Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
@LennardF scramble Guam, and OOL?
Scramble all.
Max defense on OOL:
1 on each BS
1 on each AC
12 subs
3 destroyers
2nd hits on AC
Cruisers
2nd hits on BS
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 submarines moved from 37 Sea Zone to 21 Sea Zone
7 tactical_bombers moved from French Indo China to 21 Sea Zone
2 bombers moved from French Indo China to 21 Sea Zone
2 destroyers moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 34 Sea Zone
1 infantry moved from Szechwan to Sikang
2 infantry moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Sikang
2 fighters moved from French Indo China to Yunnan
Combat - Japanese
Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters, 5 submarines and 7 tactical_bombers
Americans defend with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 12 submarines and 1 transport; ANZAC defend with 1 cruiser and 5 fighters
Japanese roll dice for 5 submarines in 21 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 17/27 hits, 14.17 expected hits
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 12 submarines in 21 Sea Zone, round 2 : 3/12 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 2 battleships, 4 carriers, 4 cruisers, 3 destroyers, 10 fighters and 1 transport in 21 Sea Zone, round 2 : 10/23 hits, 12.33 expected hits
12 submarines owned by the Americans, 4 carriers owned by the Japanese and 3 submarines owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 2 submarines in 21 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 7 destroyers, 7 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 17/27 hits, 14.17 expected hits
Americans roll dice for 2 battleships, 4 carriers, 4 cruisers, 3 destroyers, 10 fighters and 1 transport in 21 Sea Zone, round 3 : 12/23 hits, 12.33 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 5 fighters owned by the ANZAC, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 5 destroyers owned by the Japanese, 4 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 battleships owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 4 fighters and 5 tactical_bombers in 21 Sea Zone, round 4 : 9/17 hits, 9.50 expected hits
Americans roll dice for 5 fighters and 1 transport in 21 Sea Zone, round 4 : 5/5 hits, 3.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Japanese, 5 fighters owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 2 battleships, 2 bombers, 2 cruisers, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 119
Casualties for Japanese: 4 carriers, 6 destroyers, 5 fighters, 5 submarines and 4 tactical_bombers
Casualties for Americans: 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 12 submarines and 1 transport
Casualties for ANZAC: 1 cruiser and 5 fighters
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 34 Sea Zone to Paulau Island
1 fighter moved from 42 Sea Zone to French Indo China
1 infantry moved from Kweichow to Szechwan
2 fighters moved from Sikang to Shensi
2 fighters moved from Yunnan to Shensi
1 aaGun, 1 armour, 2 artilleries, 5 infantry and 8 mech_infantrys moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
2 bombers moved from 21 Sea Zone to French Indo China
Place Units - Japanese
3 carriers placed in 19 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,6,2,3,4,6
Japanese collect 42 PUs (9 lost to blockades); end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.00
Chinese : -0.67
Japanese : 5.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Burma to 21 Sea Zone
4 submarines moved from 6 Sea Zone to 21 Sea Zone
2 destroyers and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 destroyers and 1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 carrier and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from India to Eastern Persia
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 5 submarines
Japanese defend with 2 battleships, 2 cruisers and 1 destroyer
Americans roll dice for 5 submarines in 21 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 1 bomber and 2 destroyers in 21 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 21 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 3 submarines in 21 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
2 battleships owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 2 destroyers and 3 submarines remaining. Battle score for attacker is 60
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 battleships, 2 cruisers and 1 destroyer
Non Combat Move - Americans
1 bomber moved from 21 Sea Zone to Guam
1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
Place Units - Americans
2 carriers and 7 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Burma to 21 Sea Zone
4 submarines moved from 6 Sea Zone to 21 Sea Zone
2 destroyers and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 destroyers and 1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 carrier and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from India to Eastern Persia
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 5 submarines
Japanese defend with 2 battleships, 2 cruisers and 1 destroyer
Americans roll dice for 5 submarines in 21 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 1 bomber and 2 destroyers in 21 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 21 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 3 submarines in 21 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
2 battleships owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 2 destroyers and 3 submarines remaining. Battle score for attacker is 60
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 battleships, 2 cruisers and 1 destroyer
Non Combat Move - Americans
1 bomber moved from 21 Sea Zone to Guam
1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
Place Units - Americans
2 carriers and 7 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
15 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Kansu, round 2 : 3/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Burma
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
2 infantry moved from Burma to Yunnan
1 bomber moved from India to Yunnan
3 fighters moved from India to Yunnan
1 mech_infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
22 infantry moved from Burma to Shan State
3 mech_infantrys moved from Persia to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
2 fighters moved from Persia to Northwest Persia
