CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            8 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            2 bombers and 2 fighters moved from Midway to 18 Sea Zone
            2 tactical_bombers moved from Wake Island to 18 Sea Zone
    
        Combat - Americans
            Battle in Marianas
            Battle in 6 Sea Zone
                Americans attack with 8 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Marianas from Japanese, taking 6 Sea Zone from Japanese with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Paulau Island
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 18 Sea Zone
                Americans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Anhwe: 1 fighter
            EDIT: Adding units owned by Chinese to Hopei: 1 fighter
            EDIT: Turning off Edit Mode
            3 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 17 Sea Zone to 21 Sea Zone
            2 tactical_bombers moved from 18 Sea Zone to 21 Sea Zone
            2 fighters moved from 18 Sea Zone to 21 Sea Zone
            1 carrier moved from 31 Sea Zone to 21 Sea Zone
            1 destroyer moved from 31 Sea Zone to 21 Sea Zone
            3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 31 Sea Zone to 21 Sea Zone
            6 fighters moved from Western United States to Midway
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            2 bombers moved from 18 Sea Zone to Guam
            1 fighter moved from 6 Sea Zone to Jehol
            1 fighter moved from 6 Sea Zone to Jehol
            3 fighters moved from 6 Sea Zone to 21 Sea Zone
            3 fighters moved from 6 Sea Zone to 21 Sea Zone
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,6
            Americans collect 48 PUs (3 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 bomber
            EDIT: Changing PUs for Americans from 73 to 70
            EDIT: Adding units owned by Americans to Guam: 1 harbour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 2.33
    Japanese regular : -1.00
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            8 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            2 bombers and 2 fighters moved from Midway to 18 Sea Zone
            2 tactical_bombers moved from Wake Island to 18 Sea Zone
    
        Combat - Americans
            Battle in Marianas
            Battle in 6 Sea Zone
                Americans attack with 8 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Marianas from Japanese, taking 6 Sea Zone from Japanese with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Paulau Island
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 18 Sea Zone
                Americans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Anhwe: 1 fighter
            EDIT: Adding units owned by Chinese to Hopei: 1 fighter
            EDIT: Turning off Edit Mode
            3 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 17 Sea Zone to 21 Sea Zone
            2 tactical_bombers moved from 18 Sea Zone to 21 Sea Zone
            2 fighters moved from 18 Sea Zone to 21 Sea Zone
            1 carrier moved from 31 Sea Zone to 21 Sea Zone
            1 destroyer moved from 31 Sea Zone to 21 Sea Zone
            3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 31 Sea Zone to 21 Sea Zone
            6 fighters moved from Western United States to Midway
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            2 bombers moved from 18 Sea Zone to Guam
            1 fighter moved from 6 Sea Zone to Jehol
            1 fighter moved from 6 Sea Zone to Jehol
            3 fighters moved from 6 Sea Zone to 21 Sea Zone
            3 fighters moved from 6 Sea Zone to 21 Sea Zone
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,6
            Americans collect 48 PUs (3 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 bomber
            EDIT: Changing PUs for Americans from 73 to 70
            EDIT: Adding units owned by Americans to Guam: 1 harbour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Guam: 2 bombers
            EDIT: Adding units owned by Americans to Jehol: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 2.33
    Japanese regular : -1.00
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 6
    
