TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Smolensk, round 2 : 3/6 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 3 artilleries and 6 infantry moved from Bryansk to Smolensk
1 aaGun, 12 artilleries and 20 infantry moved from Novgorod to Yaroslavl
3 fighters and 1 tactical_bomber moved from Yenisey to Russia
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
3 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,4,3,1,3,3,4,1
Russians collect 17 PUs (3 lost to blockades); end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 artilleries moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from Japan to 26 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
1 marine moved from Iwo Jima to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
2 infantry moved from Iwo Jima to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 artillery and 3 infantry moved from Iwo Jima to 7 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Northern Manchuria to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries and 3 infantry moved from Amur to Siberia
3 transports moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
3 artilleries and 3 infantry moved from 5 Sea Zone to Siberia
3 fighters moved from 5 Sea Zone to Siberia
2 bombers moved from Anhwe to Siberia
1 tactical_bomber moved from 7 Sea Zone to Siberia
1 infantry moved from French Indo China to Yunnan
1 battleship moved from 43 Sea Zone to 56 Sea Zone
1 battleship moved from 38 Sea Zone to 56 Sea Zone
4 fighters and 4 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone
2 cruisers moved from 43 Sea Zone to 56 Sea Zone
4 destroyers moved from 43 Sea Zone to 56 Sea Zone
4 carriers moved from 43 Sea Zone to 56 Sea Zone
1 carrier moved from 38 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in Midway
Battle in Wake Island
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 5/5 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Dutch New Guinea from ANZAC, taking Midway from Americans, taking Wake Island from Americans, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Siberia
Japanese attack with 6 artilleries, 2 bombers, 3 fighters, 9 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 14 infantry
AA fire in Siberia : 2/3 hits, 0,50 expected hits
2 fighters owned by the Japanese lost in Siberia
Japanese roll dice for 6 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber in Siberia, round 2 : 6/19 hits, 6,67 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 14 infantry in Siberia, round 2 : 5/15 hits, 5,00 expected hits
5 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Siberia
Japanese roll dice for 6 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Siberia, round 3 : 5/14 hits, 5,50 expected hits
Russians roll dice for 1 artillery and 9 infantry in Siberia, round 3 : 3/10 hits, 3,33 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Siberia
Japanese roll dice for 6 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 4 : 3/11 hits, 4,50 expected hits
Russians roll dice for 1 artillery and 4 infantry in Siberia, round 4 : 0/5 hits, 1,67 expected hits
3 infantry owned by the Russians lost in Siberia
Japanese roll dice for 6 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 5 : 4/11 hits, 4,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Siberia, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 6 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 fighters and 9 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 14 infantry
Battle in 26 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 38 Sea Zone to 21 Sea Zone
1 artillery moved from Java to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 aaGun moved from French Indo China to Shan State
1 aaGun moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
EDIT: 1 fighter moved from 56 Sea Zone to French Indo China
1 infantry moved from Kiangsi to Hunan
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
2 artilleries moved from Timguska to Northern Sinkiang
1 artillery moved from Urals to Western Sinkiang
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Tsinghai to Szechwan
1 infantry moved from Northern Sinkiang to Kansu
1 infantry moved from Kansu to Inner Mongolia
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Honan to Hopei
1 infantry moved from Hopei to Szechwan
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Siberia to Japan
1 tactical_bomber moved from Siberia to 7 Sea Zone
3 carriers and 1 submarine moved from 5 Sea Zone to 7 Sea Zone
2 bombers moved from Siberia to Amur
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 carrier moved from 7 Sea Zone to 25 Sea Zone
Place Units - Japanese
1 airfield placed in French Indo China
1 factory_minor placed in Malaya
1 fighter and 1 tactical_bomber placed in Japan
1 destroyer and 1 submarine placed in 7 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Siberia : : 1,50
Americans : 0,67
Chinese : 0,67
UK_Pacific : -0,33
Russians : -1,67
Japanese : -0,00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern India to 56 Sea Zone
1 fighter moved from Solomon Islands to 56 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 marine and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Battle in 56 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 5 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 8/17 hits, 8,33 expected hits
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern India to 56 Sea Zone
