L24 PTV 2dPO AOW(L)vDawg(X+10).tsvg
Game ready for G1.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 infantry, 3 marines, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
Combat - Americans
Non Combat Move - Americans
1 carrier, 1 fighter and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Caroline Islands to Guam
Place Units - Americans
3 marines placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
1 carrier, 3 submarines and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
6 infantry moved from Shensi to Suiyuyan
1 fighter and 1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Jehol
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Alexandria to Libya
British take Tobruk from Italians
2 bombers, 1 fighter and 1 tactical_bomber moved from Egypt to Libya
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Libya
British attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 : 4/6 hits, 3.17 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Morocco to Tunisia
2 bombers moved from Libya to Egypt
1 fighter moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from Libya to Alexandria
2 marines moved from Egypt to Trans-Jordan
Place Units - British
3 fighters placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.83
Italians : -1.17
Chinese : 1.33
Japanese : 0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
Marshall Islands : 1 flag
Jehol : 1 fighter and 2 infantry
Marianas : 1 flag, 2 infantry
Suiyuyan : 5 infantry
Kansu : 1 infantry
Guam : 1 airfield, 1 artillery, 1 bomber and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 marines
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber
35 Sea Zone : 1 flag
26 Sea Zone : 3 submarines and 1 transport
10 Sea Zone : 1 carrier, 3 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 4 artilleries, 3 infantry and 2 marines
Alexandria : 1 fighter and 1 tactical_bomber
Gibraltar : 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Morocco : 1 flag, 1 infantry
French Central Africa : 1 flag, 1 infantry
French Madagascar : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 2 armour and 2 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag, 1 armour and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
101 Sea Zone : 3 transports
81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 1 factory_minor, 6 fighters, 1 infantry and 2 mech_infantrys
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Suriname : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Ukraine to Rostov
Place Units - Italians
2 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
55 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyers
Egypt : 2 infantry
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
16 artilleries and 1 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Rostov to Volgograd
2 bombers moved from Rostov to Volgograd
2 armour, 4 artilleries and 26 infantry moved from Rostov to Bryansk
5 armour, 3 infantry and 6 mech_infantrys moved from Ukraine to Bryansk
5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Smolensk
5 armour and 5 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Western Germany to Smolensk
1 fighter and 1 tactical_bomber moved from Rostov to Smolensk
2 fighters and 4 tactical_bombers moved from Rostov to Novgorod
Combat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 17 armour, 20 artilleries, 30 infantry and 18 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 17 armour, 20 artilleries, 30 infantry and 18 mech_infantrys in Bryansk, round 2 : 31/85 hits, 26.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 17 armour, 20 artilleries, 30 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
2 bombers moved from Volgograd to Novgorod
1 aaGun moved from Rostov to Volgograd
2 aaGuns moved from Rostov to Bryansk
Place Units - Germans
3 infantry placed in Western Germany
1 carrier placed in 113 Sea Zone
3 fighters placed in Novgorod
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 5.50
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
16 infantry moved from Jehol to Chahar
Combat - Russians
Battle in Chahar
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians roll dice for 16 infantry in Chahar, round 2 : 3/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Jehol to Chahar
4 aaGuns, 3 armour, 18 artilleries, 4 fighters, 37 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara
Place Units - Russians
2 armour, 2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : 0.33
Japanese : 0.67
Territory Summary for Russians :
Shantung : 1 infantry
Korea : 1 flag, 1 infantry
Chahar : 2 aaGuns and 15 infantry
Archangel : 1 infantry
Russia : 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 5 infantry
Tambov : 1 infantry
Samara : 4 aaGuns, 3 armour, 18 artilleries, 4 fighters, 37 infantry, 2 mech_infantrys and 1 tactical_bomber
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 bombers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Chahar
3 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Jehol
1 bomber moved from Japan to Jehol
2 bombers moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
5 fighters and 5 tactical_bombers moved from Yunnan to Chahar
1 fighter moved from Yunnan to Jehol
1 fighter moved from Yunnan to Chahar
1 artillery moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 artillery moved from Hunan to Kweichow
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Anhwe
5 transports moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Burma to Shan State
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 marine moved from Shan State to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Shantung
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Shantung, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Shantung, round 4 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Shantung, round 5 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 6 fighters, 10 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 15 infantry
AA fire in Chahar : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in Chahar
Japanese roll dice for 4 fighters, 10 infantry and 5 tactical_bombers in Chahar, round 2 : 6/19 hits, 6.83 expected hits
Chinese roll dice for 2 aaGuns and 15 infantry in Chahar, round 2 : 5/15 hits, 5.00 expected hits
5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Chahar
Japanese roll dice for 4 fighters, 5 infantry and 5 tactical_bombers in Chahar, round 3 : 9/14 hits, 6.00 expected hits
Chinese roll dice for 11 infantry in Chahar, round 3 : 4/11 hits, 3.67 expected hits
4 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Chahar
Japanese roll dice for 4 fighters, 1 infantry and 5 tactical_bombers in Chahar, round 4 : 7/10 hits, 5.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chahar
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 fighters and 10 infantry
Casualties for Russians: 2 aaGuns and 15 infantry
Battle in Jehol
Japanese attack with 3 bombers, 2 fighters and 1 infantry
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 3 bombers, 2 fighters and 1 infantry in Jehol, round 2 : 3/6 hits, 3.17 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Jehol
Japanese win with 3 bombers and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 55 Sea Zone to 37 Sea Zone
4 fighters and 5 tactical_bombers moved from Chahar to Anhwe
3 bombers and 2 fighters moved from Jehol to Anhwe
