L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch

  • '21 '20

    sure! max d

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 1 destroyer, 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 16 carriers, 2 cruisers, 3 destroyers, 31 fighters and 41 submarines moved from 31 Sea Zone to 26 Sea Zone
            3 fighters moved from Wake Island to 26 Sea Zone
            5 bombers moved from Wake Island to 26 Sea Zone
            1 fighter and 9 tactical_bombers moved from Queensland to 26 Sea Zone
            10 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 5 bombers, 17 carriers, 2 cruisers, 3 destroyers, 35 fighters, 51 submarines and 9 tactical_bombers
                Americans defend with 19 carriers, 1 destroyer, 40 fighters, 39 submarines and 2 tactical_bombers; ANZAC defend with 2 carriers and 3 fighters
                    Japanese roll dice for 51 submarines in 26 Sea Zone, round 2 : 16/51 hits, 17.00 expected hits
                Units damaged: 2 carriers owned by the ANZAC and 14 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 5 bombers, 17 carriers, 2 cruisers, 3 destroyers, 35 fighters and 9 tactical_bombers in 26 Sea Zone, round 2 : 34/56 hits, 30.17 expected hits
                Units damaged: 5 carriers owned by the Americans
                    Americans roll dice for 39 submarines in 26 Sea Zone, round 2 : 10/39 hits, 6.50 expected hits
                Units damaged: 10 carriers owned by the Japanese
                    Americans roll dice for 21 carriers, 1 destroyer, 43 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 36/67 hits, 37.00 expected hits
                Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    29 submarines owned by the Americans, 10 carriers owned by the Japanese and 20 submarines owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 31 submarines in 26 Sea Zone, round 3 : 10/31 hits, 10.33 expected hits
                    Japanese roll dice for 2 battleships, 5 bombers, 7 carriers, 2 cruisers, 3 destroyers, 35 fighters and 9 tactical_bombers in 26 Sea Zone, round 3 : 29/56 hits, 30.17 expected hits
                    Americans roll dice for 10 submarines in 26 Sea Zone, round 3 : 4/10 hits, 1.67 expected hits
                    Americans roll dice for 21 carriers, 1 destroyer, 43 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 40/67 hits, 37.00 expected hits
                    4 fighters owned by the Japanese, 2 carriers owned by the ANZAC, 10 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 4 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 19 carriers owned by the Americans, 31 submarines owned by the Japanese, 5 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 2 battleships, 5 bombers, 3 carriers, 31 fighters and 9 tactical_bombers in 26 Sea Zone, round 4 : 25/47 hits, 26.17 expected hits
                    Americans roll dice for 38 fighters in 26 Sea Zone, round 4 : 21/38 hits, 25.33 expected hits
                    2 tactical_bombers owned by the Japanese, 19 fighters owned by the Japanese and 25 fighters owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 2 battleships, 5 bombers, 3 carriers, 12 fighters and 7 tactical_bombers in 26 Sea Zone, round 5 : 17/26 hits, 15.33 expected hits
                    Americans roll dice for 13 fighters in 26 Sea Zone, round 5 : 8/13 hits, 8.67 expected hits
                    7 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 10 fighters owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 5 bombers, 3 carriers and 11 fighters remaining. Battle score for attacker is 113
                Casualties for Japanese: 14 carriers, 2 cruisers, 3 destroyers, 24 fighters, 51 submarines and 9 tactical_bombers
                Casualties for Americans: 19 carriers, 1 destroyer, 40 fighters, 39 submarines and 2 tactical_bombers
                Casualties for ANZAC: 2 carriers and 3 fighters
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Caroline Islands from Americans to Japanese
            EDIT: Turning off Edit Mode
            5 fighters moved from 26 Sea Zone to Wake Island
            1 armour, 2 artilleries, 7 infantry and 5 transports moved from 31 Sea Zone to 33 Sea Zone
            1 armour, 2 artilleries and 7 infantry moved from 33 Sea Zone to Caroline Islands
            5 bombers moved from 26 Sea Zone to Wake Island
            3 infantry moved from Burma to Shan State
            3 mech_infantrys moved from French Indo China to Shan State
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            2 mech_infantrys placed in Kiangsu
            1 armour placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
            Japanese collect 56 PUs (14 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.67
    Japanese : 2.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Assumed you wanted to defend with ANZAC ftrs to maximize US retailation.

