@wizmark Dice continuing in my favor, hopefully they even out.
L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 18 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone Combat - ANZAC Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans loiter and taunt; ANZAC attack with 4 submarines Japanese defend with 1 destroyer and 2 fighters ANZAC roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone 2 submarines owned by the ANZAC retreated to 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.33
-
I was contemplating the retreat after you killed the des. I suppose it’s legal. It’s only if you’d continue the attack that you take control of the sea zone.
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 carriers, 1 fighter, 12 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus 2 bombers moved from Ukraine to Caucasus 2 bombers moved from Slovakia Hungary to Caucasus Combat - Germans Battle in Caucasus Germans attack with 4 bombers and 3 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 4 bombers and 3 infantry in Caucasus, round 2 : 4/7 hits, 3,17 expected hits British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 4 bombers and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Turkmenistan from Russians to Germans EDIT: Turning off Edit Mode 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kazakhstan to Sikang 1 infantry moved from Sikang to Szechwan 1 artillery moved from Szechwan to Sikang 1 infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Tsinghai to Kazakhstan 2 bombers moved from Caucasus to Southern Italy 2 bombers moved from Caucasus to Greece 2 armour and 4 mech_infantrys moved from Sikang to Caucasus 2 armour and 4 mech_infantrys moved from Burma to India 3 aaGuns and 4 mech_infantrys moved from Kazakhstan to Caucasus 2 infantry moved from Volgograd to Caucasus 12 artilleries moved from Kazakhstan to Caucasus 3 mech_infantrys moved from Russia to Kazakhstan 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 3 mech_infantrys moved from Volgograd to Kazakhstan 1 infantry moved from Kazakhstan to Tsinghai 4 infantry moved from Kazakhstan to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 2 fighters moved from 97 Sea Zone to 112 Sea Zone 1 fighter moved from 97 Sea Zone to 112 Sea Zone 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Southern France to France 2 infantry moved from Holland Belgium to France 1 infantry moved from France to Western Germany 1 armour and 1 mech_infantry moved from Buryatia to Yenisey 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy 1 infantry moved from Kazakhstan to Turkmenistan 2 infantry moved from Finland to Norway 1 submarine moved from 112 Sea Zone to 124 Sea Zone Place Units - Germans 2 carriers and 1 submarine placed in 112 Sea Zone 1 fighter and 2 tactical_bombers placed in Western Germany 2 artilleries and 1 infantry placed in India 1 artillery and 2 infantry placed in France 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Russia Turn Complete - Germans Germans collect 91 PUs; end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : -0,67
-
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I was contemplating the retreat after you killed the des. I suppose it’s legal. It’s only if you’d continue the attack that you take control of the sea zone.
Yes, its legal. But U may ask, somewhere or try to dig up, but i am, 99% sure.
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 artillery and 1 infantry moved from Anhwe to Shantung 1 fighter and 1 infantry moved from Anhwe to Kiangsi Combat - Russians Battle in Shantung Russians attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shantung Russians win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Kiangsi Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Russians win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Kiangsi to Anhwe 2 infantry moved from Jehol to Anhwe 1 aaGun moved from Manchuria to Amur 1 infantry moved from Sakha to Amur Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.67 Japanese : 0.33
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 6 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Kiangsu to Shantung 1 bomber moved from Philippines to Shantung 1 bomber moved from Malaya to Kiangsi 1 fighter moved from 42 Sea Zone to 62 Sea Zone 1 fighter moved from Kiangsu to Shantung 2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsi 1 tactical_bomber moved from Kwangtung to Shantung Combat - Japanese Battle in 62 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/7 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shantung Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/5 hits, 2,17 expected hits Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Japanese 1 fighter moved from Shantung to Japan 1 tactical_bomber moved from Kwangtung to Japan 1 fighter moved from Kwangtung to French Indo China 1 artillery moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 42 Sea Zone to 61 Sea Zone 1 fighter moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Shantung to Kiangsu 1 bomber moved from Shantung to Japan 1 bomber moved from Kiangsi to Kwangtung Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,6,3,1 Japanese collect 35 PUs (9 lost to blockades); end with 41 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 0,50
-
u have a navy in sz 61?
-
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
u have a navy in sz 61?
Yes, I killed your tr, so had to land there or in z54. Prefered this, since your subs can’t reach around the big island.
-
Ah i havent read the log.
I ll play my move tomorrow when i find time
-
I think i have never seen such a powerful Germany
-
i am attackin sz 112
i think its logical u ll scramble
-
my subs scored 4 hits
i ll put to 1 bat, 3 acs
but u can change later -
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
a
other guys scored only 2
so 6 hits all together, it should be 6.67 by average so ok
-
Need a map. :)
-
sorryy ok
-
TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from Gibraltar to 112 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 1 carrier, 1 destroyer, 6 fighters, 6 submarines and 2 tactical_bombers Germans defend with 1 battleship, 3 carriers, 1 destroyer, 9 fighters, 2 submarines and 1 transport Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans and 3 carriers owned by the Germans Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits
Combat Hit Differential Summary :
Americans : -0.67
-
- dmg bs
- dmg ac
- ac
- 2 sub
-
This means that after defense rolls, you have to restart the battle (if US press on). Just restart the turn, edit these outcomes and continue the battle from there.
-
Wait. just saw a lot of UK air.
-
I’ll go with max d instead.
Dmg all four capital ships and sink 2 subs.