3 bombers moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
2 infantry moved from 37 Sea Zone to Malaya
1 marine moved from 37 Sea Zone to Malaya
2 artilleries moved from 37 Sea Zone to Malaya
Place Units - Japanese
3 infantry placed in India
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
2 artilleries and 1 infantry placed in Malaya
3 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Chahar : : 1.00
ANZAC : -0.33
Chinese : -1.00
Japanese : 3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Guam to Kiangsu
Combat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Kiangsu to Marianas
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 3 marines moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 marines moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from French Central Africa to French West Africa
Place Units - Americans
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in Kiangsu : : -0.17
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 bomber and 2 infantry
Guam : 1 airfield, 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 marines
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 3 submarines and 2 transports
10 Sea Zone : 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Gibraltar : 3 artilleries, 6 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
French Central Africa : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
French West Africa : 1 flag, 1 infantry
Tunisia : 1 flag
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier and 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Jehol
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
Territory Summary for Chinese :
Jehol : 1 infantry
Manchuria : 3 infantry
Hopei : 4 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Guam to Kiangsu
Combat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Kiangsu to Marianas
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 3 marines moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 marines moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from French Central Africa to French West Africa
Place Units - Americans
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Jehol
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 1 destroyer, 1 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 marine moved from Trans-Jordan to 81 Sea Zone
1 battleship and 1 marine moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
2 bombers moved from Egypt to Northern Italy
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Northern Italy causes 11 damage total.
Battle in Greece
Non Combat Move - British
2 bombers moved from Northern Italy to Cyprus
1 fighter and 1 tactical_bomber moved from Alexandria to Cyprus
1 marine moved from Trans-Jordan to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
British take Crete from Neutral_Allies
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 armour moved from Tunisia to Tobruk
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
4 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Persia to Cyprus
5 fighters moved from Persia to Eastern Persia
1 transport moved from 91 Sea Zone to 109 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 airfield placed in Cyprus
1 infantry and 1 marine placed in Egypt
1 destroyer placed in 109 Sea Zone
British undo move 4.
1 destroyer placed in 110 Sea Zone
British undo move 4.
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 0.33
AA fire in Northern Italy : : -0.33
AA fire in Kiangsu : : -0.17
Japanese : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
Marshall Islands : 1 flag
Jehol : 1 infantry
Marianas : 1 flag, 1 bomber and 2 infantry
Manchuria : 3 infantry
Hopei : 4 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Guam : 1 airfield, 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 marines
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 3 submarines and 2 transports
10 Sea Zone : 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Alexandria : 1 armour and 1 mech_infantry
Gibraltar : 4 artilleries, 1 harbour, 7 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 airfield, 2 bombers, 2 fighters and 1 tactical_bomber
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag, 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Crete : 1 flag, 1 marine
109 Sea Zone : 1 destroyer and 1 transport
Greece : 1 flag, 1 artillery, 1 infantry and 1 marine
99 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Iraq : 1 flag, 1 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 2 armour, 5 fighters and 4 mech_infantrys
101 Sea Zone : 1 carrier and 4 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Suriname : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
3 armour and 1 mech_infantry moved from Rostov to Bessarabia
2 armour and 2 mech_infantrys moved from France to Yugoslavia
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from Caroline Islands to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 destroyer
55 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyers
Egypt : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from Caroline Islands to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 destroyer
55 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyers
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
99 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
3 bombers moved from Novgorod to Russia
2 artilleries moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
16 armour, 17 artilleries, 25 infantry and 18 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Caucasus to Tambov
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
3 armour moved from Ukraine to Romania
1 infantry moved from Novgorod to Archangel
3 fighters and 2 tactical_bombers moved from Novgorod to Archangel
Combat - Germans
Battle in Russia
Germans attack with 1 armour, 3 artilleries, 3 bombers and 6 infantry
Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 5 infantry
Germans roll dice for 1 armour, 3 artilleries, 3 bombers and 6 infantry in Russia, round 2 : 4/13 hits, 5.00 expected hits
Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Russia, round 2 : 4/9 hits, 3.33 expected hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 3 artilleries, 3 bombers and 2 infantry in Russia, round 3 : 5/9 hits, 4.17 expected hits
Russians roll dice for 2 armour, 2 artilleries and 1 infantry in Russia, round 3 : 2/5 hits, 2.00 expected hits
1 infantry owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 3 artilleries and 3 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 6 infantry
Casualties for Russians: 2 armour, 2 artilleries and 5 infantry
Battle in Archangel
Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 16 armour, 18 artilleries, 26 infantry and 19 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 18 artilleries, 26 infantry and 19 mech_infantrys in Tambov, round 2 : 23/79 hits, 24.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 16 armour, 18 artilleries, 25 infantry and 19 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Volgograd to Tambov
2 aaGuns moved from Bryansk to Tambov
1 fighter moved from Novgorod to Western Germany
3 fighters and 2 tactical_bombers moved from Archangel to Novgorod
3 bombers moved from Russia to Novgorod
Place Units - Germans
3 armour and 5 artilleries placed in Western Germany
Germans undo move 1.
