Good thing I only need to win 50% of the time to prove my point. :)
bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic
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TripleA Manual Gamesave Post: ANZAC round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - ANZAC
Combat Hit Differential Summary :
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The brave french!!
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,1 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Airborne_Forces Activate Technology - Germans Germans activating Airborne_Forces Purchase Units - Germans Germans buy 9 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 unit repaired. 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 4 submarines moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 battleship and 1 cruiser moved from 113 Sea Zone to 105 Sea Zone 2 tactical_bombers moved from Holland Belgium to United Kingdom 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 8,1,2 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 6 damage total. Battle in Scotland Germans attack with 1 infantry British defend with 1 aaGun and 1 airfield 1 aaGun owned by the British lost in Scotland Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 105 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Battle in 91 Sea Zone Germans attack with 4 submarines British defend with 1 armour, 1 destroyer, 1 infantry and 1 transport; Americans defend with 1 cruiser, 1 destroyer and 1 transport Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 cruiser, 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 91 Sea Zone 1 transport owned by the British, 1 transport owned by the Americans, 1 infantry owned by the British and 1 armour owned by the British lost in 91 Sea Zone Germans winGermans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 submarine remaining with 4 submarines remaining. Battle score for attacker is 51 Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport Casualties for British: 1 armour, 1 destroyer, 1 infantry and 1 transport Non Combat Move - Germans 1 bomber moved from United Kingdom to Holland Belgium 2 tactical_bombers moved from United Kingdom to Holland Belgium 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 111 Sea Zone 3 artilleries moved from Eastern Poland to Romania 3 infantry moved from Eastern Poland to Romania 1 tactical_bomber moved from Poland to Romania 1 fighter moved from Poland to Romania 4 artilleries and 5 infantry moved from Germany to Poland 1 artillery moved from Western Germany to Northern Italy 3 armour moved from France to Yugoslavia 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 5 infantry moved from France to Normandy Bordeaux 4 infantry moved from France to Southern France 1 aaGun moved from Western Germany to France Place Units - Germans 5 artilleries and 5 infantry placed in Germany 3 artilleries placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
British AA : -0.50 Germans regular : 1.67 British regular : -1.17
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 5 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Hunan to Anhwe 1 artillery moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Hunan to Anhwe 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 battleship and 1 cruiser moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to Java 1 tactical_bomber moved from 37 Sea Zone to Java 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 23 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Suiyuyan to Kansu 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 2 bombers moved from Marshall Islands to Japan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 24 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Sumatra Battle in Java Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Sumatra from Dutch, taking Java from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 infantry Battle in Kansu Japanese attack with 1 artillery and 1 infantry Russians defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Kansu Japanese roll dice for 1 artillery in Kansu, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 armour in Kansu, round 5 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Kansu Chinese win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Russians: 1 armour Battle in Anhwe Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 armour Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Kwangtung to Chahar 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from Japan to Manchuria 1 tactical_bomber moved from Java to 41 Sea Zone Place Units - Japanese 5 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : -2.33 Japanese rolls : 0.00 ANZAC regular : 0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 3 armour, 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 armour moved from Western United States to 10 Sea Zone 2 armour and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 2 armour, 1 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 armour moved from Western United States to Alaska 1 fighter and 1 tactical_bomber moved from Eastern United States to United Kingdom 2 mech_infantrys moved from Central United States to British Columbia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Buryatia to 6 Sea Zone 4 fighters moved from Siberia to 6 Sea Zone 2 fighters moved from 3 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 3 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Siberia to Sakha Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 7/13 hits, 5.50 expected hits 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone retreated to 6 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -39 Casualties for Americans: 6 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier and 2 destroyers 2 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Yakut S.S.R. 3 armour moved from 3 Sea Zone to Soviet Far East 2 infantry moved from 3 Sea Zone to Soviet Far East 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 carriers moved from 3 Sea Zone to 1 Sea Zone 1 battleship moved from 3 Sea Zone to 1 Sea Zone 1 cruiser moved from 3 Sea Zone to 1 Sea Zone 1 submarine moved from 3 Sea Zone to 1 Sea Zone 1 destroyer moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia Place Units - Americans 2 bombers placed in Eastern United States 2 bombers placed in Eastern United States 3 armour placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 1.50 Americans rolls : 1.