@captainwalker 24635f52-18f8-4448-abd0-9e625b135d90-triplea_41695_3jap.tsvg
bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,3 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Activate Technology - Germans Germans activating Increased Factory Production Purchase Units - Germans Germans buy 7 armour; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 5 artilleries and 5 infantry moved from Germany to 113 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone 5 infantry moved from 115 Sea Zone to Novgorod 5 artilleries moved from 115 Sea Zone to Novgorod 2 armour moved from Eastern Poland to Archangel Germans take Belarus from Russians 1 armour moved from Eastern Poland to Archangel 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 4 artilleries and 3 infantry moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Eastern Poland to Baltic States 2 artilleries and 2 infantry moved from Eastern Poland to Belarus 1 armour and 1 mech_infantry moved from Romania to Baltic States 1 bomber moved from Germany to Novgorod 1 bomber moved from Western Germany to Novgorod 1 battleship moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber; Americans defend with 1 fighter and 1 tactical_bomber Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 carrier in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 carrier, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 112 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British lost in 112 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Novgorod Germans attack with 5 artilleries, 2 bombers and 5 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 artilleries, 2 bombers and 5 infantry in Novgorod, round 2 : 6/12 hits, 4.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 5 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Archangel Germans attack with 3 armour Russians defend with 2 infantry Germans roll dice for 3 armour in Archangel, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 armour in Archangel, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 3 armour in Archangel, round 4 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour and 1 artillery in Baltic States, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Baltic States 1 armour owned by the Germans retreated to Eastern Poland Russians win with 2 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 1 aaGun moved from Western Germany to Germany 1 aaGun moved from France to Western Germany 2 bombers moved from Novgorod to Germany Place Units - Germans 7 armour placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -3.17 British regular : 1.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 6,6,2 and gets 2 hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 unit repaired. 4 artilleries and 4 infantry moved from Japan to 6 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 1 Sea Zone 4 artilleries and 4 infantry moved from 1 Sea Zone to British Columbia 1 battleship, 1 carrier, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 1 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Japan to 1 Sea Zone 2 bombers moved from Japan to Sakha 3 fighters and 2 tactical_bombers moved from Manchuria to Sakha 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 infantry moved from Western Australia to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 battleship moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 carrier and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone 2 destroyers moved from 56 Sea Zone to 45 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Hopei to Chahar Combat - Japanese Battle in Korea Battle in Sakha Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers Americans defend with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Russians defend with 2 infantry Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Sakha, round 2 : 5/9 hits, 4.50 expected hits Russians roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Sakha, round 2 : 5/8 hits, 3.17 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 infantry owned by the Russians, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Sakha Japanese roll dice for 2 bombers in Sakha, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 3 armour in Sakha, round 3 : 2/3 hits, 1.50 expected hits 2 bombers owned by the Japanese and 2 armour owned by the Americans lost in Sakha Russians win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is -47 Casualties for Japanese: 2 bombers, 3 fighters and 2 tactical_bombers Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in 1 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports Americans defend with 1 battleship, 2 carriers and 1 cruiser Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 2 : 4/9 hits, 3.83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 1 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 1 Sea Zone Japanese roll dice for 1 battleship, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 3 : 3/9 hits, 3.83 expected hits Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 1 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 1 Sea Zone Japanese win, taking 1 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 32 Casualties for Japanese: 1 carrier and 2 destroyers Casualties for Americans: 1 battleship, 2 carriers and 1 cruiser Battle in British Columbia Japanese attack with 4 artilleries and 4 infantry Americans defend with 2 artilleries Japanese roll dice for 4 artilleries and 4 infantry in British Columbia, round 2 : 1/8 hits, 2.67 expected hits British roll dice for 2 artilleries in British Columbia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia Japanese roll dice for 4 artilleries and 3 infantry in British Columbia, round 3 : 2/7 hits, 2.33 expected hits British roll dice for 1 artillery in British Columbia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia Japanese win, taking British Columbia from British with 4 artilleries and 2 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for Americans: 2 artilleries Battle in Queensland Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 1 airfield, 3 fighters and 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Queensland, round 2 : 0/6 hits, 2.17 expected hits ANZAC roll dice for 3 fighters in Queensland, round 2 : 3/3 hits, 2.00 expected hits 3 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 2 fighters in Queensland, round 3 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland Japanese roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 4 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 fighter in Queensland, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Queensland Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Japanese: 1 artillery and 3 infantry Casualties for ANZAC: 3 fighters Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 2 fighters could not land in 1 Sea Zone and were removed 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone Place Units - Japanese 9 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -4.83 ANZAC regular : 0.00 Russians regular : 2.33 British regular : 1.