TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,1 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_Forces
Activate Technology - Germans
Germans activating Airborne_Forces
Purchase Units - Germans
Germans buy 9 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
4 submarines moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 battleship and 1 cruiser moved from 113 Sea Zone to 105 Sea Zone
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 bomber moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 8,1,2 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Battle in Scotland
Germans attack with 1 infantry
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 105 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in 91 Sea Zone
Germans attack with 4 submarines
British defend with 1 armour, 1 destroyer, 1 infantry and 1 transport; Americans defend with 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 91 Sea Zone
1 transport owned by the British, 1 transport owned by the Americans, 1 infantry owned by the British and 1 armour owned by the British lost in 91 Sea Zone
Germans winGermans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 submarine remaining with 4 submarines remaining. Battle score for attacker is 51
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 1 armour, 1 destroyer, 1 infantry and 1 transport
Non Combat Move - Germans
1 bomber moved from United Kingdom to Holland Belgium
2 tactical_bombers moved from United Kingdom to Holland Belgium
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 111 Sea Zone
3 artilleries moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Poland to Romania
1 fighter moved from Poland to Romania
4 artilleries and 5 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Northern Italy
3 armour moved from France to Yugoslavia
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
5 infantry moved from France to Normandy Bordeaux
4 infantry moved from France to Southern France
1 aaGun moved from Western Germany to France
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
3 artilleries placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
British AA : -0.50
Germans regular : 1.67
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 5 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 23 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
2 bombers moved from Marshall Islands to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 24 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in Java
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Sumatra from Dutch, taking Java from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery in Kansu, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 armour in Kansu, round 5 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Kansu
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 armour
Battle in Anhwe
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kwangtung to Chahar
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 tactical_bomber moved from Java to 41 Sea Zone
Place Units - Japanese
5 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -2.33
Japanese rolls : 0.00
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 3 armour, 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 armour moved from Western United States to 10 Sea Zone
2 armour and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
2 armour, 1 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from Western United States to Alaska
1 fighter and 1 tactical_bomber moved from Eastern United States to United Kingdom
2 mech_infantrys moved from Central United States to British Columbia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Buryatia to 6 Sea Zone
4 fighters moved from Siberia to 6 Sea Zone
2 fighters moved from 3 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 3 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Siberia to Sakha
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 7/13 hits, 5.50 expected hits
1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -39
Casualties for Americans: 6 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier and 2 destroyers
2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Yakut S.S.R.
3 armour moved from 3 Sea Zone to Soviet Far East
2 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 carriers moved from 3 Sea Zone to 1 Sea Zone
1 battleship moved from 3 Sea Zone to 1 Sea Zone
1 cruiser moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - Americans
2 bombers placed in Eastern United States
2 bombers placed in Eastern United States
3 armour placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 3 armour, 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 armour moved from Western United States to 10 Sea Zone
2 armour and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
2 armour, 1 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from Western United States to Alaska
1 fighter and 1 tactical_bomber moved from Eastern United States to United Kingdom
2 mech_infantrys moved from Central United States to British Columbia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Buryatia to 6 Sea Zone
4 fighters moved from Siberia to 6 Sea Zone
2 fighters moved from 3 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 3 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Siberia to Sakha
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 7/13 hits, 5.50 expected hits
1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -39
Casualties for Americans: 6 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier and 2 destroyers
2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Yakut S.S.R.
