@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 30
Purchase Units - Americans
Americans buy 2 artilleries, 7 fighters and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Liberia to 83 Sea Zone
1 bomber moved from French West Africa to Morocco
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Southeast Mexico to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Southeast Mexico to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 88 Sea Zone to 92 Sea Zone
1 fighter moved from New Zealand to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 armour moved from Trans-Jordan to Syria
Americans take Syria from Germans
1 armour moved from Syria to Trans-Jordan
1 bomber moved from Norway to 92 Sea Zone
1 bomber moved from Norway to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
6 fighters moved from Norway to 109 Sea Zone
1 bomber moved from Trans-Jordan to 72 Sea Zone
1 bomber moved from Norway to 109 Sea Zone
1 infantry moved from Finland to Karelia
2 bombers moved from Norway to Karelia
Combat - Americans
Battle in 72 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 72 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Gibraltar
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Gibraltar from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Portugal
Battle in 30 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans win, taking Portugal from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Spain
Battle in Morocco
Americans attack with 1 artillery, 1 bomber and 3 infantry
Italians defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Morocco, round 2 : 3/5 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco
Americans win, taking Spain from Germans, taking Morocco from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Karelia
Americans attack with 2 bombers and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 bombers and 1 infantry in Karelia, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 6 fighters in 109 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 92 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - Americans
1 bomber moved from 92 Sea Zone to Rio de Oro
1 bomber moved from 92 Sea Zone to Rio de Oro
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
6 fighters moved from 109 Sea Zone to 91 Sea Zone
3 carriers moved from 64 Sea Zone to 91 Sea Zone
1 bomber moved from 72 Sea Zone to Trans-Jordan
2 bombers moved from Karelia to Norway
1 fighter moved from 30 Sea Zone to Hawaiian Islands
1 fighter moved from 31 Sea Zone to Hawaiian Islands
6 fighters and 2 tactical_bombers moved from New South Wales to New Zealand
2 carriers moved from 64 Sea Zone to 91 Sea Zone
4 fighters moved from Norway to 91 Sea Zone
3 fighters moved from Norway to Rio de Oro
1 bomber moved from Morocco to Rio de Oro
6 fighters moved from Norway to Rio de Oro
1 bomber moved from 109 Sea Zone to Rio de Oro
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 aaGuns, 3 armour, 19 artilleries and 7 infantry moved from Finland to Norway
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 64 Sea Zone to 10 Sea Zone
4 carriers moved from 64 Sea Zone to 10 Sea Zone
2 fighters moved from New Zealand to Hawaiian Islands
1 submarine moved from 64 Sea Zone to 10 Sea Zone
5 fighters moved from Central United States to Hawaiian Islands
1 fighter moved from New Zealand to Hawaiian Islands
1 bomber moved from Norway to Central United States
1 fighter moved from 91 Sea Zone to Rio de Oro
1 fighter moved from 91 Sea Zone to Rio de Oro
Place Units - Americans
3 infantry placed in Norway
7 fighters placed in Western United States
Americans undo move 2.
2 artilleries and 2 infantry placed in Western United States
6 fighters placed in Western United States
1 fighter placed in Central United States
Americans undo move 3.
6 fighters placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,6,3
Americans collect 76 PUs (1 lost to blockades); end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 37 PUs;
British buy 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Trans-Jordan to Saudi Arabia
British take Saudi Arabia from Germans
1 armour moved from Saudi Arabia to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Turkey
British take Turkey from Germans
1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Vyborg from Japanese to British
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Trans-Jordan to Egypt
1 aaGun moved from Trans-Jordan to Egypt
1 aaGun moved from Trans-Jordan to Egypt
2 destroyers moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Rio de Oro
2 carriers moved from 106 Sea Zone to 91 Sea Zone
1 carrier and 1 submarine moved from 83 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 64 Sea Zone to 91 Sea Zone
25 fighters moved from Norway to Gibraltar
5 fighters moved from Norway to Gibraltar
2 fighters moved from Norway to 91 Sea Zone
2 fighters moved from French West Africa to 91 Sea Zone
3 tactical_bombers moved from Norway to 91 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Finland to Vyborg
1 artillery and 13 infantry moved from Finland to Norway
1 tactical_bomber moved from Trans-Jordan to Egypt
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
Place Units - British
3 fighters placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,5,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.50
Italians : -0.17
Americans : -0.17
note that 2 UK figs are sitting on US cv in 91
It’s about time to do a serious beat down on Italy!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 30
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Spain
1 infantry moved from Southern France to Normandy Bordeaux
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern France to 92 Sea Zone
1 bomber moved from Southern France to 92 Sea Zone
1 bomber moved from Southern France to 92 Sea Zone
1 fighter moved from Northern Italy to 92 Sea Zone
1 fighter moved from Northern Italy to Spain
1 tactical_bomber moved from Yugoslavia to Spain
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Yugoslavia to Normandy Bordeaux
1 fighter moved from Yugoslavia to Normandy Bordeaux
1 infantry moved from Iraq to Turkey
1 fighter moved from Iraq to Turkey
1 tactical_bomber moved from Iraq to Turkey
1 fighter moved from Northern Italy to 92 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Battle in Normandy Bordeaux
Italians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Cyprus from British with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Battle in Turkey
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Turkey, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Turkey
Italians win, taking Turkey from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 3 bombers, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 3 bombers, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 3 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Spain
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Spain, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Spain, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Spain to Northern Italy
3 bombers and 2 fighters moved from 92 Sea Zone to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Southern France
1 aaGun moved from Yugoslavia to Northern Italy
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Turkey to Northern Italy
1 tactical_bomber moved from Turkey to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 submarine placed in 93 Sea Zone
2 infantry placed in Southern France
2 fighters and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.33
Americans : 1.83
Yeah, I assumed you were going to abandon the Pacific.
