CaptainNapalm +6 Allies -VS- dawgoneit Axis


  • @dawgoneit said in CaptainNapalm +6 Allies -VS- dawgoneit Axis:

    @dawgoneit 4 hits in sz98. ool please

    Damage the carrier, and 3 subs, please.


  • TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 armour moved from Southern France to Yugoslavia
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Cyprus
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
                British defend with 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 4/1 hits, 3.67 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 3 submarines in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 3 submarines owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 fighter in 98 Sea Zone, round 3 : 3/1 hits, 2.83 expected hits
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : -1.00
    

    Savegame


  • @dawgoneit 3 more hits


  • @dawgoneit said in CaptainNapalm +6 Allies -VS- dawgoneit Axis:

    @dawgoneit 3 more hits

    Bummer! 2 destroyers and a carrier.


  • TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 armour moved from Southern France to Yugoslavia
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Cyprus
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
                British defend with 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 4/1 hits, 3.67 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 3 submarines in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 3 submarines owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 fighter in 98 Sea Zone, round 3 : 3/1 hits, 2.83 expected hits
                    British roll dice for 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 4/1 hits, 3.50 expected hits
                    2 destroyers owned by the British, 2 cruisers owned by the Italians, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 battleship in 98 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -0.50
    

    Savegame


  • @CaptainNapalm 1 more hit


  • @dawgoneit said in CaptainNapalm +6 Allies -VS- dawgoneit Axis:

    @CaptainNapalm 1 more hit

    Letā€™s lose a tactical bomber this time.


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 armour moved from Southern France to Yugoslavia
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Cyprus
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
                British defend with 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 4/1 hits, 3.67 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 3 submarines in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 3 submarines owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 fighter in 98 Sea Zone, round 3 : 3/1 hits, 2.83 expected hits
                    British roll dice for 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 4/1 hits, 3.50 expected hits
                    2 destroyers owned by the British, 2 cruisers owned by the Italians, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 battleship in 98 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 4 : 2/1 hits, 2.50 expected hits
                    1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 98 Sea Zone
                British win, taking Gibraltar from British, taking Cyprus from British with 1 carrier, 2 cruisers and 1 fighter remaining. Battle score for attacker is -23
                Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
                Casualties for British: 1 carrier, 2 destroyers, 3 submarines and 1 tactical_bomber
                1 fighter owned by the British forced to land in Egypt
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -1.00
    

    Savegame

  • '20 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 58 Sea Zone to 37 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            3 bombers moved from Southern Italy to 98 Sea Zone
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 3 bombers
                British defend with 1 carrier and 2 cruisers
                    Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                    British roll dice for 1 carrier and 2 cruisers in 98 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    1 cruiser owned by the British, 1 bomber owned by the Germans and 1 carrier owned by the British lost in 98 Sea Zone
                    Germans roll dice for 2 bombers in 98 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 98 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 1 bomber
                Casualties for British: 1 carrier and 2 cruisers
            Battle in Morocco
                Germans attack with 1 artillery and 1 infantry
                French defend with 2 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/1 hits, 0.67 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the French lost in Morocco
                Germans win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from 98 Sea Zone to Southern Italy
            2 artilleries moved from Germany to Poland
            4 infantry moved from Germany to Slovakia Hungary
            1 artillery moved from Slovakia Hungary to Romania
            5 armour moved from Germany to Poland
            3 armour moved from Germany to Romania
            2 mech_infantrys moved from Germany to Poland
            2 mech_infantrys moved from Germany to Romania
            2 infantry moved from Slovakia Hungary to Romania
            1 fighter and 2 tactical_bombers moved from Western Germany to Gibraltar
            3 aaGuns moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery, 8 infantry and 1 tactical_bomber placed in Germany
            1 bomber placed in France
            Germans undo move 1.
            1 artillery and 8 infantry placed in Germany
            1 tactical_bomber placed in France
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -0.83
    French : -0.67
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Russia to Bryansk
            3 infantry moved from Novgorod to Belarus
            2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun, 1 artillery, 1 fighter and 7 infantry moved from Ukraine to Western Ukraine
            6 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Western Ukraine to Novgorod
            1 aaGun moved from Western Ukraine to Ukraine
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery and 5 infantry placed in Russia
            Russians undo move 3.
            Russians undo move 2.
            1 artillery and 2 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 5 artilleries and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Japanese
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Manchuria
            1 artillery moved from Jehol to Chahar
            3 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Chahar
            2 infantry moved from Kwangsi to Hunan
            1 bomber moved from Kwangsi to Chahar
            1 artillery and 1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            4 artilleries and 5 infantry moved from Kweichow to Shensi
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Hopei to Suiyuyan
            1 tactical_bomber moved from Kwangsi to Anhwe
            1 tactical_bomber moved from Kwangsi to Hunan
            1 fighter moved from Kwangsi to Anhwe
            1 fighter moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 armour moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 bomber moved from Kwangsi to Szechwan
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from 33 Sea Zone to 45 Sea Zone
            1 fighter moved from 33 Sea Zone to 43 Sea Zone
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 transports in 36 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Shensi
                Japanese attack with 4 artilleries and 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 artilleries and 5 infantry in Shensi, round 2 : 3/1 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/1 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in French Indo China
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/1 hits, 2.50 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking French Indo China from French, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber
                French defend with 1 destroyer
                    Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/1 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 artillery, 1 bomber and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Chahar, round 2 : 2/1 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/1 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/1 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Borneo
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 fighters moved from 43 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from 43 Sea Zone to Kwangsi
            2 fighters moved from Caroline Islands to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Kwangsi
            1 fighter moved from 45 Sea Zone to 36 Sea Zone
            1 fighter moved from Caroline Islands to 36 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 bomber and 1 tactical_bomber moved from Szechwan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
            1 bomber moved from Chahar to Kwangsi
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 4 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            4 artilleries and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    French : -1.00
    ANZAC : -0.33
    Chinese : 0.33
    UK_Pacific : -0.67
    Japanese : 1.50
    