3 armour moved from 3 Sea Zone to Soviet Far East
2 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 carriers moved from 3 Sea Zone to 1 Sea Zone
1 battleship moved from 3 Sea Zone to 1 Sea Zone
1 cruiser moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - Americans
2 bombers placed in Eastern United States
2 bombers placed in Eastern United States
3 armour placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Research Technology - British
British spend 5 on tech rolls
British roll 6,5,1 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Shipyards
Activate Technology - British
British activating Shipyards
British giving technology to UK_Pacific: Shipyards
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 17 PUs; 0 techTokens;
British buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Libya to Alexandria
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 bomber moved from Trans-Jordan to Gibraltar
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Algeria
1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
1 fighter moved from Caucasus to Novgorod
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Kwangsi
5 infantry moved from Yunnan to Kwangsi
2 infantry moved from Burma to India
1 artillery moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Siam to French Indo China
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
Combat - British
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Scotland, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Scotland, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kwangsi
British attack with 6 infantry
Japanese defend with 1 artillery and 3 infantry
British roll dice for 6 infantry in Kwangsi, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British roll dice for 4 infantry in Kwangsi, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Tanganyika Territory
British attack with 4 infantry
Italians defend with 1 infantry
British roll dice for 4 infantry in Tanganyika Territory, round 2 : 0/4 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 4 infantry in Tanganyika Territory, round 3 : 0/4 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 4 infantry in Tanganyika Territory, round 4 : 1/4 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber in Ethiopia, round 2 : 1/1 hits, 0.17 expected hits
1 bomber owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 1 bomber
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns moved from Burma to India
1 fighter moved from Kweichow to Yunnan
Place Units - British
2 destroyers placed in 109 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 5,3,5 and gets 0 hits
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs; 3 techTokens;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Yunnan
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 1 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 battleship, 1 cruiser and 1 transport
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -18
Casualties for ANZAC: 3 submarines
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
1 cruiser and 1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from Algeria to Gibraltar
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 4 transports; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
1 transport moved from 111 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 105 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
4 submarines moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
4 artilleries and 4 infantry moved from Poland to Eastern Poland
3 artilleries and 2 infantry moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
1 bomber moved from Holland Belgium to Eastern Poland
2 tactical_bombers moved from Holland Belgium to United Kingdom
2 armour moved from Yugoslavia to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Northern Italy to Southern France
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 2/2 hits, 0.33 expected hits
2 tactical_bombers killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in 94 Sea Zone
Germans attack with 4 submarines
British defend with 1 cruiser and 1 destroyer; French defend with 1 cruiser and 1 destroyer
Germans roll dice for 4 submarines in 94 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 2 cruisers and 2 destroyers in 94 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the French and 2 submarines owned by the Germans lost in 94 Sea Zone
Germans roll dice for 2 submarines in 94 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 cruiser in 94 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 94 Sea Zone
Germans roll dice for 1 submarine in 94 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser in 94 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 94 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -1
Casualties for Germans: 4 submarines
Casualties for British: 1 destroyer
Casualties for French: 1 cruiser and 1 destroyer
Battle in Eastern Poland
Germans attack with 3 armour, 7 artilleries, 1 bomber and 6 infantry
Russians defend with 1 artillery
Germans roll dice for 3 armour, 7 artilleries, 1 bomber and 6 infantry in Eastern Poland, round 2 : 3/17 hits, 6.50 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 7 artilleries, 1 bomber and 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 artillery and 13 infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Western Ukraine, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 13 infantry in Western Ukraine, round 2 : 4/14 hits, 4.67 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Ukraine
Russians win with 1 artillery and 11 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Eastern Poland to Germany
3 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 artillery and 1 bomber placed in Western Germany
4 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British AA : 1.67
Defenders Fire, : -0.17
Germans rolls : 0.00
Attackers Fire, : -0.33
Russians regular : -1.00
Germans regular : -2.00
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Bryansk to Baltic States
7 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
3 infantry moved from Bryansk to Ukraine
3 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Bryansk to Baltic States
2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Tsinghai to Shensi
3 infantry moved from Kazakhstan to Samara
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Buryatia to Sakha
1 infantry moved from Amur to Sakha
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shensi
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 1 bomber placed in Russia
Russians undo move 2.
2 infantry placed in Russia
Russians undo move 2.