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
Yeah, I assumed you were going to abandon the Pacific.
nah it’s not abandoned. just temporarily shifting more focus
Long time to get back over there. Let’s see how it holds up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 30
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Norway to 91 Sea Zone
1 submarine moved from 64 Sea Zone to 91 Sea Zone
3 fighters moved from South Australia to New South Wales
3 carriers, 1 destroyer and 1 transport moved from 64 Sea Zone to 10 Sea Zone
Place Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
fuck you are such a gambler with your air and you seem to get away with it a lot, especially with germany… definitely not gonna be playing you again, I can’t stand this kind of play, constantly gambling and hoping it’ll work out. makes strategy and tactics hard to implement, starts making the game more like monopoly or risk with just chucking dice and hoping it’ll work out. not so fun playing against such a strategy
sorry, but I consider this style of play very noobish… you will never improve as a player and get consistent wins. I mean you seem fairly smart and know the game well, I don’t understand why you’re pushing so much luck as a strategy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Purchase Units - Germans
Germans buy 2 artilleries, 3 bombers, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from Southern France to Spain
Germans take Spain from Americans
1 bomber moved from France to 110 Sea Zone
1 bomber moved from France to 109 Sea Zone
1 bomber moved from France to 109 Sea Zone
1 fighter moved from France to Portugal
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
2 armour and 2 mech_infantrys moved from Novgorod to Karelia
4 fighters moved from Novgorod to Northern Italy
21 armour, 8 infantry and 33 mech_infantrys moved from Novgorod to Vyborg
1 armour moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from British
1 armour moved from Saudi Arabia to Iraq
1 armour moved from Iraq to Syria
Germans take Syria from Americans
1 infantry moved from Iraq to Saudi Arabia
1 bomber moved from France to Morocco
1 bomber moved from France to Morocco
1 bomber moved from France to Morocco
1 bomber moved from France to Morocco
1 bomber moved from France to Morocco
4 bombers moved from France to Portugal
1 bomber moved from France to Morocco
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 109 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer
Germans roll dice for 2 bombers in 109 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Karelia
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Karelia, round 2 : 2/5 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Germans attack with 6 bombers
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 6 bombers in Morocco, round 2 : 5/6 hits, 4.00 expected hits
Americans roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
Germans win with 6 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Portugal
Germans attack with 4 bombers and 1 fighter
Americans defend with 1 airfield and 2 infantry
Germans roll dice for 4 bombers and 1 fighter in Portugal, round 2 : 3/5 hits, 3.17 expected hits
Americans roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Germans and 2 infantry owned by the Americans lost in Portugal
Germans win with 4 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Americans: 2 infantry
Battle in Vyborg
Germans attack with 21 armour, 9 infantry and 33 mech_infantrys
British defend with 1 infantry
Germans roll dice for 21 armour, 9 infantry and 33 mech_infantrys in Vyborg, round 2 : 22/63 hits, 17.50 expected hits
British roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Vyborg
Germans win, taking Vyborg from British with 21 armour, 9 infantry and 33 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Syria: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Novgorod to Karelia
2 fighters moved from Romania to Southern Italy
4 bombers moved from Portugal to Southern France
6 bombers moved from Morocco to Southern France
2 aaGuns, 2 armour, 5 artilleries, 8 fighters, 20 infantry, 3 mech_infantrys and 12 tactical_bombers moved from France to Northern Italy
8 fighters and 12 tactical_bombers moved from Northern Italy to Southern Italy
1 bomber moved from Iraq to Southern Italy
1 bomber moved from Iraq to Southern Italy
2 infantry moved from Caucasus to Northwest Persia
2 artilleries moved from Volgograd to Caucasus
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Iraq
1 bomber moved from 110 Sea Zone to Northern Italy
1 bomber moved from 109 Sea Zone to Northern Italy
1 bomber moved from 109 Sea Zone to Northern Italy
1 armour moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
Place Units - Germans
3 mech_infantrys placed in France
2 artilleries and 1 infantry placed in Persia
3 fighters placed in Russia
3 bombers placed in Romania
Germans undo move 4.
