@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kiangsu
1 artillery moved from 20 Sea Zone to Okinawa
1 infantry moved from 20 Sea Zone to Okinawa
1 infantry moved from 20 Sea Zone to Kiangsu
6 fighters and 6 tactical_bombers moved from 35 Sea Zone to Kiangsu
3 tactical_bombers moved from Caroline Islands to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Okinawa
Battle in Kiangsu
Americans attack with 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Kiangsu, round 2 : 7/14 hits, 7.33 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Japanese lost in Kiangsu
Americans win, taking Okinawa from Japanese, taking Kiangsu from Japanese with 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 20 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 7 Sea Zone
1 battleship, 9 carriers, 3 cruisers, 2 destroyers and 1 marine moved from 35 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Okinawa
6 fighters and 6 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 11 Sea Zone to 9 Sea Zone
2 infantry moved from Aleutian Islands to 9 Sea Zone
1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 9 Sea Zone to 8 Sea Zone
3 fighters moved from 35 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
4 carriers and 2 destroyers moved from 27 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Western United States to 8 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 8 Sea Zone
2 fighters moved from 27 Sea Zone to 8 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
2 fighters moved from 27 Sea Zone to Midway
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 fighter, 4 infantry and 1 tactical_bomber placed in Western United States
2 carriers and 2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Honan to Shansi
1 infantry moved from Hopei to Kiangsi
1 fighter moved from Tsinghai to Kiangsi
13 infantry moved from Szechwan to Hunan
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Hunan, round 2 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shansi, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kiangsu
Place Units - Chinese
3 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kiangsu
1 artillery moved from 20 Sea Zone to Okinawa
1 infantry moved from 20 Sea Zone to Okinawa
1 infantry moved from 20 Sea Zone to Kiangsu
6 fighters and 6 tactical_bombers moved from 35 Sea Zone to Kiangsu
3 tactical_bombers moved from Caroline Islands to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Okinawa
Battle in Kiangsu
Americans attack with 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Kiangsu, round 2 : 7/14 hits, 7.33 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Japanese lost in Kiangsu
Americans win, taking Okinawa from Japanese, taking Kiangsu from Japanese with 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 20 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 7 Sea Zone
1 battleship, 9 carriers, 3 cruisers, 2 destroyers and 1 marine moved from 35 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Okinawa
6 fighters and 6 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 11 Sea Zone to 9 Sea Zone
2 infantry moved from Aleutian Islands to 9 Sea Zone
1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 9 Sea Zone to 8 Sea Zone
3 fighters moved from 35 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
4 carriers and 2 destroyers moved from 27 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Western United States to 8 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 8 Sea Zone
2 fighters moved from 27 Sea Zone to 8 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
2 fighters moved from 27 Sea Zone to Midway
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 fighter, 4 infantry and 1 tactical_bomber placed in Western United States
2 carriers and 2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Honan to Shansi
1 infantry moved from Hopei to Kiangsi
1 fighter moved from Tsinghai to Kiangsi
13 infantry moved from Szechwan to Hunan
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Hunan, round 2 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shansi, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kiangsu
Place Units - Chinese
3 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Purchase Units - British
British buy 2 carriers and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 units repaired.
1 submarine moved from 99 Sea Zone to 95 Sea Zone
British take 95 Sea Zone from Italians
1 submarine moved from 99 Sea Zone to 101 Sea Zone
British take 101 Sea Zone from Italians
1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 submarine moved from 81 Sea Zone to 40 Sea Zone
Combat - British
Battle in 40 Sea Zone
British attack with 1 submarine
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 40 Sea Zone
British win, taking 40 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 18
Casualties for Japanese: 3 transports
Non Combat Move - British
1 destroyer moved from 81 Sea Zone to 39 Sea Zone
1 bomber and 4 fighters moved from Iraq to Eastern India
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 battleships, 2 carriers, 4 cruisers, 2 destroyers and 1 transport moved from 100 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 battleships, 2 carriers, 4 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Gibraltar
1 armour moved from Algeria to Libya
1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
Place Units - British
3 infantry placed in Egypt
2 carriers placed in 109 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 aaGun and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.17
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Rostov to Urals
1 infantry moved from Rostov to Northern Caucasus
Italians take Northern Caucasus from Russians
Combat - Italians
Italians creates battle in territory 99 Sea Zone
Strategic bombing raid in Urals
Russians roll AA dice in Urals : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Urals causes 0 damage total.