  • '21 '20

    TripleA Turn Summary: Americans round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Americans
            Americans buy 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            7 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            10 bombers moved from Western United States to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from West India to India
            2 infantry moved from Eastern Persia to West India
            1 infantry moved from Novgorod to Vyborg
                  Russians take Vyborg from Germans
            1 mech_infantry moved from Sakha to Soviet Far East
                  Russians take Soviet Far East from Japanese
            1 mech_infantry moved from Yakut S.S.R. to Sakha
            3 carriers and 8 transports moved from 102 Sea Zone to 64 Sea Zone
            1 mech_infantry moved from Bessarabia to Rostov
            1 mech_infantry moved from Eastern Poland to Bryansk
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 11 bombers, 7 fighters and 3 tactical_bombers
                Japanese defend with 2 battleships, 3 carriers and 6 fighters
                    Americans roll dice for 11 bombers, 7 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/21 hits, 12.83 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers and 6 fighters in 26 Sea Zone, round 2 : 3/11 hits, 6.33 expected hits
                    6 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 11 bombers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 8/18 hits, 11.33 expected hits
                    Japanese roll dice for 1 battleship in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                Americans win with 11 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 108
                Casualties for Americans: 4 fighters
                Casualties for Japanese: 2 battleships, 3 carriers and 6 fighters
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 4 bombers
            EDIT: Adding units owned by Americans to Hawaiian Islands: 4 fighters
            EDIT: Turning off Edit Mode
            7 bombers, 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 battleships, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
            Americans collect 94 PUs; end with 95 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 120 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 125 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 130 PUs
    

    Combat Hit Differential Summary :

    Americans : -3.17
    Japanese : -3.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Americans
            Americans buy 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            7 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            10 bombers moved from Western United States to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from West India to India
            2 infantry moved from Eastern Persia to West India
            1 infantry moved from Novgorod to Vyborg
                  Russians take Vyborg from Germans
            1 mech_infantry moved from Sakha to Soviet Far East
                  Russians take Soviet Far East from Japanese
            1 mech_infantry moved from Yakut S.S.R. to Sakha
            3 carriers and 8 transports moved from 102 Sea Zone to 64 Sea Zone
            1 mech_infantry moved from Bessarabia to Rostov
            1 mech_infantry moved from Eastern Poland to Bryansk
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 11 bombers, 7 fighters and 3 tactical_bombers
                Japanese defend with 2 battleships, 3 carriers and 6 fighters
                    Americans roll dice for 11 bombers, 7 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/21 hits, 12.83 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers and 6 fighters in 26 Sea Zone, round 2 : 3/11 hits, 6.33 expected hits
                    6 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 11 bombers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 8/18 hits, 11.33 expected hits
                    Japanese roll dice for 1 battleship in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                Americans win with 11 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 108
                Casualties for Americans: 4 fighters
                Casualties for Japanese: 2 battleships, 3 carriers and 6 fighters
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 4 bombers
            EDIT: Adding units owned by Americans to Hawaiian Islands: 4 fighters
            EDIT: Turning off Edit Mode
            7 bombers, 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 battleships, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
            Americans collect 94 PUs; end with 95 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 120 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 125 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 130 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 bombers and 2 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 armour moved from India to Shan State
                  UK_Pacific take Burma from Japanese
            6 bombers moved from West India to Shan State
            1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
            2 artilleries and 1 infantry moved from Western Germany to 113 Sea Zone
            2 artilleries, 1 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
            2 artilleries and 1 infantry moved from 114 Sea Zone to Poland
            11 fighters moved from Germany to Poland
            1 infantry moved from Slovakia Hungary to Poland
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
                  UK_Pacific take 36 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
                  UK_Pacific take 44 Sea Zone from Japanese
    