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 3 armour, 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 armour moved from Western United States to 10 Sea Zone 2 armour and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 2 armour, 1 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 armour moved from Western United States to Alaska 1 fighter and 1 tactical_bomber moved from Eastern United States to United Kingdom 2 mech_infantrys moved from Central United States to British Columbia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Buryatia to 6 Sea Zone 4 fighters moved from Siberia to 6 Sea Zone 2 fighters moved from 3 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 3 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Siberia to Sakha Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 7/13 hits, 5.50 expected hits 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone retreated to 6 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -39 Casualties for Americans: 6 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier and 2 destroyers 2 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Yakut S.S.R. 3 armour moved from 3 Sea Zone to Soviet Far East 2 infantry moved from 3 Sea Zone to Soviet Far East 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 carriers moved from 3 Sea Zone to 1 Sea Zone 1 battleship moved from 3 Sea Zone to 1 Sea Zone 1 cruiser moved from 3 Sea Zone to 1 Sea Zone 1 submarine moved from 3 Sea Zone to 1 Sea Zone 1 destroyer moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia Place Units - Americans 2 bombers placed in Eastern United States 2 bombers placed in Eastern United States 3 armour placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Research Technology - British British spend 5 on tech rolls British roll 6,5,1 and gets 1 hit British removing all Technology Tokens after successful research. British discover Shipyards Activate Technology - British British activating Shipyards British giving technology to UK_Pacific: Shipyards Purchase Units - British British repair damage of 4x airfield; Remaining resources: 17 PUs; 0 techTokens; British buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 mech_infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Belgian Congo to Tanganyika Territory 1 infantry moved from Rhodesia to Tanganyika Territory 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Libya to Alexandria 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 bomber moved from Trans-Jordan to Gibraltar 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Algeria 1 fighter and 1 tactical_bomber moved from Malta to Gibraltar 1 fighter moved from Caucasus to Novgorod 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Kwangsi 5 infantry moved from Yunnan to Kwangsi 2 infantry moved from Burma to India 1 artillery moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Siam to French Indo China 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone Combat - British Battle in Kweichow British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Hunan British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Scotland British attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 airfield and 1 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Scotland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Scotland, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kwangsi British attack with 6 infantry Japanese defend with 1 artillery and 3 infantry British roll dice for 6 infantry in Kwangsi, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi British roll dice for 4 infantry in Kwangsi, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 3 infantry Casualties for Japanese: 1 artillery and 3 infantry Battle in Tanganyika Territory British attack with 4 infantry Italians defend with 1 infantry British roll dice for 4 infantry in Tanganyika Territory, round 2 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 infantry in Tanganyika Territory, round 3 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 4 infantry in Tanganyika Territory, round 4 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Ethiopia British attack with 1 artillery and 1 infantry Italians defend with 1 bomber British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 bomber in Ethiopia, round 2 : 1/1 hits, 0.17 expected hits 1 bomber owned by the Italians and 1 infantry owned by the British lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Italians: 1 bomber Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 3 aaGuns moved from Burma to India 1 fighter moved from Kweichow to Yunnan Place Units - British 2 destroyers placed in 109 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6 British collect 33 PUs (1 lost to blockades); end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : 0.83 Japanese regular : 1.83 Germans regular : -0.67 British regular : 1.33 Americans rolls : 1.