Non Combat Move - Italians
2 armour and 2 mech_infantrys moved from Rostov to Northern Caucasus
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Russians AA : 0,83
Fuck SBR. Will never buy a single strategic bomber ever.
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Rostov to Urals
1 infantry moved from Rostov to Northern Caucasus
Italians take Northern Caucasus from Russians
Combat - Italians
Italians creates battle in territory 99 Sea Zone
Strategic bombing raid in Urals
Russians roll AA dice in Urals : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Urals causes 0 damage total.
Non Combat Move - Italians
2 armour and 2 mech_infantrys moved from Rostov to Northern Caucasus
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Caucasus: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Kursk: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians AA : 0,83
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Rostov to Urals
1 infantry moved from Rostov to Northern Caucasus
Italians take Northern Caucasus from Russians
Combat - Italians
Italians creates battle in territory 99 Sea Zone
Strategic bombing raid in Urals
Russians roll AA dice in Urals : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Urals causes 0 damage total.
Non Combat Move - Italians
2 armour and 2 mech_infantrys moved from Rostov to Northern Caucasus
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Caucasus: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Kursk: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Caucasus: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Southern Caucasus: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians AA : 0,83
@trulpen said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
Fuck SBR. Will never buy a single strategic bomber ever.
Yep. I dislike SBR too. Though statistically it is a beneficial move that is only on AVERAGE. The problem with SBR, like any dice related strategy, is that it depends on getting average or better than average dice to be successful. As we all know it is easy in one game to get lousy dice, as you have this game, and then it is a terrible strategy.
Based on my whole “take the dice out of the game” philosophical strategy any tactic that involves dice is less appealing. For example if SBR helps you win the game when you get average or good dice but loses the game when you get bad dice that means the strategy is effective only 66% of the time. Not good enough in my book.
Will do my best to take my Turn today. :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Caroline Islands to Kiangsu
2 infantry moved from Solomon Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
Combat - Germans
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
12 infantry moved from Rostov to Northern Caucasus
3 artilleries moved from Rostov to Northern Caucasus
11 artilleries and 29 infantry moved from Northern Belarus to Smolensk
1 infantry moved from Novgorod to Smolensk
1 aaGun and 1 infantry moved from Leningrad to Northern Belarus
4 armour and 2 mech_infantrys moved from Rostov to Southern Caucasus
4 armour and 3 mech_infantrys moved from Ukraine to Northern Caucasus
1 aaGun moved from Rostov to Northern Caucasus
3 infantry moved from Rostov to Northern Caucasus
2 artilleries moved from Rostov to Northern Caucasus
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Western Germany
1 fighter moved from Southern Italy to France
1 fighter moved from Yugoslavia to Western Germany
1 tactical_bomber moved from Southern Italy to Ukraine
2 fighters moved from Ukraine to Southern Italy
1 fighter moved from Ukraine to Yugoslavia
2 fighters and 3 tactical_bombers moved from Leningrad to Ukraine
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
4 infantry moved from Yugoslavia to Romania
1 infantry moved from Greece to Bulgaria
1 infantry moved from Albania to Bulgaria
1 aaGun, 10 artilleries and 12 infantry moved from Rostov to Northern Caucasus
Place Units - Germans
3 mech_infantrys placed in Ukraine
2 artilleries and 1 infantry placed in Leningrad
Germans undo move 2.
1 artillery and 2 infantry placed in Leningrad
1 artillery and 2 infantry placed in Yugoslavia
Germans undo move 3.
