Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to Algeria
Combat - Americans
Battle in Algeria
Americans attack with 2 artilleries, 1 bomber and 1 fighter
Italians defend with 1 infantry
Americans roll dice for 2 artilleries, 1 bomber and 1 fighter in Algeria, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Algeria to Gibraltar
1 fighter moved from Algeria to Gibraltar
2 transports moved from 89 Sea Zone to 91 Sea Zone
3 infantry moved from French West Africa to Nigeria
1 armour and 1 mech_infantry moved from French West Africa to Nigeria
1 transport moved from 93 Sea Zone to 104 Sea Zone
2 carriers, 1 cruiser, 1 fighter and 2 submarines moved from 93 Sea Zone to 109 Sea Zone
2 fighters moved from 93 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 11 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from Solomon Islands to 50 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 50 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
1 marine moved from New South Wales to Queensland
5 carriers and 1 fighter moved from 50 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to Queensland
3 fighters moved from 50 Sea Zone to Queensland
1 destroyer moved from 50 Sea Zone to 31 Sea Zone
1 aaGun and 1 infantry moved from 31 Sea Zone to Johnston Island
4 fighters moved from 50 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 marine and 1 submarine moved from 59 Sea Zone to 40 Sea Zone
1 fighter moved from 50 Sea Zone to Queensland
1 carrier moved from 104 Sea Zone to 109 Sea Zone
Place Units - Americans
1 armour and 3 infantry placed in Eastern United States
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 carrier placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Honan to Tsinghai
1 fighter moved from Northern Sinkiang to Tsinghai
2 infantry moved from Honan to Tsinghai
11 infantry moved from Honan to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Shansi, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Tsinghai
Chinese undo move 2.
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 28 PUs;
British buy 1 artillery, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship moved from 59 Sea Zone to 40 Sea Zone
1 transport moved from 73 Sea Zone to 74 Sea Zone
2 infantry moved from Tanganyika Territory to 74 Sea Zone
2 infantry and 1 transport moved from 74 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Western India
1 cruiser and 3 destroyers moved from 73 Sea Zone to 81 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
4 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 artillery moved from Tanganyika Territory to Belgian Congo
2 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber moved from Syria to Iraq
1 infantry moved from Southern Persia to Northwest Persia
2 infantry moved from Southern Persia to Iraq
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 109 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 40 Sea Zone: 1 cruiser and 2 marines
EDIT: Adding units owned by Americans to 40 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to Eastern India: 1 marine
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 bomber
EDIT: Adding units owned by British to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
2 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
1 submarine placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,2
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.67
Japanese regular : 0.33
Italians regular : 0.67
Sorry for slow play. I’ve been catching up on work. Loved the vacation, but now I’m paying the piper.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 2x harbour; Remaining resources: 32 PUs;
Italians buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to 100 Sea Zone
1 infantry and 1 transport moved from 100 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Southern Persia
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
2 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from Southern Italy to Algeria
2 armour and 2 mech_infantrys moved from Southern Caucasus to Northwest Persia
Combat - Italians
Battle in Southern Persia
Battle in Algeria
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Algeria, round 2 : 1/4 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Algeria
Italians win, taking Southern Persia from British, taking Algeria from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Northwest Persia
Italians attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 2 : 1/4 hits, 1,67 expected hits
French roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from French with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Algeria to Malta
1 carrier and 1 fighter moved from 100 Sea Zone to 96 Sea Zone
1 battleship moved from 100 Sea Zone to 99 Sea Zone
1 cruiser and 1 destroyer moved from 100 Sea Zone to 96 Sea Zone
1 cruiser moved from 100 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Rostov to Northern Caucasus
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
French regular : -0,33
Italians regular : -1,17
@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Sorry for slow play. I’ve been catching up on work. Loved the vacation, but now I’m paying the piper.
No worries. Who’s the piper?
