@zarhunter no scramble sz6.
Full scramble sz97.
Scramble z109?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 tactical_bomber moved from Alexandria to 97 Sea Zone
1 fighter moved from Alexandria to 97 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
Combat - Germans
Battle in Novgorod
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win, taking Novgorod from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 2 cruisers and 1 destroyer
Germans roll dice for 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
British roll dice for 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
1 destroyer owned by the British, 2 cruisers owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 cruisers and 1 destroyer
Battle in 109 Sea Zone
Germans attack with 3 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 4/5 hits, 3,17 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 mech_infantry moved from Romania to Eastern Poland
1 aaGun and 4 infantry moved from Finland to Karelia
8 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
3 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 fighter moved from 81 Sea Zone to Alexandria
1 fighter moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 aaGun, 3 artilleries and 3 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Romania to Eastern Poland
2 aaGuns, 5 artilleries and 22 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Alexandria
3 bombers moved from 109 Sea Zone to Western Germany
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 marine placed in Western Germany
1 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : 1,33
I’ll make a NCM-change.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 tactical_bomber moved from Alexandria to 97 Sea Zone
1 fighter moved from Alexandria to 97 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
Combat - Germans
Battle in Novgorod
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win, taking Novgorod from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 2 cruisers and 1 destroyer
Germans roll dice for 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
British roll dice for 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
1 destroyer owned by the British, 2 cruisers owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 cruisers and 1 destroyer
Battle in 109 Sea Zone
Germans attack with 3 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 4/5 hits, 3,17 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 mech_infantry moved from Romania to Eastern Poland
1 aaGun and 4 infantry moved from Finland to Karelia
8 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
3 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 fighter moved from 81 Sea Zone to Alexandria
1 fighter moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Romania to Eastern Poland
2 aaGuns, 5 artilleries and 22 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Alexandria
3 bombers moved from 109 Sea Zone to Western Germany
1 infantry moved from Holland Belgium to France
1 aaGun, 3 artilleries and 2 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
1 marine placed in Western Germany
1 armour and 6 mech_infantrys placed in Germany
1 carrier placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : 1,33
So lessons learned: always check where the ANZAC fleet is. Never stack Russian planes in Ukraine early on (lousy reach). Check to see if J has invaded Russia (I’m playing 4 games so I get them mixed up).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 aaGun, 2 artilleries and 6 infantry moved from Ukraine to Bryansk
1 aaGun, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
2 aaGuns and 13 infantry moved from Belarus to Bryansk
1 infantry moved from Russia to Smolensk
8 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 submarine moved from 117 Sea Zone to 106 Sea Zone
Place Units - Russians
1 artillery, 1 bomber and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Hunan to Yunnan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
1 artillery moved from Hunan to Kweichow
1 artillery moved from Anhwe to Hopei
1 infantry moved from Siam to French Indo China
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from Kwangsi to French Indo China
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 artilleries moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
1 fighter moved from Jehol to Yunnan
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Jehol to Suiyuyan
1 fighter moved from Jehol to Yunnan
1 battleship moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Guam
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Guam from Americans, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,50 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 2,83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 0/7 hits, 3,17 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 4/7 hits, 3,17 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Philippines
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1,50 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 3,67 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in French Indo China, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Hunan
1 tactical_bomber moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 fighter moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
2 fighters moved from Yunnan to Hunan
1 aaGun moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
1 bomber moved from Philippines to Kiangsi
1 bomber moved from French Indo China to Hunan
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Anhwe
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Place Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : -0,67
Chinese : 0,67
UK_Pacific : 0,00
Japanese : -2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 destroyers and 3 submarines; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Iwo Jima from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 fighter moved from Eastern United States to 28 Sea Zone
1 fighter moved from Eastern United States to 28 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
4 destroyers and 3 submarines placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Sikang to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
3 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : 0.00
Updated US NCM to move inf and mobile to Gib.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 destroyers and 3 submarines; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Iwo Jima from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 fighter moved from Eastern United States to 28 Sea Zone
1 fighter moved from Eastern United States to 28 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
