@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Shantung 3 artilleries and 6 infantry moved from Anhwe to Jehol 1 infantry moved from Chahar to Jehol Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 artillery and 1 factory_minor Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Kiangsu Chinese roll dice for 1 artillery in Kiangsu, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun and 1 artillery Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Jehol Chinese attack with 3 artilleries and 7 infantry Japanese defend with 2 infantry Chinese roll dice for 3 artilleries and 7 infantry in Jehol, round 2 : 4/10 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Anhwe Place Units - Chinese 5 artilleries placed in Jehol Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : 3.50 Japanese regular : 1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Kazakhstan 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Novosibirsk to Vologda 1 mech_infantry moved from Novosibirsk to Nenetsia 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Italians 1 mech_infantry moved from Novosibirsk to Turkmenistan 1 mech_infantry moved from Kwangtung to Kiangsu Chinese take Kiangsu from Japanese Combat - Russians Battle in 104 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 104 Sea Zone Germans win with no units remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Trigger Allies Asia Objective: Setting switch to true for conditionAttachment_Allies_Asia_Objective_Switch attached to UK_Pacific Trigger Chinese Destroy Factories Kiangsu Russians: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Russians 4 aaGuns, 1 artillery and 7 infantry moved from Caucasus to Kazakhstan 3 fighters moved from Volgograd to Hopei 7 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Anhwe to Jehol 2 aaGuns and 6 infantry moved from Buryatia to Amur 1 artillery and 2 infantry moved from Kweichow to Anhwe 2 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan Turn Complete - Russians Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific: The Allies have achieved a Victory Objective - The Allied powers control Calcutta, Malaya, Hong Kong, and Shanghai.
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 6 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 5 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 7 Sea Zone to 6 Sea Zone 8 fighters moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 2 bombers and 2 fighters moved from Midway to 18 Sea Zone 2 tactical_bombers moved from Wake Island to 18 Sea Zone Combat - Americans Battle in Marianas Battle in 6 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Marianas from Japanese, taking 6 Sea Zone from Japanese with 8 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 18 Sea Zone Americans attack with 2 bombers, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Chinese from Anhwe: 1 fighter EDIT: Adding units owned by Chinese to Hopei: 1 fighter EDIT: Turning off Edit Mode 3 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 17 Sea Zone to 21 Sea Zone 2 tactical_bombers moved from 18 Sea Zone to 21 Sea Zone 2 fighters moved from 18 Sea Zone to 21 Sea Zone 1 carrier moved from 31 Sea Zone to 21 Sea Zone 1 destroyer moved from 31 Sea Zone to 21 Sea Zone 3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 31 Sea Zone to 21 Sea Zone 6 fighters moved from Western United States to Midway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 bombers moved from 18 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to Jehol 1 fighter moved from 6 Sea Zone to Jehol 3 fighters moved from 6 Sea Zone to 21 Sea Zone 3 fighters moved from 6 Sea Zone to 21 Sea Zone Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,6 Americans collect 48 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 bomber EDIT: Changing PUs for Americans from 73 to 70 EDIT: Adding units owned by Americans to Guam: 1 harbour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -1.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 6 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 5 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 7 Sea Zone to 6 Sea Zone 8 fighters moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 2 bombers and 2 fighters moved from Midway to 18 Sea Zone 2 tactical_bombers moved from Wake Island to 18 Sea Zone Combat - Americans Battle in Marianas Battle in 6 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Marianas from Japanese, taking 6 Sea Zone from Japanese with 8 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 18 Sea Zone Americans attack with 2 bombers, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Chinese from Anhwe: 1 fighter EDIT: Adding units owned by Chinese to Hopei: 1 fighter EDIT: Turning off Edit Mode 3 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 17 Sea Zone to 21 Sea Zone 2 tactical_bombers moved from 18 Sea Zone to 21 Sea Zone 2 fighters moved from 18 Sea Zone to 21 Sea Zone 1 carrier moved from 31 Sea Zone to 21 Sea Zone 1 destroyer moved from 31 Sea Zone to 21 Sea Zone 3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 31 Sea Zone to 21 Sea Zone 6 fighters moved from Western United States to Midway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 bombers moved from 18 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to Jehol 1 fighter moved from 6 Sea Zone to Jehol 3 fighters moved from 6 Sea Zone to 21 Sea Zone 3 fighters moved from 6 Sea Zone to 21 Sea Zone Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,6 Americans collect 48 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 bomber EDIT: Changing PUs for Americans from 73 to 70 EDIT: Adding units owned by Americans to Guam: 1 harbour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Guam: 2 bombers EDIT: Adding units owned by Americans to Jehol: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -1.