@Martin just a heads up, I made a couple non-combat edits
Sent US units to Morocco and decided to take Brazil instead when starting UK’s turn Moved a UK troop to Alexandriaplease just make sure to use the most recent version!
Did you forgot to move the UK Battleship? Or is he protecting Hawaii?
I forgot…
@surfer
Want him in Queensland?
Yes. please. One man defense of Hawaii, was not my plan
OK - I will edit it.
Thanks!!! (extra !! for appreciation, and the fact that I have to have more than 8 characters to post…)
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from British Somaliland to Ethiopia
Combat - Italians
Battle in Ethiopia
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Ethiopia
1 artillery owned by the Italians retreated to British Somaliland
British win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : 0.50
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
2 fighters moved from South Australia to 56 Sea Zone
1 fighter moved from South Australia to Dutch New Guinea
1 fighter moved from 55 Sea Zone to Dutch New Guinea
Scramble? If so, where? SZ or New Guinea?
Scramble fighter to New Guinea
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
2 fighters moved from South Australia to 56 Sea Zone
1 fighter moved from South Australia to Dutch New Guinea
1 fighter moved from 55 Sea Zone to Dutch New Guinea
Combat - ANZAC
Japanese scrambles 1 units out of 46 Sea Zone to defend against the attack in Dutch New Guinea
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 fighter, 2 infantry and 1 marine
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 marine in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 fighter and 1 marine in Dutch New Guinea, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
ANZAC win with 2 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 1 marine
Non Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 64 Sea Zone to 55 Sea Zone
3 infantry moved from New South Wales to Queensland
6 infantry moved from South Australia to Queensland
2 aaGuns and 2 artilleries moved from South Australia to Queensland
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
2 fighters moved from South Australia to 56 Sea Zone
1 fighter moved from South Australia to Dutch New Guinea
1 fighter moved from 55 Sea Zone to Dutch New Guinea
Combat - ANZAC
Japanese scrambles 1 units out of 46 Sea Zone to defend against the attack in Dutch New Guinea
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 fighter, 2 infantry and 1 marine
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 marine in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 fighter and 1 marine in Dutch New Guinea, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
ANZAC win with 2 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 1 marine
Non Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 64 Sea Zone to 55 Sea Zone
3 infantry moved from New South Wales to Queensland
6 infantry moved from South Australia to Queensland
2 aaGuns and 2 artilleries moved from South Australia to Queensland
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from Gibraltar to Morocco
1 infantry moved from Syria to Iraq
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.67
Apparently I need to stop scrambling as that is now 2 fighters lost for no reciprocal fighters. Good thing you have had lousy dice elsewhere.
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Novgorod to Yaroslavl
Germans take Yaroslavl from Russians
1 armour moved from Yaroslavl to Novgorod
1 armour moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Novgorod
3 mech_infantrys moved from Novgorod to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Non Combat Move - Germans
4 fighters moved from 113 Sea Zone to Southern Italy
1 fighter and 4 tactical_bombers moved from Ukraine to Southern Italy
1 tactical_bomber moved from Slovakia Hungary to Southern Italy
2 bombers moved from Leningrad to Southern Italy
2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Vologda to Novgorod
1 aaGun, 2 artilleries and 5 infantry moved from Leningrad to Novgorod
3 transports moved from 118 Sea Zone to 117 Sea Zone
3 artilleries and 5 infantry moved from Germany to 117 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 117 Sea Zone to 118 Sea Zone
3 artilleries and 5 infantry moved from 118 Sea Zone to Leningrad
1 mech_infantry moved from Western Ukraine to Rostov
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Southern Belarus
1 armour moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
3 artilleries placed in Ukraine
4 artilleries and 6 infantry placed in Germany
1 transport placed in 115 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Stalingrad to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Stalingrad
1 armour moved from Stalingrad to Russia
6 artilleries and 41 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Yaroslavl
Russians take Yaroslavl from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Russia to Smolensk
3 infantry moved from Samara to Stalingrad
2 aaGuns, 2 artilleries and 3 infantry moved from Siberia to Sakha
Place Units - Russians
3 infantry placed in Stalingrad
3 infantry placed in Urals
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Interesting. Without help, the Russians have split into 2 armies and holding back the Germans on both fronts…Able to attack on one.
@surfer
Yeah I figured early on that Russia would be a tough nut to crack. With so much extra money and additional real estate between Germany and Moscow I had a hunch it would be able to stand on its own.
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Tsinghai to Eastern Sinkiang
3 artilleries and 7 infantry moved from Kansu to Eastern Sinkiang
1 infantry moved from Inner Mongolia to Kansu
3 fighters and 4 tactical_bombers moved from Szechwan to Eastern Sinkiang
2 bombers moved from Japan to Eastern Sinkiang
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Honan to Tsinghai
1 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Honan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Szechwan
1 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kweichow to Yunnan
1 artillery moved from French Indo China to Yunnan
4 infantry moved from French Indo China to Yunnan
2 aaGuns, 3 artilleries and 10 infantry moved from Korea to Northern Manchuria
2 marines moved from Japan to 7 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 2 marines and 4 submarines moved from 7 Sea Zone to 36 Sea Zone
2 infantry and 2 marines moved from 36 Sea Zone to Davao
1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 36 Sea Zone
6 fighters and 5 tactical_bombers moved from 7 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 fighters, 1 infantry and 1 tactical_bomber placed in Japan
1 carrier and 1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Malta to 98 Sea Zone
1 armour moved from Malta to 98 Sea Zone
1 artillery moved from Malta to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from Malta to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus
1 armour and 1 infantry moved from 100 Sea Zone to Crete
1 fighter moved from 98 Sea Zone to Crete
1 fighter moved from 98 Sea Zone to Cyprus
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Malaya
Combat - Americans
Battle in Malaya
Battle in Crete
Americans attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Crete, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Crete
Americans win, taking Malaya from Japanese, taking Crete from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Cyprus
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Cyprus, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Cyprus
Americans win, taking Cyprus from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 83 Sea Zone
1 fighter moved from Crete to 83 Sea Zone
1 fighter moved from Cyprus to Syria
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Johnston Island
2 carriers and 3 fighters moved from 31 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 104 Sea Zone
2 carriers placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -1.33
Americans : 1.67
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
17 infantry moved from Western Sinkiang to Northern Sinkiang