4 destroyers and 3 submarines placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Sikang to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
3 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 28 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 83 Sea Zone
4 infantry moved from 83 Sea Zone to French West Africa
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 bomber moved from Egypt to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Egypt to Syria
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 fighter moved from Egypt to Syria
Combat - British
Battle in Belgian Congo
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Algeria
British attack with 1 artillery, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Algeria
British win, taking Algeria from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in French West Africa
British attack with 4 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 4 infantry in French West Africa, round 2 : 0/4 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 4 infantry in French West Africa, round 3 : 0/4 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 4 infantry in French West Africa, round 4 : 1/4 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Syria
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 3/4 hits, 1.83 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Syria to Egypt
1 bomber moved from Algeria to Gibraltar
4 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Shan State to India
1 infantry moved from Burma to India
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
Place Units - British
1 bomber placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
British : -0.67
Italians : -0.33
Americans : 1.50
Chinese : 0.50
Neutral_Axis : -0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
2 infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 2 infantry
British defend with 1 artillery
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Algeria, round 3 : 0/2 hits, 0,33 expected hits
British roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Algeria, round 4 : 1/2 hits, 0,33 expected hits
British roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Algeria
Italians win, taking Algeria from British with 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Alexandria to Libya
2 artilleries and 2 infantry moved from Alexandria to Tobruk
2 mech_infantrys moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
4 mech_infantrys moved from Northern Italy to Romania
2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
2 artilleries and 4 infantry moved from Greece to Bulgaria
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0,00
British : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns, 2 artilleries, 1 bomber, 3 fighters and 4 infantry moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 52 Sea Zone to 62 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Vyborg to Novgorod
6 infantry moved from Karelia to Novgorod
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Belarus
1 marine moved from Western Germany to 112 Sea Zone
1 battleship and 1 marine moved from 112 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Eire
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Novgorod
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eire
Battle in Novgorod
Germans attack with 1 bomber and 7 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 7 infantry in Novgorod, round 2 : 1/8 hits, 1,83 expected hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Eire from Neutral_Allies, taking Novgorod from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 bombers moved from Belarus to Germany
1 bomber moved from Novgorod to Germany
1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns, 5 artilleries and 21 infantry moved from Bessarabia to Ukraine
11 armour and 13 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Karelia to Novgorod
1 transport moved from 127 Sea Zone to 125 Sea Zone
1 carrier moved from 112 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 109 Sea Zone
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 aaGun moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Poland to Bessarabia
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 artilleries moved from Western Germany to Germany
2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
2 submarines placed in 110 Sea Zone
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0,83
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Vyborg to Novgorod
6 infantry moved from Karelia to Novgorod
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Belarus
1 marine moved from Western Germany to 112 Sea Zone
1 battleship and 1 marine moved from 112 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Eire
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Novgorod
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eire
Battle in Novgorod
Germans attack with 1 bomber and 7 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 7 infantry in Novgorod, round 2 : 1/8 hits, 1,83 expected hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Eire from Neutral_Allies, taking Novgorod from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 bombers moved from Belarus to Germany
1 bomber moved from Novgorod to Germany
1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns, 5 artilleries and 21 infantry moved from Bessarabia to Ukraine
11 armour and 13 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Karelia to Novgorod
1 transport moved from 127 Sea Zone to 125 Sea Zone
1 carrier moved from 112 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 109 Sea Zone
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 aaGun moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Poland to Bessarabia
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 artilleries moved from Western Germany to Germany
2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
2 submarines placed in 110 Sea Zone
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,83
Russians : -0,67
Decided to move down 1 inf to N Italy.
A puzzling move that makes about as much sense to me as taking Eire. Though you do have a good convoy blockade setup there.
There’s a point to it, though I’m not certain its good enough. Taking Eire is mainly about having a landing spot for air if getting attacked. And getting the fleet there is mainly about convoy disruption.
Ahh yes, I forgot about the needing a spot to land. I thought you were going to try and combine with the Italian fleet earlier, but now am not sure if a big German fleet is worth the investment. You are denying a couple NOs and preventing me from doing a good Atlantic convoy, but the British can do pretty well mostly buying units in the Middle East I hope (and maybe the occasional UK plane)