2 tactical_bombers moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
6 infantry moved from Persia to Eastern Persia
3 artilleries moved from Persia to Eastern Persia
3 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Alexandria to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 artillery, 1 battleship, 1 carrier, 1 fighter and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
British take 93 Sea Zone from Italians
1 artillery moved from Algeria to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
1 fighter moved from Tunisia to Gibraltar
1 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
3 artilleries and 3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Egypt to Northwest Persia
Combat - British
Battle in Gibraltar
British attack with 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 5 infantry
British roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/9 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 5 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
5 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 4/8 hits, 2.67 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 5 infantry
Battle in Yunnan
British attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 bomber, 3 fighters and 2 infantry in Yunnan, round 2 : 5/6 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Northwest Persia
British attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 4/7 hits, 3.17 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery, 22 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 22 infantry and 1 mech_infantry in Shan State, round 2 : 3/24 hits, 4.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Shan State
5 infantry moved from India to Burma
1 bomber and 3 fighters moved from Yunnan to India
1 fighter moved from Gibraltar to 92 Sea Zone
3 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
Place Units - British
1 infantry placed in Persia
1 infantry placed in Iraq
2 infantry placed in United Kingdom
1 armour and 2 artilleries placed in Egypt
2 fighters placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : 4.83
Italians : -1.33
Americans : 1.00
Chinese : 0.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bulgaria to Greece
Italians take Greece from British
1 armour moved from Greece to Bulgaria
1 armour moved from Rostov to Northwest Persia
1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 armour and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour and 3 mech_infantrys in Northwest Persia, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to France
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Guam
2 infantry moved from Iraq to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
2 infantry moved from Iraq to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
13 armour and 13 mech_infantrys moved from Caucasus to Persia
1 artillery and 4 infantry moved from Novgorod to Archangel
2 bombers moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Persia
Germans attack with 13 armour and 13 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 13 armour and 13 mech_infantrys in Persia, round 2 : 9/26 hits, 8.67 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 13 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 3 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 4 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 5 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 6 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 7 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Iraq
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 infantry moved from Volgograd to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 aaGuns, 20 artilleries and 21 infantry moved from Ukraine to Western Ukraine
10 infantry moved from Germany to Poland
1 infantry moved from Holland Belgium to France
2 bombers moved from United Kingdom to Western Germany
Place Units - Germans
2 infantry placed in Volgograd
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
3 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -3.33
British : -0.67
Russians : -0.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery and 58 infantry moved from Tambov to Bryansk
14 infantry moved from Smolensk to Archangel
2 armour moved from Russia to Archangel
2 mech_infantrys moved from Russia to Archangel
4 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
12 artilleries and 25 infantry moved from Samara to Volgograd
4 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 62 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 62 infantry in Bryansk, round 2 : 13/63 hits, 10.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 62 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 armour, 4 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour, 4 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 7/23 hits, 6.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour, 4 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Volgograd
Russians attack with 12 artilleries and 25 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 12 artilleries and 25 infantry in Volgograd, round 2 : 5/37 hits, 10.17 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 12 artilleries and 25 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
5 aaGuns moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 tactical_bomber moved from Archangel to Russia
4 fighters moved from Archangel to Russia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.33
Russians : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
2 artilleries, 4 fighters, 4 infantry and 8 mech_infantrys moved from Shensi to Kansu
1 bomber moved from French Indo China to Sikang
2 infantry moved from French Indo China to Yunnan
1 bomber and 1 fighter moved from French Indo China to Yunnan
1 infantry moved from Suiyuyan to Kansu
Combat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 2 artilleries, 4 fighters, 5 infantry and 8 mech_infantrys
Chinese defend with 14 infantry
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 5 infantry and 8 mech_infantrys in Kansu, round 2 : 5/20 hits, 5.67 expected hits
Chinese roll dice for 14 infantry in Kansu, round 2 : 5/14 hits, 4.67 expected hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters and 8 mech_infantrys in Kansu, round 3 : 2/15 hits, 4.83 expected hits
Chinese roll dice for 9 infantry in Kansu, round 3 : 5/9 hits, 3.00 expected hits
