L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 18 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans loiter and taunt; ANZAC attack with 4 submarines
                Japanese defend with 1 destroyer and 2 fighters
                    ANZAC roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
                2 submarines owned by the ANZAC retreated to 19 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.33
    

    Savegame


  • I was contemplating the retreat after you killed the des. I suppose it’s legal. It’s only if you’d continue the attack that you take control of the sea zone.


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 carriers, 1 fighter, 12 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Caucasus
            1 infantry moved from Volgograd to Caucasus
            2 bombers moved from Ukraine to Caucasus
            2 bombers moved from Slovakia Hungary to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 4 bombers and 3 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 bombers and 3 infantry in Caucasus, round 2 : 4/7 hits, 3,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 4 bombers and 3 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Turkmenistan from Russians to Germans
            EDIT: Turning off Edit Mode
            1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Sikang to Szechwan
            1 artillery moved from Szechwan to Sikang
            1 infantry moved from Kansu to Suiyuyan
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Tsinghai to Kazakhstan
            2 bombers moved from Caucasus to Southern Italy
            2 bombers moved from Caucasus to Greece
            2 armour and 4 mech_infantrys moved from Sikang to Caucasus
            2 armour and 4 mech_infantrys moved from Burma to India
            3 aaGuns and 4 mech_infantrys moved from Kazakhstan to Caucasus
            2 infantry moved from Volgograd to Caucasus
            12 artilleries moved from Kazakhstan to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            3 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            3 mech_infantrys moved from Volgograd to Kazakhstan
            1 infantry moved from Kazakhstan to Tsinghai
            4 infantry moved from Kazakhstan to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            2 fighters moved from 97 Sea Zone to 112 Sea Zone
            1 fighter moved from 97 Sea Zone to 112 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Southern France to France
            2 infantry moved from Holland Belgium to France
            1 infantry moved from France to Western Germany
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
            1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 infantry moved from Kazakhstan to Turkmenistan
            2 infantry moved from Finland to Norway
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
    
        Place Units - Germans
            2 carriers and 1 submarine placed in 112 Sea Zone
            1 fighter and 2 tactical_bombers placed in Western Germany
            2 artilleries and 1 infantry placed in India
            1 artillery and 2 infantry placed in France
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Russia
    
        Turn Complete - Germans
            Germans collect 91 PUs; end with 91 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : -0,67
    

    Savegame


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    I was contemplating the retreat after you killed the des. I suppose it’s legal. It’s only if you’d continue the attack that you take control of the sea zone.

    Yes, its legal. But U may ask, somewhere or try to dig up, but i am, 99% sure.


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Anhwe to Shantung
            1 fighter and 1 infantry moved from Anhwe to Kiangsi
    
        Combat - Russians
            Battle in Shantung
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
                Russians win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Kiangsi
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Russians win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kiangsi to Anhwe
            2 infantry moved from Jehol to Anhwe
            1 aaGun moved from Manchuria to Amur
            1 infantry moved from Sakha to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 6 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
            2 infantry moved from Kiangsu to Shantung
            1 bomber moved from Philippines to Shantung
            1 bomber moved from Malaya to Kiangsi
            1 fighter moved from 42 Sea Zone to 62 Sea Zone
            1 fighter moved from Kiangsu to Shantung
            2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsi
            1 tactical_bomber moved from Kwangtung to Shantung
    
        Combat - Japanese
            Battle in 62 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kiangsi
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/7 hits, 3,33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shantung
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from Shantung to Japan
            1 tactical_bomber moved from Kwangtung to Japan
            1 fighter moved from Kwangtung to French Indo China
            1 artillery moved from Shan State to French Indo China
            2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone
            1 battleship, 1 carrier and 1 fighter moved from 42 Sea Zone to 61 Sea Zone
            1 fighter moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 2 infantry moved from Java to 42 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Shantung to Kiangsu
            1 bomber moved from Shantung to Japan
            1 bomber moved from Kiangsi to Kwangtung
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,4,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,6,3,1
            Japanese collect 35 PUs (9 lost to blockades); end with 41 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : 0,50
    

    Savegame


  • u have a navy in sz 61?


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    u have a navy in sz 61?

    Yes, I killed your tr, so had to land there or in z54. Prefered this, since your subs can’t reach around the big island.


  • Ah i havent read the log.

    I ll play my move tomorrow when i find time


  • I think i have never seen such a powerful Germany


  • i am attackin sz 112

    i think its logical u ll scramble


  • my subs scored 4 hits

    i ll put to 1 bat, 3 acs
    but u can change later


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    a

    other guys scored only 2

    so 6 hits all together, it should be 6.67 by average so ok


  • Need a map. :)


  • sorryy ok


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter and 2 tactical_bombers moved from Gibraltar to 112 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 24 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 6 fighters, 6 submarines and 2 tactical_bombers
                Germans defend with 1 battleship, 3 carriers, 1 destroyer, 9 fighters, 2 submarines and 1 transport
                    Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Germans and 3 carriers owned by the Germans
                    Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits
    

    Combat Hit Differential Summary :

    Americans : -0.67
    

    Savegame


    1. dmg bs
    2. dmg ac
    3. ac
    4. 2 sub

  • This means that after defense rolls, you have to restart the battle (if US press on). Just restart the turn, edit these outcomes and continue the battle from there.


  • Wait. just saw a lot of UK air.


  • I’ll go with max d instead.

    Dmg all four capital ships and sink 2 subs.

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