        Combat Move - French
            1 infantry moved from Nigeria to French Central Africa
                  French take French Central Africa from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from France to Normandy Bordeaux
            3 fighters moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Archangel to Nenetsia
            1 armour moved from Novgorod to Nenetsia
            3 infantry moved from Smolensk to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Tambov to Samara
            7 armour and 7 mech_infantrys moved from Russia to Samara
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys moved from Rostov to Caucasus
            2 bombers moved from Novgorod to Vologda
            2 bombers moved from Novgorod to Nenetsia
            1 fighter and 1 tactical_bomber moved from Novgorod to Nenetsia
            1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
            1 fighter and 1 tactical_bomber moved from Novgorod to Samara
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Southeast Mexico
            1 submarine moved from 89 Sea Zone to 101 Sea Zone
            1 cruiser moved from 93 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in Southeast Mexico
            Battle in Normandy Bordeaux
                Germans attack with 4 fighters and 2 infantry
                British defend with 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits
                    British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
                Germans win, taking Southeast Mexico from Americans, taking Normandy Bordeaux from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
            Battle in Samara
                Germans attack with 7 armour, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 3/18 hits, 6.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 7 armour, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Nenetsia
                Germans attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 5/6 hits, 3.17 expected hits
                    Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Vologda
                Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 4/7 hits, 3.00 expected hits
                    Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys in Caucasus, round 2 : 9/30 hits, 9.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 aaGuns moved from Rostov to Caucasus
            2 infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Western Ukraine to Rostov
            1 armour moved from Novgorod to Nenetsia
            4 armour and 2 mech_infantrys moved from Archangel to Samara
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Vologda to Russia
            2 bombers moved from Nenetsia to Russia
            2 bombers moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Nenetsia to Russia
            2 bombers moved from Western Germany to Russia
            2 fighters moved from Normandy Bordeaux to France
            2 fighters moved from Normandy Bordeaux to Western Germany
            7 mech_infantrys moved from Eastern Poland to Germany
    
        Place Units - Germans
            3 bombers placed in Russia
            3 bombers placed in Novgorod
            3 bombers placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 68 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.33
    British regular : 0.50
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 bombers and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - UK_Pacific
            1 infantry moved from Hainan to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
    
        Combat - UK_Pacific
            Battle in Formosa
    
        Non Combat Move - UK_Pacific
            2 artilleries and 2 infantry moved from India to 39 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to Hainan
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 bomber moved from Malaya to Jehol
            1 armour and 2 mech_infantrys moved from Anhwe to Jehol
            2 tactical_bombers moved from Anhwe to Jehol
            3 aaGuns and 10 infantry moved from Hunan to Anhwe
            1 fighter moved from India to Jehol
    
        Place Units - UK_Pacific
            3 bombers and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 29 PUs; end with 30 PUs
            Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
            Objective UK Pacific Kwangtung: UK_Pacific met a national objective for an additional 5 PUs; end with 40 PUs
            Objective UK Pacific Kiangsu: UK_Pacific met a national objective for an additional 5 PUs; end with 45 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from India: 3 bombers
            EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 destroyer
            EDIT: Adding units owned by UK_Pacific to India: 1 aaGun, 2 fighters and 6 infantry
            EDIT: Removing units owned by UK_Pacific from India: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from India: 3 bombers
            EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 destroyer
            EDIT: Adding units owned by UK_Pacific to India: 1 aaGun, 2 fighters and 6 infantry
            EDIT: Removing units owned by UK_Pacific from India: 2 infantry
            EDIT: Turning off Edit Mode
            Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 21 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 19 Sea Zone to 22 Sea Zone
            1 bomber moved from Japan to 34 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
            2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Manchuria to Amur
            1 infantry moved from Korea to Amur
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            2 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer
                UK_Pacific defend with 2 transports
                    2 transports owned by the UK_Pacific lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for UK_Pacific: 2 transports
            Battle in 20 Sea Zone
                Japanese attack with 1 tactical_bomber
                UK_Pacific defend with 1 transport
                    1 transport owned by the UK_Pacific lost in 20 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for UK_Pacific: 1 transport
            Battle in Amur
                Japanese attack with 2 armour, 5 artilleries, 12 infantry and 2 mech_infantrys
                Russians defend with 2 aaGuns and 7 infantry
                    Japanese roll dice for 2 armour, 5 artilleries, 12 infantry and 2 mech_infantrys in Amur, round 2 : 8/21 hits, 5.83 expected hits
                    Russians roll dice for 2 aaGuns and 7 infantry in Amur, round 2 : 6/7 hits, 2.33 expected hits
                    6 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                6 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese retreated to Manchuria
                Russians win with 1 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 6 infantry
                Casualties for Russians: 2 aaGuns and 6 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 4 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Manchuria
            7 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
            4 tactical_bombers moved from 6 Sea Zone to Japan
            2 fighters moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 20 Sea Zone to Manchuria
            1 bomber moved from 34 Sea Zone to 35 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Manchuria
            8 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to Manchuria: 2 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : 2.50
    Russians regular : 3.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from India: 3 bombers
            EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 destroyer
            EDIT: Adding units owned by UK_Pacific to India: 1 aaGun, 2 fighters and 6 infantry
            EDIT: Removing units owned by UK_Pacific from India: 2 infantry
            EDIT: Turning off Edit Mode
            Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 21 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 19 Sea Zone to 22 Sea Zone
            1 bomber moved from Japan to 34 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
            2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Manchuria to Amur
            1 infantry moved from Korea to Amur
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            2 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer
                UK_Pacific defend with 2 transports
                    2 transports owned by the UK_Pacific lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for UK_Pacific: 2 transports
            Battle in 20 Sea Zone
                Japanese attack with 1 tactical_bomber
                UK_Pacific defend with 1 transport
                    1 transport owned by the UK_Pacific lost in 20 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for UK_Pacific: 1 transport
            Battle in Amur
                Japanese attack with 2 armour, 5 artilleries, 12 infantry and 2 mech_infantrys
                Russians defend with 2 aaGuns and 7 infantry
                    Japanese roll dice for 2 armour, 5 artilleries, 12 infantry and 2 mech_infantrys in Amur, round 2 : 8/21 hits, 5.83 expected hits
                    Russians roll dice for 2 aaGuns and 7 infantry in Amur, round 2 : 6/7 hits, 2.33 expected hits
                    6 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                6 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese retreated to Manchuria
                Russians win with 1 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 6 infantry
                Casualties for Russians: 2 aaGuns and 6 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 4 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Manchuria
            7 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
            4 tactical_bombers moved from 6 Sea Zone to Japan
            2 fighters moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 20 Sea Zone to Manchuria
            1 bomber moved from 34 Sea Zone to 35 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Manchuria
            8 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to Manchuria: 2 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : 2.50
    Russians regular : 3.67
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 3 artilleries, 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Belgian Congo to 70 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Belgian Congo to 70 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
            1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
            1 armour, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 2 artilleries, 2 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 1 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in French West Africa
                British attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 infantry in French West Africa, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in French West Africa
                British win, taking French West Africa from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 104 Sea Zone
                British attack with 2 fighters and 1 submarine
                Germans defend with 1 cruiser
                    British roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Germans lost in 104 Sea Zone
                British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - British
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 carrier moved from 110 Sea Zone to 109 Sea Zone
            2 fighters moved from 110 Sea Zone to 109 Sea Zone
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
    