5 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters and 3 mech_infantrys in Kansu, round 4 : 4/10 hits, 4.00 expected hits
Chinese roll dice for 7 infantry in Kansu, round 4 : 2/7 hits, 2.33 expected hits
2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters and 1 mech_infantry in Kansu, round 5 : 1/8 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 3/3 hits, 1.00 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour and 4 fighters in Kansu, round 6 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 4 fighters remaining. Battle score for attacker is -13
Casualties for Japanese: 2 artilleries, 5 infantry and 8 mech_infantrys
Casualties for Chinese: 14 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Sikang
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 bomber and 1 fighter moved from Yunnan to Hopei
4 fighters moved from Kansu to Hopei
1 aaGun moved from Shensi to Hopei
1 bomber moved from Sikang to Hopei
1 tactical_bomber moved from 19 Sea Zone to Hopei
3 carriers, 3 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Paulau Island to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese : 3.33
Japanese : -8.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers and 3 submarines moved from 21 Sea Zone to 44 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 carriers and 7 submarines moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 fighter moved from Eastern Persia to India
1 marine moved from 44 Sea Zone to Celebes
1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Guam to Celebes
Combat - Americans
Battle in Norway
Battle in Celebes
Americans attack with 1 bomber, 1 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 bomber, 1 infantry, 1 marine and 1 mech_infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Norway from Germans, taking Celebes from Japanese with 1 bomber, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Celebes to Java
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers and 3 submarines moved from 21 Sea Zone to 44 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 carriers and 7 submarines moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 fighter moved from Eastern Persia to India
1 marine moved from 44 Sea Zone to Celebes
1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Guam to Celebes
Combat - Americans
Battle in Norway
Battle in Celebes
Americans attack with 1 bomber, 1 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 bomber, 1 infantry, 1 marine and 1 mech_infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Norway from Germans, taking Celebes from Japanese with 1 bomber, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Celebes to Java
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries moved from Eastern Persia to West India
2 armour moved from Eastern Persia to India
3 fighters moved from Eastern Persia to Iraq
2 tactical_bombers moved from Eastern Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Trans-Jordan to Egypt
2 armour moved from Trans-Jordan to Egypt
1 armour moved from Tobruk to Egypt
1 fighter moved from Egypt to Iraq
2 fighters moved from Union of South Africa to Egypt
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
11 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Shan State to French Indo China
2 infantry moved from Yunnan to French Indo China
2 fighters moved from India to French Indo China
11 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 bomber moved from India to Malaya
Combat - British
Battle in Iraq
British attack with 4 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 3/9 hits, 3.83 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in French Indo China
British attack with 2 fighters, 13 infantry and 1 mech_infantry
Japanese defend with 2 artilleries, 1 factory_minor and 5 infantry
British roll dice for 2 fighters, 13 infantry and 1 mech_infantry in French Indo China, round 2 : 4/16 hits, 3.33 expected hits
Japanese roll dice for 2 artilleries and 5 infantry in French Indo China, round 2 : 2/7 hits, 2.33 expected hits
4 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 2 fighters, 11 infantry and 1 mech_infantry in French Indo China, round 3 : 1/14 hits, 3.00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in French Indo China, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 2 fighters, 10 infantry and 1 mech_infantry in French Indo China, round 4 : 1/13 hits, 2.83 expected hits
Japanese roll dice for 2 artilleries in French Indo China, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 2 fighters, 9 infantry and 1 mech_infantry in French Indo China, round 5 : 4/12 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 4 infantry
Casualties for Japanese: 2 artilleries and 5 infantry
Battle in Malaya
British attack with 1 artillery, 1 bomber, 1 fighter and 11 infantry
Japanese defend with 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 11 infantry in Malaya, round 2 : 7/14 hits, 3.50 expected hits
Japanese roll dice for 3 artilleries and 6 infantry in Malaya, round 2 : 0/9 hits, 3.00 expected hits
6 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British roll dice for 1 artillery, 1 bomber, 1 fighter and 11 infantry in Malaya, round 3 : 1/14 hits, 3.50 expected hits
Japanese roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 1 artillery, 1 bomber, 1 fighter and 10 infantry in Malaya, round 4 : 3/13 hits, 3.33 expected hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 artillery, 1 bomber, 1 fighter and 9 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 3 artilleries and 6 infantry
Casualties for British: 2 infantry
Non Combat Move - British
3 aaGuns moved from Shan State to Burma
2 fighters moved from French Indo China to Burma
1 fighter moved from Malaya to Burma
1 bomber moved from Malaya to India
1 artillery moved from 98 Sea Zone to Egypt
4 fighters and 2 tactical_bombers moved from Iraq to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Libya to Tobruk
2 artilleries moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 fighters placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Germans : -0.67
British : -2.00
Americans : 1.00
Japanese : -2.00
@LennardF I yield. Ever since the initial destruction of the Luftwaffe round 1 I haven’t been able to stop the hemorrhaging. I’m down a 1000 pts unit value and I see no plausible way to have a chance to get the victory cities needed.
Good game.
Thanks, good game to you as well.