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC roll 5,3,5 and gets 0 hits Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 3 PUs; 3 techTokens; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Yunnan 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 cruiser moved from 26 Sea Zone to 1 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 battleship, 1 cruiser and 1 transport ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 2 submarines owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -18 Casualties for ANZAC: 3 submarines Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Algeria to Tunisia 1 infantry moved from Tunisia to Libya 1 cruiser and 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 2 fighters moved from Algeria to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 artillery, 1 bomber and 4 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 transport moved from 111 Sea Zone to 113 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 105 Sea Zone to 113 Sea Zone 1 submarine moved from 109 Sea Zone to 119 Sea Zone 4 submarines moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 4 artilleries and 4 infantry moved from Poland to Eastern Poland 3 artilleries and 2 infantry moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine 1 bomber moved from Holland Belgium to Eastern Poland 2 tactical_bombers moved from Holland Belgium to United Kingdom 2 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 artillery moved from Northern Italy to Southern France Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 2/2 hits, 0.33 expected hits 2 tactical_bombers killed by AA Bombing raid in United Kingdom causes 0 damage total. Battle in 94 Sea Zone Germans attack with 4 submarines British defend with 1 cruiser and 1 destroyer; French defend with 1 cruiser and 1 destroyer Germans roll dice for 4 submarines in 94 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 2 cruisers and 2 destroyers in 94 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the French and 2 submarines owned by the Germans lost in 94 Sea Zone Germans roll dice for 2 submarines in 94 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 cruiser in 94 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 94 Sea Zone Germans roll dice for 1 submarine in 94 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser in 94 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 94 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is -1 Casualties for Germans: 4 submarines Casualties for British: 1 destroyer Casualties for French: 1 cruiser and 1 destroyer Battle in Eastern Poland Germans attack with 3 armour, 7 artilleries, 1 bomber and 6 infantry Russians defend with 1 artillery Germans roll dice for 3 armour, 7 artilleries, 1 bomber and 6 infantry in Eastern Poland, round 2 : 3/17 hits, 6.50 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 7 artilleries, 1 bomber and 6 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Western Ukraine Germans attack with 1 fighter and 1 tactical_bomber Russians defend with 1 artillery and 13 infantry Germans roll dice for 1 fighter and 1 tactical_bomber in Western Ukraine, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 artillery and 13 infantry in Western Ukraine, round 2 : 4/14 hits, 4.67 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Ukraine Russians win with 1 artillery and 11 infantry remaining. Battle score for attacker is -15 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Eastern Poland to Germany 3 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 1 artillery and 1 bomber placed in Western Germany 4 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British AA : 1.67 Defenders Fire, : -0.17 Germans rolls : 0.00 Attackers Fire, : -0.33 Russians regular : -1.00 Germans regular : -2.00 British regular : 1.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Bryansk to Baltic States 7 infantry moved from Western Ukraine to Ukraine 3 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 3 infantry moved from Bryansk to Ukraine 3 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Bryansk to Baltic States 2 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Yunnan to Hopei Chinese take Hopei from Japanese 1 artillery and 1 infantry moved from Tsinghai to Shensi 3 infantry moved from Kazakhstan to Samara 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Buryatia to Sakha 1 infantry moved from Amur to Sakha Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shensi Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi Russians roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk 1 aaGun moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 1 bomber placed in Russia Russians undo move 2. 2 infantry placed in Russia Russians undo move 2. 1 artillery and 1 infantry placed in Novgorod 1 bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,3,2,2,6,5,3 Russians collect 38 PUs (3 lost to blockades); end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : 0.67 Germans regular : -0.33 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 3,4 and gets 0 hits Purchase Units - Japanese Japanese buy 4 artilleries and 4 transports; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from Sumatra to 41 Sea Zone 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 1 cruiser moved from 42 Sea Zone to 56 Sea Zone 2 destroyers moved from 41 Sea Zone to 56 Sea Zone 1 carrier moved from 41 Sea Zone to 56 Sea Zone 1 carrier moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from 41 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Anhwe to Manchuria 1 artillery and 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 2 fighters and 1 tactical_bomber moved from Chahar to Manchuria Combat - Japanese Battle in Western Australia Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 4 transports 4 transports owned by the Americans lost in 3 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 submarine remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Philippines Battle in Hopei Japanese attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Hopei Japanese win, taking Philippines from Americans, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese Place Units - Japanese 4 artilleries placed in Japan 4 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 1 submarine and 3 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 armour moved from Soviet Far East to Sakha 1 mech_infantry moved from Soviet Far East to Sakha 1 infantry moved from Soviet Far East to Siberia 4 bombers moved from Eastern United States to New South Wales 1 bomber moved from Yakut S.S.R. to Yunnan 1 infantry moved from Soviet Far East to Siberia 3 armour moved from Eastern United States to Southeast Mexico 2 mech_infantrys moved from British Columbia to Alaska 1 submarine moved from 1 Sea Zone to 3 Sea Zone 1 destroyer moved from 1 Sea Zone to 3 Sea Zone Combat - Americans Battle in 3 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 artilleries moved from Western United States to British Columbia 2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 fighters placed in Western United States 1 submarine placed in 10 Sea Zone 3 transports placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67 Americans rolls : 0.