PUs while taking ANZAC capital
Germans win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in West India
Germans attack with 1 bomber and 4 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 4 infantry in West India, round 2 : 2/5 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 1 bomber and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 3 bombers, 6 fighters and 3 infantry
Americans defend with 3 infantry
Germans roll dice for 1 armour, 3 bombers, 6 fighters and 3 infantry in Holland Belgium, round 2 : 5/13 hits, 6.00 expected hits
Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from Holland Belgium to Germany
6 fighters moved from Holland Belgium to Germany
2 aaGuns and 15 infantry moved from Western Germany to Germany
1 armour moved from Eastern Persia to India
1 carrier moved from 56 Sea Zone to 63 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 transport moved from 56 Sea Zone to 35 Sea Zone
4 tactical_bombers moved from Western Australia to India
1 bomber moved from West India to India
2 tactical_bombers moved from New South Wales to 56 Sea Zone
2 fighters moved from New South Wales to South Australia
1 tactical_bomber moved from New South Wales to South Australia
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 63 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from South Australia: 2 fighters
EDIT: Adding units owned by Germans to 56 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,5,2,6,4,4,4,2,6,3,3,2,2,6,6,1,3,4,6,4,5,6,3,3,4,3,6,4,2,6,1,1,6,1,5,4,3,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Germans collect 25 PUs (4 lost to blockades); end with 25 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 30 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from South Australia: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Australia: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00
UK_Pacific regular : -0.67
ANZAC regular : 0.67
Germans regular : 0.67
@trulpenplay Please use latest file.
@trulpen This game is over. Just concede and be done with it. You have no chance to reclaim any cities before germany’s next turn. So the decent thing to do would be to either play it out to its inevitable conclusion or concede.
you drag out games when you get behind and just start new ones. I doubt you would appreciate it if the same was always done to you.
There’s always a chance.
I don’t give up readily. Playing more or less lost positions is a lot more challenging than won ones. It’s like in chess.
I don’t stall games for the sake of it, but I try to find the best possible continuation. It’s also challenging on a mental basis when looking at a position and feeling like throwing up.
And I usually don’t mind when my opponents take their time.
17 days and counting for a single round seems hard to justify
My opponent was ill. And I’ve looked a lot at the position, trying to figure it out. Of course I’m aware that I’ve most certainly lost. When the fat lady sings.
This last bump, however, I was lost in life. Forgot to move in time. Don’t mind the bump either.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 bomber, 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Russians
Russians converts factory_major into different units
1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
Russians take Turkmenistan from Germans
1 armour moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 armour moved from Iraq to Persia
Russians take Persia from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Italians
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Germany
Russians take Greater Southern Germany from Germans
Russians take Western Germany from Germans
Combat - Russians
Non Combat Move - Russians
2 mech_infantrys moved from Slovakia Hungary to Western Germany
1 artillery and 2 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 aaGun and 3 infantry moved from Eastern Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Slovakia Hungary
1 aaGun and 2 artilleries moved from Romania to Slovakia Hungary
1 artillery and 2 infantry moved from Bessarabia to Romania
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Baltic States to Poland
1 aaGun, 3 artilleries and 6 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
4 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Samara to Kazakhstan
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Ukraine to Novgorod
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
2 infantry moved from Baltic States to Poland
Place Units - Russians
1 bomber, 1 fighter and 1 tactical_bomber placed in Volgograd
2 fighters and 1 tactical_bomber placed in Novgorod
Turn Complete - Russians
Russians collect 63 PUs; end with 63 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 66 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 68 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 70 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 72 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 93 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 4 fighters and 2 transports; Remaining resources: 1 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
6 fighters moved from 56 Sea Zone to 55 Sea Zone
4 fighters moved from 56 Sea Zone to 55 Sea Zone
2 fighters moved from 56 Sea Zone to 61 Sea Zone
1 tactical_bomber moved from Western Australia to 61 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
1 fighter moved from 63 Sea Zone to 50 Sea Zone
1 fighter moved from 63 Sea Zone to 61 Sea Zone
1 bomber moved from Western Australia to 61 Sea Zone
1 bomber moved from Western Australia to 61 Sea Zone
2 bombers moved from Western Australia to 61 Sea Zone
1 bomber moved from Western Australia to 61 Sea Zone
