oysteilo (X) vs. Sovietishcat (+9) BM3
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 armour and 1 infantry placed in Queensland 1 destroyer placed in 54 Sea Zone 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 bombers, 6 infantry and 6 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 1 bomber moved from Japan to 20 Sea Zone 1 submarine moved from 124 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Battle in 20 Sea Zone Germans attack with 1 bomber; Japanese loiter and taunt Americans defend with 1 destroyer Germans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 20 Sea Zone Americans win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for Americans: 1 destroyer Battle in 110 Sea Zone Germans attack with 3 bombers, 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 3 bombers, 5 fighters, 1 submarine and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/10 hits, 5,50 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 3 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in 115 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 25 mech_infantrys moved from Samara to Caucasus 2 infantry moved from Northwest Persia to Iraq 1 artillery moved from Northwest Persia to Iraq 3 artilleries moved from Persia to Iraq 2 infantry moved from Persia to Iraq 3 armour moved from Caucasus to Persia 3 armour moved from Northwest Persia to Persia 12 armour moved from Volgograd to Northwest Persia 8 armour moved from Volgograd to Northwest Persia 3 armour and 1 mech_infantry moved from Ukraine to Caucasus 3 infantry moved from Vologda to Samara 1 infantry moved from Novosibirsk to Samara 3 infantry moved from Russia to Samara 1 aaGun, 1 artillery and 4 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 3 bombers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 3 bombers moved from Southern Italy to Western Germany 4 infantry moved from Norway to Finland Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 armour placed in Persia 3 artilleries placed in Iraq 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 67 PUs (2 lost to blockades); end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Russians regular : -0,17 Germans regular : 0,33
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Might be slow the next week or so
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@oysteilo No worries take your time :+1:
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@Sovietishcat but i made a post today though!
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@oysteilo Yes you did, I am so happy that your German Bomber in the Pac even if it costs me 3 subs and 1 dd!
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@oysteilo German bomber is gone**
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - Russians 1 armour moved from Tsinghai to Kazakhstan Russians take Kazakhstan from Germans 1 armour moved from Kazakhstan to Novosibirsk 1 artillery and 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Yunnan to Sikang 1 armour, 9 artilleries, 20 infantry and 1 mech_infantry moved from Tsinghai to Novosibirsk Combat - Russians Battle in Kansu Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Novosibirsk Russians attack with 2 armour, 9 artilleries, 20 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 armour, 9 artilleries, 20 infantry and 1 mech_infantry in Novosibirsk, round 2 : 9/32 hits, 9,00 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 armour, 9 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Sikang to Kweichow 1 aaGun moved from Tsinghai to Kazakhstan 2 infantry moved from Tsinghai to Kazakhstan 5 aaGuns and 64 infantry moved from Tsinghai to Novosibirsk Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,33 Germans regular : -0,33 Russians regular : 3,33
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 42 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 2 bombers moved from Japan to 6 Sea Zone 2 fighters moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hunan 2 mech_infantrys moved from Anhwe to Kiangsi 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 2 tactical_bombers moved from Anhwe to Kiangsi 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 4 fighters moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone 4 fighters moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 fighter moved from 36 Sea Zone to 19 Sea Zone 4 destroyers moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 4 destroyers, 2 submarines and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 2 cruisers, 4 destroyers, 2 submarines and 1 transport in 35 Sea Zone, round 2 : 3/10 hits, 4,33 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 cruisers, 4 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Philippines Japanese attack with 4 fighters and 2 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery Japanese roll dice for 4 fighters and 2 infantry in Philippines, round 2 : 3/6 hits, 2,33 expected hits Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 43 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 5 fighters, 1 submarine and 1 tactical_bomber in 43 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 6 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 3 submarines Japanese roll dice for 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 3 submarines owned by the Americans lost in 6 Sea Zone Japanese win with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 3 submarines Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 4 fighters, 1 submarine and 1 tactical_bomber in 21 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 11 carriers moved from 36 Sea Zone to 35 Sea Zone 5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 4 fighters moved from Philippines to 35 Sea Zone 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Kiangsu 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Hunan to Shantung 1 fighter moved from 6 Sea Zone to Shantung 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Hunan to 35 Sea Zone 2 bombers moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Kiangsi to 35 Sea Zone 1 tactical_bomber moved from Kiangsi to Shantung 1 mech_infantry moved from Suiyuyan to Chahar 1 infantry moved from Chahar to Suiyuyan 7 infantry moved from Manchuria to Jehol 1 aaGun, 5 artilleries and 10 infantry moved from Amur to Manchuria 1 infantry moved from Shantung to Kiangsu Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : 3,00 ANZAC regular : 1,33
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i had to add a destroyer to sz 6 because your sub in sz 19 acted as a blocker even though I had three in movemnet from sz 36. hence the edit
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@oysteilo Would you mind if I send my USSR planes in Cairo instead of T-J? I must have forgot something in my battle Calc…
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Go for it!
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TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Chinese to Hunan: 7 artilleries, 1 fighter and 15 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Kweichow: 7 artilleries, 1 fighter and 15 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Trans-Jordan: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by Russians to Egypt: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode 1 submarine moved from 37 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese 13 fighters moved from 37 Sea Zone to 19 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 13 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 13 fighters and 1 submarine in 19 Sea Zone, round 2 : 6/14 hits, 6,83 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 13 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 13 fighters moved from 19 Sea Zone to 21 Sea Zone 1 battleship, 9 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 37 Sea Zone to 21 Sea Zone 3 destroyers and 4 submarines moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Queensland to 21 Sea Zone 1 bomber moved from Queensland to India 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 carriers, 1 cruiser, 5 destroyers, 1 fighter and 7 transports moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to Egypt 1 armour, 2 artilleries, 9 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers moved from Trans-Jordan to Egypt 6 fighters moved from United Kingdom to Gibraltar 1 bomber moved from Gibraltar to Egypt 2 fighters moved from 92 Sea Zone to Egypt 1 aaGun, 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 destroyers, 4 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 harbour placed in Guam 1 infantry placed in Central United States 5 fighters placed in Eastern United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 aaGun and 10 transports EDIT: Adding units owned by Americans to Morocco: 1 aaGun EDIT: Adding units owned by Americans to 91 Sea Zone: 10 transports EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 infantry moved from Kweichow to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kweichow Place Units - Chinese 2 artilleries and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Chinese to Hunan: 7 artilleries, 1 fighter and 15 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Kweichow: 7 artilleries, 1 fighter and 15 infantry EDIT: Turning off Edit Mode 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Kweichow to Kiangsi Combat - British Battle in Kiangsi British attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers Japanese defend with 2 mech_infantrys British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 bomber moved from Kiangsi to Hunan 3 aaGuns, 6 artilleries and 2 infantry moved from Kweichow to Hunan 1 fighter and 2 tactical_bombers moved from Kiangsi to 21 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 marine moved from 37 Sea Zone to 21 Sea Zone 3 armour, 3 artilleries, 7 fighters, 9 infantry and 10 mech_infantrys moved from Trans-Jordan to Egypt 3 submarines moved from 71 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from India to Yunnan 1 infantry moved from India to Burma Place Units - British 2 fighters and 1 mech_infantry placed in Egypt British undo move 1. 3 fighters placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,83 Japanese regular : 0,67 British regular : 0,50
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Northwest Persia to Trans-Jordan 2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Trans-Jordan Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 airfield and 1 infantry; French defend with 1 fighter and 2 infantry; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 3/11 hits, 4,17 expected hits British roll dice for 1 fighter and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2,33 expected hits 1 infantry owned by the ANZAC, 2 mech_infantrys owned by the Italians, 1 infantry owned by the French, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 3/8 hits, 3,67 expected hits British roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/3 hits, 1,33 expected hits 1 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 infantry owned by the French and 1 fighter owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry and 3 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for British: 1 infantry Casualties for French: 1 fighter and 2 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Iraq 1 bomber moved from Trans-Jordan to Iraq 1 tactical_bomber moved from Trans-Jordan to Iraq 2 aaGuns moved from Iraq to Trans-Jordan 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 2 fighters moved from 93 Sea Zone to Southern Italy 1 artillery and 5 infantry moved from France to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Italians regular : -1,17 British regular : 0,33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in Queensland 1 armour and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 11 armour, 2 bombers and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Iraq to Syria Germans take Syria from French 1 armour moved from Syria to Trans-Jordan 8 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone Combat - Germans Battle in 98 Sea Zone Germans attack with 8 bombers, 5 fighters and 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Germans win with 8 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 8 bombers, 5 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 aaGun, 1 artillery and 8 infantry moved from Volgograd to Samara 3 infantry moved from Russia to Samara 3 mech_infantrys moved from Novgorod to Smolensk 3 mech_infantrys moved from Bryansk to Samara 3 mech_infantrys moved from Ukraine to Volgograd 3 armour and 16 mech_infantrys moved from Caucasus to Samara 13 armour, 4 fighters, 9 mech_infantrys and 4 tactical_bombers moved from Persia to Trans-Jordan 3 aaGuns, 18 artilleries, 3 fighters, 20 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Iraq to Trans-Jordan 12 mech_infantrys moved from Caucasus to Iraq 10 armour moved from Northwest Persia to Iraq 10 armour moved from Northwest Persia to Trans-Jordan 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour placed in Iraq 1 destroyer placed in 110 Sea Zone 3 armour placed in Volgograd 3 armour placed in Russia 2 armour placed in Ukraine 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,2,3,4,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 63 PUs (5 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Trans-Jordan: 1 aaGun EDIT: Adding units owned by Germans to Iraq: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to France: 3 infantry EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@oysteilo This game is yours, I concede, well played the German machine will just crush Cairo and you’ll have your Vcs… Maybe I’ll see you in the playoffs:grin:
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@sovietishcat said in oysteilo (X) vs. Sovietishcat (+9) BM3:
@oysteilo This game is yours, I concede, well played the German machine will just crush Cairo and you’ll have your Vcs… Maybe I’ll see you in the playoffs:grin:
it was fun to play you. It is always difficult to get the right balance between europe and pacific with america. Well played in the pacific!
i thought for a while you would rush all your pacific fighters to cairo. I still think I would have gotten cairo but maybe you meanwhile could get a foothold in volgograd or moscow to give you another few rounds
I expect to see you in the playoffs. When will you start your game?
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@oysteilo Yeah tough to let Germany loose like that, I did great in Pac for the expense of Europe Grr, lots of learning still do to! Well me and dawg messaged and he is suppose to get the game started soon… hopefully.