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 1 submarine and 3 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 armour moved from Soviet Far East to Sakha 1 mech_infantry moved from Soviet Far East to Sakha 1 infantry moved from Soviet Far East to Siberia 4 bombers moved from Eastern United States to New South Wales 1 bomber moved from Yakut S.S.R. to Yunnan 1 infantry moved from Soviet Far East to Siberia 3 armour moved from Eastern United States to Southeast Mexico 2 mech_infantrys moved from British Columbia to Alaska 1 submarine moved from 1 Sea Zone to 3 Sea Zone 1 destroyer moved from 1 Sea Zone to 3 Sea Zone Combat - Americans Battle in 3 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 artilleries moved from Western United States to British Columbia 2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 fighters placed in Western United States 1 submarine placed in 10 Sea Zone 3 transports placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Yunnan to Kweichow 5 infantry moved from Yunnan to Kweichow 7 artilleries moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 31 PUs; 1 techTokens; British buy 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone British take 109 Sea Zone from Germans 1 bomber moved from Gibraltar to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom 1 fighter and 1 tactical_bomber moved from Algeria to 109 Sea Zone 1 cruiser moved from 94 Sea Zone to 91 Sea Zone 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Kenya to Ethiopia 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Tanganyika Territory to Kenya 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 armour moved from Alexandria to Trans-Jordan 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Hunan to Kweichow 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 mech_infantry moved from Yunnan to Shensi Chinese take Shensi from Japanese 1 mech_infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Kwangsi 1 fighter moved from Yunnan to Malaya 1 fighter moved from Novgorod to 111 Sea Zone Combat - British Battle in 111 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from 111 Sea Zone to Scotland 1 artillery moved from Scotland to United Kingdom 1 mech_infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 bomber moved from 111 Sea Zone to United Kingdom 2 infantry moved from 76 Sea Zone to Ethiopia 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 1 carrier placed in 109 Sea Zone 1 submarine placed in 109 Sea Zone 1 fighter placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4 British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67 British rolls : 0.00 Germans regular : -0.17 British regular : 0.50 Americans rolls : 0.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Italians Italians spend 5 on tech rolls Italians roll 2,1,2 and gets 0 hits Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Italians Non Combat Move - Italians 2 armour moved from Greece to Romania 2 artilleries and 2 infantry moved from Greece to Bulgaria Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC roll 2,5,5,5 and gets 0 hits Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 4 techTokens; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 34 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 1 cruiser moved from 1 Sea Zone to 3 Sea Zone 1 infantry moved from Yunnan to Kweichow Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 10 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Libya 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Gibraltar to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,3 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Activate Technology - Germans Germans activating Increased Factory Production Purchase Units - Germans Germans buy 7 armour; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 5 artilleries and 5 infantry moved from Germany to 113 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone 5 infantry moved from 115 Sea Zone to Novgorod 5 artilleries moved from 115 Sea Zone to Novgorod 2 armour moved from Eastern Poland to Archangel Germans take Belarus from Russians 1 armour moved from Eastern Poland to Archangel 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 4 artilleries and 3 infantry moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Eastern Poland to Baltic States 2 artilleries and 2 infantry moved from Eastern Poland to Belarus 1 armour and 1 mech_infantry moved from Romania to Baltic States 1 bomber moved from Germany to Novgorod 1 bomber moved from Western Germany to Novgorod 1 battleship moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber; Americans defend with 1 fighter and 1 tactical_bomber Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 carrier in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 carrier, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 112 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British lost in 112 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Novgorod Germans attack with 5 artilleries, 2 bombers and 5 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 artilleries, 2 bombers and 5 infantry in Novgorod, round 2 : 6/12 hits, 4.