        Place Units - British
            1 transport placed in 109 Sea Zone
            3 artilleries and 1 bomber placed in United Kingdom
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 109 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
            EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British European Theater: British met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : 1.33
    British regular : 1.67
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 3 bombers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Trans-Jordan to 81 Sea Zone
            1 armour and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 armour moved from 71 Sea Zone to Union of South Africa
            1 armour moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
            2 bombers moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Persia to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
            4 fighters moved from Iraq to Northwest Persia
            1 bomber moved from Iraq to Northwest Persia
            1 battleship, 2 cruisers and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 3 bombers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Trans-Jordan to 81 Sea Zone
            1 armour and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 armour moved from 71 Sea Zone to Union of South Africa
            1 armour moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
            2 bombers moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Persia to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
            4 fighters moved from Iraq to Northwest Persia
            1 bomber moved from Iraq to Northwest Persia
            1 battleship, 2 cruisers and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - Italians
            Battle in Union of South Africa
            Battle in 39 Sea Zone
                Italians attack with 1 battleship, 2 cruisers and 1 submarine
                UK_Pacific defend with 1 destroyer
                    Italians roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in 39 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in 39 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the UK_Pacific lost in 39 Sea Zone
                Italians win, taking Union of South Africa from British, taking 39 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for UK_Pacific: 1 destroyer
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
                British defend with 1 armour and 2 mech_infantrys
                    Italians roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.50 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour, 1 artillery and 2 bombers in Anglo Egyptian Sudan, round 3 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 11
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in Northwest Persia
                Italians attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Northwest Persia, round 2 : 4/7 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northwest Persia
                Italians win, taking Northwest Persia from Russians with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            4 fighters moved from Northwest Persia to Caucasus
            1 bomber moved from Northwest Persia to Caucasus
            7 armour moved from Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            1 aaGun moved from Iraq to Persia
            1 artillery moved from Persia to 80 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            2 bombers moved from Anglo Egyptian Sudan to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Place Units - Italians
            3 bombers placed in Persia
            1 armour, 1 artillery and 1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 28 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.00
    UK_Pacific regular : -0.67
    Russians regular : -0.33
    British regular : -1.00
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Shantung to Jehol
            1 fighter moved from Hopei to Jehol
            1 artillery moved from Kiangsi to Kiangsu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            8 artilleries and 7 infantry moved from Jehol to Manchuria
            1 fighter moved from Hopei to Manchuria
            1 artillery moved from Shantung to Jehol
            1 artillery moved from Kiangsi to Kiangsu
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 8 artilleries, 1 fighter and 7 infantry
                Japanese defend with 2 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 9 fighters, 12 infantry, 2 mech_infantrys and 6 tactical_bombers
                    Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 8 artilleries, 1 fighter and 7 infantry in Manchuria, round 2 : 7/16 hits, 5.50 expected hits
                    Japanese roll dice for 2 aaGuns, 2 armour, 6 artilleries, 9 fighters, 12 infantry, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 2 : 20/37 hits, 16.67 expected hits
                    6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 7 infantry owned by the Chinese, 1 fighter owned by the Chinese and 8 artilleries owned by the Chinese lost in Manchuria
                Japanese win with 1 aaGun, 2 armour, 6 artilleries, 9 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is -40
                Casualties for Chinese: 8 artilleries, 1 fighter and 7 infantry
                Casualties for Japanese: 1 aaGun and 6 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 artilleries placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Japanese regular : 3.33
    Japanese AA : -0.17
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Combat Move - Russians
            3 fighters moved from Hopei to Manchuria
            1 artillery and 2 infantry moved from Anhwe to Jehol
            1 mech_infantry moved from Kiangsu to Jehol
            7 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Jehol to Manchuria
            1 infantry moved from Amur to Manchuria
            1 mech_infantry moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Kazakhstan to Urals
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 7 armour, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 9 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers
                    Japanese roll AA dice in Manchuria : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 7 armour, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 7/20 hits, 7.83 expected hits
                    Japanese roll dice for 1 aaGun, 2 armour, 6 artilleries, 9 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 2 : 14/31 hits, 14.67 expected hits
                    6 infantry owned by the Japanese, 4 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 7 armour owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 5 fighters and 1 tactical_bomber in Manchuria, round 3 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 2 armour, 6 artilleries, 9 fighters, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 3 : 14/25 hits, 12.67 expected hits
                    2 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the Russians and 5 fighters owned by the Russians lost in Manchuria
                Japanese win with 2 armour, 6 artilleries, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is -97
                Casualties for Russians: 7 armour, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun, 6 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            4 aaGuns, 2 armour, 1 artillery and 7 infantry moved from Kazakhstan to Tsinghai
            1 mech_infantry moved from Turkmenistan to Tsinghai
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Japanese AA : -0.50
    Russians regular : -2.00
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 23 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            8 fighters and 2 tactical_bombers moved from 21 Sea Zone to Manchuria
            2 bombers moved from Jehol to Manchuria
            2 fighters moved from Jehol to Manchuria
            3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 21 Sea Zone to 19 Sea Zone
            3 artilleries, 6 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            6 fighters moved from Midway to 19 Sea Zone
            2 bombers moved from Western United States to 22 Sea Zone
            1 battleship, 5 carriers, 3 cruisers, 1 destroyer and 2 submarines moved from 21 Sea Zone to 19 Sea Zone
            3 bombers moved from Western United States to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,4
            Battle in 22 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers in 22 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines and 5 transports
                Japanese defend with 2 battleships, 5 carriers, 2 cruisers and 2 transports
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 19 Sea Zone, round 2 : 4/13 hits, 7.00 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 2 transports in 19 Sea Zone, round 2 : 6/9 hits, 4.00 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    2 carriers owned by the Americans lost in 19 Sea Zone
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 19 Sea Zone, round 3 : 7/13 hits, 7.00 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 2 transports in 19 Sea Zone, round 3 : 2/9 hits, 4.00 expected hits
                    2 submarines owned by the Americans, 5 carriers owned by the Japanese and 2 cruisers owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 19 Sea Zone, round 4 : 2/13 hits, 7.00 expected hits
                    Japanese roll dice for 2 battleships and 2 transports in 19 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 19 Sea Zone
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports remaining. Battle score for attacker is 108
                Casualties for Americans: 2 carriers and 3 submarines
                Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers and 2 transports
            Battle in Manchuria
                Americans attack with 3 artilleries, 2 bombers, 10 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 9 fighters and 6 tactical_bombers
                    Americans roll dice for 3 artilleries, 2 bombers, 10 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 2 : 13/24 hits, 10.33 expected hits
                    Japanese roll dice for 2 armour, 6 artilleries, 9 fighters and 6 tactical_bombers in Manchuria, round 2 : 9/23 hits, 12.00 expected hits
                    5 tactical_bombers owned by the Japanese, 6 artilleries owned by the Japanese, 2 armour owned by the Japanese, 6 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery, 2 bombers, 10 fighters and 2 tactical_bombers in Manchuria, round 3 : 9/15 hits, 8.00 expected hits
                    Japanese roll dice for 9 fighters and 1 tactical_bomber in Manchuria, round 3 : 7/10 hits, 6.50 expected hits
                    1 tactical_bomber owned by the Japanese, 8 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 6 fighters owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber in Manchuria, round 4 : 5/8 hits, 4.33 expected hits
                    Japanese roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 91
                Casualties for Americans: 2 artilleries, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Japanese: 2 armour, 6 artilleries, 9 fighters and 6 tactical_bombers
            Trigger Allies China Objective: Setting switch to true for conditionAttachment_Allies_China_Objective_Switch attached to UK_Pacific
            Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Americans
            2 bombers moved from 22 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone
            3 bombers moved from 19 Sea Zone to Jehol
            2 bombers moved from Manchuria to Jehol
            2 fighters moved from Manchuria to 19 Sea Zone
            2 fighters and 1 tactical_bomber moved from Manchuria to Jehol
            4 fighters moved from 19 Sea Zone to Jehol
    