Germans undo move 3.
3 bombers placed in Russia
3 fighters placed in Romania
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 1 artillery
EDIT: Removing units owned by Germans from Persia: 1 artillery
EDIT: Removing units owned by Germans from Persia: 1 artillery
EDIT: Adding units owned by Germans to Iraq: 3 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 39 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 72 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1,3,2
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 5.50
British : -0.33
Americans : -0.33
@axis-dominion strafing ground units with bombers is a good economic return when you are ahead. Pain for you to get the units back to Europe.
Bit delayed before Japan
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion strafing ground units with bombers is a good economic return when you are ahead. Pain for you to get the units back to Europe.
nah you’ve been gambling all game, and got caught dirty a few times but in the pac, where it mattered less. that seem to be the one consistent thing in your game style/strategy. in fact, I remember you were doing this in every past game we’ve had together, but it never quite worked out as well in those games, hence you’d always lose. this one has been different, however, you just got super lucky right out of the box, and game has been hard for me ever since.
I am a game theory fan. If I am playing against someone who has superior tactics than me, I take far more risks compared to games against inferior opponents. I would have placed my chance of winning this game at about 10-15% at the beginning of the match since you are vastly better and I am coming off a three year gap of playing. When I have a chance to increase my odds to win, I will take the gamble. As my first gamble didn’t pay off, I had to take increasingly desperate gambles. When playing against inferior opponents like me, don’t give them a chance to have a 30% to tip the odds, or even a 10% probability battle if you are doing well in the match.
We have had three key battles with dice. The first one in SZ110 exactly matched odds. The second one in Bryansk was a 5% outcome that really tipped the balance. You could have safely retreated to Moscow and deny me ever having a decisive battle ever again as your superior tactics slowly overwhelmed my repeated blunders. I think that I would have failed to take Moscow, get bottled up in the Caucuses, and given up around turn 12.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 bombers, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Novgorod to Finland
Japanese take Finland from Americans
2 armour and 4 mech_infantrys moved from Novgorod to Vyborg
1 fighter moved from India to French Madagascar
4 submarines moved from 34 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 submarine moved from 33 Sea Zone to 31 Sea Zone
7 carriers, 6 destroyers, 14 fighters, 19 submarines and 1 transport moved from 33 Sea Zone to 31 Sea Zone
12 bombers, 2 fighters and 12 tactical_bombers moved from Paulau Island to Wake Island
1 submarine moved from 6 Sea Zone to 26 Sea Zone
4 bombers and 5 fighters moved from Japan to Wake Island
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Midway
Non Combat Move - Japanese
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from India to French Madagascar
Place Units - Japanese
1 harbour placed in Wake Island
1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries, 3 bombers and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Purchase Units - Americans
Americans buy 3 carriers, 1 fighter, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
1 bomber moved from Norway to Novgorod
1 bomber moved from Rio de Oro to Finland
1 bomber moved from Norway to Finland
2 infantry moved from Gibraltar to Spain
1 bomber moved from Rio de Oro to France
1 bomber moved from Trans-Jordan to 99 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
8 fighters moved from 91 Sea Zone to Spain
1 armour moved from Trans-Jordan to Syria
Americans take Syria from Germans
1 armour moved from Syria to Trans-Jordan
1 bomber moved from Central United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
10 fighters moved from Hawaiian Islands to 26 Sea Zone
7 fighters moved from Central United States to 26 Sea Zone
10 fighters and 2 tactical_bombers moved from New Zealand to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Rio de Oro to 92 Sea Zone
1 fighter moved from Rio de Oro to 92 Sea Zone
Combat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Denmark
Battle in 25 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Finland
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 infantry in Finland, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Finland
Americans win, taking Finland from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 27 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 27 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 20/30 hits, 15.17 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer, 27 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Spain
Americans attack with 8 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans roll dice for 8 fighters and 2 infantry in Spain, round 2 : 3/10 hits, 4.33 expected hits
Germans roll dice for 1 infantry in Spain, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 artilleries moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 infantry and 7 transports moved from 91 Sea Zone to 112 Sea Zone
4 armour moved from Norway to 112 Sea Zone
6 infantry moved from Norway to 112 Sea Zone
4 armour, 3 artilleries and 7 infantry moved from 112 Sea Zone to Denmark
5 carriers and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
2 bombers moved from 92 Sea Zone to Central United States
1 bomber moved from France to Norway
2 bombers moved from Finland to Norway
8 fighters moved from Spain to 112 Sea Zone
