L20 666 (Allies + 15) vs WindowWasher (Axis)


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History
    Round: 2
    Purchase Units - Russians
    Russians buy 12 infantry; Remaining resources: 1 PUs;

        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            6 infantry moved from Russia to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 aaGun, 1 artillery and 9 infantry moved from Belarus to Bryansk
            1 aaGun and 8 infantry moved from Novgorod to Belarus
            1 infantry moved from Baltic States to Belarus
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Eastern Poland
            2 infantry moved from Bryansk to Western Ukraine
            1 aaGun moved from Bryansk to Western Ukraine
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Yenisey : 6 infantry
    Yakut S.S.R. : 2 aaGuns and 12 infantry
    Belarus : 1 aaGun and 9 infantry
    Bryansk : 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
    Eastern Poland : 1 infantry
    Bessarabia : 1 infantry
    Russia : 1 airfield, 1 factory_major and 6 infantry
    Ukraine : 1 factory_minor and 3 infantry
    Western Ukraine : 1 aaGun, 1 artillery and 8 infantry
    Volgograd : 1 factory_minor
    Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    123 Sea Zone : 1 submarine
    114 Sea Zone : 1 cruiser
    115 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 41 / 51
    Russians : 37 / 38
    Japanese : 29 / 40
    Americans : 52 / 52
    Chinese : 9 / 12
    British : 29 / 34
    UK_Pacific : 17 / 17
    Italians : 13 / 15
    ANZAC : 14 / 14
    French : 2 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 13 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Hunan to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 armour moved from Kiangsi to Yunnan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 infantry moved from Kiangsi to 20 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to Caroline Islands
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 battleship moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            3 artilleries and 2 infantry moved from Anhwe to Hunan
            2 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Jehol to Chahar
            5 infantry moved from Jehol to Anhwe
            1 artillery moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 fighter moved from Kwangsi to Yunnan
            2 tactical_bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                Chinese defend with 6 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/12 hits, 5.67 expected hits
                    Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 6 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Kwangsi to 42 Sea Zone
            3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
            1 aaGun moved from Korea to Manchuria
            1 aaGun moved from Jehol to Anhwe
            1 fighter moved from Kiangsi to Kwangsi
            2 artilleries moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            2 fighters moved from Kwangsi to Siam
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            3 artilleries placed in Kiangsu
            1 marine placed in Japan
            1 carrier and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.33
    

    Savegame

  • '21 '20

    edits were botched ncms during combat move


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20234, time: 7:57:31 AM
    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 101 Sea Zone to 89 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 89 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 28 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
            1 fighter moved from Philippines to 30 Sea Zone
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 48 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 marine and 1 mech_infantry
    Johnston Island : 1 artillery and 1 infantry
    Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
    Midway : 1 airfield
    49 Sea Zone : 1 destroyer
    30 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
    26 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
    28 Sea Zone : 1 cruiser and 1 marine
    10 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
    Central United States : 1 factory_minor, 2 infantry and 3 mech_infantrys
    Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
    89 Sea Zone : 1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport
    101 Sea Zone : 1 carrier, 1 destroyer and 2 transports
    

    Production/PUs Summary :

    Germans : 41 / 51
    Russians : 37 / 38
    Japanese : 33 / 43
    Americans : 52 / 52
    Chinese : 5 / 12
    British : 29 / 34
    UK_Pacific : 17 / 17
    Italians : 13 / 15
    ANZAC : 14 / 14
    French : 2 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 13 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Shensi to Kweichow
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
            8 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Kansu
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.33
    

    Territory Summary for Chinese :

    Kansu : 1 infantry
    Szechwan : 1 infantry
    Sikang : 1 fighter and 10 infantry
    

    Production/PUs Summary :

    Germans : 41 / 51
    Russians : 37 / 38
    Japanese : 33 / 43
    Americans : 52 / 52
    Chinese : 5 / 5
    British : 29 / 34
    UK_Pacific : 17 / 17
    Italians : 13 / 15
    ANZAC : 14 / 14
    French : 2 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 13 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Combat Move - British
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Algeria to Morocco
            1 fighter moved from Gibraltar to Morocco
            2 fighters moved from United Kingdom to Morocco
            1 fighter moved from 92 Sea Zone to Tunisia
            1 mech_infantry moved from Egypt to Kenya
            1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Kenya
            1 marine moved from India to 39 Sea Zone
            1 battleship and 1 marine moved from 39 Sea Zone to 76 Sea Zone
            1 marine moved from 76 Sea Zone to British Somaliland
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 armour moved from Egypt to Iraq
            1 fighter moved from India to Iraq
            1 artillery moved from Persia to 80 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
            3 infantry moved from Persia to Iraq
            1 bomber moved from Gibraltar to Iraq
            1 fighter moved from Gibraltar to Tunisia
    

    Savegame


  • @WindowWasher, apologies, made a stupid error trying to get this in quick before I go out this morning. didnt intend to do that with my brit fighters from London or in the med…I am hoping you will allow me to redo the MOR and TUN battle. Will roll this here, if you aren’t ok with this let me know and I will change ncm’s or something. sorry and thanks


  • @WindowWasher land units for both battles stay the same
    UK air 2 fgts from GIB attak TUN
    UK fgt & tac from z92 CV attacks MOR