Sorry, another English idiom. “To pay the piper” = face the consequences for my actions, i.e. I chose to have vacation and now I have to work double to catch up.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Non Combat Move - ANZAC
3 fighters moved from 40 Sea Zone to Eastern India
1 cruiser and 1 transport moved from 59 Sea Zone to 40 Sea Zone
1 carrier moved from 64 Sea Zone to 31 Sea Zone
1 destroyer moved from 55 Sea Zone to 31 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Non Combat Move - ANZAC
3 fighters moved from 40 Sea Zone to Eastern India
1 cruiser and 1 transport moved from 59 Sea Zone to 40 Sea Zone
1 carrier moved from 64 Sea Zone to 31 Sea Zone
1 destroyer moved from 55 Sea Zone to 31 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 73 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Sorry, another English idiom. “To pay the piper” = face the consequences for my actions, i.e. I chose to have vacation and now I have to work double to catch up.
No need for apologies. 🙂
Sounds nasty. You should be able to go on vacation without repercussions. 😉
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 12 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 2 fighters moved from Egypt to Iraq
1 bomber moved from Rostov to Russia
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Northern Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Air Battle in Iraq
Germans attacks with 3 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Russia to Northern Caucasus
1 infantry moved from Leningrad to Archangel
7 artilleries and 14 infantry moved from Leningrad to Novgorod
1 aaGun moved from Leningrad to Novgorod
2 fighters and 1 tactical_bomber moved from Eastern Poland to Leningrad
1 artillery and 6 infantry moved from Poland to Eastern Poland
1 marine moved from Eastern Poland to Poland
2 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries and 2 infantry moved from Germany to 117 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad
6 infantry moved from Germany to Poland
6 armour and 6 mech_infantrys moved from Southern Caucasus to Northwest Persia
1 fighter moved from Southern Italy to Egypt
1 fighter moved from 96 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 96 Sea Zone
1 fighter moved from Iraq to Egypt
2 aaGuns, 13 artilleries and 34 infantry moved from Rostov to Northern Caucasus
1 infantry moved from Tambov to Rostov
3 armour and 3 mech_infantrys moved from Ukraine to Northern Caucasus
1 battleship moved from 116 Sea Zone to 113 Sea Zone
1 destroyer moved from 128 Sea Zone to 113 Sea Zone
1 fighter moved from Iraq to Northwest Persia
1 destroyer moved from 100 Sea Zone to 96 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Southern Caucasus to Northern Caucasus
1 infantry moved from Southern Italy to 99 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 aaGun moved from France to Normandy Bordeaux
Place Units - Germans
1 fighter and 1 tactical_bomber placed in 113 Sea Zone
1 tactical_bomber placed in France
3 infantry placed in Ukraine
1 artillery and 9 infantry placed in Germany
3 artilleries placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 3 artilleries
EDIT: Adding units owned by Germans to Leningrad: 1 factory_minor
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
British AA : 0,83
Russians AA : -0,17
Thought I had a mIC in Leningrad, but realized I didn’t when placing. Hope it’s ok I changed the 3 art I planned to buy there for a mIC.
You want me to have no consequences for taking a break, and yet, you continue to trounce me at this game…do I work hard, or get a break? :)
Need to work your ass off, man. It’s all in the game. 😉
(Watching The Wire…)
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 artillery and 9 infantry moved from Amur to Sakha
1 infantry moved from Stalingrad to Tambov
Russians take Tambov from Germans
1 infantry moved from Bryansk to Kursk
Russians take Kursk from Germans
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Stalingrad to Kazakhstan
1 infantry moved from Stalingrad to Rostov
1 fighter moved from Stalingrad to Rostov
Combat - Russians
Battle in Buryatia
Russians attack with 2 artilleries and 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 6 infantry in Buryatia, round 2 : 6/8 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sakha
Russians attack with 1 artillery and 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 9 infantry in Sakha, round 2 : 3/10 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Stalingrad
1 fighter and 1 tactical_bomber moved from Kazakhstan to Stalingrad
2 armour and 2 mech_infantrys moved from Stalingrad to Kursk
1 aaGun, 2 artilleries and 9 infantry moved from Bryansk to Kursk
1 aaGun, 1 artillery and 18 infantry moved from Yaroslavl to Russia
1 artillery moved from Samara to Russia
1 artillery and 11 infantry moved from Samara to Stalingrad
1 infantry moved from Nenetsia to Gorky
1 aaGun moved from Amur to Buryatia
1 aaGun moved from Amur to Buryatia
Place Units - Russians
1 fighter and 2 infantry placed in Russia
3 infantry placed in Stalingrad
3 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,4
Russians collect 25 PUs (1 lost to blockades); end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Japanese regular : -0.67
Germans regular : -0.33
Russians regular : 4.00
Must be nice to be in the position of “not a care in the world”