1 artillery and 1 infantry placed in Novgorod
1 bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,3,2,2,6,5,3
Russians collect 38 PUs (3 lost to blockades); end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3,4 and gets 0 hits
Purchase Units - Japanese
Japanese buy 4 artilleries and 4 transports; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 cruiser moved from 42 Sea Zone to 56 Sea Zone
2 destroyers moved from 41 Sea Zone to 56 Sea Zone
1 carrier moved from 41 Sea Zone to 56 Sea Zone
1 carrier moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from 41 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Anhwe to Manchuria
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 fighters and 1 tactical_bomber moved from Chahar to Manchuria
Combat - Japanese
Battle in Western Australia
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 4 transports
4 transports owned by the Americans lost in 3 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 submarine remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Philippines
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Hopei
Japanese win, taking Philippines from Americans, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
Place Units - Japanese
4 artilleries placed in Japan
4 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 submarine and 3 transports; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 armour moved from Soviet Far East to Sakha
1 mech_infantry moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
4 bombers moved from Eastern United States to New South Wales
1 bomber moved from Yakut S.S.R. to Yunnan
1 infantry moved from Soviet Far East to Siberia
3 armour moved from Eastern United States to Southeast Mexico
2 mech_infantrys moved from British Columbia to Alaska
1 submarine moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 1 Sea Zone to 3 Sea Zone
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 artilleries moved from Western United States to British Columbia
2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 fighters placed in Western United States
1 submarine placed in 10 Sea Zone
3 transports placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 submarine and 3 transports; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 armour moved from Soviet Far East to Sakha
1 mech_infantry moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
4 bombers moved from Eastern United States to New South Wales
1 bomber moved from Yakut S.S.R. to Yunnan
1 infantry moved from Soviet Far East to Siberia
3 armour moved from Eastern United States to Southeast Mexico
2 mech_infantrys moved from British Columbia to Alaska
1 submarine moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 1 Sea Zone to 3 Sea Zone
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 artilleries moved from Western United States to British Columbia
2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 fighters placed in Western United States
1 submarine placed in 10 Sea Zone
3 transports placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
7 infantry moved from Yunnan to Kweichow
5 infantry moved from Yunnan to Kweichow
7 artilleries moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 31 PUs; 1 techTokens;
British buy 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
British take 109 Sea Zone from Germans
1 bomber moved from Gibraltar to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 fighter and 1 tactical_bomber moved from Algeria to 109 Sea Zone
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kweichow
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Yunnan to Malaya
1 fighter moved from Novgorod to 111 Sea Zone
Combat - British
Battle in 111 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 111 Sea Zone to Scotland
1 artillery moved from Scotland to United Kingdom
1 mech_infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
2 infantry moved from 76 Sea Zone to Ethiopia
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
1 carrier placed in 109 Sea Zone
1 submarine placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.67
British rolls : 0.00
Germans regular : -0.17
British regular : 0.50
Americans rolls : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 2,1,2 and gets 0 hits
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Greece to Romania
2 artilleries and 2 infantry moved from Greece to Bulgaria
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 2,5,5,5 and gets 0 hits
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 4 techTokens;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 34 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 infantry moved from Yunnan to Kweichow
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Gibraltar to United Kingdom
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory Production
Activate Technology - Germans
Germans activating Increased Factory Production
Purchase Units - Germans
Germans buy 7 armour; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
5 artilleries and 5 infantry moved from Germany to 113 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
5 infantry moved from 115 Sea Zone to Novgorod
5 artilleries moved from 115 Sea Zone to Novgorod
2 armour moved from Eastern Poland to Archangel
Germans take Belarus from Russians
1 armour moved from Eastern Poland to Archangel
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
4 artilleries and 3 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
2 artilleries and 2 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Romania to Baltic States
1 bomber moved from Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber; Americans defend with 1 fighter and 1 tactical_bomber
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 carrier in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win with 1 carrier, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in Novgorod
Germans attack with 5 artilleries, 2 bombers and 5 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 artilleries, 2 bombers and 5 infantry in Novgorod, round 2 : 6/12 hits, 4.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 5 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 3 armour
Russians defend with 2 infantry
Germans roll dice for 3 armour in Archangel, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 3 armour in Archangel, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 3 armour in Archangel, round 4 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour and 1 artillery in Baltic States, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans lost in Baltic States
1 armour owned by the Germans retreated to Eastern Poland
Russians win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
2 bombers moved from Novgorod to Germany
Place Units - Germans
7 armour placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6,6,2 and gets 2 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Activate Technology - Japanese
Japanese activating Heavy Bomber
Purchase Units - Japanese
Japanese buy 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 unit repaired.