        Place Units - Americans
            10 infantry placed in Eastern United States
            10 infantry placed in Central United States
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific:  The Allies have achieved a Victory Objective - The Allied powers control all 18 originally controlled Chinese territories.
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,4
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.33
    Japanese regular : -3.83
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 fighters; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Southeast Mexico to Central America
                  Germans take Central America from Americans
            1 infantry moved from Southeast Mexico to Mexico
                  Germans take Mexico from Americans
            1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 carrier moved from 93 Sea Zone to 91 Sea Zone
            2 fighters moved from France to Portugal
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            2 armour moved from Nenetsia to Urals
            3 infantry moved from Vologda to Urals
            4 armour moved from Samara to Kazakhstan
            3 armour moved from Samara to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Samara to Kazakhstan
            1 armour and 1 mech_infantry moved from Samara to Novosibirsk
            1 armour and 2 mech_infantrys moved from Samara to Novosibirsk
            1 armour and 3 mech_infantrys moved from Samara to Novosibirsk
            1 armour and 3 mech_infantrys moved from Samara to Kazakhstan
            7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys moved from Caucasus to Turkey
            3 infantry moved from Finland to Sweden
            3 bombers moved from Novgorod to Normandy Bordeaux
            2 infantry moved from Western Germany to Denmark
            2 mech_infantrys moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            7 bombers moved from Russia to Sweden
            2 bombers moved from Russia to Sweden
            1 mech_infantry moved from Rostov to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Rostov to Turkey
            3 bombers moved from Ukraine to Saudi Arabia
    
        Combat - Germans
            Battle in Saudi Arabia
                Germans attack with 3 bombers
                Neutral_True defend with 2 infantry
                    Germans roll dice for 3 bombers in Saudi Arabia, round 2 : 2/3 hits, 2.00 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Germans win with 3 bombers remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Sweden
                Germans attack with 9 bombers and 3 infantry
                Neutral_True defend with 6 infantry
                    Germans roll dice for 9 bombers and 3 infantry in Sweden, round 2 : 7/12 hits, 6.50 expected hits
                    Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden
                Germans win, taking Sweden from Neutral_True with 9 bombers and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 3 bombers and 1 infantry
                British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 artilleries, 3 bombers and 1 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.33 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 11
                Casualties for British: 2 artilleries and 1 infantry
            Battle in Turkey
                Germans attack with 7 armour, 5 artilleries, 12 infantry and 7 mech_infantrys
                Neutral_True defend with 8 infantry
                    Germans roll dice for 7 armour, 5 artilleries, 12 infantry and 7 mech_infantrys in Turkey, round 2 : 7/31 hits, 9.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits
                    5 infantry owned by the Germans and 7 infantry owned by the Neutral_True lost in Turkey
                    Germans roll dice for 7 armour, 5 artilleries, 7 infantry and 7 mech_infantrys in Turkey, round 3 : 11/26 hits, 8.33 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Turkey
                Germans win, taking Turkey from Neutral_True with 7 armour, 5 artilleries, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 6 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 3 infantry and 2 mech_infantrys
                British defend with 1 artillery
                    Germans roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 3/7 hits, 1.83 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Urals
                Germans attack with 2 armour and 3 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 armour and 3 infantry in Urals, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Portugal
                Germans attack with 2 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Portugal
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 5 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 6 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 6 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Portugal
                Neutral_True win with 2 infantry remaining. Battle score for attacker is -26
                Casualties for Germans: 2 fighters and 2 infantry
            Battle in Novosibirsk
                Germans attack with 6 armour, 1 infantry and 6 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 6 armour, 1 infantry and 6 mech_infantrys in Novosibirsk, round 2 : 4/13 hits, 4.17 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 5 armour, 2 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 3/11 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Holland Belgium to Denmark
            3 fighters and 3 tactical_bombers moved from Russia to Norway
            2 infantry moved from Finland to Norway
            3 bombers moved from Sweden to Western Germany
            6 bombers moved from Sweden to Norway
            2 infantry moved from Rostov to Caucasus
            3 aaGuns moved from Caucasus to Kazakhstan
            3 bombers moved from Normandy Bordeaux to France
            6 mech_infantrys moved from Germany to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
            1 aaGun moved from Western Germany to Denmark
            2 aaGuns moved from Western Germany to Holland Belgium
            3 bombers moved from Saudi Arabia to Iraq
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
            1 artillery and 5 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 78 PUs; end with 78 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -3.33
    Neutral_True regular : 3.00
    British regular : -1.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 fighters; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Southeast Mexico to Central America
                  Germans take Central America from Americans
            1 infantry moved from Southeast Mexico to Mexico
                  Germans take Mexico from Americans
            1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 carrier moved from 93 Sea Zone to 91 Sea Zone
            2 fighters moved from France to Portugal
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            2 armour moved from Nenetsia to Urals
            3 infantry moved from Vologda to Urals
            4 armour moved from Samara to Kazakhstan
            3 armour moved from Samara to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Samara to Kazakhstan
            1 armour and 1 mech_infantry moved from Samara to Novosibirsk
            1 armour and 2 mech_infantrys moved from Samara to Novosibirsk
            1 armour and 3 mech_infantrys moved from Samara to Novosibirsk
            1 armour and 3 mech_infantrys moved from Samara to Kazakhstan
            7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys moved from Caucasus to Turkey
            3 infantry moved from Finland to Sweden
            3 bombers moved from Novgorod to Normandy Bordeaux
            2 infantry moved from Western Germany to Denmark
            2 mech_infantrys moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            7 bombers moved from Russia to Sweden
            2 bombers moved from Russia to Sweden
            1 mech_infantry moved from Rostov to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Rostov to Turkey
            3 bombers moved from Ukraine to Saudi Arabia
    