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 6 Combat Move - French 1 infantry moved from Nigeria to French Central Africa French take French Central Africa from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 9 bombers; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 3 fighters moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Archangel to Nenetsia 1 armour moved from Novgorod to Nenetsia 3 infantry moved from Smolensk to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Tambov to Samara 7 armour and 7 mech_infantrys moved from Russia to Samara 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys moved from Rostov to Caucasus 2 bombers moved from Novgorod to Vologda 2 bombers moved from Novgorod to Nenetsia 1 fighter and 1 tactical_bomber moved from Novgorod to Nenetsia 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Novgorod to Samara 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Southeast Mexico 1 submarine moved from 89 Sea Zone to 101 Sea Zone 1 cruiser moved from 93 Sea Zone to 104 Sea Zone Combat - Germans Battle in Southeast Mexico Battle in Normandy Bordeaux Germans attack with 4 fighters and 2 infantry British defend with 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Southeast Mexico from Americans, taking Normandy Bordeaux from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Samara Germans attack with 7 armour, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 7 armour, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 3/18 hits, 6.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 7 armour, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Nenetsia Germans attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 5/6 hits, 3.17 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys in Caucasus, round 2 : 9/30 hits, 9.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns moved from Rostov to Caucasus 2 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 1 armour moved from Novgorod to Nenetsia 4 armour and 2 mech_infantrys moved from Archangel to Samara 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 2 bombers moved from Nenetsia to Russia 2 bombers moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Nenetsia to Russia 2 bombers moved from Western Germany to Russia 2 fighters moved from Normandy Bordeaux to France 2 fighters moved from Normandy Bordeaux to Western Germany 7 mech_infantrys moved from Eastern Poland to Germany Place Units - Germans 3 bombers placed in Russia 3 bombers placed in Novgorod 3 bombers placed in Ukraine Turn Complete - Germans Germans collect 67 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.33 British regular : 0.50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - UK_Pacific UK_Pacific buy 3 bombers and 2 infantry; Remaining resources: 1 PUs; Combat Move - UK_Pacific 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa Combat - UK_Pacific Battle in Formosa Non Combat Move - UK_Pacific 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Hainan 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from Malaya to Jehol 1 armour and 2 mech_infantrys moved from Anhwe to Jehol 2 tactical_bombers moved from Anhwe to Jehol 3 aaGuns and 10 infantry moved from Hunan to Anhwe 1 fighter moved from India to Jehol Place Units - UK_Pacific 3 bombers and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 29 PUs; end with 30 PUs Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs Objective UK Pacific Kwangtung: UK_Pacific met a national objective for an additional 5 PUs; end with 40 PUs Objective UK Pacific Kiangsu: UK_Pacific met a national objective for an additional 5 PUs; end with 45 PUs Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Japanese
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 3 bombers EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 destroyer EDIT: Adding units owned by UK_Pacific to India: 1 aaGun, 2 fighters and 6 infantry EDIT: Removing units owned by UK_Pacific from India: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 3 bombers EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 destroyer EDIT: Adding units owned by UK_Pacific to India: 1 aaGun, 2 fighters and 6 infantry EDIT: Removing units owned by UK_Pacific from India: 2 infantry EDIT: Turning off Edit Mode Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 21 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 22 Sea Zone 1 bomber moved from Japan to 34 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer UK_Pacific defend with 2 transports 2 transports owned by the UK_Pacific lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14 Casualties for UK_Pacific: 2 transports Battle in 20 Sea Zone Japanese attack with 1 tactical_bomber UK_Pacific defend with 1 transport 1 transport owned by the UK_Pacific