    TUN 1st
    2 UK fgts [dice 2d6]
    UK inf [dice 1d6]

    vs Neutral inf [dice 1d6]


  • 2d6: 6, 2
    1d6: 3
    1d6: 6


  • that result didn’t change

    MOR
    UK fgt [dice 1d6]
    UK tac [dice 1d6]
    UK inf [dice 1d6]
    vs Neutral inf [dice 1d6]


  • 1d6: 5
    1d6: 6
    1d6: 6
    1d6: 3


  • @WindowWasher all misses there, sigh…2nd wave attack
    same fgt, tac, inf then last neu inf [dice 1d6] [dice 1d6] [dice 1 d6] [dice 1d6]


  • 1d6: 1
    1d6: 5
    1d6: 5


  • @WindowWasher typed my UK inf roll incorrectly but I will give your inf another chance to hit me

    neu inf [dice 1d6]


  • 1d6: 5


  • ok no changes, sorry about that and I appreciate it, have to go grocery shopping for a 4th party and I am really late now with all this typing…auuggghhh


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 101 Sea Zone to 89 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 89 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 28 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
            1 fighter moved from Philippines to 30 Sea Zone
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 48 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
            8 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Kansu
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Algeria to Morocco
            1 fighter moved from Gibraltar to Morocco
            2 fighters moved from United Kingdom to Morocco
            1 fighter moved from 92 Sea Zone to Tunisia
            1 mech_infantry moved from Egypt to Kenya
            1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Kenya
            1 marine moved from India to 39 Sea Zone
            1 battleship and 1 marine moved from 39 Sea Zone to 76 Sea Zone
            1 marine moved from 76 Sea Zone to British Somaliland
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 armour moved from Egypt to Iraq
            1 fighter moved from India to Iraq
            1 artillery moved from Persia to 80 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
            3 infantry moved from Persia to Iraq
            1 bomber moved from Gibraltar to Iraq
            1 fighter moved from Gibraltar to Tunisia
    
        Combat - British
            Battle in British Somaliland
                British attack with 1 artillery, 1 infantry and 1 marine
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Kenya
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Tunisia
                British attack with 2 fighters and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Tunisia
                British win, taking Tunisia from Neutral_Axis with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Iraq, round 2 : 2/6 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Iraq, round 3 : 2/6 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Morocco
                British attack with 3 fighters and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 3 fighters and 1 infantry in Morocco, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                British win, taking Morocco from Neutral_Axis with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Tunisia to 92 Sea Zone
            1 fighter moved from Morocco to Gibraltar
            1 mech_infantry moved from Algeria to 92 Sea Zone
            1 mech_infantry and 2 transports moved from 92 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            2 fighters moved from Morocco to Algeria
            1 aaGun moved from Algeria to Morocco
            2 infantry moved from Rhodesia to Belgian Congo
            1 fighter and 1 tactical_bomber moved from Kenya to Egypt
            1 fighter moved from Iraq to Persia
            1 bomber moved from Iraq to Persia
            3 infantry moved from Shan State to Burma
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 80 Sea Zone to 76 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
            British collect 34 PUs (1 lost to blockades); end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Algeria: 2 fighters
            EDIT: Adding units owned by British to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Italians regular : 0.33
    Japanese regular : 0.33
    Neutral_Axis regular : -2.00
    British regular : 0.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Kansu : 1 infantry
    Szechwan : 1 infantry
    Sikang : 1 fighter and 10 infantry
    Burma : 3 infantry
    India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 14 infantry
    Malaya : 1 harbour
    Kwangtung : 1 harbour and 2 infantry
    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 marine and 1 mech_infantry
    Johnston Island : 1 artillery and 1 infantry
    Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
    Midway : 1 airfield
    49 Sea Zone : 1 destroyer
    30 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
    37 Sea Zone : 1 destroyer
    26 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
    28 Sea Zone : 1 cruiser and 1 marine
    10 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
    Central United States : 1 factory_minor, 2 infantry and 3 mech_infantrys
    Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
    Belgian Congo : 2 infantry
    Iceland : 1 airfield
    Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
    British Somaliland : 1 artillery, 1 infantry and 1 marine
    Gibraltar : 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
    Morocco : 1 flag, 1 aaGun and 1 infantry
    Tunisia : 1 flag, 1 infantry
    76 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
    86 Sea Zone : 2 transports
    89 Sea Zone : 1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport
    Iraq : 1 flag, 1 armour and 3 infantry
    92 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
    Eastern Persia : 1 flag
    101 Sea Zone : 1 carrier, 1 destroyer and 2 transports
    Brazil : 1 flag, 3 infantry and 1 mech_infantry
    Persia : 1 flag, 1 bomber and 1 fighter
    

    Production/PUs Summary :

    Germans : 41 / 51
    Russians : 37 / 38
    Japanese : 33 / 43
    Americans : 52 / 52
    Chinese : 5 / 5
    British : 35 / 39
    UK_Pacific : 17 / 17
    Italians : 13 / 15
    ANZAC : 14 / 14
    French : 2 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 9 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '21 '20

    i went to bomb egypt, was completely blind to your fighter there for some reason. I tried clicking out to redo my move and it wouldnt let me so i did not scramble your fighter and hit your naval base, thats what the dice were. redoing move

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Axis & Allies Boardgaming Custom Painted Miniatures

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