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Italians Italians spend 5 on tech rolls Italians roll 6,1,3,1 and gets 1 hit Italians removing all Technology Tokens after successful research. Italians discover War Bonds Activate Technology - Italians Italians activating War Bonds Purchase Units - Italians Italians buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 armour moved from Romania to Poland Combat - Italians Battle in Poland Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Poland, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Poland Italians win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Bulgaria to Romania 1 artillery moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 1 aaGun moved from Northern Italy to Western Germany 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 2 aaGuns and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Italians collect 10 PUs (3 lost to blockades); end with 10 PUs Italians collect 4 PUs from War Bonds; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : 0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 7 armour moved from Germany to Baltic States Germans take Baltic States from Russians 5 artilleries and 5 infantry moved from Novgorod to Belarus 2 bombers moved from Germany to Ukraine Combat - Germans Strategic bombing raid in Ukraine Russians roll AA dice in Ukraine : 0/2 hits, 0.33 expected hits Bombing raid in Ukraine rolls: 5,6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Non Combat Move - Germans 2 bombers moved from Ukraine to Romania 1 infantry moved from Northern Italy to Western Germany 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 3 infantry moved from Southern France to Normandy Bordeaux Place Units - Germans 1 fighter and 1 tactical_bomber placed in Novgorod 1 fighter and 2 tactical_bombers placed in Germany Germans undo move 1. 1 fighter and 1 tactical_bomber placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians AA : -0.33
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@crockett36 it’s Russia’s turn.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 1 battleship, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 26 Sea Zone Japanese take 26 Sea Zone from ANZAC 1 destroyer moved from 1 Sea Zone to 10 Sea Zone 1 destroyer moved from 1 Sea Zone to 8 Sea Zone 1 destroyer moved from 1 Sea Zone to 9 Sea Zone 1 battleship moved from 1 Sea Zone to 9 Sea Zone 1 cruiser moved from 1 Sea Zone to 8 Sea Zone 4 submarines moved from 6 Sea Zone to 8 Sea Zone 4 submarines moved from 6 Sea Zone to 9 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 carrier moved from 45 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from Korea to Manchuria 1 infantry moved from Chahar to Jehol 1 artillery moved from Chahar to Jehol 1 infantry moved from Kazakhstan to Volgograd Japanese take Volgograd from Russians Combat - Japanese Battle in Wake Island Battle in 9 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 4 submarines Americans defend with 1 destroyer Japanese roll dice for 4 submarines in 9 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone Japanese win, taking Wake Island from Americans with 1 battleship, 1 destroyer and 3 submarines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 destroyers and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 2 destroyers and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Jehol Japanese attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 8 Sea Zone Japanese attack with 1 cruiser, 1 destroyer and 4 submarines Americans defend with 1 submarine; ANZAC defend with 1 cruiser Japanese roll dice for 4 submarines in 8 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the ANZAC lost in 8 Sea Zone Japanese win with 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 cruiser Casualties for Americans: 1 submarine Non Combat Move - Japanese 4 transports moved from 1 Sea Zone to 7 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone Place Units - Japanese 1 battleship, 1 cruiser and 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2 Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 2.50 Japanese rolls : 1.00 ANZAC regular : 0.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 artillery moved from Romania to Eastern Poland 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Poland to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 1 armour and 1 artillery Russians defend with 1 infantry Italians roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria 1 artillery moved from Yugoslavia to Albania 4 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 4 infantry moved from Northern Italy to Yugoslavia 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5 Italians collect 12 PUs; end with 12 PUs Italians collect 2 PUs from War Bonds; end with 14 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 1.17 Russians regular : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,5 and gets 0 hits Purchase Units - Germans Germans buy 14 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 armour moved from Urals to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians 2 bombers moved from Romania to 110 Sea Zone 2 fighters and 3 tactical_bombers moved from Germany to 110 Sea Zone Combat - Germans Battle in Norway Battle in 110 Sea Zone Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine 1 submarine owned by the British Submerged Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits British roll dice for 1 cruiser in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 110 Sea Zone Germans win, taking Norway from Russians with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Non Combat Move - Germans 3 transports moved from 115 Sea Zone to 114 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns moved from Western Germany to Holland Belgium 2 aaGuns moved from Germany to Western Germany 2 bombers, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 artilleries moved from Southern France to Northern Italy 2 infantry moved from Southern France to Northern Italy 3 infantry moved from Belarus to Eastern Poland 3 artilleries moved from Belarus to Eastern Poland 3 infantry moved from Belarus to Eastern Poland 4 artilleries moved from Belarus to Eastern Poland 3 artilleries and 3 infantry moved from Belarus to Novgorod Place Units - Germans 12 infantry placed in Germany Germans undo move 1. 2 infantry placed in Western Germany 12 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : -1.17 British regular : 0.33
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@bvandyke01 triplea_35760_7ger.tsvg your turn
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 3 infantry moved from Caroline Islands to 33 Sea Zone 3 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 9 Sea Zone to 26 Sea Zone 1 submarine moved from 9 Sea Zone to 10 Sea Zone 1 submarine moved from 9 Sea Zone to 1 Sea Zone 1 battleship and 1 submarine moved from 9 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 carrier moved from 33 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 carrier and 1 fighter moved from 33 Sea Zone to 6 Sea Zone 4 transports moved from 7 Sea Zone to 6 Sea Zone 1 cruiser, 1 destroyer and 4 submarines moved from 8 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 armour and 1 mech_infantry moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 infantry moved from Manchuria to Korea Combat - Japanese Battle in Midway Battle in Hawaiian Islands Japanese attack with 3 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Midway from Americans, taking Hawaiian Islands from Americans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 1 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in 30 Sea Zone Japanese attack with 1 carrier, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 2 tactical_bombers in 30 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 2 tactical_bombers in 30 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 30 Sea Zone Japanese win with 1 carrier, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 aaGun moved from Manchuria to Korea Place Units - Japanese 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.33 Japanese rolls : 0.00 ANZAC regular : 0.00
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