lost in 20 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for UK_Pacific: 1 transport Battle in Amur Japanese attack with 2 armour, 5 artilleries, 12 infantry and 2 mech_infantrys Russians defend with 2 aaGuns and 7 infantry Japanese roll dice for 2 armour, 5 artilleries, 12 infantry and 2 mech_infantrys in Amur, round 2 : 8/21 hits, 5.83 expected hits Russians roll dice for 2 aaGuns and 7 infantry in Amur, round 2 : 6/7 hits, 2.33 expected hits 6 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur 6 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese retreated to Manchuria Russians win with 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 6 infantry Casualties for Russians: 2 aaGuns and 6 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 4 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Manchuria 7 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria 4 tactical_bombers moved from 6 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 20 Sea Zone to Manchuria 1 bomber moved from 34 Sea Zone to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 8 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers EDIT: Adding units owned by Japanese to Manchuria: 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 2.50 Russians regular : 3.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 3 bombers EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 destroyer EDIT: Adding units owned by UK_Pacific to India: 1 aaGun, 2 fighters and 6 infantry EDIT: Removing units owned by UK_Pacific from India: 2 infantry EDIT: Turning off Edit Mode Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 21 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 22 Sea Zone 1 bomber moved from Japan to 34 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer UK_Pacific defend with 2 transports 2 transports owned by the UK_Pacific lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14 Casualties for UK_Pacific: 2 transports Battle in 20 Sea Zone Japanese attack with 1 tactical_bomber UK_Pacific defend with 1 transport 1 transport owned by the UK_Pacific lost in 20 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for UK_Pacific: 1 transport Battle in Amur Japanese attack with 2 armour, 5 artilleries, 12 infantry and 2 mech_infantrys Russians defend with 2 aaGuns and 7 infantry Japanese roll dice for 2 armour, 5 artilleries, 12 infantry and 2 mech_infantrys in Amur, round 2 : 8/21 hits, 5.83 expected hits Russians roll dice for 2 aaGuns and 7 infantry in Amur, round 2 : 6/7 hits, 2.33 expected hits 6 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur 6 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese retreated to Manchuria Russians win with 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 6 infantry Casualties for Russians: 2 aaGuns and 6 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 4 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Manchuria 7 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria 4 tactical_bombers moved from 6 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 20 Sea Zone to Manchuria 1 bomber moved from 34 Sea Zone to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 8 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers EDIT: Adding units owned by Japanese to Manchuria: 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 2.50 Russians regular : 3.67
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - British British buy 3 artilleries, 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Belgian Congo to 70 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Belgian Congo to 70 Sea Zone 1 armour, 1 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to French West Africa 1 armour, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan Combat - British Battle in Normandy Bordeaux British attack with 2 artilleries, 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in French West Africa British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in French West Africa, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French West Africa British win, taking French West Africa from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 104 Sea Zone British attack with 2 fighters and 1 submarine Germans defend with 1 cruiser British roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - British 2 fighters moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 carrier moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone Place Units - British 1 transport placed in 109 Sea Zone 3 artilleries and 1 bomber placed in United Kingdom Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 carrier, 1 destroyer and 2 fighters EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier, 1 destroyer and 2 fighters EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British European Theater: British met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 1.33 British regular : 1.67