1 artillery and 2 infantry placed in Yugoslavia
10 infantry placed in Germany
1 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,4
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Stalingrad
1 fighter and 1 tactical_bomber moved from Russia to Stalingrad
2 infantry moved from Russia to Yaroslavl
1 fighter moved from Russia to Yaroslavl
1 artillery and 9 infantry moved from Buryatia to Northern Manchuria
Combat - Russians
Battle in Stalingrad
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Stalingrad, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yaroslavl
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Yaroslavl, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Northern Manchuria
Russians attack with 1 artillery and 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 9 infantry in Northern Manchuria, round 2 : 1/10 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Buryatia to Sakha
1 aaGun moved from Buryatia to Northern Manchuria
6 infantry moved from Samara to Russia
10 infantry moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Stalingrad to Russia
1 fighter moved from Yaroslavl to Russia
10 artilleries moved from Samara to Russia
4 infantry moved from Samara to Russia
1 artillery moved from Samara to Russia
3 artilleries moved from Samara to Russia
5 infantry moved from Samara to Russia
1 aaGun, 10 artilleries and 60 infantry moved from Samara to Saratov
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 0.33
Russians regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 aaGuns, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
8 fighters and 4 tactical_bombers moved from 37 Sea Zone to 21 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 21 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 9 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 9 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
9 fighters and 6 tactical_bombers moved from 21 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 22 Sea Zone
1 submarine moved from 5 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
2 carriers moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
5 infantry moved from French Indo China to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from Southern Manchuria to Korea
1 infantry moved from Jehol to Chahar
1 infantry moved from Amur to Korea
1 armour moved from Siberia to Korea
Place Units - Japanese
2 aaGuns and 8 infantry placed in Japan
1 fighter placed in French Indo China
1 destroyer placed in 37 Sea Zone
1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,6,3,4,6,1,2,5,2,5,5,1,3,1,3,5,3,5,2,6,5,2,2,4,1,1,3,3,4,2,5,3,5,3,3,2,2,4,1,6
Japanese collect 50 PUs (7 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : 2,00
British regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 aaGuns, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
8 fighters and 4 tactical_bombers moved from 37 Sea Zone to 21 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 21 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 9 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 9 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
9 fighters and 6 tactical_bombers moved from 21 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 22 Sea Zone
1 submarine moved from 5 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
2 carriers moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
5 infantry moved from French Indo China to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from Southern Manchuria to Korea
1 infantry moved from Jehol to Chahar
1 infantry moved from Amur to Korea
1 armour moved from Siberia to Korea
Place Units - Japanese
2 aaGuns and 8 infantry placed in Japan
1 fighter placed in French Indo China
1 destroyer placed in 37 Sea Zone
1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,6,3,4,6,1,2,5,2,5,5,1,3,1,3,5,3,5,2,6,5,2,2,4,1,1,3,3,4,2,5,3,5,3,3,2,2,4,1,6
Japanese collect 50 PUs (7 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 armour and 5 infantry
EDIT: Adding units owned by Japanese to Siberia: 1 armour and 1 infantry
EDIT: Adding units owned by Japanese to Amur: 3 infantry
EDIT: Adding units owned by Japanese to Southern Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Southern Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Korea: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : 2,00
British regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 aaGuns, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
8 fighters and 4 tactical_bombers moved from 37 Sea Zone to 21 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 21 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 9 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 9 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
9 fighters and 6 tactical_bombers moved from 21 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 22 Sea Zone
1 submarine moved from 5 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
2 carriers moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
5 infantry moved from French Indo China to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from Southern Manchuria to Korea
1 infantry moved from Jehol to Chahar
1 infantry moved from Amur to Korea
1 armour moved from Siberia to Korea
Place Units - Japanese
2 aaGuns and 8 infantry placed in Japan
1 fighter placed in French Indo China
1 destroyer placed in 37 Sea Zone
1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,6,3,4,6,1,2,5,2,5,5,1,3,1,3,5,3,5,2,6,5,2,2,4,1,1,3,3,4,2,5,3,5,3,3,2,2,4,1,6
Japanese collect 50 PUs (7 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 armour and 5 infantry
EDIT: Adding units owned by Japanese to Siberia: 1 armour and 1 infantry
EDIT: Adding units owned by Japanese to Amur: 3 infantry
EDIT: Adding units owned by Japanese to Southern Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Southern Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Korea: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : 2,00
British regular : 0,67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 fighters, 1 submarine and 5 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Okinawa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Okinawa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Davao
1 infantry moved from 36 Sea Zone to Manilla
1 submarine moved from 46 Sea Zone to 21 Sea Zone
Americans take 36 Sea Zone from Japanese
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
6 fighters and 2 tactical_bombers moved from 8 Sea Zone to Siberia
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
Combat - Americans
Americans creates battle in territory 7 Sea Zone
Americans creates battle in territory 22 Sea Zone
Americans creates battle in territory 20 Sea Zone
Combat Hit Differential Summary :
Scramble SZ 6 or SZ 21?
I have time to go now and may not later. Since all attacks are 100% I will assume no scramble. If you want to scramble I will reroll that battle.