27 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 52 Sea Zone to 30 Sea Zone
6 fighters moved from Rio de Oro to 112 Sea Zone
3 fighters moved from Rio de Oro to Norway
1 bomber moved from 99 Sea Zone to Trans-Jordan
1 bomber moved from Novgorod to Norway
2 submarines moved from 105 Sea Zone to 91 Sea Zone
Place Units - Americans
3 carriers placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 112 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Removing units owned by Americans from Rio de Oro: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 fighter and 3 tactical_bombers placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
Americans collect 74 PUs (2 lost to blockades); end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Trans-Jordan to Turkey
1 infantry moved from Rio de Oro to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
30 fighters moved from Gibraltar to France
2 infantry moved from Trans-Jordan to Saudi Arabia
1 fighter moved from Egypt to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Egypt to Turkey
1 destroyer moved from 70 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 72 Sea Zone
1 fighter moved from Egypt to Saudi Arabia
Combat - British
Battle in Western Germany
Battle in Saudi Arabia
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Saudi Arabia
British win, taking Western Germany from Germans, taking Saudi Arabia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 72 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 72 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Turkey
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Turkey
British win, taking Turkey from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in France
British attack with 30 fighters
Germans defend with 1 airfield, 1 factory_minor and 3 mech_infantrys
British roll dice for 30 fighters in France, round 2 : 17/30 hits, 15.00 expected hits
Germans roll dice for 3 mech_infantrys in France, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Germans lost in France
British win with 30 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Non Combat Move - British
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from 112 Sea Zone to Denmark
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 70 Sea Zone to 71 Sea Zone
2 fighters moved from Saudi Arabia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Turkey to Trans-Jordan
1 armour and 7 mech_infantrys moved from Egypt to Trans-Jordan
3 aaGuns moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
2 fighters moved from France to 112 Sea Zone
1 fighter moved from France to 112 Sea Zone
27 fighters moved from France to Denmark
1 destroyer moved from 123 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from 71 Sea Zone to Union of South Africa
Place Units - British
1 carrier and 1 destroyer placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,2,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 35 PUs (6 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.83
Italians : 0.33
British : 3.83
AA fire in France : : -0.17
Americans : 3.67
Japanese : -0.50
AA fire in Novgorod : : -0.17
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
I am a game theory fan. If I am playing against someone who has superior tactics than me, I take far more risks compared to games against inferior opponents. I would have placed my chance of winning this game at about 10-15% at the beginning of the match since you are vastly better and I am coming off a three year gap of playing. When I have a chance to increase my odds to win, I will take the gamble. As my first gamble didn’t pay off, I had to take increasingly desperate gambles. When playing against inferior opponents like me, don’t give them a chance to have a 30% to tip the odds, or even a 10% probability battle if you are doing well in the match.
We have had three key battles with dice. The first one in SZ110 exactly matched odds. The second one in Bryansk was a 5% outcome that really tipped the balance. You could have safely retreated to Moscow and deny me ever having a decisive battle ever again as your superior tactics slowly overwhelmed my repeated blunders. I think that I would have failed to take Moscow, get bottled up in the Caucuses, and given up around turn 12.
more like gambler theory haha
well you’re free to judge yourself as a weaker player and keep relying on luck against stronger opponents, but will you really improve playing that way? so let’s say you win this game, what have you accomplished, other than having a huge dice favor early on which honestly, really the game was over at that time, and I am just stretching it out to see if I can get enough luck back since you’re such a gambler? I have managed to get some luck back, but not enough and where it can really matter, unfortunately, as not having Russia since like turn 5 has been a huge hole out of which I can’t seem to dig myself.
while I can try to play ultra conservative against opponents like you, thinking you will go for any which dice favors that can win you the game, I much prefer not to even bother. if this game degenerates into a dicing fest, it’s not fun or strategic for me at all. keep in mind I already went in handicapped, as the current consensus is that allies should be getting at least an 18 bid versus a competent axis. so I already had factored in your rustiness and relative lack of experience. anyway, like I said, I think you’re way smarter and skilled in this game than you give yourself credit for, and would hope you’d rely less on the luck favors in your future matches. but I can’t help but doubt you will consider this advice. so you will always remain below your potential and inconsistent, at the whims of the dice engine’s mood.
I think I have Berlin btw
@axis-dominion yeah, no possible way to stop that. It will be a game changer. You really tricked me on that move.