        Combat - Germans
            Battle in Saudi Arabia
                Germans attack with 3 bombers
                Neutral_True defend with 2 infantry
                    Germans roll dice for 3 bombers in Saudi Arabia, round 2 : 2/3 hits, 2.00 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Germans win with 3 bombers remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Sweden
                Germans attack with 9 bombers and 3 infantry
                Neutral_True defend with 6 infantry
                    Germans roll dice for 9 bombers and 3 infantry in Sweden, round 2 : 7/12 hits, 6.50 expected hits
                    Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden
                Germans win, taking Sweden from Neutral_True with 9 bombers and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 3 bombers and 1 infantry
                British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 artilleries, 3 bombers and 1 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.33 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 11
                Casualties for British: 2 artilleries and 1 infantry
            Battle in Turkey
                Germans attack with 7 armour, 5 artilleries, 12 infantry and 7 mech_infantrys
                Neutral_True defend with 8 infantry
                    Germans roll dice for 7 armour, 5 artilleries, 12 infantry and 7 mech_infantrys in Turkey, round 2 : 7/31 hits, 9.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits
                    5 infantry owned by the Germans and 7 infantry owned by the Neutral_True lost in Turkey
                    Germans roll dice for 7 armour, 5 artilleries, 7 infantry and 7 mech_infantrys in Turkey, round 3 : 11/26 hits, 8.33 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Turkey
                Germans win, taking Turkey from Neutral_True with 7 armour, 5 artilleries, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 6 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 3 infantry and 2 mech_infantrys
                British defend with 1 artillery
                    Germans roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 3/7 hits, 1.83 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Urals
                Germans attack with 2 armour and 3 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 armour and 3 infantry in Urals, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Portugal
                Germans attack with 2 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Portugal
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 5 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 6 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 6 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Portugal
                Neutral_True win with 2 infantry remaining. Battle score for attacker is -26
                Casualties for Germans: 2 fighters and 2 infantry
            Battle in Novosibirsk
                Germans attack with 6 armour, 1 infantry and 6 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 6 armour, 1 infantry and 6 mech_infantrys in Novosibirsk, round 2 : 4/13 hits, 4.17 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 5 armour, 2 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 3/11 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Holland Belgium to Denmark
            3 fighters and 3 tactical_bombers moved from Russia to Norway
            2 infantry moved from Finland to Norway
            3 bombers moved from Sweden to Western Germany
            6 bombers moved from Sweden to Norway
            2 infantry moved from Rostov to Caucasus
            3 aaGuns moved from Caucasus to Kazakhstan
            3 bombers moved from Normandy Bordeaux to France
            6 mech_infantrys moved from Germany to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
            1 aaGun moved from Western Germany to Denmark
            2 aaGuns moved from Western Germany to Holland Belgium
            3 bombers moved from Saudi Arabia to Iraq
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
            1 artillery and 5 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 78 PUs; end with 78 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Caucasus: 1 airfield
            EDIT: Removing units owned by Germans from Western Germany: 3 fighters
            EDIT: Adding units owned by Germans to Western Germany: 5 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -3.33
    Neutral_True regular : 3.00
    British regular : -1.33
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 aaGuns, 2 fighters and 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - UK_Pacific
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
            1 bomber moved from Jehol to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Jehol to Korea
                  UK_Pacific take Korea from Japanese
            3 fighters moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
            2 submarines moved from 21 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
            1 mech_infantry moved from Jehol to Korea
    