1 fighter moved from Solomon Islands to 56 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 marine and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Battle in 56 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 5 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 8/17 hits, 8,33 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 5 tactical_bombers and 1 transport in 56 Sea Zone, round 2 : 13/22 hits, 10,50 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 56 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 7 fighters and 2 tactical_bombers in 56 Sea Zone, round 3 : 8/15 hits, 7,67 expected hits
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern India to 56 Sea Zone
1 fighter moved from Solomon Islands to 56 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 marine and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Battle in 56 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 5 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 8/17 hits, 8,33 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 5 tactical_bombers and 1 transport in 56 Sea Zone, round 2 : 13/22 hits, 10,50 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 56 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 7 fighters and 2 tactical_bombers in 56 Sea Zone, round 3 : 8/15 hits, 7,67 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 5 tactical_bombers and 1 transport in 56 Sea Zone, round 3 : 9/18 hits, 9,17 expected hits
4 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 56 Sea Zone
Americans roll dice for 1 bomber and 5 fighters in 56 Sea Zone, round 4 : 2/6 hits, 3,00 expected hits
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern India to 56 Sea Zone
1 fighter moved from Solomon Islands to 56 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 marine and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Battle in 56 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 5 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 8/17 hits, 8,33 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 5 tactical_bombers and 1 transport in 56 Sea Zone, round 2 : 13/22 hits, 10,50 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 56 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 7 fighters and 2 tactical_bombers in 56 Sea Zone, round 3 : 8/15 hits, 7,67 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 5 tactical_bombers and 1 transport in 56 Sea Zone, round 3 : 9/18 hits, 9,17 expected hits
4 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 56 Sea Zone
Americans roll dice for 1 bomber and 5 fighters in 56 Sea Zone, round 4 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 56 Sea Zone, round 4 : 5/11 hits, 6,17 expected hits
2 fighters owned by the Japanese and 5 fighters owned by the Americans lost in 56 Sea Zone
retreated to 56 Sea Zone
Japanese win, taking Celebes from Japanese with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -90
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers
Casualties for Japanese: 4 carriers, 3 destroyers, 2 fighters and 4 tactical_bombers
1 tactical_bomber owned by the Japanese forced to land in Dutch New Guinea
Non Combat Move - Americans
1 bomber moved from 56 Sea Zone to Queensland
2 infantry moved from Western United States to 11 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
3 fighters and 3 tactical_bombers moved from Western United States to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
3 fighters moved from 27 Sea Zone to Hawaiian Islands
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 bomber moved from Malta to Gibraltar
1 artillery and 1 mech_infantry moved from Libya to 98 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Gibraltar
1 artillery moved from 94 Sea Zone to Gibraltar
1 armour moved from French Equatorial Africa to Egypt
Place Units - Americans
3 destroyers placed in 104 Sea Zone
4 fighters placed in Eastern United States
1 infantry placed in Central United States
1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 aaGun and 1 infantry moved from Malta to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 aaGun and 1 infantry moved from 94 Sea Zone to Gibraltar
1 carrier, 3 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 carrier and 2 fighters moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from Malta to Egypt
1 fighter moved from Malta to Gibraltar
10 infantry moved from Eastern India to Burma
7 artilleries moved from Eastern India to Burma
1 mech_infantry moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from Eastern India to Burma
1 mech_infantry moved from Eastern India to Burma
1 infantry moved from Queensland to 55 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 55 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - British
2 artilleries and 1 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,1,3,4,3,5,4,2,2,4,5,2,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,2
British collect 23 PUs (12 lost to blockades); end with 23 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 fighter
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tunisia
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 battleship and 2 cruisers moved from 97 Sea Zone to 96 Sea Zone
2 destroyers moved from 97 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Kursk to Tula
Italians take Tula from Russians
1 armour moved from Tula to Kursk
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
French defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 96 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 1 battleship, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Tunisia
Battle in Malta
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 carriers, 1 fighter and 3 submarines moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
EDIT: 1 infantry moved from Southern Italy to Malta
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Kursk to Tula
EDIT: 1 armour moved from Kursk to Tula
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 destroyer placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Davao