    Savegame

  • '20 '16

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
            1 fighter moved from Western United States to 101 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 fighter and 4 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 2/1 hits, 1.17 expected hits
                    Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Hopei from Japanese, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
            6 infantry moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 bomber moved from United Kingdom to 92 Sea Zone
            1 fighter moved from Egypt to 99 Sea Zone
            1 armour, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            2 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Persia to Iraq
            1 fighter moved from India to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 fighter moved from India to Yunnan
            3 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 92 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/1 hits, 2.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in French Indo China
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 marine
                    British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in Yunnan
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Yunnan to India
            1 fighter moved from French Indo China to Burma
            1 aaGun and 3 infantry moved from Burma to Shan State
            1 armour and 1 mech_infantry moved from India to Burma
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery moved from Kenya to Anglo Egyptian Sudan
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from Iraq to 98 Sea Zone
            1 fighter moved from Iraq to 98 Sea Zone
            1 bomber moved from 92 Sea Zone to Malta
            1 fighter moved from 99 Sea Zone to Malta
            1 artillery and 1 infantry moved from Quebec to Eastern United States
            1 armour and 1 infantry moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 cruiser, 1 destroyer and 1 transport moved from 88 Sea Zone to 101 Sea Zone
            1 fighter moved from Iceland to United Kingdom
    
        Place Units - British
            1 carrier and 2 submarines placed in 98 Sea Zone
            1 factory_minor placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 fighter and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,6,4,1,3,5,4,3,6,5,2
            UK_Pacific collect 15 PUs (4 lost to blockades); end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 1 fighter and 5 infantry
    

    Combat Hit Differential Summary :

    British : 0.67
    Chinese : 0.83
    Neutral_Axis : 0.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 armour moved from Greece to Romania
            1 armour moved from Yugoslavia to Romania
            1 mech_infantry moved from Northern Italy to Romania
            2 artilleries and 1 infantry moved from Southern France to Northern Italy
            1 artillery moved from Algeria to Tunisia
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : -0.33
    

    Savegame

  • '20 '16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Queensland
            1 fighter moved from 45 Sea Zone to New Guinea
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 bombers moved from Southern Italy to Malta
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 bomber moved from France to Malta
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
    
        Combat - Germans
            Battle in Malta
                Germans attack with 1 artillery, 3 bombers and 1 infantry
                British defend with 1 aaGun, 1 bomber, 1 fighter and 1 infantry
                    AA fire in Malta : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Germans lost in Malta
                    Germans roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Malta, round 2 : 2/0 hits, 2.00 expected hits
                    British roll dice for 1 aaGun, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 1/1 hits, 1.17 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the British lost in Malta
                    Germans roll dice for 1 artillery and 2 bombers in Malta, round 3 : 1/1 hits, 1.67 expected hits
                    British roll dice for 1 fighter in Malta, round 3 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the British lost in Malta
                Germans win with 2 bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 1 artillery, 1 bomber and 1 infantry
                Casualties for British: 1 aaGun, 1 bomber, 1 fighter and 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Malta to Southern Italy
            1 tactical_bomber moved from France to Southern Italy
            1 fighter and 2 tactical_bombers moved from Gibraltar to Southern Italy
            3 aaGuns, 5 armour, 4 artilleries, 11 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
            4 infantry moved from Slovakia Hungary to Eastern Poland
            6 armour, 3 artilleries, 14 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
            3 aaGuns, 1 artillery and 8 infantry moved from Germany to Poland
    