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 3 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Trans-Jordan to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 armour moved from 71 Sea Zone to Union of South Africa 1 armour moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 2 bombers moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 4 fighters moved from Iraq to Northwest Persia 1 bomber moved from Iraq to Northwest Persia 1 battleship, 2 cruisers and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 3 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Trans-Jordan to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 armour moved from 71 Sea Zone to Union of South Africa 1 armour moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 2 bombers moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 4 fighters moved from Iraq to Northwest Persia 1 bomber moved from Iraq to Northwest Persia 1 battleship, 2 cruisers and 1 submarine moved from 80 Sea Zone to 39 Sea Zone Combat - Italians Battle in Union of South Africa Battle in 39 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 submarine UK_Pacific defend with 1 destroyer Italians roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship and 2 cruisers in 39 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship and 2 cruisers in 39 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the UK_Pacific lost in 39 Sea Zone Italians win, taking Union of South Africa from British, taking 39 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 8 Casualties for UK_Pacific: 1 destroyer Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 1 artillery, 2 bombers and 1 infantry British defend with 1 armour and 2 mech_infantrys Italians roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.50 expected hits British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 1 artillery and 2 bombers in Anglo Egyptian Sudan, round 3 : 2/4 hits, 2.17 expected hits British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 11 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 2 mech_infantrys Battle in Northwest Persia Italians attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Northwest Persia, round 2 : 4/7 hits, 3.33 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 4 fighters moved from Northwest Persia to Caucasus 1 bomber moved from Northwest Persia to Caucasus 7 armour moved from Persia to Caucasus 1 armour moved from Iraq to Caucasus 1 aaGun moved from Iraq to Persia 1 artillery moved from Persia to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone 2 bombers moved from Anglo Egyptian Sudan to Caucasus 1 fighter moved from Southern Italy to Caucasus Place Units - Italians 3 bombers placed in Persia 1 armour, 1 artillery and 1 infantry placed in Southern France Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians regular : -3.00 UK_Pacific regular : -0.67 Russians regular : -0.33 British regular : -1.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Shantung to Jehol 1 fighter moved from Hopei to Jehol 1 artillery moved from Kiangsi to Kiangsu Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 5 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 3 PUs; Combat Move - Chinese 8 artilleries and 7 infantry moved from Jehol to Manchuria 1 fighter moved from Hopei to Manchuria 1 artillery moved from Shantung to Jehol 1 artillery moved from Kiangsi to Kiangsu Combat - Chinese Battle in Manchuria Chinese attack with 8 artilleries, 1 fighter and 7 infantry Japanese defend with 2 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 9 fighters, 12 infantry, 2 mech_infantrys and 6 tactical_bombers Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits Chinese roll dice for 8 artilleries, 1 fighter and 7 infantry in Manchuria, round 2 : 7/16 hits, 5.50 expected hits Japanese roll dice for 2 aaGuns, 2 armour, 6 artilleries, 9 fighters, 12 infantry, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 2 : 20/37 hits, 16.67 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 7 infantry owned by the Chinese, 1 fighter owned by the Chinese and 8 artilleries owned by the Chinese lost in Manchuria Japanese win with 1 aaGun, 2 armour, 6 artilleries, 9 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is -40 Casualties for Chinese: 8 artilleries, 1 fighter and 7 infantry Casualties for Japanese: 1 aaGun and 6 infantry Non Combat Move - Chinese Place Units - Chinese 5 artilleries placed in Tsinghai Turn Complete - Chinese Chinese collect 20 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : 3.33 Japanese AA : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Combat Move - Russians 3 fighters moved from Hopei to Manchuria 1 artillery and 2 infantry moved from Anhwe to Jehol 1 mech_infantry moved from Kiangsu to Jehol 7 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Jehol to Manchuria 1 infantry moved from Amur to Manchuria 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Kazakhstan to Urals Combat - Russians Battle in Manchuria Russians attack with 7 armour, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 9 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers Japanese roll AA dice in Manchuria : 0/3 hits, 0.50 expected hits Russians roll dice for 7 armour, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 7/20 hits, 7.83 expected hits Japanese roll dice for 1 aaGun, 2 armour, 6 artilleries, 9 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 2 : 14/31 hits, 14.67 expected hits 6 infantry owned by the Japanese, 4 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 7 armour owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 5 fighters and 1 tactical_bomber in Manchuria, round 3 : 2/6 hits, 3.17 expected hits Japanese roll dice for 2 armour, 6 artilleries, 9 fighters, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 3 : 14/25 hits, 12.67 expected hits 2 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the Russians and 5 fighters owned by the Russians lost in Manchuria Japanese win with 2 armour, 6 artilleries, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is -97 Casualties for Russians: 7 armour, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 1 aaGun, 6 infantry and 2 mech_infantrys Non Combat Move - Russians 4 aaGuns, 2 armour, 1 artillery and 7 infantry moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Turkmenistan to Tsinghai Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.67 Japanese AA : -0.50 Russians regular : -2.