It’s not that bad… :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 12 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Szechwan to Tsinghai
2 bombers moved from Jehol to Tsinghai
2 tactical_bombers moved from French Indo China to Tsinghai
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to New Guinea
1 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Solomon Islands
1 fighter moved from 34 Sea Zone to 47 Sea Zone
2 battleships, 5 carriers, 1 destroyer, 4 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 destroyer, 4 fighters, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 55 Sea Zone
Japanese win, taking 55 Sea Zone from Neutral with 2 battleships, 5 carriers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Solomon Islands
Battle in New Guinea
Battle in Tsinghai
Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 0/6 hits, 2,33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Tsinghai, round 3 : 1/6 hits, 2,33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Tsinghai, round 4 : 2/6 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Solomon Islands from Americans, taking New Guinea from ANZAC, taking Tsinghai from Chinese with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 transports moved from 21 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 36 Sea Zone
2 transports moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
4 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 43 Sea Zone to 38 Sea Zone
5 fighters and 3 tactical_bombers moved from 43 Sea Zone to 38 Sea Zone
1 fighter moved from 47 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 50 Sea Zone
3 artilleries and 3 infantry moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
3 artilleries moved from French Indo China to Yunnan
1 infantry moved from Hunan to Szechwan
1 infantry moved from Kiangsi to Hopei
1 aaGun and 4 infantry moved from Kiangsi to Hunan
2 artilleries and 2 infantry moved from Fukien to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Southern Manchuria to Jehol
2 infantry moved from Kiangsu to Shantung
1 artillery moved from Southern Manchuria to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
3 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Tsinghai to French Indo China
1 tactical_bomber moved from Tsinghai to Yunnan
1 tactical_bomber moved from Tsinghai to Yunnan
1 marine moved from 55 Sea Zone to New Guinea
1 armour and 1 mech_infantry moved from Burma to Yunnan
1 carrier and 1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 artillery, 4 infantry and 2 tactical_bombers placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -2,67
Japanese regular : -4,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
4 fighters and 1 tactical_bomber moved from Queensland to 50 Sea Zone
1 marine moved from Eastern India to 40 Sea Zone
1 battleship and 1 marine moved from 40 Sea Zone to 82 Sea Zone
2 cruisers moved from 40 Sea Zone to 82 Sea Zone
1 marine moved from 82 Sea Zone to Southern Persia
Combat - Americans
Battle in Southern Persia
Americans attack with 1 marine
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 battleship in Southern Persia, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Southern Persia
Italians win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Italians: 1 infantry
Battle in 50 Sea Zone
Americans attack with 11 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 11 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 8/13 hits, 6.83 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone
Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
10 fighters and 2 tactical_bombers moved from 50 Sea Zone to 65 Sea Zone
1 aaGun and 1 infantry moved from Johnston Island to 31 Sea Zone
1 aaGun, 6 carriers, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 31 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to New Zealand
1 aaGun moved from 65 Sea Zone to New Zealand
3 carriers, 3 destroyers, 3 fighters and 1 submarine moved from 40 Sea Zone to 82 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Nigeria to French Equatorial Africa
2 transports moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 11 Sea Zone to 28 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from Eastern United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 3 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Central America
Place Units - Americans
3 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 tactical_bomber placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
1 submarine placed in 11 Sea Zone
Americans undo move 6.
1 submarine placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : 0.67
Italians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Tsinghai
11 infantry moved from Shansi to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Inner Mongolia, round 2 : 0/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 11 infantry in Inner Mongolia, round 3 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : -1.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Combat Move - British
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Iraq to Southern Persia
British take Southern Persia from Italians
1 bomber moved from Gibraltar to Anglo-Egyptian Sudan
2 armour and 2 artilleries moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
Combat - British
Combat Hit Differential Summary :
I believe you have two scramble options. Both are 90-10 dogs, but because of where they are, you might want to force the action.