Ready. Game on. GL, HF!
Scramble orders?
I want to sealion you so bad, but I dont think I can hold it
Ive got a 94% shot
@WindowWasher It’d change things…have to change up my shuttling for sure.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 bombers, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
18 artilleries and 23 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Russia
1 armour moved from Tambov to Russia
1 armour moved from Tambov to Russia
1 armour moved from Tambov to Caucasus
1 mech_infantry moved from Tambov to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Tambov to Vologda
Germans take Samara from Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
3 infantry moved from Novgorod to Karelia
3 armour moved from Romania to Ukraine
3 infantry moved from Ukraine to Rostov
12 armour and 18 mech_infantrys moved from Tambov to Volgograd
1 submarine moved from 113 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor and 2 infantry
Germans roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Russia, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Russia
Germans destroys 31PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 12 armour, 18 artilleries, 23 infantry and 18 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 12 armour, 18 artilleries, 23 infantry and 18 mech_infantrys in Volgograd, round 2 : 27/71 hits, 21.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 12 armour, 18 artilleries, 23 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
3 bombers moved from Novgorod to Western Germany
3 aaGuns moved from Tambov to Rostov
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
3 infantry moved from Finland to Sweden
3 armour moved from Germany to France
5 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in France
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
5 bombers and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 3.83
Russians : -1.33
Playing it safe, not buying 16 transports :joy:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
3 armour, 18 artilleries, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 3 armour, 18 artilleries, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 3 armour, 18 artilleries, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 25/60 hits, 18.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 armour, 18 artilleries, 4 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Kazakhstan to Caucasus
4 fighters moved from Caucasus to Cyprus
1 tactical_bomber moved from Caucasus to Cyprus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.17
Russians : 6.17
Territory Summary for Russians :
Korea : 1 flag
Manchuria : 1 infantry
Cyprus : 4 fighters and 1 tactical_bomber
Caucasus : 4 aaGuns, 3 armour, 18 artilleries, 32 infantry and 1 mech_infantry
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island
2 bombers moved from Philippines to Paulau Island
1 bomber moved from Philippines to Guam
1 bomber moved from Japan to Guam
1 mech_infantry moved from Yunnan to India
3 tactical_bombers moved from Kwangsi to India
1 fighter moved from Kwangtung to India
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Anhwe to Suiyuyan
Japanese take Chahar from Chinese
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to Jehol
1 fighter moved from Kiangsu to Jehol
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Paulau Island
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/6 hits, 3.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Guam
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 4/6 hits, 3.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
2 bombers moved from Paulau Island to Philippines
1 bomber moved from Guam to Japan
1 bomber moved from Guam to Philippines
2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 61 Sea Zone
1 aaGun moved from Anhwe to Jehol
Place Units - Japanese
2 armour and 1 infantry placed in India
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 carriers and 1 submarine placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Americans : 0.67
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 destroyer, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Caroline Islands to 45 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
4 fighters moved from 33 Sea Zone to Paulau Island
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau Island
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Paulau Island, round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 45 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
4 fighters moved from Paulau Island to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Portugal to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Spain
2 artilleries, 3 fighters and 5 infantry placed in Eastern United States
2 artilleries placed in Central United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans : 2.17
Japanese : -0.50
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 3 marines
Paulau Island : 1 flag, 1 artillery and 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
45 Sea Zone : 1 destroyer
33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 13 submarines, 1 tactical_bomber and 2 transports
34 Sea Zone : 1 transport
26 Sea Zone : 1 carrier and 5 submarines
10 Sea Zone : 1 destroyer
Central United States : 2 artilleries and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French West Africa : 1 flag, 1 infantry
Tunisia : 1 flag
Portugal : 1 flag
101 Sea Zone : 4 transports
Brazil : 1 flag
Spain : 1 flag, 1 airfield, 10 artilleries, 1 factory_minor, 7 infantry and 1 mech_infantry
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Manchuria : 10 infantry
Kansu : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 destroyer, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Caroline Islands to 45 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
4 fighters moved from 33 Sea Zone to Paulau Island
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau Island
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Paulau Island, round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 45 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
4 fighters moved from Paulau Island to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Portugal to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Spain
2 artilleries, 3 fighters and 5 infantry placed in Eastern United States
2 artilleries placed in Central United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Northwest Persia to Ukraine
1 bomber moved from Northwest Persia to Volgograd
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
2 fighters moved from United Kingdom to 119 Sea Zone
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
3 submarines moved from 98 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Persia to Caucasus
3 armour and 6 mech_infantrys moved from West India to Eastern Persia
5 fighters, 3 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 fighters moved from Cyprus to Caucasus
2 armour, 3 artilleries and 2 mech_infantrys moved from Turkey to Caucasus
1 mech_infantry moved from Trans-Jordan to Turkey
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun moved from 99 Sea Zone to Turkey
1 infantry moved from 99 Sea Zone to Turkey
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Saudi Arabia to Iraq
1 fighter moved from 119 Sea Zone to Spain
1 fighter moved from 119 Sea Zone to Spain
1 bomber moved from Ukraine to Caucasus
1 bomber moved from Volgograd to Caucasus
2 marines moved from Turkey to Caucasus
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
2 infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : -0.67
AA fire in Volgograd : : -0.17
Americans : 2.17
AA fire in Ukraine : : -0.17
Japanese : -0.50
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 3 marines
Paulau Island : 1 flag, 1 artillery and 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag
Manchuria : 10 infantry
Kansu : 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
45 Sea Zone : 1 destroyer
33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 13 submarines, 1 tactical_bomber and 2 transports
34 Sea Zone : 1 transport
26 Sea Zone : 1 carrier and 5 submarines
10 Sea Zone : 1 destroyer
Central United States : 2 artilleries and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Cyprus : 1 airfield
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
French West Africa : 1 flag, 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 4 armour, 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 2 marines, 3 mech_infantrys and 1 tactical_bomber
Portugal : 1 flag
119 Sea Zone : 1 flag, 1 destroyer
Turkey : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
Saudi Arabia : 1 flag
106 Sea Zone : 1 destroyer
Eire : 1 flag
Crete : 1 flag
Greece : 1 flag
99 Sea Zone : 1 battleship, 1 cruiser and 1 transport
97 Sea Zone : 3 submarines
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys
Eastern Persia : 1 flag, 3 armour and 6 mech_infantrys
101 Sea Zone : 4 transports
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Spain : 1 flag, 1 aaGun, 1 airfield, 11 artilleries, 1 factory_minor, 2 fighters, 9 infantry and 1 mech_infantry
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 5 transports
Suriname : 1 flag
@WindowWasher Hey, I forgot to move an American infantry and tank onto the UK transport in 91 on the American non-combat. Would you mind if that was edited in? If you do, no worries.
Thanks,
Snigg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Southern Italy to Southern France
1 mech_infantry moved from Yugoslavia to Greece
Italians take Greece from British
4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Romania to Bulgaria
2 armour moved from Yugoslavia to Bulgaria
1 armour moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
Place Units - Italians
2 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,6,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Italians collect 13 PUs (6 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : 0.00
all good, not sure what transport they’re on though, edit that when it comes up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 46 Sea Zone
3 fighters moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : -0.17
Territory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
46 Sea Zone : 1 destroyer
33 Sea Zone : 1 destroyer, 1 fighter and 1 submarine
62 Sea Zone : 2 destroyers
Trans-Jordan : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 46 Sea Zone
3 fighters moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Spain
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : -0.17
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
46 Sea Zone : 1 destroyer
33 Sea Zone : 1 destroyer, 1 fighter and 1 submarine
62 Sea Zone : 2 destroyers
Trans-Jordan : 2 infantry
United Kingdom : 2 infantry
99 Sea Zone : 1 destroyer
Spain : 1 fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 3x factory_minor; Remaining resources: 81 PUs;
Germans buy 6 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 infantry moved from Sweden to Finland
3 infantry moved from Karelia to Finland
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
12 armour, 18 artilleries, 23 infantry and 18 mech_infantrys moved from Volgograd to Caucasus
6 armour moved from Ukraine to Caucasus
2 fighters and 2 tactical_bombers moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus
8 bombers moved from Western Germany to Caucasus
3 infantry moved from Switzerland to France
3 infantry moved from Western Germany to France
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Russia to Samara
Combat - Germans
Battle in Caucasus
Germans attack with 18 armour, 18 artilleries, 8 bombers, 4 fighters, 26 infantry, 18 mech_infantrys and 3 tactical_bombers
British defend with 4 armour, 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 2 marines, 3 mech_infantrys and 1 tactical_bomber; Russians defend with 4 aaGuns, 3 armour, 18 artilleries, 32 infantry and 1 mech_infantry
AA fire in Caucasus : 0/12 hits, 2.00 expected hits
Germans roll dice for 18 armour, 18 artilleries, 8 bombers, 4 fighters, 26 infantry, 18 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 33/95 hits, 34.67 expected hits
Russians roll dice for 4 aaGuns, 7 armour, 21 artilleries, 2 bombers, 7 fighters, 35 infantry, 2 marines, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 27/79 hits, 29.67 expected hits
27 infantry owned by the Russians, 26 infantry owned by the Germans, 2 bombers owned by the British, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 18 armour, 18 artilleries, 8 bombers, 4 fighters, 17 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 33/68 hits, 30.00 expected hits
Russians roll dice for 7 armour, 21 artilleries, 7 fighters, 8 infantry, 2 marines, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 21/50 hits, 20.33 expected hits
1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 3 mech_infantrys owned by the British, 18 artilleries owned by the Russians, 4 artilleries owned by the Germans, 3 artilleries owned by the British, 17 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans roll dice for 18 armour, 14 artilleries, 8 bombers, 4 fighters and 3 tactical_bombers in Caucasus, round 4 : 20/47 hits, 23.00 expected hits
Russians roll dice for 7 armour, 7 fighters, 2 marines and 1 tactical_bomber in Caucasus, round 4 : 10/17 hits, 9.33 expected hits
2 marines owned by the British, 3 armour owned by the Russians, 1 tactical_bomber owned by the British, 10 artilleries owned by the Germans, 7 fighters owned by the British and 4 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 18 armour, 4 artilleries, 8 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 176
Casualties for Germans: 14 artilleries, 26 infantry and 18 mech_infantrys
Casualties for British: 4 armour, 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 2 marines, 3 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 3 armour, 18 artilleries, 32 infantry and 1 mech_infantry
Non Combat Move - Germans
3 aaGuns moved from Rostov to Caucasus
2 tactical_bombers moved from Caucasus to Western Ukraine
2 fighters moved from Caucasus to Western Ukraine
2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
8 bombers moved from Caucasus to Bulgaria
Place Units - Germans
3 infantry placed in France
4 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
3 armour placed in Ukraine
3 armour placed in Volgograd
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : -1.33
AA fire in Caucasus : : -2.00
@WindowWasher I yield…that was the only stack worthwhile. I thought I had enough to make it costly, but I didn’t.
Good game.
@Snigg said in L20 BM3 WindowWasher (Axis) vs Snigg (Allies + 18):
ack worthwhile. I thought I had enough to make it costly, but I di
Good game man! A couple of suggestions…
Couple of changes and your allies are solid.
Yeah, the pacific I was just floundering after I pulled my ships off Hawaii first turn…that set the tone for the entire game. Was just trying to achieve parity after that, and it never happened.
I didn’t want to try the neutral crush, but I didn’t have enough to land in Normandy, and I needed to try and get a second front going, but it was too late by the time I did it, I know.