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 fighters, 1 submarine and 5 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Okinawa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Okinawa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Davao
1 infantry moved from 36 Sea Zone to Manilla
1 submarine moved from 46 Sea Zone to 21 Sea Zone
Americans take 36 Sea Zone from Japanese
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
6 fighters and 2 tactical_bombers moved from 8 Sea Zone to Siberia
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
Combat - Americans
Americans creates battle in territory 7 Sea Zone
Americans creates battle in territory 22 Sea Zone
Americans creates battle in territory 20 Sea Zone
Battle in Manilla
Battle in Davao
Battle in 21 Sea Zone
Americans attack with 5 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 5 tactical_bombers in 21 Sea Zone, round 2 : 8/10 hits, 5.83 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win, taking 7 Sea Zone from Japanese, taking Manilla from Japanese, taking Davao from Japanese with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 6 fighters and 2 tactical_bombers
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 6 fighters and 2 tactical_bombers in Siberia, round 2 : 3/8 hits, 4.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Siberia, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in Siberia
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 armour and 1 infantry
Battle in Korea
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 marine moved from Okinawa to 20 Sea Zone
1 battleship, 9 carriers, 3 cruisers, 2 destroyers and 1 marine moved from 20 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Korea to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
4 carriers, 3 destroyers, 4 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Siberia to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Midway
4 infantry moved from Western United States to 11 Sea Zone
2 carriers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
4 infantry moved from 27 Sea Zone to Hawaiian Islands
1 bomber moved from 6 Sea Zone to Kiangsi
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
2 fighters and 5 tactical_bombers placed in Western United States
1 submarine placed in 104 Sea Zone
Americans undo move 2.
1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 2.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shansi to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from Japanese
5 infantry moved from Hunan to Kweichow
5 infantry moved from Hunan to Hopei
1 infantry moved from Kiangsi to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shansi to Anhwe
2 infantry moved from Shansi to Inner Mongolia
1 fighter moved from Kiangsu to Inner Mongolia
Combat - Chinese
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Anhwe, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Anhwe, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Hopei, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Hopei, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Hunan
1 infantry placed in Shansi
1 infantry placed in Szechwan
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 fighters, 1 submarine and 5 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Okinawa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Okinawa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Davao
1 infantry moved from 36 Sea Zone to Manilla
1 submarine moved from 46 Sea Zone to 21 Sea Zone
Americans take 36 Sea Zone from Japanese
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
6 fighters and 2 tactical_bombers moved from 8 Sea Zone to Siberia
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
Combat - Americans
Americans creates battle in territory 7 Sea Zone
Americans creates battle in territory 22 Sea Zone
Americans creates battle in territory 20 Sea Zone
Battle in Manilla
Battle in Davao
Battle in 21 Sea Zone
Americans attack with 5 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 5 tactical_bombers in 21 Sea Zone, round 2 : 8/10 hits, 5.83 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win, taking 7 Sea Zone from Japanese, taking Manilla from Japanese, taking Davao from Japanese with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 6 fighters and 2 tactical_bombers
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 6 fighters and 2 tactical_bombers in Siberia, round 2 : 3/8 hits, 4.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Siberia, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in Siberia
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 armour and 1 infantry
Battle in Korea
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 marine moved from Okinawa to 20 Sea Zone
1 battleship, 9 carriers, 3 cruisers, 2 destroyers and 1 marine moved from 20 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Korea to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
4 carriers, 3 destroyers, 4 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Siberia to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Midway
4 infantry moved from Western United States to 11 Sea Zone
2 carriers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
4 infantry moved from 27 Sea Zone to Hawaiian Islands
1 bomber moved from 6 Sea Zone to Kiangsi
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
2 fighters and 5 tactical_bombers placed in Western United States
1 submarine placed in 104 Sea Zone
Americans undo move 2.
1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shansi to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from Japanese
5 infantry moved from Hunan to Kweichow
5 infantry moved from Hunan to Hopei
1 infantry moved from Kiangsi to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shansi to Anhwe
2 infantry moved from Shansi to Inner Mongolia
1 fighter moved from Kiangsu to Inner Mongolia
Combat - Chinese
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Anhwe, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Anhwe, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Hopei, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Hopei, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Hunan
1 infantry placed in Shansi
1 infantry placed in Szechwan
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Purchase Units - British
British buy 1 destroyer, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 carriers, 1 destroyer and 2 submarines moved from 109 Sea Zone to 93 Sea Zone
2 battleships, 2 carriers, 4 cruisers, 1 destroyer and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 83 Sea Zone
1 submarine moved from 40 Sea Zone to 79 Sea Zone
3 artilleries and 6 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Libya to Alexandria
2 tactical_bombers moved from Gibraltar to 93 Sea Zone
3 fighters moved from United Kingdom to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
Place Units - British
3 infantry placed in Egypt
2 tactical_bombers placed in United Kingdom
1 submarine placed in 112 Sea Zone
1 destroyer placed in 73 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 3,1
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -0.33
Japanese regular : 1.83