2 armour moved from Shan State to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 armour and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
Combat - Japanese
Battle in New Guinea
Battle in 50 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Shensi
Chinese win, taking Dutch New Guinea from Dutch with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 61 Sea Zone
Japanese attack with 5 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 5 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 61 Sea Zone, round 2 : 5/10 hits, 5.83 expected hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 61 Sea Zone
Japanese win with 5 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 10 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 10 fighters in 55 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Solomon Islands from ANZAC to Japanese
EDIT: Changing ownership of New Britain from ANZAC to Japanese
EDIT: Changing ownership of Caroline Islands from Americans to Japanese
EDIT: Turning off Edit Mode
5 bombers moved from 61 Sea Zone to New South Wales
3 fighters moved from 61 Sea Zone to New South Wales
1 tactical_bomber moved from 61 Sea Zone to New South Wales
10 fighters moved from 55 Sea Zone to New South Wales
1 fighter moved from 50 Sea Zone to New South Wales
2 armour moved from Western Australia to New South Wales
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 transport moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 transport moved from 56 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
2 battleships, 8 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 33 Sea Zone
3 fighters moved from French Indo China to 33 Sea Zone
3 fighters moved from Malaya to India
1 armour moved from Kwangtung to Kiangsu
1 armour moved from Kwangtung to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
Place Units - Japanese
2 carriers and 2 transports placed in 6 Sea Zone
4 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6,2,3,3,5,3,1,2,5,2,1,5,2,4,2,5,5,3,1,3,5,1,4,5,3,5,3,1,2,3,3,4,4,5,3,2,1,4
Japanese collect 68 PUs (1 lost to blockades); end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.50
Japanese regular : -3.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
2 cruisers moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
10 fighters and 4 tactical_bombers moved from 62 Sea Zone to New South Wales
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Johnston Island to 54 Sea Zone
1 tactical_bomber moved from Johnston Island to 49 Sea Zone
1 fighter moved from Johnston Island to 46 Sea Zone
1 submarine moved from 30 Sea Zone to 47 Sea Zone
1 destroyer moved from 30 Sea Zone to 45 Sea Zone
3 infantry moved from France to Holland Belgium
1 bomber and 2 fighters moved from Slovakia Hungary to Holland Belgium
1 artillery moved from Kenya to Belgian Congo
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Tobruk
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Libya to Tobruk
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malta
Battle in Tobruk
Americans attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 4/9 hits, 3,33 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
Americans win, taking Malta from Italians, taking Tobruk from Italians with 1 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 2 cruisers and 1 destroyer
Germans defend with 1 carrier
Americans roll dice for 2 cruisers and 1 destroyer in 63 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 carrier in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Germans lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 armour and 2 infantry
Americans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2,17 expected hits
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 2 infantry
Battle in Belgian Congo
Americans attack with 1 artillery
Italians defend with 1 mech_infantry
Americans roll dice for 1 artillery in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Belgian Congo
Americans win, taking Belgian Congo from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in New South Wales
Americans attack with 1 artillery, 10 fighters, 1 infantry and 4 tactical_bombers
Germans defend with 1 armour, 1 factory_minor and 1 harbour; Japanese defend with 2 armour, 5 bombers, 14 fighters and 1 tactical_bomber
Americans roll dice for 2 battleships in New South Wales, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 artillery, 10 fighters, 1 infantry and 4 tactical_bombers in New South Wales, round 2 : 8/16 hits, 8,33 expected hits
Germans roll dice for 3 armour, 5 bombers, 14 fighters and 1 tactical_bomber in New South Wales, round 2 : 12/23 hits, 12,17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 5 bombers owned by the Japanese, 2 armour owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 armour owned by the Germans, 9 fighters owned by the Americans and 1 artillery owned by the Americans lost in New South Wales
Americans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in New South Wales, round 3 : 2/4 hits, 1,83 expected hits
Germans roll dice for 13 fighters in New South Wales, round 3 : 12/13 hits, 8,67 expected hits
2 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in New South Wales
Germans win with 11 fighters remaining. Battle score for attacker is -22
Casualties for Americans: 1 artillery, 10 fighters, 1 infantry and 4 tactical_bombers
Casualties for Japanese: 2 armour, 5 bombers, 3 fighters and 1 tactical_bomber
Casualties for Germans: 1 armour
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 4,83
Italians regular : 0,33
Germans regular : 3,33
Sick, but gg.
@trulpen Yep, never seen Russia with a 93 economy. Good Game sir!
Hmm, I forgot to try a very slim shot with UK. I’ll do that and make NCM with US if I live.