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Americans Americans buy 23 infantry; Remaining resources: 1 PUs; Combat Move - Americans 8 fighters and 2 tactical_bombers moved from 21 Sea Zone to Manchuria 2 bombers moved from Jehol to Manchuria 2 fighters moved from Jehol to Manchuria 3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 21 Sea Zone to 19 Sea Zone 3 artilleries, 6 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 6 fighters moved from Midway to 19 Sea Zone 2 bombers moved from Western United States to 22 Sea Zone 1 battleship, 5 carriers, 3 cruisers, 1 destroyer and 2 submarines moved from 21 Sea Zone to 19 Sea Zone 3 bombers moved from Western United States to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4 Battle in 22 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers in 22 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines and 5 transports Japanese defend with 2 battleships, 5 carriers, 2 cruisers and 2 transports Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 19 Sea Zone, round 2 : 4/13 hits, 7.00 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 2 transports in 19 Sea Zone, round 2 : 6/9 hits, 4.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 2 carriers owned by the Americans lost in 19 Sea Zone Americans roll dice for 3 submarines in 19 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 19 Sea Zone, round 3 : 7/13 hits, 7.00 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 2 transports in 19 Sea Zone, round 3 : 2/9 hits, 4.00 expected hits 2 submarines owned by the Americans, 5 carriers owned by the Japanese and 2 cruisers owned by the Japanese lost in 19 Sea Zone Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 19 Sea Zone, round 4 : 2/13 hits, 7.00 expected hits Japanese roll dice for 2 battleships and 2 transports in 19 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 19 Sea Zone 2 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports remaining. Battle score for attacker is 108 Casualties for Americans: 2 carriers and 3 submarines Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers and 2 transports Battle in Manchuria Americans attack with 3 artilleries, 2 bombers, 10 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 9 fighters and 6 tactical_bombers Americans roll dice for 3 artilleries, 2 bombers, 10 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 2 : 13/24 hits, 10.33 expected hits Japanese roll dice for 2 armour, 6 artilleries, 9 fighters and 6 tactical_bombers in Manchuria, round 2 : 9/23 hits, 12.00 expected hits 5 tactical_bombers owned by the Japanese, 6 artilleries owned by the Japanese, 2 armour owned by the Japanese, 6 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria Americans roll dice for 1 artillery, 2 bombers, 10 fighters and 2 tactical_bombers in Manchuria, round 3 : 9/15 hits, 8.00 expected hits Japanese roll dice for 9 fighters and 1 tactical_bomber in Manchuria, round 3 : 7/10 hits, 6.50 expected hits 1 tactical_bomber owned by the Japanese, 8 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 6 fighters owned by the Americans lost in Manchuria Americans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber in Manchuria, round 4 : 5/8 hits, 4.33 expected hits Japanese roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 91 Casualties for Americans: 2 artilleries, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Japanese: 2 armour, 6 artilleries, 9 fighters and 6 tactical_bombers Trigger Allies China Objective: Setting switch to true for conditionAttachment_Allies_China_Objective_Switch attached to UK_Pacific Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 2 bombers moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone 3 bombers moved from 19 Sea Zone to Jehol 2 bombers moved from Manchuria to Jehol 2 fighters moved from Manchuria to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from Manchuria to Jehol 4 fighters moved from 19 Sea Zone to Jehol Place Units - Americans 10 infantry placed in Eastern United States 10 infantry placed in Central United States 3 infantry placed in Western United States Turn Complete - Americans Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific: The Allies have achieved a Victory Objective - The Allied powers control all 18 originally controlled Chinese territories. Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,4 Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -3.33 Japanese regular : -3.83