        Place Units - Germans
            2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys placed in Germany
            1 artillery and 1 infantry placed in France
            1 artillery and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : 0.17
    AA fire in Malta : : 0.50
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 artillery and 1 infantry moved from Novgorod to Baltic States
            1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Karelia
            1 fighter moved from Novgorod to Baltic States
            2 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Ulaanbaatar to Amur
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Amur
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Amur, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Olgiy to Kansu
            1 infantry moved from Olgiy to Tsagaan Olom
            1 infantry moved from Dzavhan to Central Mongolia
            1 aaGun and 6 infantry moved from Yenisey to Yakut S.S.R.
            1 aaGun and 6 infantry moved from Yenisey to Timguska
            1 fighter moved from Baltic States to Russia
            1 fighter and 1 tactical_bomber moved from Karelia to Russia
            2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 aaGun, 3 artilleries and 21 infantry moved from Belarus to Bryansk
            1 aaGun, 2 artilleries and 22 infantry moved from Western Ukraine to Bryansk
            6 infantry moved from Russia to Bryansk
            1 submarine moved from 126 Sea Zone to 125 Sea Zone
            3 infantry moved from Yenisey to Yakut S.S.R.
            3 infantry moved from Yenisey to Timguska
            1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 aaGun moved from Novgorod to Archangel
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Western Ukraine
            1 aaGun and 1 infantry moved from Ukraine to Bryansk
    
        Place Units - Russians
            1 infantry placed in Ukraine
            1 infantry placed in Novgorod
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            1 destroyer moved from 43 Sea Zone to 55 Sea Zone
            1 armour and 1 infantry moved from Borneo to 43 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
            4 artilleries moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            2 infantry moved from Hunan to Yunnan
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            2 infantry moved from Anhwe to Hopei
            1 armour moved from Kiangsu to Hopei
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kweichow to Shensi
            1 armour moved from Kwangtung to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            6 fighters and 6 tactical_bombers moved from Kwangsi to Hunan
            1 bomber moved from Kwangsi to Suiyuyan
            1 bomber moved from Kwangsi to Suiyuyan
            1 tactical_bomber moved from Kwangsi to Hopei
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from 36 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in French Indo China
                Japanese attack with 1 armour, 4 artilleries and 5 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 2/1 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/1 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Hopei
                Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 2/1 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 2 bombers and 2 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Suiyuyan, round 2 : 2/1 hits, 2.17 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Suiyuyan, round 3 : 2/0 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Suiyuyan to Anhwe
            1 tactical_bomber moved from Hopei to Anhwe
            2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 fighter moved from 45 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            1 aaGun moved from Jehol to Manchuria
            1 infantry moved from Jehol to Manchuria
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 fighter placed in Kiangsu
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 1.17
    

    Savegame

  • '20 '16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
            EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
            EDIT: Adding units owned by Americans to Central United States: 1 factory_major
            EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
            EDIT: Adding units owned by Americans to Western United States: 1 factory_major
            EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
            EDIT: Turning off Edit Mode
            Americans buy 2 artilleries, 1 carrier, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            2 fighters and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from 54 Sea Zone to 45 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            2 submarines moved from 30 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 45 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/1 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/0 hits, 1.00 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/0 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to United Kingdom
            3 fighters moved from 45 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone
            2 tactical_bombers placed in Eastern United States
            2 artilleries and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 11 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            2 infantry moved from Shan State to Yunnan
            1 fighter moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Combat - British
            Battle in Morocco
            Battle in Yunnan
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Morocco from Germans, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Burma to India
            1 fighter moved from Yunnan to India
            1 aaGun moved from Shan State to Burma
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 armour moved from Iraq to Egypt
            2 infantry moved from Iraq to Trans-Jordan
            1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 battleship, 1 carrier and 2 submarines moved from 98 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            2 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            2 destroyers and 1 submarine placed in 81 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 1 fighter and 2 infantry
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : -1.50
    Americans : -1.33
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 cruiser and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                  Italians take 98 Sea Zone from British
            2 fighters moved from Southern Italy to Alexandria
            1 armour and 1 mech_infantry moved from Romania to Belarus
            1 armour moved from Romania to Western Ukraine
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Tunisia to Libya
    
        Place Units - Italians
            1 cruiser and 2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    Russians : -1.00
    

    Savegame

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