1 carrier, 1 cruiser and 1 destroyer moved from 55 Sea Zone to 56 Sea Zone
2 fighters moved from Solomon Islands to 56 Sea Zone
3 fighters moved from Queensland to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
2 submarines moved from 64 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in Davao
Battle in 56 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 2 submarines
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport
ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Davao
1 carrier, 1 cruiser and 1 destroyer moved from 55 Sea Zone to 56 Sea Zone
2 fighters moved from Solomon Islands to 56 Sea Zone
3 fighters moved from Queensland to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
2 submarines moved from 64 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in Davao
Battle in 56 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 2 submarines
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport
ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 6 fighters in 56 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
5 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
10 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to France
3 armour and 2 mech_infantrys moved from France to Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
2 bombers moved from Western Germany to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 94 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 4 fighters and 5 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Germans win with 1 cruiser, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Germans
4 fighters and 5 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 94 Sea Zone to Western Germany
1 fighter moved from 94 Sea Zone to Southern Italy
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to French Indo China Sea Zone
1 infantry and 1 transport moved from French Indo China Sea Zone to West Compass Sea Zone
1 infantry moved from West Compass Sea Zone to Madagascar
Japanese take Madagascar from British
1 infantry moved from India to Persia
Japanese take Persia from British
2 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from French Indo China to Sinkiang
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.
1 fighter moved from Japan Sea Zone to Yakut S.S.R.
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
1 armour moved from Japan to Japan Sea Zone
3 infantry moved from Japan to Japan Sea Zone
1 armour, 1 fighter and 4 infantry moved from Japan Sea Zone to Manchuria
2 fighters moved from French Indo China to Manchuria
1 battleship moved from French Indo China Sea Zone to Japan Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 3 fighters and 4 infantry
Russians defend with 1 armour and 3 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 3 fighters and 4 infantry in Manchuria, round 2 : 5/8 hits, 2.67 expected hits
Russians roll dice for 1 armour and 3 infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Manchuria
3 infantry owned by the Russians and 1 armour owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to Japan Sea Zone
1 fighter moved from Manchuria to Japan Sea Zone
1 fighter moved from Manchuria to China
1 fighter moved from Yakut S.S.R. to China
1 bomber moved from Yakut S.S.R. to Kwangtung
Place Units - Japanese
2 transports placed in Japan Sea Zone
2 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour; Remaining resources: 9 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Manchuria to Yakut S.S.R.
2 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from French Indo China to Sinkiang
1 infantry moved from French Indo China to India
1 bomber moved from Manchuria to Russia
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Non Combat Move - Japanese
1 bomber moved from Russia to Manchuria
1 aaGun moved from Manchuria to Yakut S.S.R.
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 transport moved from French Indo China Sea Zone to Borneo Sea Zone
1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
1 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
1 infantry moved from Borneo Celebes to Borneo Sea Zone
1 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
2 fighters moved from Japan to Japan Sea Zone
2 fighters moved from Manchuria to Japan Sea Zone
Place Units - Japanese
5 armour placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 45 PUs
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to East Europe
Russians take East Europe from Germans
3 infantry moved from Novosibirsk to Sinkiang
2 fighters moved from Novosibirsk to Sinkiang
2 infantry moved from Russia to Karelia S.S.R.
Combat - Russians
Battle in Sinkiang
Russians attack with 2 fighters and 3 infantry
Japanese defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Sinkiang, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 3 infantry in Sinkiang, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Sinkiang
1 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Sinkiang, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sinkiang
1 infantry owned by the Japanese lost in Sinkiang
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Russians
2 fighters moved from Sinkiang to Karelia S.S.R.
5 infantry moved from Novosibirsk to Russia
Place Units - Russians
7 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
@Stucifer@gamerman01 It was a glorious weekend for sure. I was definitely nervous about playing PTV over the board, but it actually worked out quite well. Lots to keep track of, but immensely fun.
North Africa is such a glorious game. It is so much fun, we probably played like 8 games of Operation Torch over the weekend. Swapping countries every time.
Hoping to get back together when Stalingrad comes out!