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 fighters; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Germans 1 infantry moved from Southeast Mexico to Central America Germans take Central America from Americans 1 infantry moved from Southeast Mexico to Mexico Germans take Mexico from Americans 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 1 carrier moved from 93 Sea Zone to 91 Sea Zone 2 fighters moved from France to Portugal 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 armour moved from Nenetsia to Urals 3 infantry moved from Vologda to Urals 4 armour moved from Samara to Kazakhstan 3 armour moved from Samara to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Samara to Novosibirsk 1 armour and 2 mech_infantrys moved from Samara to Novosibirsk 1 armour and 3 mech_infantrys moved from Samara to Novosibirsk 1 armour and 3 mech_infantrys moved from Samara to Kazakhstan 7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys moved from Caucasus to Turkey 3 infantry moved from Finland to Sweden 3 bombers moved from Novgorod to Normandy Bordeaux 2 infantry moved from Western Germany to Denmark 2 mech_infantrys moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 7 bombers moved from Russia to Sweden 2 bombers moved from Russia to Sweden 1 mech_infantry moved from Rostov to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Rostov to Turkey 3 bombers moved from Ukraine to Saudi Arabia Combat - Germans Battle in Saudi Arabia Germans attack with 3 bombers Neutral_True defend with 2 infantry Germans roll dice for 3 bombers in Saudi Arabia, round 2 : 2/3 hits, 2.00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Germans win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Sweden Germans attack with 9 bombers and 3 infantry Neutral_True defend with 6 infantry Germans roll dice for 9 bombers and 3 infantry in Sweden, round 2 : 7/12 hits, 6.50 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden Germans win, taking Sweden from Neutral_True with 9 bombers and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 3 bombers and 1 infantry British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries, 3 bombers and 1 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.33 expected hits British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 11 Casualties for British: 2 artilleries and 1 infantry Battle in Turkey Germans attack with 7 armour, 5 artilleries, 12 infantry and 7 mech_infantrys Neutral_True defend with 8 infantry Germans roll dice for 7 armour, 5 artilleries, 12 infantry and 7 mech_infantrys in Turkey, round 2 : 7/31 hits, 9.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits 5 infantry owned by the Germans and 7 infantry owned by the Neutral_True lost in Turkey Germans roll dice for 7 armour, 5 artilleries, 7 infantry and 7 mech_infantrys in Turkey, round 3 : 11/26 hits, 8.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Turkey Germans win, taking Turkey from Neutral_True with 7 armour, 5 artilleries, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 6 infantry Casualties for Neutral_True: 8 infantry Battle in Holland Belgium Germans attack with 2 fighters, 3 infantry and 2 mech_infantrys British defend with 1 artillery Germans roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 3/7 hits, 1.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Urals Germans attack with 2 armour and 3 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 armour and 3 infantry in Urals, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Portugal Germans attack with 2 fighters and 2 infantry Neutral_True defend with 2 infantry Germans roll dice for 2 fighters and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Portugal Germans roll dice for 1 fighter and 1 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 infantry in Portugal, round 5 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 infantry in Portugal, round 6 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 6 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Portugal Neutral_True win with 2 infantry remaining. Battle score for attacker is -26 Casualties for Germans: 2 fighters and 2 infantry Battle in Novosibirsk Germans attack with 6 armour, 1 infantry and 6 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 6 armour, 1 infantry and 6 mech_infantrys in Novosibirsk, round 2 : 4/13 hits, 4.17 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Kazakhstan Germans attack with 5 armour, 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 3/11 hits, 3.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Holland Belgium to Denmark 3 fighters and 3 tactical_bombers moved from Russia to Norway 2 infantry moved from Finland to Norway 3 bombers moved from Sweden to Western Germany 6 bombers moved from Sweden to Norway 2 infantry moved from Rostov to Caucasus 3 aaGuns moved from Caucasus to Kazakhstan 3 bombers moved from Normandy Bordeaux to France 6 mech_infantrys moved from Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 aaGun moved from Western Germany to Denmark 2 aaGuns moved from Western Germany to Holland Belgium 3 bombers moved from Saudi Arabia to Iraq Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 2 fighters placed in 112 Sea Zone 1 artillery and 5 fighters placed in Western Germany Turn Complete - Germans Germans collect 78 PUs; end with 78 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -3.33 Neutral_True regular : 3.00 British regular : -1.33