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 1 Sea Zone
4 artilleries and 4 infantry moved from 1 Sea Zone to British Columbia
1 battleship, 1 carrier, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to 1 Sea Zone
2 bombers moved from Japan to Sakha
3 fighters and 2 tactical_bombers moved from Manchuria to Sakha
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 43 Sea Zone to 45 Sea Zone
1 carrier and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
2 destroyers moved from 56 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Hopei to Chahar
Combat - Japanese
Battle in Korea
Battle in Sakha
Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
Americans defend with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Russians defend with 2 infantry
Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Sakha, round 2 : 5/9 hits, 4.50 expected hits
Russians roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Sakha, round 2 : 5/8 hits, 3.17 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 infantry owned by the Russians, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Sakha
Japanese roll dice for 2 bombers in Sakha, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 3 armour in Sakha, round 3 : 2/3 hits, 1.50 expected hits
2 bombers owned by the Japanese and 2 armour owned by the Americans lost in Sakha
Russians win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is -47
Casualties for Japanese: 2 bombers, 3 fighters and 2 tactical_bombers
Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 1 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports
Americans defend with 1 battleship, 2 carriers and 1 cruiser
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 2 : 4/9 hits, 3.83 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 1 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 3 : 3/9 hits, 3.83 expected hits
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 1 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 32
Casualties for Japanese: 1 carrier and 2 destroyers
Casualties for Americans: 1 battleship, 2 carriers and 1 cruiser
Battle in British Columbia
Japanese attack with 4 artilleries and 4 infantry
Americans defend with 2 artilleries
Japanese roll dice for 4 artilleries and 4 infantry in British Columbia, round 2 : 1/8 hits, 2.67 expected hits
British roll dice for 2 artilleries in British Columbia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia
Japanese roll dice for 4 artilleries and 3 infantry in British Columbia, round 3 : 2/7 hits, 2.33 expected hits
British roll dice for 1 artillery in British Columbia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 4 artilleries and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 artilleries
Battle in Queensland
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 3 fighters and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Queensland, round 2 : 0/6 hits, 2.17 expected hits
ANZAC roll dice for 3 fighters in Queensland, round 2 : 3/3 hits, 2.00 expected hits
3 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 2 fighters in Queensland, round 3 : 1/2 hits, 1.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
Japanese roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 4 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 fighter in Queensland, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in Queensland
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 3 fighters
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
2 fighters could not land in 1 Sea Zone and were removed
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
Place Units - Japanese
9 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -4.83
ANZAC regular : 0.00
Russians regular : 2.33
British regular : 1.00
Round: 4
Combat Move - Russians
3 Infantrys moved from Ayan to Khabarovsk
1 Adv.Fighter, 1 Fighter and 1 Tank moved from N.Buryat Mongolia to Khabarovsk
1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
1 Artillery, 1 Destroyer, 1 Elite, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Artillery and 1 Elite moved from 53 Sea Zone to Odessa
1 Infantry moved from Donetsk to Odessa
Purchase Units - Russians
Russians buy 4 Artillerys, 1 Bunker, 4 Elites, 26 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Odessa
Russians attack with 1 Artillery, 1 Elite and 1 Infantry
Romanians defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Odessa, round 2 : 1/3 hits, 1.00 expected hits
Romanians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Odessa
Russians win, taking Odessa from Romanians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Battle in Khabarovsk
Russians attack with 1 Adv.Fighter, 1 Fighter, 3 Infantrys and 1 Tank
Hisaichi defend with 2 Infantrys
Russians roll dice for 1 Adv.Fighter, 1 Fighter, 3 Infantrys and 1 Tank in Khabarovsk, round 2 : 0/6 hits, 1.83 expected hits
Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Adv.Fighter, 1 Fighter, 3 Infantrys and 1 Tank in Khabarovsk, round 3 : 1/6 hits, 1.83 expected hits
Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Khabarovsk
1 Infantry owned by the Hisaichi lost in Khabarovsk
Russians roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank in Khabarovsk, round 4 : 3/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Khabarovsk
1 Infantry owned by the Hisaichi lost in Khabarovsk
Russians win, taking Khabarovsk from Hisaichi with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Russians: 2 Infantrys