5 artilleries placed in Western Germany
3 armour placed in Germany
1 carrier placed in 113 Sea Zone
1 infantry placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 58 PUs (2 lost to blockades); end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Samara to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
4 fighters and 1 tactical_bomber moved from Samara to Russia
Combat - Russians
Battle in Russia
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 3 artilleries and 1 factory_minor
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Russia, round 2 : 2/8 hits, 3.17 expected hits
Germans roll dice for 1 armour and 3 artilleries in Russia, round 2 : 0/4 hits, 1.50 expected hits
2 artilleries owned by the Germans lost in Russia
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Russia, round 3 : 4/8 hits, 3.17 expected hits
Germans roll dice for 1 armour and 1 artillery in Russia, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 3 artilleries
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 aaGuns, 3 armour, 18 artilleries, 33 infantry and 1 mech_infantry moved from Samara to Kazakhstan
4 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Korea to Manchuria
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -0.33
Territory Summary for Russians :
Korea : 1 flag
Manchuria : 1 infantry
Kazakhstan : 4 aaGuns, 3 armour, 18 artilleries, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber
Russia : 1 airfield, 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 mech_infantry
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens;
Japanese buy 6 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
4 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
5 artilleries, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 1 marine, 3 tactical_bombers and 7 transports moved from 37 Sea Zone to 20 Sea Zone
5 artilleries, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 1 marine, 3 tactical_bombers and 7 transports moved from 20 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kweichow to Hopei
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Anhwe to Chahar
3 infantry moved from Shantung to Jehol
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 armour moved from Kwangtung to Anhwe
1 fighter and 2 tactical_bombers moved from Anhwe to 35 Sea Zone
2 fighters moved from Anhwe to Philippines
1 fighter moved from Kwangsi to Philippines
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
3 bombers moved from Kwangsi to Philippines
2 fighters moved from Anhwe to Hopei
2 tactical_bombers moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Chahar
Combat - Japanese
Battle in Hopei
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 3 : 2/4 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 4 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Chahar, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Jehol, round 4 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hopei to Kiangsu
1 fighter moved from Hopei to Kwangtung
1 tactical_bomber moved from Chahar to Kwangsi
2 tactical_bombers moved from Hopei to Kwangsi
Place Units - Japanese
3 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
2 submarines placed in 20 Sea Zone
3 submarines placed in 37 Sea Zone
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Portugal
2 artilleries moved from 91 Sea Zone to Spain
1 mech_infantry moved from Gibraltar to Spain
3 artilleries moved from Gibraltar to Spain
6 infantry moved from Gibraltar to Spain
1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Portugal
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 2 artilleries in Portugal, round 3 : 2/2 hits, 0.67 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 6/16 hits, 5.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Marianas to Caroline Islands
1 transport moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 marines moved from 33 Sea Zone to Caroline Islands
4 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans : 1.50
Neutral_True : 3.00
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 3 infantry and 3 marines
Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
Marshall Islands : 1 flag
Marianas : 1 flag
Guam : 1 airfield, 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 9 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 4 submarines
10 Sea Zone : 1 carrier and 5 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
French Central Africa : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
French West Africa : 1 flag, 1 infantry
Tunisia : 1 flag
Portugal : 1 flag, 1 artillery
92 Sea Zone : 1 destroyer
101 Sea Zone : 4 transports
Brazil : 1 flag
Spain : 1 flag, 5 artilleries, 5 infantry and 1 mech_infantry
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 4 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Manchuria : 7 infantry
Kansu : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Portugal
2 artilleries moved from 91 Sea Zone to Spain
1 mech_infantry moved from Gibraltar to Spain
3 artilleries moved from Gibraltar to Spain
6 infantry moved from Gibraltar to Spain
1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Portugal
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 2 artilleries in Portugal, round 3 : 2/2 hits, 0.67 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 6/16 hits, 5.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Marianas to Caroline Islands
1 transport moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 marines moved from 33 Sea Zone to Caroline Islands
4 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
1 bomber moved from Cyprus to Saudi Arabia
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 infantry and 2 marines moved from 99 Sea Zone to Turkey
2 armour and 4 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from Iraq to Saudi Arabia
4 artilleries and 2 infantry moved from Iraq to Turkey
3 fighters moved from Eastern Persia to Turkey
1 tactical_bomber moved from Cyprus to Turkey
2 fighters moved from Cyprus to Turkey
1 bomber moved from Cyprus to Turkey
2 fighters moved from Eastern Persia to Turkey
Combat - British
Battle in Turkey
British attack with 1 armour, 4 artilleries, 1 bomber, 7 fighters, 3 infantry, 2 marines and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 armour, 4 artilleries, 1 bomber, 7 fighters, 3 infantry, 2 marines and 1 tactical_bomber in Turkey, round 2 : 9/19 hits, 8.33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits
1 artillery owned by the British, 8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 7 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 artillery and 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Saudi Arabia
British attack with 1 artillery, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Saudi Arabia, round 2 : 1/4 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 1 artillery, 1 bomber and 2 infantry in Saudi Arabia, round 3 : 0/4 hits, 1.50 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 bomber and 2 infantry in Saudi Arabia, round 4 : 1/4 hits, 1.50 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in West India
British attack with 2 armour and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour and 4 mech_infantrys in West India, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Turkey to Cyprus
2 fighters moved from Turkey to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 bomber moved from Turkey to Northwest Persia
1 bomber moved from Saudi Arabia to Northwest Persia
3 fighters moved from Turkey to Northwest Persia
1 tactical_bomber moved from Turkey to Northwest Persia
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Turkey
1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
Place Units - British
3 submarines placed in 98 Sea Zone
2 armour and 1 mech_infantry placed in Persia
1 factory_minor placed in Iraq
Turn Complete - British
British collect 42 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.67
Americans : 1.50
Neutral_True : 3.00
Japanese : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 3 infantry and 3 marines
Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
Marshall Islands : 1 flag
Marianas : 1 flag
Manchuria : 7 infantry
Kansu : 1 infantry
Guam : 1 airfield, 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 9 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 4 submarines
10 Sea Zone : 1 carrier and 5 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
West India : 3 armour and 6 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 airfield and 2 fighters
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag, 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Portugal : 1 flag, 1 artillery
Turkey : 1 flag, 2 armour, 3 artilleries, 2 marines and 2 mech_infantrys
Saudi Arabia : 1 flag, 1 artillery and 2 infantry
Eire : 1 flag
Crete : 1 flag
Greece : 1 flag, 1 artillery, 1 infantry and 1 marine
99 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Iraq : 1 flag, 1 factory_minor
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
101 Sea Zone : 4 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Spain : 1 flag, 1 aaGun, 6 artilleries, 7 infantry and 1 mech_infantry
98 Sea Zone : 3 submarines
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 5 transports
Suriname : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 armour moved from Yugoslavia to Greece
1 mech_infantry moved from Yugoslavia to Greece
3 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 3 fighters and 1 mech_infantry
British defend with 1 artillery, 1 infantry and 1 marine
Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Greece, round 2 : 1/5 hits, 2.17 expected hits
British roll dice for 1 artillery, 1 infantry and 1 marine in Greece, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Greece
Italians roll dice for 3 fighters in Greece, round 3 : 0/3 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 marine in Greece, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 3 fighters in Greece, round 4 : 1/3 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 marine in Greece, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Greece
Italians roll dice for 3 fighters in Greece, round 5 : 2/3 hits, 1.50 expected hits
British roll dice for 1 marine in Greece, round 5 : 1/1 hits, 0.33 expected hits
1 marine owned by the British and 1 fighter owned by the Italians lost in Greece
Italians win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour, 1 fighter and 1 mech_infantry
Casualties for British: 1 artillery, 1 infantry and 1 marine
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Yugoslavia to Romania
3 armour and 1 mech_infantry moved from Bessarabia to Romania
2 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
2 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -2.67
British : 0.33