        Combat - British
            Battle in Poland
                British attack with 2 artilleries, 11 fighters and 2 infantry
                Germans defend with 2 aaGuns; Japanese defend with 5 armour and 6 mech_infantrys
                    AA fire in Poland : 0/6 hits, 1.00 expected hits
                    British roll dice for 2 artilleries, 11 fighters and 2 infantry in Poland, round 2 : 4/15 hits, 6.83 expected hits
                    Germans roll dice for 2 aaGuns, 5 armour and 6 mech_infantrys in Poland, round 2 : 2/11 hits, 4.50 expected hits
                    2 mech_infantrys owned by the Japanese, 2 aaGuns owned by the Germans and 2 infantry owned by the British lost in Poland
                    British roll dice for 2 artilleries and 11 fighters in Poland, round 3 : 2/13 hits, 6.17 expected hits
                    Germans roll dice for 5 armour and 4 mech_infantrys in Poland, round 3 : 2/9 hits, 3.83 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Poland
                    British roll dice for 1 artillery and 10 fighters in Poland, round 4 : 4/11 hits, 5.33 expected hits
                    Germans roll dice for 5 armour and 2 mech_infantrys in Poland, round 4 : 6/7 hits, 3.17 expected hits
                    2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese, 1 artillery owned by the British and 5 fighters owned by the British lost in Poland
                    British roll dice for 5 fighters in Poland, round 5 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 3 armour in Poland, round 5 : 2/3 hits, 1.50 expected hits
                    3 armour owned by the Japanese and 2 fighters owned by the British lost in Poland
                British win with 3 fighters remaining. Battle score for attacker is -30
                Casualties for British: 2 artilleries, 8 fighters and 2 infantry
                Casualties for Germans: 2 aaGuns
                Casualties for Japanese: 5 armour and 6 mech_infantrys
            Battle in Shan State
                British attack with 2 armour and 6 bombers
                Japanese defend with 4 infantry and 3 mech_infantrys
                    British roll dice for 2 armour and 6 bombers in Shan State, round 2 : 6/8 hits, 5.00 expected hits
                    Japanese roll dice for 4 infantry and 3 mech_infantrys in Shan State, round 2 : 2/7 hits, 2.33 expected hits
                    4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 armour owned by the British lost in Shan State
                    British roll dice for 6 bombers in Shan State, round 3 : 4/6 hits, 4.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the British lost in Shan State
                British win with 5 bombers remaining. Battle score for attacker is 0
                Casualties for British: 2 armour and 1 bomber
                Casualties for Japanese: 4 infantry and 3 mech_infantrys
    
        Non Combat Move - British
            5 bombers moved from Shan State to India
            1 fighter moved from West India to India
            2 fighters moved from Persia to India
            3 bombers moved from Iraq to India
            3 fighters moved from Poland to Germany
            4 transports moved from 109 Sea Zone to 106 Sea Zone
    
        Place Units - British
            1 bomber and 2 fighters placed in Persia
            2 bombers placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
            British collect 44 PUs (2 lost to blockades); end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -6.83
    AA fire in Poland : : -1.00
    Americans : -3.17
    Japanese : -2.67
    

    Savegame

  • '21 '20

    TripleA Move Summary: French round 25

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - French
            French buy nothing; Remaining resources: 17 PUs; 
    
        Combat Move - French
            3 armour moved from France to Germany
            1 fighter moved from Germany to Turkey
    

    Savegame

  • '21 '20

    Im gonna get my russian move to you, if germans change anything, ill re-do or you can just edit in.

  • '21 '20

    TripleA Turn Summary: Russians round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Purchase Units - Russians
            Russians buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Hopei
            2 infantry moved from Shensi to Kweichow
            3 armour moved from Tsinghai to Kweichow
            1 infantry moved from Kansu to Suiyuyan
            2 fighters moved from Tsinghai to Suiyuyan
            1 fighter moved from India to Yunnan
            1 fighter moved from Sikang to Hopei
            1 fighter moved from Sikang to Hopei
            1 fighter moved from Sikang to Hopei
            1 fighter moved from Sikang to Yunnan
            4 armour moved from India to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Baltic States to Poland
                  Russians take Poland from Germans
            5 armour moved from Volgograd to Tsinghai
            3 armour moved from Russia to Novosibirsk
    
        Combat - Russians
            Battle in Kweichow
                Russians attack with 3 armour and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 armour and 2 infantry in Kweichow, round 2 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Russians win, taking Kweichow from Japanese with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Russians attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 infantry in Hopei, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
                Russians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Russians attack with 2 fighters and 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 4 infantry in Yunnan, round 2 : 2/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Russians win, taking Yunnan from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Suiyuyan to Szechwan
            3 fighters moved from Hopei to Szechwan
            2 fighters moved from Yunnan to Szechwan
            2 aaGuns moved from Smolensk to Belarus
    
        Place Units - Russians
            1 battleship, 1 carrier and 1 destroyer placed in 100 Sea Zone
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians : 0.67
    Japanese : -0.33
    

    Savegame

  • '21 '20

    I could’ve bopped your Japanese transports but I figured you were just in a hurry and overlooked that so I left them.

  • 2025 2024 '23 '22 '21 '20

    Nah. It’s game over. GG. I’ll post.

  • 2025 2024 '23 '22 '21 '20

    I guess we play a rubber match??

  • '21 '20

    Im totaly down, but im trying to keep it to one game right now, and ive got one ready to go after this. Next one I start/when I pick up a second one will definitely be the tie-breaker. Good game man!

  • 2025 2024 '23 '22 '21 '20

    Congrats on the win. You stayed with your plan, and never let me back.
    I guess just let me know when you want to play.

Suggested Topics

  • 17
  • 17
  • 28
  • 21
  • 44
  • 106
  • 74
  • 1.8k
Axis & Allies Boardgaming Custom Painted Miniatures

67

Online

17.5k

Users

40.1k

Topics

1.7m

Posts