        Combat - UK_Pacific
            Battle in 6 Sea Zone
                UK_Pacific attack with 5 fighters, 2 submarines and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    UK_Pacific roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                UK_Pacific win, taking 6 Sea Zone from Japanese with 5 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 36 Sea Zone
                UK_Pacific attack with 1 bomber and 2 submarines
                Japanese defend with 1 destroyer
                    UK_Pacific roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                UK_Pacific win, taking 36 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from Korea: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            4 fighters moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
            2 fighters moved from India to Sumatra
            1 aaGun and 2 infantry moved from India to West India
            2 infantry moved from India to West India
            2 infantry moved from India to West India
            1 bomber moved from 36 Sea Zone to Sumatra
            1 battleship, 2 cruisers and 2 destroyers moved from 21 Sea Zone to 37 Sea Zone
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from 21 Sea Zone: 2 fighters
            EDIT: Adding units owned by UK_Pacific to Manchuria: 1 armour, 2 fighters and 1 mech_infantry
            EDIT: Removing units owned by UK_Pacific from Manchuria: 2 tactical_bombers
            EDIT: Adding units owned by UK_Pacific to 21 Sea Zone: 2 tactical_bombers
            EDIT: Turning off Edit Mode
            2 aaGuns, 2 fighters and 6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,3,6,2
            UK_Pacific collect 29 PUs (3 lost to blockades); end with 31 PUs
            Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
            Objective UK Pacific Kwangtung: UK_Pacific met a national objective for an additional 5 PUs; end with 41 PUs
            Objective UK Pacific Kiangsu: UK_Pacific met a national objective for an additional 5 PUs; end with 46 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    UK_Pacific regular : 0.00
    

    Savegame

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