Note: I rolled for tech and got zero hits (1 token) Then I misclicked and did not declear war on japan. I exited and strted over again and saved 5 money.
Since tokens carry over I buy at least 1 token next round and that should fix my error
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 factory_minors and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 fighter moved from Western Germany to 128 Sea Zone
2 infantry moved from Archangel to Vologda
1 fighter and 2 tactical_bombers moved from Leningrad to Vologda
1 mech_infantry moved from Stalingrad to Urals
Germans take Urals from Russians
1 armour moved from Southern Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Southern Caucasus
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 128 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports; Americans defend with 1 transport
2 transports owned by the British and 1 transport owned by the Americans lost in 128 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 1 transport
Casualties for British: 2 transports
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 0/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 3 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
Non Combat Move - Germans
Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
1 fighter and 2 tactical_bombers moved from Vologda to Leningrad
3 tactical_bombers moved from Northern Caucasus to Slovakia Hungary
2 infantry moved from Yugoslavia to Slovakia Hungary
9 mech_infantrys moved from Eastern Poland to Leningrad
1 infantry moved from Southern Belarus to Northern Belarus
3 infantry moved from Archangel to Leningrad
3 fighters moved from Western Germany to Leningrad
5 mech_infantrys moved from Leningrad to Finland
5 armour moved from Leningrad to Finland
9 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 118 Sea Zone to 117 Sea Zone
1 mech_infantry moved from Germany to 117 Sea Zone
1 mech_infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 mech_infantry moved from 118 Sea Zone to Leningrad
1 cruiser moved from 116 Sea Zone to 118 Sea Zone
1 destroyer moved from 115 Sea Zone to 118 Sea Zone
1 submarine moved from 115 Sea Zone to 116 Sea Zone
1 fighter moved from 128 Sea Zone to Finland
3 mech_infantrys moved from Southern Caucasus to Stalingrad
3 armour moved from Southern Caucasus to Stalingrad
2 infantry moved from Kursk to Rostov
3 fighters moved from Holland Belgium to Western Germany
3 infantry moved from Western Germany to France
Place Units - Germans
1 factory_minor placed in Southern Caucasus
1 factory_minor placed in Stalingrad
3 armour placed in Leningrad
3 artilleries placed in France
8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.67
Germans regular : -1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Western Sinkiang
Russians take Kazakhstan from Italians
1 tactical_bomber moved from Russia to Western Sinkiang
1 fighter moved from Russia to Urals
1 fighter moved from Russia to Urals
1 infantry moved from Samara to Urals
1 artillery moved from Samara to Urals
Combat - Russians
Battle in Western Sinkiang
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Western Sinkiang, round 2 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Western Sinkiang
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Urals
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Urals to Samara
1 mech_infantry moved from Novgorod to Russia
1 armour moved from Novgorod to Russia
3 armour moved from Yakut S.S.R. to Timguska
5 artilleries and 5 infantry moved from Russia to Samara
2 aaGuns, 1 artillery and 31 infantry moved from Novgorod to Yaroslavl
1 tactical_bomber moved from Western Sinkiang to Samara
2 fighters moved from Samara to Russia
Place Units - Russians
2 artilleries, 1 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Germans regular : -0.33
Russians regular : 1.83
@WindowWasher This rule set is driving me nuts. Seems like a nerf to any thing the Axis like to do. Need another day to contemplate this turn.
From what I observe, with a nerfed germany, and a full KJF, this game may be allied biased.
But, at this point… who knows, maybe there is some secret Japanese thing that nobody has tried yet that works.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from French Indo China to Kwangsi
2 infantry moved from Kiangsi to Hunan
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Hunan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Malaya to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Java
1 submarine moved from 59 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java
2 infantry moved from French Indo China to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Dutch New Guinea
2 artilleries and 3 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
3 tactical_bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
9 fighters and 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Dutch New Guinea from ANZAC, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 9 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 9 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries, 4 infantry and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 4 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits, 3.17 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
1 submarine moved from 38 Sea Zone to 59 Sea Zone
1 carrier and 1 destroyer moved from 38 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone
3 tactical_bombers moved from Shan State to French Indo China
1 bomber moved from Kwangsi to French Indo China
1 bomber moved from Hunan to French Indo China
1 armour moved from Kansu to Shansi
1 mech_infantry moved from Shansi to Anhwe
1 infantry moved from Anhwe to Honan
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Inner Mongolia to Kansu
1 infantry moved from Kiangsu to Kiangsi
2 infantry and 1 marine moved from Davao to 36 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry and 1 marine moved from 6 Sea Zone to Japan
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
9 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from Davao to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
2 carriers and 3 submarines placed in 6 Sea Zone
1 destroyer placed in 7 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,3,1,6,6,6,6,6,1,3,6,4,4,4,2,5,2,5,1,3,2,3,6,1,2,3,2,5,2,1,6,3,1,6,1,1,2,2,3,1,2,3,6,4,5,1,5
Japanese collect 55 PUs (7 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.67
Japanese regular : 2.00
UK_Pacific regular : 1.00
ANZAC regular : -0.67
@WindowWasher Just a reminder that I have 0 kamikazes. I don’t think we can edit them out.
That destroyer was a good move!
the 25-30% on your navy is really tempting…
@WindowWasher wish I had the kami’s for that. But it’ll be expensive for the ANZAC air force. Lol!
The way I think about it is, there is a 30% chance that the Japanese are defeated, and since im on offence I can choose when to retreat… I think im going to do it, but dont take my word on it yet.
@WindowWasher also a 70%you lose horribly. Just know I will spend all my money on navy next turn and eradicate your injured navy next turn. (Insert evil laugh).
If i start loosing, ill just back out, my fighters in mainland us can land in sz 5, so ill leave 2 carriers un damaged and tip 4 carriers and take fighters as first casualties.
Dont want to reload, chaning purchase from 8 subs, to 3 carriers
Im assuming scramble… right?
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
2 transports moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 7 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Gibraltar to Southern France
4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 7 Sea Zone to 5 Sea Zone
1 marine moved from Hokkaido to 5 Sea Zone
1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone
Combat - Americans
It doesn’t at all make sense not to scramble, so im going to roll
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
It doesn’t at all make sense not to scramble, so im going to roll
Yeah scramble. Looking at map now. Ask for casualties after rd 1 please.
Of course
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
2 transports moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 7 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Gibraltar to Southern France
4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 7 Sea Zone to 5 Sea Zone
1 marine moved from Hokkaido to 5 Sea Zone
1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Amur
Battle in Siberia
Battle in 6 Sea Zone
Americans attack with 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines and 5 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 9.17 expected hits
Combat Hit Differential Summary :
Americans regular : -2.17
@majikforce OOL?