TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 armour moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Anhwe to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Kwangtung to Japan
2 bombers moved from Philippines to Yunnan
1 fighter moved from Shan State to Yunnan
Place Units - Japanese
2 artilleries and 4 infantry placed in Japan
3 transports placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kwangtung
Japanese undo move 3.
3 armour placed in Kwangtung
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,3,4,5,3,1,4,2,5,5,1,4,1,2,1,6,2,5,1,2,1,1,3,3,4,6,3,2,5,6,3,3,5,1,5,2,4,3,6,5,2,1,3,6,6,6,5,2,2,2,2,3,5,5,5,2,3
Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : 0.33
Savegame