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 5 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Archangel Germans attack with 3 armour Russians defend with 2 infantry Germans roll dice for 3 armour in Archangel, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 armour in Archangel, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 3 armour in Archangel, round 4 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour and 1 artillery in Baltic States, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Baltic States 1 armour owned by the Germans retreated to Eastern Poland Russians win with 2 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 1 aaGun moved from Western Germany to Germany 1 aaGun moved from France to Western Germany 2 bombers moved from Novgorod to Germany Place Units - Germans 7 armour placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -3.17 British regular : 1.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 6,6,2 and gets 2 hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 unit repaired. 4 artilleries and 4 infantry moved from Japan to 6 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 1 Sea Zone 4 artilleries and 4 infantry moved from 1 Sea Zone to British Columbia 1 battleship, 1 carrier, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 1 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Japan to 1 Sea Zone 2 bombers moved from Japan to Sakha 3 fighters and 2 tactical_bombers moved from Manchuria to Sakha 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 infantry moved from Western Australia to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 battleship moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 carrier and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone 2 destroyers moved from 56 Sea Zone to 45 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Hopei to Chahar Combat - Japanese Battle in Korea Battle in Sakha Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers Americans defend with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Russians defend with 2 infantry Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Sakha, round 2 : 5/9 hits, 4.50 expected hits Russians roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Sakha, round 2 : 5/8 hits, 3.17 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 infantry owned by the Russians, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Sakha Japanese roll dice for 2 bombers in Sakha, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 3 armour in Sakha, round 3 : 2/3 hits, 1.50 expected hits 2 bombers owned by the Japanese and 2 armour owned by the Americans lost in Sakha Russians win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is -47 Casualties for Japanese: 2 bombers, 3 fighters and 2 tactical_bombers Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in 1 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports Americans defend with 1 battleship, 2 carriers and 1 cruiser Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 2 : 4/9 hits, 3.83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 1 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 1 Sea Zone Japanese roll dice for 1 battleship, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 3 : 3/9 hits, 3.83 expected hits Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 1 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 1 Sea Zone Japanese win, taking 1 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 32 Casualties for Japanese: 1 carrier and 2 destroyers Casualties for Americans: 1 battleship, 2 carriers and 1 cruiser Battle in British Columbia Japanese attack with 4 artilleries and 4 infantry Americans defend with 2 artilleries Japanese roll dice for 4 artilleries and 4 infantry in British Columbia, round 2 : 1/8 hits, 2.67 expected hits British roll dice for 2 artilleries in British Columbia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia Japanese roll dice for 4 artilleries and 3 infantry in British Columbia, round 3 : 2/7 hits, 2.33 expected hits British roll dice for 1 artillery in British Columbia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia Japanese win, taking British Columbia from British with 4 artilleries and 2 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for Americans: 2 artilleries Battle in Queensland Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 1 airfield, 3 fighters and 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Queensland, round 2 : 0/6 hits, 2.17 expected hits ANZAC roll dice for 3 fighters in Queensland, round 2 : 3/3 hits, 2.00 expected hits 3 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 2 fighters in Queensland, round 3 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland Japanese roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 4 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 fighter in Queensland, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Queensland Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Japanese: 1 artillery and 3 infantry Casualties for ANZAC: 3 fighters Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 2 fighters could not land in 1 Sea Zone and were removed 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone Place Units - Japanese 9 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -4.83 ANZAC regular : 0.00 Russians regular : 2.33 British regular : 1.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Italians Italians spend 5 on tech rolls Italians roll 6,1,3,1 and gets 1 hit Italians removing all Technology Tokens after successful research. Italians discover War Bonds Activate Technology - Italians Italians activating War Bonds Purchase Units - Italians Italians buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 armour moved from Romania to Poland Combat - Italians Battle in Poland Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Poland, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Poland Italians win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Bulgaria to Romania 1 artillery moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 1 aaGun moved from Northern Italy to Western Germany 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 2 aaGuns and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Italians collect 10 PUs (3 lost to blockades); end with 10 PUs Italians collect 4 PUs from War Bonds; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : 0.67