Casualties for Hisaichi: 2 Infantrys
Non Combat Move - Russians
1 Adv.Fighter and 1 Fighter moved from Khabarovsk to N.Buryat Mongolia
1 Infantry moved from Okhotsk to Ayan
1 Infantry moved from Yakutsk to Ayan
1 Artillery moved from Yakutsk to N.Buryat Mongolia
2 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
1 Artillery and 1 Infantry moved from Khatanga to Zhigansk
1 Infantry moved from Khatanga to Olyokminsk
2 Infantrys moved from Evenkia to Olyokminsk
1 Tank moved from Sibirsky to Olyokminsk
1 Artillery, 2 Elites and 2 Infantrys moved from Sibirsky to Khatanga
1 Artillery, 2 Infantrys and 1 Mot.Inf moved from Irkutsk to N.Buryat Mongolia
1 Tank moved from Krasnoyarsk to N.Buryat Mongolia
2 Infantrys moved from Novosibirsk to Krasnoyarsk
2 Infantrys moved from Sverdlovsk to Novosibirsk
1 Mot.Inf moved from Sverdlovsk to Gorky
2 Infantrys moved from Sverdlovsk to Perm
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from Tashkent to Chimkent
2 Infantrys moved from 126 Sea Zone to Astrakhan
1 Infantry moved from Rostov to Donetsk
2 Artillerys, 4 Infantrys and 1 Tank moved from Rostov to Kursk
1 Artillery and 3 Infantrys moved from Georgia to Rostov
1 Elite and 2 Infantrys moved from Stalingrad to Rostov
1 Artillery and 1 Tank moved from Stalingrad to Rostov
1 Artillery moved from Vyborg to S.Karelia
1 Tank moved from Murmansk to S.Karelia
1 Destroyer and 2 Transports moved from 6 Sea Zone to 11 Sea Zone
1 Artillery, 1 Elite and 1 Infantry moved from Arkhangelsk to S.Karelia
1 Infantry moved from Vologda to S.Karelia
1 Tank moved from Arkhangelsk to Leningrad
1 Bomber moved from Arkhangelsk to Yaroslavl
1 Artillery and 5 Infantrys moved from Yaroslavl to Kursk
2 Infantrys moved from Yaroslavl to S.Karelia
5 Infantrys moved from Moscow to Yaroslavl
1 Artillery, 1 Elite, 1 Infantry and 2 Tanks moved from Moscow to Yaroslavl
2 Tanks moved from Yaroslavl to Kursk
Place Units - Russians
1 Bunker placed in Kursk
1 Artillery, 1 Elite, 1 Infantry and 1 Tank placed in Leningrad
1 Artillery, 1 Elite and 1 Infantry placed in Georgia
1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk
1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
2 Infantrys placed in Tashkent
4 Infantrys and 1 Tank placed in Stalingrad
8 Infantrys and 2 Tanks placed in Moscow
5 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 106 PUs; end with 106 PUs
Round: 7
Purchase Units - British
British buy 12 infantry and 1 tank; Remaining resources: 1 PUs;
Combat Move - British
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by British from Arabia: 1 fighter
EDIT: Adding units owned by British to German East Africa: 1 fighter
EDIT: Turning off Edit Mode
1 transport moved from SZ 26 to SZ 25
2 artilleries moved from Union of South Africa to SZ 25
2 artilleries and 1 transport moved from SZ 25 to SZ 24
2 artilleries moved from SZ 24 to Kamerun
1 infantry moved from Belgian Congo to Kamerun
1 infantry moved from Union of South Africa to Angola
1 infantry moved from South West Africa to Angola
1 artillery and 1 infantry moved from Morocco to French West Africa
1 infantry moved from India to SZ 29
1 battleship, 1 infantry and 1 transport moved from SZ 29 to SZ 26
1 infantry moved from SZ 26 to German East Africa
2 infantry and 1 transport moved from SZ 7 to SZ 22
2 infantry moved from SZ 22 to French West Africa
1 transport moved from SZ 14 to SZ 2
2 infantry moved from Canada to SZ 2
2 infantry and 1 transport moved from SZ 2 to SZ 14
2 infantry moved from SZ 14 to Morocco
2 artilleries and 1 infantry moved from London to SZ 9
1 infantry moved from Arabia to Trans-Jordan
British take Trans-Jordan from Ottomans
1 fighter moved from Arabia to Ankara
2 infantry moved from Ankara to Smyrna
1 infantry moved from Syrian Desert to Trans-Jordan
1 tank moved from Arabia to Trans-Jordan
1 artillery, 6 infantry and 1 tank moved from Mesopotamia to Ankara
7 infantry moved from Persia to Mesopotamia
9 infantry and 2 tanks moved from India to Persia
Combat - British
Battle in Smyrna
British attack with 2 infantry
Ottomans defend with 1 infantry
British roll dice for 2 infantry in Smyrna, round 2 : 1/2 hits, 0.67 expected hits
Ottomans roll dice for 1 infantry in Smyrna, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Ottomans lost in Smyrna
British win, taking Smyrna from Ottomans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Ottomans: 1 infantry
Combat Move - British
Place Units - British
12 infantry and 1 tank placed in India
Turn Complete - British
British collect 47 PUs; end with 48 PUs
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Americans to Finland Norway: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
2 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from Yakut S.S.R. to Russia
1 aaGun moved from Russia to Karelia S.S.R.
1 aaGun and 8 infantry moved from Novosibirsk to Russia
7 infantry moved from Karelia S.S.R. to Russia
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 9 artilleries and 60 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Tambov to Bryansk
1 aaGun moved from Samara to Kazakhstan
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 infantry moved from Smolensk to Belarus
1 fighter moved from Eastern Poland to Bryansk
1 aaGun and 6 infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Russia to Belarus
2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Russia to Western Ukraine
Place Units - Russians
3 armour placed in Novgorod
1 armour and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs